User, Customer and Consumer Experience: Highlighting the
Heterogeneity in the Literature
Quentin Sellier
a
, Ingrid Poncin
b
and Jean Vanderdonckt
c
Louvain Research Institute in Management and Organizations, UCLouvain, Place des Doyens, Louvain-la-Neuve, Belgium
Keywords: Consumer Experience, Customer Experience, Multidisciplinary Communication, Usability, User Experience,
Systematic Literature Review.
Abstract: The notion of experience has gained in popularity both in management and in computer science. To assess
the quality of an information system, specialists in human-computer interaction are now referring to the user
experience. On the marketing side, the concept of experience has also become key to describe the relationship
between an individual and a brand. Several streams of research exist, some privileging the notion of customer
experience and others of consumer experience. However, the multiplication of those works also created
fragmentation and theoretical heterogeneity, as emerged through our analyses. This situation is particularly
noxious to the communication between the disciplines of human-computer interaction and marketing,
becoming more and more necessary. In order to promote this multidisciplinary communication, we clearly
define and differentiate the constructs of experience. We also highlight the current heterogeneity in the
literature through a systematic literature review and we end by formulating some suggestions to researchers
and practitioners. This work contributes to a better communication between the disciplines of human-
computer interaction and marketing, and more particularly to the unification of the constructs of experience.
1 INTRODUCTION
The notion of experience has gained in popularity in
human-computer interaction and even became a
buzzword employed by practitioners and researchers
alike (Hassenzahl & Tractinsky, 2006). A product
should no longer be seen as an object offering various
functionalities and benefits but rather an experience
(Hassenzahl et al., 2003). This also applies to
marketing where this notion has gained popularity
since its apparition 40 years ago (Holbrook &
Hirschman, 1982).
However, the multiplication of papers dealing
with the experience, especially through different
research fields, created fragmentations and
theoretical confusions (Becker and Jaakkola, 2020).
These confusions and this lack of a unified view
undermine the effectiveness of researching and
managing the experience (Law et al., 2008) but also
make it especially complicated to connect different
literatures.
a
https://orcid.org/0000-0002-1379-0780
b
https://orcid.org/0000-0002-4225-0118
c
https://orcid.org/0000-0003-3275-3333
This situation is particularly problematic as it is
now essential for the fields of marketing and human-
computer interaction to communicate, one of the
reasons being the complementarity of the points of
view. This communication challenge is crucial for
researchers but also for practitioners (De Keyser et
al., 2020). As an example of multidisciplinary work,
more and more large user-centered companies are
now incorporating user experience design into their
marketing and branding strategies (Lee et al., 2018).
The purpose of this work is thus to facilitate
multidisciplinary communication between the
disciplines of marketing and human-computer
interaction, and more precisely to help connect the
different constructs of the experience. In order to have
an in-depth understanding of the problem studied, we
first clarify the constructs of user, customer and
consumer experience, in particular by exposing their
particularities and how they are linked. Given the
multiplication of papers combining several constructs
of the experience, we then carry out a systematic
Sellier, Q., Poncin, I. and Vanderdonckt, J.
User, Customer and Consumer Experience: Highlighting the Heterogeneity in the Literature.
DOI: 10.5220/0010316202290236
In Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2021) - Volume 2: HUCAPP, pages
229-236
ISBN: 978-989-758-488-6
Copyright
c
2021 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
229
litterature review and highlight the ontological
heterogeneity in the literature. We finally formulate
some suggestions to researchers and practitioners.
2 CONSTRUCTS
This part aims to provide a clear vision of the
consumer, customer, and user experience. Each
construct will be defined individually with a brief
history of its evolution and an explanation of its
particularities. We will also see the articulations
between these constructs and how they influence each
other.
2.1 Consumer Experience
The construct appeared in the 80
th
with the emergence
of the consumer research as a new discipline. In the
latter, consumers began to be seen as non-rational
beings and researchers started to consider the
emotional aspect in the relationship between an
individual and a company. This later resulted in the
apparition of experiential marketing and, today,
different research streams exist, some preferring to
use the construct of customer experience and others
the consumer experience. The major authors for the
consumer experience are Holbrook and Hirschman
who, in 1982, developed the consumption experience.
They then carried out several works specifying this
postulate (Holbrook, 2006).
Although there is no widely accepted definition,
we can describe the consumer experience as directed
toward the pursuit of fantasies, affect, and fun
(Holbrook & Hirschman, 1982). It depends on the
object with which we are interacting, the preferences
of the consumer, and the situation in which this
interaction occurs.
