Cai, S., Wang, X., and Chiang, F.-K. (2014). A case study
of augmented reality simulation system application in
a chemistry course. Computers in Human Behavior,
37:31–40.
Chena, C. H., Hob, C.-H., and Lin, J.-B. (2015). The de-
velopment of an augmented reality game-based learn-
ing environment. Procedia-Social and Behavioral Sci-
ences, 174:216–220.
developer.android.com (2020). Android studio homepage.
https://developer.android.com/studio.
Dunleavy, M., Dede, C., and Mitchell, R. (2009). Affor-
dances and limitations of immersive participatory aug-
mented reality simulations for teaching and learning.
Journal of Science Education and Technology, 18:7–
22.
Fidan, M. and Tuncel, M. (2019). Integrating augmented
reality into problem based learning: The effects on
learning achievement and attitude in physics educa-
tion. Computers & Education, 142:103635.
Garz
´
on, J. and Acevedo, J. (2019). Meta-analysis of the
impact of Augmented Reality on students’ learning
gains. Educational Research Review, 27:244–260.
Garz
´
on, J., Pav
´
on, J., and Baldiris, S. (2019). Systematic
review and meta-analysis of augmented reality in ed-
ucational settings. Virtual Reality, 23:447–459.
Gorda, T. M., Kanivets, I. M., and Kanivets,
O. V. (2018). Osoblyvosti orhanizatsiyi ta
provedennya hurtkovoyi roboty z fizyky u
VNZ. Colloquium-journal, 3(14):34–36.
http://www.colloquium-journal.org/wp-content/
uploads/2018/03/Colloquium---- 314-chast-2-1.pdf.
Hung, Y.-H., Chen, C.-H., and Huang, S.-W. (2016). Ap-
plying augmented reality to enhance learning: a study
of different teaching materials. Journal of Computer
Assisted Learning, 33(3):252–266.
Ib
´
a
˜
nez, M. B.,
´
Angela Di Serio, Villar
´
an, D., and Delgado
Kloos, C. (2014). Experimenting with electromag-
netism using augmented reality: Impact on flow stu-
dent experience and educational effectiveness. Com-
puters & Education, 71:1–13.
Ismail, A., Gumilar, S., Amalia, I. F., Bhakti, D. D., and Nu-
graha, I. (2019). Physics learning media based Aug-
mented Reality (AR) for electricity concepts. Journal
of Physics: Conference Series, 1402:066035.
Kanivets, O. V., Kanivets, I. M., Kononets, N. V., Gorda,
T. M., and Shmeltser, E. O. (2019). Development of
mobile applications of augmented reality for projects
with projection drawings. CEUR Workshop Proceed-
ings, 2547:262–273.
Katsko, O. and Moiseienko, N. (2018). Development com-
puter games on the Unity game engine for research of
elements of the cognitive thinking in the playing pro-
cess. CEUR Workshop Proceedings, 2292:151–155.
la Torre Cantero, J. D., Martin-Dorta, N., P
´
erez, J. L. S.,
Carrera, C. C., and Gonz
´
alez, M. C. (2013). Entorno
de aprendizaje ubicuo con realidad aumentada y table-
tas para estimular la comprensi
´
on del espacio tridi-
mensional. RED. Revista de Educaci
´
on a Distancia,
37:1–17.
Lim, K. Y. T. and Lim, R. (2020). Semiotics, memory and
augmented reality: History education with learner-
generated augmentation. British Journal of Educa-
tional Technology, 51(3):673–691.
Lu, S.-J. and Liu, Y.-C. (2015). Integrating augmented re-
ality technology to enhance children’s learning in ma-
rine education. Environmental Education Research,
21(4):525–541.
Majid, N. A. A., Mohammed, H., and Sulaiman, R. (2015).
Students’ perception of mobile augmented reality ap-
plications in learning computer organization. Proce-
dia - Social and Behavioral Sciences, 176:111–116.
Mon, F. M. E. and Cervera, M. G. (2013). Explorando
el potencial educativo de los entornos virtuales 3D.
Revista Teor
´
ıa de la Educaci
´
on: Educaci
´
on y Cultura
en la Sociedad de la Informaci
´
on, 14(3):302–319.
https://www.redalyc.org/pdf/2010/201029582015.pdf.
Mona, J. and Muninder, S. (2013). Augmented Reality In-
terfaces. Natural Web Interfaces. IEEE Internet Com-
puting, pages 66–69.
Morales, A. D., Sanchez, S. A., Pineda, C. M., and Romero,
H. J. (2019). Use of augmented reality for the simu-
lation of basic mechanical physics phenomena. IOP
Conference Series: Materials Science and Engineer-
ing, 519:012021.
Nechypurenko, P., Starova, T., Selivanova, T., Tomilina, A.,
and Uchitel, A. (2018). Use of augmented reality in
chemistry education. CEUR Workshop Proceedings,
2257:15–23.
Oracle (2020). Homepage. https://www.oracle.com.
Radu, I. and Schneider, B. (2019). What Can We Learn
from Augmented Reality (AR)? Benefits and Draw-
backs of AR for Inquiry-based Learning of Physics. In
2019 CHI Conference on Human Factors in Comput-
ing Systems Proceeding (CHI 2019), Glagsow, Scot-
land, UK. ACM, New York, NY, USA.
Saor
´
ın, J. L., Meier, C., de la Torre-Cantero, J., Carbonell-
Carrera, C., Meli
´
an-D
´
ıaz, D., and de Le
´
on, A. B.
(2017). Competencia Digital: Uso y manejo de mod-
elos 3D tridimensionales digitales e impresos en 3D.
EDMETIC, 6(2):27–45.
Unity (2020). Homepage. https://unity3d.com/ru/get-
unity/download.
Vuforia (2020). Homepage. https://developer.vuforia.com.
YouTube (2020). Prohrama dopovnenoyi realnosti
z vyvchennya nayprostishoho elektrychnoho kola.
Video. https://youtu.be/d731N
4Vx2g.
AET 2020 - Symposium on Advances in Educational Technology
664