The Influence of Word Clap Game on Students’ Vocabulary Mastery
Marhamah
1
, Rahmi Eka Putri
2
, M. Aries Taufiq
2
, Yenni Rozimela
1
and Hasanudin
2
1
Department of English Education, Universitas Islam Riau, Pekanbaru, Indonesia
2
Faculty of Languages and Arts, Universitas Negeri Padang, Jl. Prof. Dr. Hamka,Padang, Indonesia
Keywords:
Word Clap Game, Vocabulary Mastery, Elementary Students.
Abstract:
This research aimed to discover the influence of word clap games on students’ vocabulary mastery at elemen-
tary school in Pekanbaru. This experimental research was conducted by applying pretest posttest design. The
samples of this research were 38 students from one of the elementary schools in Pekanbaru. Those samples
were splitted into two groups: an experimental group and a control group. The experimental group was treated
by applying word clap game while the control group was treated by applying a conventional strategy in which
the teacher explained the materials. The results of this research found that students who were taught by word
clap game had better vocabulary mastery than students who were taught by conventional strategy. This in-
dicates that applying word clap games greatly influences the vocabulary mastery of the elementary students.
Thus, this research concludes that word clap games has a significant influence on the improvement of students’
vocabulary mastery.
1 INTRODUCTION
As one of a language components, vocabulary is es-
sential to be acquired by students in learning the lan-
guage, especially English. Without sufficient vocabu-
lary, students will get troubles in mastering skills like
speaking, reading, listening and writing. It implies
that recognizing enough vocabulary will make the stu-
dents able not only to understand what others are say-
ing but also to create sentences in order to transfer
their messages to other people. Thus, vocabulary be-
comes the first element the students should master in
studying English.
Vocabulary is a fundamental element in commu-
nication. Learning vocabulary is also important for
the language acquisition process. Krashen (1981) as-
serts that learning English can not be broken up from
learning its vocabulary. Moreover, it is even more cru-
cial to master vocabulary than to master the English
grammar. As stated by (Thornbury, 2006; Markova
et al., 1979), without mastering grammar, people can
express very little but without vocabulary people can-
not say anything. Therefore, it is crucial for teach-
ers to introduce vocabulary to facilitate the students
to understand English utterances and to prepare them
to learn English in the next level. Learning vocabu-
lary can help students in mastering other components.
That is why vocabulary mastery has a significant role
in achieving the language skills.
(Thornbury, 2006; Setiawan, 2010) asserts that it
will be difficult for the students to comprehend and
express their English skill if they have insufficient vo-
cabulary. He adds that people can say anything with
words. It implies that vocabulary is the primary ele-
ment the students should now before coming to other
elements. Thus, it is the teachers’ responsibility to
find and apply appropriate strategies to facilitate stu-
dents during the learning process so that it can im-
prove their vocabulary mastery. Unfortunately, stu-
dents still have problems dealing with vocabulary.
One of the reasons was the different rules between
English and Indonesian. These differences cover not
only the structure of the languages but also the pro-
nounciation and vocabularies.
Based on the preleminary observation conducted
in an elemnetary school, some problems were found
related to the students’ vocabulary mastery. It was
found that most of the students did not have suffi-
cient vocabulary. As a result, it was difficult for them
to understand other skills such as listening, speaking,
reading and writing. Besides, the students also cannot
identified parts of the words, like verbs, adjectives,
adverbs, and nouns. From the results of the obser-
vation explained above, it was assumed that students
needed to be taught by an appropriate strategy that
assisted them to learn vocabulary. They need an ef-
272
Marhamah, ., Putri, R., Taufiq, M., Rozimela, Y. and Hasanudin, .
The Influence of Word Clap Game on Students’ Vocabulary Mastery.
DOI: 10.5220/0009127802720276
In Proceedings of the Second International Conference on Social, Economy, Education and Humanity (ICoSEEH 2019) - Sustainable Development in Developing Country for Facing Industrial
Revolution 4.0, pages 272-276
ISBN: 978-989-758-464-0
Copyright
c
2020 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved
fective strategy not only to memorize vocabulary but
also to understand it.
Various kinds of teaching strategies are available
to help teachers in learning process, especially learn-
ing vocabulary. One of of the strategies is by imple-
menting word clap game. It is a game-based learn-
ing which integrates a game named clap game into
the learning process. Several experts assert that word
clap game is a kind of game that can be applied as a
strategy for teaching vocabulary. Through this game,
the students not only remember the vocabulary but
they can also build their confidence. Besides, word
clap game can increase students’ motivation to learn
so that they can enjoy the learning process.
This research focused on the implementation of
word clap game in improving students’ vocabulary
mastery at elementary school. The purpose of this
research was to discover the influence of word clap
game on students’ vocabulary mastery at fourth grade
of elementary school in Pekanbaru.