This construct has the particularity of focusing
more on the personal meanings of the consumption
experience and tends to be studied in naturalistic
settings. It is also very common to study its
antecedents and outcomes (Antéblian et al., 2013).
We are here in an approach of understanding the
consumer as an individual who is not necessarily a
rational, information-driven, utility-maximizing
decision makers.
2.2 Customer Experience
As previous explained, this construct originally
comes from the consumer experience of Holbrook
and Hirschman (1982). However, the specific term
“customer experience” was first introduced by Pine
and Gilmore (1998). Although it is traditionally
related to service marketing, it is now starting to be
used in human-computer interaction (Rusu et al.,
2018).
A popular definition of the customer experience is
the one from Lemon & Verhoef (2016), developing
that it is the totality of a person’s responses from
every interaction he has with a company during the
entire journey that takes him from discovering a
brand or product to any post-purchase interactions. It
is now considered an essential marketing tool to
handle to ensure the competitiveness of a company
(McCall, 2015).
The particularity of the customer experience is
that it integrates several points of contact during the
customer journey, and thus specific interactions. The
dimensions that compose this construct are the
sensorial, emotional, cognitive, pragmatic, lifestyle,
and relational (Gentile et al, 2007). A possible
measurement method is to use the customer’s
feedback and perceptions during his journey. There is
also a strong emphasis on the role of the brand as, for
the consumer experience, we seek to understand the
consumer.
2.3 User Experience
The user experience initially comes from the
construct of usability. The latter includes the
effectiveness, efficiency, and satisfaction (Sauro,
2015), therefore cognitive and rational dimensions.
However, these dimensions have become too
restrictive to assess users’ preferences, especially in
the context of gestural interaction (van Beurden et al.,
2012). To overcome this problem, specialists started
to use the user experience, which extends the
dimensions of the usability (Poushneh & Vasquez-
Parraga, 2017), and especially with emotional aspects
(Cruz et al., 2015).
This construct is officially defined by ISO 9241-
210 (2010) as “A person's perceptions and responses
that result from the use or anticipated use of a product,
system or service”. It is influenced by the context, the
user and the system (Roto et al., 2011). Important
elements for a good user experience are the pragmatic
quality, hedonic quality and global attractiveness
(Hassenzahl et al., 2003).
The main particularity of this construct is that it
focuses on one person-product interaction in a
specific context (Ceccacci et al., 2017). This enables
to be evaluated directly after the interaction, for
example via a multi-item questionnaire such as
AttrakDiff (Hassenzahl et al., 2003). Unlike the two
HUCAPP 2021 - 5th International Conference on Human Computer Interaction Theory and Applications
230
other constructs, the main focus here is on the product
and the assessment of its quality.
2.4 The Links between the Constructs
Our postulate is that these three constructs capture
different aspects of a same overall experience. They
are also linked and influence each other in several
ways. For example, we can consider that the user
experience is one particular point of contact in the
customer journey and therefore has an impact on the
customer experience, which in turn influences the
more holistic consumer experience. We can also have
the opposite logic since our past experiences
influence our future experiences (Lemon & Verhoef,
2016). In this scenario, the customer experience that
an individual has with a company will influence his
next user experience he will have with the company's
products.
Given these links, it sometimes becomes too
restrictive to take only one construct into account. It
is therefore essential to guarantee good
communication between these fields of research and
to combine the points of view. For some practitioners,
the customer experience is already considered to be
closely related to the user experience (Sirapracha &
Tocquer, 2012). On the researchers’ side, some
studies are also starting to move in this direction, such
as that of Lee et al., (2018) which empirically
validates a model combining elements of the user
experience, customer experience and brand equity.
For the marketing, we can cite Becker and Jaakkola
(2020) who carry out a systematic review of the
literature focusing on the customer experience and
involving the consumer experience. However, as we
will see in our analyses, these links have also given
rise to a certain heterogeneity in the literature.
3 RESEARCH METHOD
In order to analyse the multidisciplinary works on the
experience, we focus on the articles developing
several constructs in the same paper. To guarantee a
complete view, we adopt the PRISMA methodology
(Preferred Reporting Items for Systematic Reviews
and Meta-Analyses). This approach, inspired by
Moher et al. (2009) and summed up in Figure 1,
enables to easily reproduce our study.
Figure 1: PRISMA diagram.
