been based on a geometrical approach, using a spatial
decomposition. We have accomplished our primary
objective of obtaining bone landmarks in an efficient
way, requesting no interaction. In this position, main
issues of our algorithm have been also analyzed.
Preliminary experiments show promising results in
terms of accuracy and performance.
Currently, we are improving the robustness of the
algorithm, solving mentioned problems in Section
5.1. For instance, current manual parameters
should be dynamically established for each case.
Further testing using additional models is required
to obtain more detailed results (e.g., accuracy and
CPU/memory usage).
ACKNOWLEDGEMENTS
Authors are part of Graphics and Geomatics Group
of Ja
´
en (TIC-144). This research was supported
by the Spanish Ministry of Education, Culture and
Sports via a doctoral grant to the first author (Ref.
FPU16/01439) and partially by Spanish Ministry of
Science, Innovation and Universities through research
projects DPI2015-65123-R and TIN2017-84968-R.
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