4.3.3 Overall Performances
We can observe that the Late Statistics combined with
the reduced hue histograms H30 outperform prior
works on the AFF, Trunk12 and BarkTex datasets.
LS-LCoLBP/H30 is in averaged 6.3% more accurate
than the methods compared in (Boudra et al., 2018).
Moreover, it is about 100 times smaller than SMBP*.
On NewBarkTex, Late Statistics combined with hue
histograms and a SVM classifier achieve similar re-
sults to Sandid16* with an accuracy of 82.0%. We
observe that our method (LS − LCoLBP/H30) obtai-
ned slightly lower results than the most accurate algo-
rithms from the literature on this dataset, but it does
have a significantly smaller feature vector which is
about 30 times smaller than Sandid16* and 100 times
smaller than Porebski18*. On Bark-101, we can ob-
serve the lowest accuracy rates for all compared met-
hods over all the datasets. These results are explained
by the higher number of classes in Bark-101 compa-
red to existing datasets. It also demonstrates the chal-
lenge proposed by Bark-101. However, most methods
including GWs/H30 achieved a top-1 recognition rate
about 30%, which is far above the random guess of
0.9%.
5 CONCLUSION
In this study, we compared recent state-of-the-art des-
criptors in the context of tree bark recognition in the
wild. We proposed two novel algorithms to reduce
the dimensionality of texture and color features vec-
tors. We showed that the proposed algorithms out-
perform state-of-the-art methods on four bark datasets
with a considerable gain in space complexity. We be-
lieve that these methods can be generalized on other
histogram-like feature vectors. Furthermore, we rele-
ased a new dataset made of 101 bark classes of seg-
mented images with high intra-class variability. We
demonstrated that the proposed dataset is particularly
challenging for existing methods, enforcing the need
for future prospects on bark recognition. Future work
will investigate the proposed methods as a lightweight
representation with multiple color spaces. We will
also evaluate the proposed algorithms on mobile plat-
forms, such as smartphones, to assess their perfor-
mances on real-world settings.
ACKNOWLEDGEMENT
This work is part of ReVeRIES project (Reconnais-
sance de V
´
eg
´
etaux R
´
ecr
´
eative, Int
´
eractive et Educa-
tive sur Smartphone) supported by the French Nati-
onal Agency for Research with the reference ANR-
15-CE38-004-01, and part of the French Environment
and Energy Management Agency, Grant TEZ17-42.
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