3.1 Identification
We searched for relevant papers by establishing four
different research scenarios, each leading to its own
query:
- Q = “User* Experience*” AND “Consumer*
Experience*” AND “Customer* Experience*”
- Q = “User* Experience*” AND “Consumer*
Experience*”
- Q = “User* Experience*” AND “Customer*
Experience*”
- Q = “Consumer* Experience*” AND
“Customer* Experience*”
The first one focus on the paper mentioning the
three constructs of experience. The other scenarios
cover the three possible pairs of terms. In order to
analyse a maximum of documents, no publication
date restriction has been established.
We ran those queries on the following major
digital libraries: (1) ACM Digital Library; (2) IEEE
Xplore; (3) Elsevier ScienceDirect; and (4)
SpringerLink. We also used (5) Ebsco as a multi-
publisher sources to ensure the completeness and
coherence of the references, validate independent
query results, and cover other publishers as well. At
User, Customer and Consumer Experience: Highlighting the Heterogeneity in the Literature
231
the end of this process, a total of 29 duplicates were
deleted.
3.2 Screening
This second phase consists in defining and applying
inclusion or exclusion criteria. Each paper was
evaluated with respect to its relevance and its form.
We only kept papers written in English that
underwent a peer-review process, and for which the
full text was available.
Another criterion being the quality, we also
evaluated the ranking of the journals or conferences
in which the articles are published. Given the use of
multiple publishers from different fields of research,
the UNIFI ranking was used in order to have the
widest possible scope for the classification of the
papers. At the end of this process, 18 D-ranked
documents were deleted.
3.3 Eligibility
To analyse the disciplines while keeping maximum
objectivity, the choice of the field of research
assigned to the articles was made via the journal’s
discipline, using the most recent Scopus ranking.
However, in our case, we would like to know how
several constructs are treated together, regardless of
the discipline. We thus decided to keep all the articles.
This phase is also dedicated to the verification of
the completeness of our corpus. We thus checked the
references cited in the papers of our corpus in order
to eventually add them. However, no article was
added during this phase.
As another verification, we used Scopus to extract
the 100 most cited articles for each of the 3 constructs
of the experience. Two articles were duplicated due
to the use of the three different queries and we thus
ended up with a total of 298 articles. These only two
duplicates were already present in our corpus, which
is another element ensuring its completeness.
3.4 Inclusion
This last phase consists in verifying quantitative and
qualitative aspects of our corpus of papers. These
analyses are detailed in the following chapter
developing the results.
Quantitative analysis: we employed Zotero - a
multi-platform bibliography management software
tool for collecting, organizing, and sharing research
sources - to create a collection of papers. The
collection of the references examined in this paper is
available here. We also used PaperMachines, a Zotero
extension for visualizations.
Qualitative analysis: qualitative classifications of
each paper were manually performed with regards to
various dimensions of analysis, e.g., definitions used,
dimensions evaluated, evaluation methods, etc.
4 RESULTS
As schematized in Figure 2, our final corpus includes
78 unique papers. During this chapter, we carry out
analyses on the full corpus, by construct of
experience, and by research scenario.
Figure 2: Part of the literature analysed.
Half of the documents in our corpus are published
in management journals or conferences and the third
in computer science. The remaining references are
mainly in social sciences and engineering. Figure 3
details this repartition and shows that the majority of
the articles have been published in the last 5 years.
Figure 3: Years of publication and disciplines of the articles
from our final corpus.
4.1 Differentiation of the Constructs
Although all the articles of our corpus mention
several constructs, not all of them make a concrete
distinction between them. For example, some are in
HUCAPP 2021 - 5th International Conference on Human Computer Interaction Theory and Applications
232
fact papers that focus on the customer experience but
once use the term "user experience" as a synonym. In
this analyse, we observe what proportion of articles
properly develop several constructs at the same time.
The results are summed up in Table 1.
Table 1: Classification of the references based on the main
construct(s) they develop, per research scenario.
User & Customer
(n = 22)
User & Customer &
Consume
r
(n = 1)
Only Use
r
11 (50%)
The only reference of
this scenario is
considered as “Only
Consumer”.
