tailored approaches) (Lustria et al., 2013). Our cur-
rent prototype tailors the counselling step, dealing
with diverse pre-existing levels of knowledge, by
means of an decision system. Nonetheless, due to the
nature of human-computer interaction it is nearly im-
possible to prepare the system for every situation us-
ing an explicit rule-based system. Reinforcement
learning enables a more flexible platform for the
agent to learn an appropriate behaviour based on us-
ers’ preferences. It can also be used as a complemen-
tary method to the existing decision system. In this
scenario the system would firstly determine what kind
of action should be executed by the agent. Then rein-
forcement learning would be applied to determine
how the action should be executed when dealing with
a concrete user. By applying such a combination of
machine learning methods, the application will offer
a more flexible and tailored behaviour of the agent.
An open dialogue (textual or verbal) between us-
ers and the relational agent, such as the one provided
by a chatbot, may support users’ needs, providing a
better experience and consequently improving adher-
ence to the intervention. Ultimately, this assumption
will have to be subjected to empirical trial.
We have pointed out several opportunities for re-
search. Such research will contribute to answer a crit-
ical question posed by Dehn & Mulken (2000) about
two decades ago.: “what kind of animated agent used
in what kind of domain influence what aspects of the
user’s attitudes or performance?.”
ACKNOWLEDGEMENTS
This project was supported by FCT, Compete 2020
(grant number LISBOA-01-0145-FEDER-024250,
02/SAICT/2016) and by FEDER Programa Opera-
cional do Alentejo 2020 (Grant number ALT20-03-
0145-FEDER-024250).
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GRAPP 2019 - 14th International Conference on Computer Graphics Theory and Applications