2 RELATED THEORIES
2.1 Vocabulary Mastery
Vocabulary mastery is defined as the ability to utilize
words as a medium to communicate with others. Na-
tion in (Schmitt, 2000) says that vocabulary mastery
is the competence related to a set of words that cre-
ate a language which is utilized by a particular per-
son. Moreover, Read (2000) asserts that vocabulary
mastery means the ability to use words in conducting
communication, and students understand the sets of
words. In other words, it is the set of words likely
to be used by those students when constructing new
sentences.
(Aslanabadi and Rasouli, 2013) argue that vocab-
ulary is very crucial in order to understand any con-
cepts in learning a foreign language because the stu-
dents can understand the language if they know the
meaning of the words in that language. Furthermore,
vocabulary links the other skills: speaking, listening,
reading and writing. Vocabulary facilitates the stu-
dents to produce sentences both in spoken and writ-
ten (Susanti, 2017). However, it will be difficult for
the students who have limited vocabularies to demon-
strate their ability in English well. As stated by Bur-
ton (1982), it is impossible to apply our English cor-
rectly without having a sufficient vocabulary. For
this reason, students need to master vocabulary before
they communicate with other people in English.
Considering the importance of vocabulary in
learning English especially for the students, the
teacher needs to consider a suitable strategy to be ap-
plied in teaching vocabulary in the classroom. This
is because students’ vocabulary mastery will be in-
creased if the teaching process runs well and effec-
tively, and the students enjoy the learning process.
From the explanation above, it can be concluded
that the teacher must choose appropriate teachniques
which make the students able to understand the mate-
rial in learning vocabulary and enjoy their study.
There are some techniques that can be imple-
mented by the teacher in teaching vocabulary, for ex-
ample teaching by giving explanation, through pic-
tures, songs, and even games especially word games.
Since the object of this research was elementary stu-
dents, game-based learning is considered to be the
best strategy that can be applied by the teacher in
teaching vocabulary. Games bring fun situation in the
classroom, and the learning process will be more in-
teresting. In this research, the game applied in the
classroom was word clap game.
2.2 Word Clap Game
Learning through games can be an interesting class-
room activity and it usually becomes a favorable
strategy for students. (Brown, 2002; Nugroho
et al., 2012) comments that students enjoys learning
through games. They will learn better when they
work with their classmates. One of the examples of
game that can be applied in the classroom is word
clap game. Word clap game combines clap games
with words. It is a game that requires collaboration
among students. Thornburry (2002) defines word clap
game as a game played by groups of students which
works by clapping hands collaborated by other stu-
dents. In this game, the students play in groups and
say the words as soon as possible while clapping their
hand.
Before applying this game, both the teacher and
students need to understand the rules of the game.
Thornburry (2002) explains that to begin this game,
the students sit in a circle, then, following the
teacher’s command, make a four beat rhytm by clap-
ping their hands to their thighs three times. Then, they
clap both hands while mentioning a word from a topic
provided by the teacher. The winner is the one who
can mention the most words. In this game, the teacher
only needs to monitor and control the game. Dur-
ing the game, the teacher moves from one group to
another, listening and providing any assistance when
necessary as well as noticing the mistakes committed
by the students. At the end of the game, the teacher
gives feedback related to the mistakes found during
the game.
The Influence of Word Clap Game on Students’ Vocabulary Mastery
273
Word clap game brings several benefits both for
the teacher and students. First, this game can be ap-
plied at any stage of teaching. It can be performed
at the beginning, in the middle or at the end of the
learning process. After that, this game is also simple
and easy to play since the teacher does not need any
preparation for this game. Then, word clap game is
also appropriate for any level of students starting from
kindergarten to high school students. It can also be
applied at any setting whether in formal or informal
situation. Just like other games, word clap game can
also stimulate students’ motivation so that this game
can encourage students to remember their vocabular-
ies. However, applying this game in a classroom, es-
pecially at elementary school, can be crowded and
even causes chaos.
Therefore, a good preparation is absolutely re-
quired if the teacher wants to apply this game in the
classroom. Every step must be carried out sequen-
tially. The teacher needs to think carefully about the
topics and predicts any possible errors that could hap-
pen during the game.
In addition, Thornburry (2002) mentions the steps
of the game. First, before starting the game, the
teacher prepares the topics. In the classroom, the
teacher explains the rules of the game. After that, the
students make some groups and sit in a circle based on
their group. To begin the game, the students follow
the teacher’s instruction making a four-beat rhythm
by clapping their hands on their thighs three times.
Then, they clap their hand and mention a word based
on the topic given by the teacher. The students who
either repeat the words already mentioned or break
the rhythm or say nothing are disqualified. The game
ends when the there is only one student left as the
winner.
3 RESEARCH METHOD
This research was an experimental research using
pretest-posttest design. It was conducted at grade 4
in one of the elementary schools in Pekanbaru. 38
students were chosen as the samples of this research.
