part in our user tests, as well as our friend Philipp
Pferdt for his technical advice and for helping us with
3D printing.
REFERENCES
Benko, H., Holz, C., Sinclair, M., and Ofek, E. (2016).
Normaltouch and texturetouch: High-fidelity 3d hap-
tic shape rendering on handheld virtual reality con-
trollers. In Proceedings of the 29th Annual Symposium
on User Interface Software and Technology, pages
717–728. ACM.
Boucaud, F., Tafiani, Q., Pelachaud, C., and Thouvenin, I.
(2019). Social touch in human-agent interactions in
an immersive virtual environment. In Proceedings of
the 14th International Joint Conference on Computer
Vision, Imaging and Computer Graphics Theory and
Applications, Volume 2: HUCAPP, pages 129–136.
SciTePress.
Bowman, D. A. and McMahan, R. P. (2007). Virtual re-
ality: how much immersion is enough? Computer,
40(7):36–43.
Chen, D. K., Chossat, J.-B., and Shull, P. B. (2019). Hap-
tivec: Presenting haptic feedback vectors in handheld
controllers using embedded tactile pin arrays. In Pro-
ceedings of the 2019 CHI Conference on Human Fac-
tors in Computing Systems, page 171. ACM.
Choi, I. and Follmer, S. (2016). Wolverine: A wearable hap-
tic interface for grasping in vr. In Proceedings of the
29th Annual Symposium on User Interface Software
and Technology, pages 117–119. ACM.
Garc
´
ıa-Valle, G., Ferre, M., Bre
˜
nosa, J., and Vargas, D.
(2017). Evaluation of presence in virtual environ-
ments: Haptic vest and user’s haptic skills. IEEE Ac-
cess, 6:7224–7233.
Hassenzahl, M., Burmester, M., and Koller, F.
(2003). Attrakdiff: Ein fragebogen zur messung
wahrgenommener hedonischer und pragmatischer
qualit
¨
at. In Mensch & computer 2003, pages 187–196.
Springer.
Heo, S., Chung, C., Lee, G., and Wigdor, D. (2018). Thor’s
hammer: An ungrounded force feedback device uti-
lizing propeller-induced propulsive force. In Proceed-
ings of the 2018 CHI Conference on Human Factors
in Computing Systems, page 525. ACM.
Hoffman, H. G. (1998). Physically touching virtual ob-
jects using tactile augmentation enhances the realism
of virtual environments. In Proceedings. IEEE 1998
Virtual Reality Annual International Symposium (Cat.
No. 98CB36180), pages 59–63. IEEE.
Hoppe, M., Knierim, P., Kosch, T., Funk, M., Futami,
L., Schneegass, S., Henze, N., Schmidt, A., and
Machulla, T. (2018). Vrhapticdrones: Providing hap-
tics in virtual reality through quadcopters. In Proceed-
ings of the 17th International Conference on Mobile
and Ubiquitous Multimedia, pages 7–18. ACM.
Je, S., Kim, M. J., Lee, W., Lee, B., Yang, X.-D., Lopes,
P., and Bianchi, A. (2019). Aero-plane: A handheld
force-feedback device that renders weight motion illu-
sion on a virtual 2d plane. In Proceedings of the 32nd
Annual ACM Symposium on User Interface Software
and Technology, pages 763–775. ACM.
Likert, R. (1932). A technique for the measurement of atti-
tudes. Archives of psychology.
MacLean, K. E. (2000). Designing with haptic feed-
back. In Proceedings 2000 ICRA. Millennium Con-
ference. IEEE International Conference on Robotics
and Automation. Symposia Proceedings (Cat. No.
00CH37065), volume 1, pages 783–788. IEEE.
Nanda, U. and Pattnaik, S. K. (2016). Universal asyn-
chronous receiver and transmitter (uart). In 2016 3rd
International Conference on Advanced Computing
and Communication Systems (ICACCS), volume 1,
pages 1–5. IEEE.
Orozco, M., Silva, J., El Saddik, A., and Petriu, E. (2012).
The role of haptics in games. In Haptics rendering
and applications. IntechOpen.
Osborne, A. (1980). An Introduction to Microcomputers
Volume 1: Basic Concepts. McGraw-Hill Osborne
Media, Berkeley California USA.
Srinivasan, M. A. and Basdogan, C. (1997). Haptics in
virtual environments: Taxonomy, research status, and
challenges. Computers & Graphics, 21(4):393–404.
Strasnick, E., Holz, C., Ofek, E., Sinclair, M., and Benko,
H. (2018). Haptic links: bimanual haptics for virtual
reality using variable stiffness actuation. In Proceed-
ings of the 2018 CHI Conference on Human Factors
in Computing Systems, page 644. ACM.
Sun, Y., Yoshida, S., Narumi, T., and Hirose, M. (2019).
Pacapa: A handheld vr device for rendering size,
shape, and stiffness of virtual objects in tool-based in-
teractions. In Proceedings of the 2019 CHI Confer-
ence on Human Factors in Computing Systems, page
452. ACM.
Witmer, B. G. and Singer, M. J. (1998). Measuring pres-
ence in virtual environments: A presence question-
naire. Presence, 7(3):225–240.
HUCAPP 2020 - 4th International Conference on Human Computer Interaction Theory and Applications
210