Only
Custome
r
5 (23%)
Neither
User nor
Custome
r
4 (18%)
User &
Custome
r
2 (9%)
User & Consumer
(
n = 20
)
Customer & Consumer
(
n = 35
)
Only User 12 (60%)
Only
Custome
r
17 (48%)
Only
Consume
r
3 (15%)
Only
Consume
r
9 (26%)
Neither
User nor
Consumer
5 (25%)
Neither
Customer
nor
Consume
r
9 (26%)
User &
Consumer
0 (0%)
Customer
&
Consume
r
0 (0%)
It appears that the majority of the articles are
focusing on just one construct. Whatever the scenario,
about a quarter of the papers are not focusing on the
experience. By analysing their content, we see that
these are articles sometimes using the experience to
illustrate their main point but without giving a
definition and leaving it a marginal place in the
article. Only the "User Experience & Customer
Experience" scenario includes articles developing
both of the terms. In these, we can cite the article of
Lee et al. (2018) whose goal is to create a model
unifying the constructs of the experience. This
illustrates the fact that the customer experience is
starting to be used in human-computer interaction, as
stated by Rusu et al. (2018). We thus observe
variabilities in the use of the constructs of experience.
A possible explanation for this is developed in the
next analyses.
4.2 Theoretical Foundations
We use CiteSpace - a tool to visualize and analyse
trends and patterns in scientific literature (Chen,
2006) - to analyse the networks of the references cited
by the articles of our full corpus. We notice that the
networks are little concentrated, with the largest one
regrouping only 7% of the references. By analysing
in details the references of these networks, we
observe that they are grouped by sub-subjects
disconnected from each other. For example, some
major networks focus on the consumer experience in
retailing context, the brand equity, or the experience
in tourism and hospitality industry.
These analyses enable us to observe that there are
indeed important disparities in the theoretical
foundations of the different constructs of experience.
Moreover, this variability is sometimes observed
within the same constructs.
4.3 Precision of the Constructs
In this part, we focus on the treatment accorded to the
different constructs in the papers. We look at whether
a definition is given, what dimensions are eventually
mentioned and how they are measured. The details of
these analyses are available in Table 2.
It appears that whatever the construct, the articles
refer to different definitions. For the customer
experience, the definitions of Pine and Gilmore
(1998) and Lemon and Verhoef (2016) are slightly
more popular, even if their use is far from
generalized. The situation is similar for the
dimensions composing the constructs. In terms of
evaluation, the use of questionnaire is the most
popular method, although the measurement items are
also different. These analyses, showing a
heterogeneity in the definitions and dimensions used,
illustrate that the theory is not stabilized yet.
Table 2: Precision given to the constructs.
Consumer
Experience
Customer
Experience
User
Experience
Total
number of
articles
56 (100%) 58 (100%) 43 (100%)
Nb. defining
the construct
7 (12,5%) 13 (22,4%) 8 (18,6%)
Number
incorporating
dimensions
of the
construct
7 (12,5%) 8 (13,8%) 13 (30,2%)
Number
evaluating
dimensions
4 (7,1%) 4 (6,9%) 11 (25,6%)
User, Customer and Consumer Experience: Highlighting the Heterogeneity in the Literature
233
4.4 Topics Covered in the Corpus
We use PaperMachines to analyse the topics of the
papers using the word frequencies. The articles
involving the user and consumer experience tend to
deal with the topics of mobile apps and, more
generally, technologies, models and data. For the user
and customer experience scenario, the topics are
similar but focus slightly more on the logistics and
delivery aspect. In the last scenario – “Customer
Experience & Consumer Experience” the situation
is also similar, but the keywords “brand” and
“product” have a slightly higher importance than in
the two other scenarios. We thus observe slight
differences even though the topics remain largely
similar.
We can also ask ourselves if there are more
significant differences in the topics if we don’t make
the analyse per research scenarios but rather on the
full corpus and per construct. For this, we use again
CiteSpace to perform an analysis of the networks of
the keywords used in the papers of our full corpus.
The main network alone includes 69% of the
keywords. When analysing it, we can observe that the
network is organized according to the initial research
area of the constructs. However, just like in the
previous analysis, the topics remain connected.
In order to ensure that our corpus of 78 documents
isn’t a biased sample, we used the 100 most cited
articles for each of the 3 constructs of the experience
to process the same CiteSpace analysis. It enables us
to observe that this sample of 298 articles behaves in
the same way as our 78-documents corpus, whether
at the level of the topics or of the theoretical
foundation.
5 DISCUSSION
This work aimed to improve communication between
the fields of human-computer interaction and
marketing, and more particularly to unify the
constructs of experience. To this end, the constructs
were delimited, and a systematic literature review
was carried out.
