The Biological Park of Gaia is a tourist location
that attempts to expose the region’s Natural and
Cultural Heritage to its visitors. However, the
available information should be more noticed by
them.
A mobile application prototype was developed to
be used while visiting the park and, to test the
guidelines of the proposed framework. Preliminary
studies allowed fixing detected issues and improve
the prototype. A final usability test, more
representative of the experience, was performed in
loco to evaluate the application.
The results were very positive, indicating that
location-based mobile applications that integrate AR
and gamification elements improved the visitors’
experience while at the same time disseminate
scientific knowledge. However, the small sample size
does not allow for this conclusion to be definitive. A
larger user sample and different contents are needed
to help to prove such claims.
For future work, some issues should be addressed,
such as the lack of information, before the Birds of
Prey AR gameplay starts, to help associate the birds
and their silhouettes. The dashed line could be thicker
to be more visible on the map. Adding sounds and
vibration when the user is near an activity location
could make the notifications more noticeable. The
ability to zoom in on the map or expand for other
languages other than Portuguese should also be
considered. Technically there are some issues with
new aspect ratios and the integration with other
libraries such as ARkit and ARCore. We will
continue to explore this topic of adding multimedia
apps for nature parks to enhance the visitor’s
experience.
ACKNOWLEDGEMENTS
This work was supported by the FCT-Austin grant
Ref. PD/BD/142893/2018.
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