6 CONCLUSION AND FUTURE
WORK
In this paper we proposed a interactive testing envi-
ronment for capturing images for SfM reconstruction.
Our solution provides an approximation to the way
images of a real life DSLR camera will look like and
how the final image changes depending on the cam-
era settings, focal length and focus. Together with the
approximated camera we introduce a capturing envi-
ronment, which can be interactively changed by the
user, to accommodate different testing scenarios. Fi-
nally we added the possibility for the user to visualize
how much of the scanned object’s surface has been
captured with each photo and is there overlap between
different photos.
We tested our solution’s output against an offline
rendering output produced by Autodesk Maya and V-
Ray and demonstrated that we achieve similar results
at a fraction of the time.
For future work we would like to remake the in-
teractive testing environment in another engine like
Unreal, which has the possibility to use physical cam-
eras and a better lighting model, as well model more
of the DSLR intrinsic parameters.
ACKNOWLEDGEMENTS
This work is funded by the LER project no. EUDP
2015-I under the Danish national EUDP programme.
This funding is gratefully acknowledged.
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