touch through the vibration of the fingers. The role
of the haptic feedback in interaction should be fur-
ther analyzed. The main drawbacks of our solution
are caused by the problems of the RGB-D camera,
which interferes with the HTC Vive tracking system,
thus hampering the use with the Manus gloves. Based
on these findings, our next works will investigate on
adding a mesh to the avatar and solving the different
issues we faced during the development of our sys-
tems that are mainly caused by the RGB-D camera.
First of all, we will try to re-implement the Manus
Prime haptic gloves with the avatar case by exploiting
the skeleton provided by standard RGB cameras such
that the gloves are not disturbed by the IR light any-
more. Then, it would be interesting to try to overcome
the occlusion problem by using one more RGB-D
camera (or multiple RGB cameras) placed behind the
user and fuse the data coming from the two RGB-D
cameras before the alignment phase to obtain a much
more stable system that could better mimic other so-
lutions for the avatar reconstruction, such as motion
capture suit or Inverse Kinematics.
ACKNOWLEDGEMENTS
This work has been partially supported by the Inter-
reg Alcotra projects PRO-SOL We-Pro (n. 4298) and
CLIP E-Sant
´
e (n. 4793).
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