when the sun is very bright and the camera cannot rep-
resent shadow and lit surfaces with significant mea-
surements at the same time.
Furthermore, the selection of shadow and lit
patches is crucial to the light estimation outcome and
a bad positioning would compromise the results. An
automated selection of the area of interest would pre-
vent leaving this task to the user, but a more complex
environment understanding should be employed; the
development of such system is left as a topic for future
research. Another issue that is not possible to over-
come with the presented methodology is the change
in illumination when the patches are not in view to
perform the measurement.
As for the rendering results, this approach to pro-
duce photo-realistic models in real time exhibits that
it is possible to use multiple directional light sources
to simulate an image based lighting technique. Never-
theless, compromises between quality and execution
time must be evaluated in this context as well. As
for the device used during the development, 17 direc-
tional lights yielded an acceptable result, while not
decreasing the frame rate of the application.
In spite of everything, this system poses itself as
an alternative to what is currently available for real
time outdoor lighting estimation on mobile devices.
It demonstrates that it is possible to compute daylight
illumination parameters relying only on sensors avail-
able on the majority of smartphones, performing ra-
diometric measurements and yielding coherent results
between the lighting applied to the virtual models and
the illumination of the environment they are placed
in.
ACKNOWLEDGEMENT
This work is funded by the DARWIN project under
the Innovation Fund Denmark, case number: 6151-
00020B, which is gracefully acknowledged.
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