5.3 Limitations and Future Research
There are certain limitations which limit the usage
and generalizability of this study. The main limitation
is that the study was based on interviews with five
persons from three companies. A larger number of
interviews would improve the confidence in the
conclusion on CVR and boundary objects. However,
this sampling strategy was deemed to be necessary to
collect relevant data on CVR as it is currently only in
limited use in pioneering companies. The
interviewees are focusing on R&D and innovation
activities in the technical building design phases of
the facility life cycle. Generalizing of the findings to
the building design as a whole cannot be directly
done. The functionality of CVR as a boundary object
can be applied to the other phases of the facility life
cycle, but cannot be evaluated in detail how, based on
this study.
Further research should be conducted in other
phases of the facility life cycle. The utilization of
collaborative VR as a boundary object will be in those
phases in a different form. The innovative approach
could be to further study CVR as a boundary object,
how it benefits new stakeholders and improves
building designs. Moreover, VR hardware and
software are evolving rapidly. There will be more
opportunities available for CVR: the usage of virtual
environments will become more popular,
competencies and readiness to utilize virtual tools
will evolve, and new collaborative characteristics and
features in collaborative VR will increase. When the
adoption has increased and generalized, further
studies will be needed on what kind of effect this will
have on the exploitability of the results.
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