Those samples were splitted into two groups: an ex-
perimental group and a control group. The experi-
mental group was treated by applying word clap game
while the control group was treated by applying a con-
ventional strategy. The instruments of this research
were vocabulary tests which were distributed to the
students before the treatment (pre-test) and after the
treatment (post- test). After analyzing the statistical
requirement, the data were analyzed by using t test
formula in order to test the hypotheses.
The hypotheses of this research are:
H
0
: There was no significant influence of apply-
ing word clap game on the students’ vocabulary mas-
tery.
H
1
: There was a significant influence of applying
word clap game on students’ vocabulary mastery.
4 FINDINGS AND DISCUSSION
After analyzing the data, the result of the pre-test and
post-test from both classes can be seen in the follow-
ing figure.
Figure 1: The Results of Students’ Vocabulary Mastery in
Experiment Class and Control Class.
Figure 1 demonstrates that after conducting the
pre-test, the average score of the students in the ex-
perimental class was 47.9 while the average score in
the control class was 44.9. After having the treatment,
the average score of the students in experimental class
increased significantly to become 69.5 while the score
in the control class was 50.4. Based on this result,
it can be seen that there was an improvement in the
students’ score between pre-test and post-test. How-
ever, the improvement in the experiment class was
more significant than in the control class. It implies
that the students who were treated by word clap game
had better vocabulary mastery than students who were
treated by conventional strategy. Based on the expla-
nation above, it can be summarized that there was a
significant influence of word clap game on students’
vocabulary mastery.
4.1 Hypotheses Testing
After analyzing the result score of pre-test and post-
test both in experimental class and control class, the
researchers compared the result score of post-test in
each class by using independent sample test in or-
der to know the significant effect of word clap game
ICoSEEH 2019 - The Second International Conference on Social, Economy, Education, and Humanity
274
on students’ vocabulary mastery. The researchers uti-
lized SPSS Version 2.2 to analyze the data. The out-
put of data analysis can be seen in the tables below.
Table 1: The Statistics Result of Paired Samples
Mean N
Std.
Dev
Std.
Error Mean
Pair 1
pretest
experimental class
47.90 20 2.864 .640
posttest
experimental class
69.50 20 3.487 .780
pretest control
class
44.90 20 3.076 .688
Pair 2
postest control
class
50.40 20 2.644 .591
Table 2: Paired Samples Test
Paired Differences
t df
Sig
(2-tailed)
Mean
Std.
Deviation
Std.
Error
Mean
95%
Convidence
Interval of the
Difference
Lower Upper
Pair 1
Pretest
experimental
class - posttest
experimental
class
-21.600 4.083 .913 -19.689 -19.689 -23.657 19 .000
Pair 2
Pretest
control class -
postest
control class
-5.500 2.819 .630 -6.189 -4.181 -8.725 19 .000
Table 2 demonstrates the output of paired sample t
- test. Paired sample t-test was used to know whether
there was a significant effect between two group sam-
ples which were not correlated. From the calculation
above, it can be seen that the value of t
calculated
was
23.657 while the value of t
table
was 2.023. It means
that t
calculated
is higher than t
table
. Furthermore, the ta-
ble shows that the significance value was 0.000, and it
was lower than the value of α Significance 5% (0.05).
Thus, alternative hyphothesis was accepted and null
hypothesis was rejected. It can be concluded that
word clap game gave significant influence on the stu-
dents’ vocabulary mastery.
The main concern of this study was to know the
influence of word clap game on students’ vocabulary
mastery at grade four of elementary school. Based
on the explanation mentioned above and the results
of data analysis, it can be stated that word clap game
is very appropriate in teaching vocabulary. Through
this game, the students enjoy the learning process and
word clap game increases students’ interests in learn-
ing vocabulary. In this study, word clap game is more
effective that the conventional technique used by the
teacher. It motivates the students to learn vocabulary
and bring them to the topic. Besides, it also makes
the students feel fresher. At last, the application of
word clap game creates competition and remind the
students about the topic being taught by the teacher.
It is in accordance with the result of the research
conducted by Susanti (2017). In her research she
found that the elementary students were happy and
motivated when they were taught by using word clap
game. Moreover, word clap makes students enjoy the
learning process. In addition, this game also trains
the students to work collaboratively in groups. The
result of this research is also supported by the result
of the research from (Agustin, 2016) and (Mariyana,
2016; Furqon, 2013). Both of them agree that word
clap game is effective in teaching vocabulary since it
is significantly improve students’ vocabulary mastery.
5 CONCLUSIONS
Based the findings of this research, it can be con-
cluded that word clap game is effective to improve
students’ vocabulary mastery especially at elementary
schools. The findings of this research reveal better re-
sults for students who are taught by word clap game
than the convetional strategy. Thus, it is suggested
for elemntary school teachers to apply this strategy
in teaching vocabulary. However, this research also
has a limitation. First, it only analyzed the influence
of word clap games on students’ vocabulary mastery
at elementary school. In the future, it is suggested
for the next researchers to add any variables, such as
learning motivation and students’ perception towards
the game, in order to obtain more comprehensive re-
sults about this topic.
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