5.1 Clarification of the Constructs
We exposed the peculiarities of the different
constructs of experience. The user experience has the
particularity of being specific to one human-product
interaction in a given context while the customer
experience includes several interactions during the
customer journey. The consumer experience aims to
understand consumers as non-rational beings.
Despite these peculiarities, these constructs
capture different aspects of the same overall holistic
experience and thus influence each other. It therefore
becomes crucial to enable effective communication
between human-computer interaction and marketing.
Some studies are starting to move in this direction,
but some work is still necessary.
5.2 Current Heterogeneity
We looked at the articles developing several
constructs in the same paper and highlighted the
heterogeneity in the literature. To identify these
references, we went through the PRISMA
methodology via 4 different research scenarios. At
the end of the 4 stages of the process - identification,
screening, eligibility and inclusion - we ended up with
78 articles.
It appears that the majority of the articles of our
corpus do not differentiate the constructs. Rather,
these are articles focusing on a particular construct, or
even none, and sometimes using other terms as
synonyms. Only the scenario where we were looking
for articles mentioning both user experience and
customer experience revealed references that
properly develop these constructs together.
These variabilities were explained via several
analyses. First, we saw that the theoretical
foundations are disparate, sometimes within the same
constructs. Moreover, there is neither reference
definitions nor dimensions widely used for each of
the constructs, which shows that the theory is not
stabilized yet. However, even if there are some minor
particularities, the topics are strongly linked.
5.3 Design Considerations
Following the work we performed, we can formulate
some suggestions to researchers and practitioners
working with the constructs of the experience:
- We suggest opting for a multi-constructs
approach whenever possible, to benefit from the
complementarity of points of view. From a
managerial perspective, the implementation of
management strategies consistent with the user
experience creates an increased level of customer
experience and brand equity (Lee et al., 2018).
For example, Apple is known to have a strong
competitive advantage in terms of user
experience (Wan et al., 2013).
- We advise to first link the user experience to the
customer experience, without taking into account
HUCAPP 2021 - 5th International Conference on Human Computer Interaction Theory and Applications
234
the consumer experience. These first two
constructs are naturally closer, which was felt
throughout our analyses. This is probably why
some works linking these constructs already exist
(Lee et al., 2018). In addition, by its nature, it is
harder to measure the consumer experience,
unlike the other two constructs that emerge
through points of interaction.
- Given the important variability in the definitions
and dimensions used, we suggest limiting to a
few popular works that are already well
established, such as Pine and Gilmore (1998),
Lemon and Verhoef (2016), Hassenzahl et al.
(2003) and ISO 9241-210 (2010). This would
also enable to start creating a certain
homogeneity in the literature.
- We advise specialists to familiarize themselves
with these other constructs even if it is outside
the scope of their discipline. The present work
and the few references cited above are, we
believe, a good starting point.
5.4 Limitations & Future Work
Despite our systematic and rigorous approach to this
analysis, some limitations persist. We had to make
choices in the keywords used during the identification
of articles in order not to disperse. For example, we
carried out research with the "consumer experience"
but not the "consumption experience". We also had to
put aside other concepts that could potentially be
considered as constructs of experience but without
specifically mentioning the term "experience" in their
name.
In addition, this work mainly focuses on papers at
the crossroads between several constructs of the
experience. It would be interesting to focus on all the
papers specific to each single construct, as for
example Becker and Jaakkola (2020) did for the
customer experience. Another interesting aspect to
explore, highlighted by the paper by Lee et al. (2018),
is the role of the brand experience in the 3 constructs
that we analysed.
Finally, in order to continue this work of
multidisciplinary link between constructs, it becomes
necessary to create and validate quantitative models
as the one of Lee et al. (2018). This step is essential
to enable the unification of the experience.
6 CONCLUSION
We have seen that the notion of experience has gained
in popularity in multiple disciplines of research.
However, this popularity has also created
fragmentation and theoretical confusion, which is
particularly problematic when trying to connect
different literatures. In order to promote
multidisciplinary communication, we clearly defined
and differentiated the constructs of experience. We
also showed that, even if the topics covered are
connected, there are important differences between
the constructs, and particularly in their theoretical
foundations.
The major theoretical contribution of this research
consists in the highlighting of the current
heterogeneity in the literature developing several
constructs of the experience. It is particularly
problematic as it deteriorates good communication
between the fields of human-computer interaction
and marketing, which becomes crucial for researchers
and practitioners alike. From a practical point of
view, this study encourages practices combining user
experience and marketing aspects and provides
guidelines to this effect.
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