Model for Human Bodies. In Proceedings of the 5th
International Conference on 3D Body Scanning Tech-
nologies, pages 327–336.
Damsgaard, M., Rasmussen, J., Christensen, S. T., Surma,
E., and de Zee, M. (2006). Analysis of musculoskele-
tal systems in the AnyBody Modeling System. Sim-
ulation Modelling Practice and Theory, 14(8):1100–
1111.
Delp, S. L., Anderson, F. C., Arnold, A. S., Loan, P.,
Habib, A., John, C. T., Guendelman, E., and The-
len, D. G. (2007). OpenSim: Open-source software
to create and analyze dynamic simulations of move-
ment. IEEE Transactions on Biomedical Engineering,
54(11):1940–1950.
Dennis, J., Maciel, M., Dennis, J., and El-Alem, M. (1997).
A global convergence theory for general trust-region-
based algorithms for equality constrained optimiza-
tion. SIAM Journal on Optimization, 7(1):177–207.
Dorschky, E., Kr
¨
uger, D., Kurfess, N., Schlarb, H.,
Wartzack, S., Eskofier, B. M., and van den Bogert,
A. J. (2019a). Optimal control simulation predicts ef-
fects of midsole materials on energy cost of running.
Computer Methods in Biomechanics and Biomedical
Engineering, 22(8):869–879.
Dorschky, E., Nitschke, M., Seifer, A. K., van den Bogert,
A. J., and Eskofier, B. M. (2019b). Estimation of gait
kinematics and kinetics from inertial sensor data using
optimal control of musculoskeletal models. Journal of
Biomechanics, 95.
Ezati, M., Ghannadi, B., and McPhee, J. (2019). A review
of simulation methods for human movement dynam-
ics with emphasis on gait. Multibody System Dynam-
ics, 47(3):265–292.
Falisse, A., Serrancol
´
ı, G., Dembia, C. L., Gillis, J.,
Jonkers, I., and De Groote, F. (2019). Rapid predictive
simulations with complex musculoskeletal models
suggest that diverse healthy and pathological human
gaits can emerge from similar control strategies. Jour-
nal of The Royal Society Interface, 16(157):20190402.
Fey, N. P., Klute, G. K., and Neptune, R. R. (2012).
Optimization of prosthetic foot stiffness to reduce
metabolic cost and intact knee loading during below-
knee amputee walking: A theoretical study. Journal
of Biomechanical Engineering, 134(11):1–10.
Geijtenbeek, T. and Pronost, N. (2012). Interactive charac-
ter animation using simulated physics: A state-of-the-
art review. Computer Graphics Forum, 31(8):2492–
2515.
Geijtenbeek, T., Steenbrink, F., Otten, B., and Even-Zohar,
O. (2011). D-flow: immersive virtual reality and real-
time feedback for rehabilitation. In Proceedings of the
10th International Conference on Virtual Reality Con-
tinuum and Its Applications in Industry, pages 201–
208.
Golub, G. H. and Reinsch, C. (1970). Singular value
decomposition and least squares solutions. In Nu-
merische Mathematik, volume 14, pages 403–420.
Springer.
Hasler, N., Stoll, C., Rosenhahn, B., Thorm
¨
ahlen, T., and
Seidel, H. P. (2009a). Estimating body shape of
dressed humans. Computers and Graphics (Perga-
mon), 33(3):211–216.
Hasler, N., Stoll, C., Sunkel, M., Rosenhahn, B., and Seidel,
H. P. (2009b). A statistical model of human pose and
body shape. Computer Graphics Forum, 28(2):337–
346.
Hasler, N., Thorm
¨
ahlen, T., Rosenhahn, B., and Seidel, H.-
P. (2010). Learning skeletons for shape and pose.
Number 212, pages 23–30.
Hirshberg, D. A., Loper, M., Rachlin, E., and Black, M. J.
(2012). Coregistration: Simultaneous alignment and
modeling of articulated 3D shape. Lecture Notes in
Computer Science (including subseries Lecture Notes
in Artificial Intelligence and Lecture Notes in Bioin-
formatics), 7577 LNCS(PART 6):242–255.
Jain, A., Thorm
¨
ahlen, T., Seidel, H. P., and Theobalt, C.
(2010). MovieReshape: Tracking and Reshaping of
Humans in Videos. ACM Transactions on Graphics,
29(6):1–10.
Jiang, Y., Van Wouwe, T., De Groote, F., and Liu, C. K.
(2019). Synthesis of biologically realistic human mo-
tion using joint torque actuation. ACM Transactions
on Graphics (TOG), 38(4):1–12.
Kabsch, W. (1976). A solution for the best rotation to relate
two sets of vectors. Acta Crystallographica Section A,
32(5):922–923.
Kavan, L., Collins, S., and O’Sullivan, C. (2009). Auto-
matic linearization of nonlinear skinning. Proceedings
of I3D 2009: The 2009 ACM SIGGRAPH Symposium
on Interactive 3D Graphics and Games, pages 49–56.
Koelewijn, A. D. and van den Bogert, A. J. (2016). Joint
contact forces can be reduced by improving joint mo-
ment symmetry in below-knee amputee gait simula-
tions. Gait and Posture, 49:219–225.
Kr
¨
uger, D. B. and Wartzack, S. (2015). Visualisation of
biomechanical stress quantities within cad environ-
ments. In Proceedings of the International Conference
on Engineering Design, ICED, pages 1–10.
Lee, D., Glueck, M., Khan, A., Fiume, E., Jackson, K.,
et al. (2012). Modeling and simulation of skeletal
muscle for computer graphics: A survey. Founda-
tions and Trends
R
in Computer Graphics and Vision,
7(4):229–276.
Lee, S. H., Sifakis, E., and Terzopoulos, D. (2009). Com-
prehensive biomechanical modeling and simulation
of the upper body. ACM Transactions on Graphics,
28(4):1–17.
Lin, Y.-C. and Pandy, M. G. (2017). Three-dimensional
data-tracking dynamic optimization simulations of
human locomotion generated by direct collocation.
Journal of Biomechanics, 59:1–8.
Loper, M., Mahmood, N., Romero, J., Pons-Moll, G., and
Black, M. J. (2015). SMPL: A skinned multi-person
linear model. ACM Transactions on Graphics, 34(6).
Ma, Y., Soatto, S., Ko
ˇ
seck
´
a, J., and Sastry, S. (2004). An
Invitation to 3D Vision, volume 19.
Magnenat-Thalmann, N., Laperrire, R., and Thalmann, D.
(1988). Joint-dependent local deformations for hand
animation and object grasping. In In Proceedings on
Graphics interface’88. Citeseer.
BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity
35