individually. During the empathic stage, the students
found that Rumah Langit not only needed just any
acrylic separator, but also a storage system as well as
play and learn objects.
To collect data of building orientation, needs,
building regulation especially in interior related
works, and gain insight of design preference on site
through interview, casual discussion, and routine
interaction from zero was the hardest part for the
students. To shift from project-based paradigms that
focus only to deliver a conceptual design to meet the
needs of a community, into service internship that
require closeness to blend in the community and be
able to deliver a design that gives the community an
opportunity to grow independently post program is
such a game changer.
In this stage, the challenge to shift paradigm was
not only faced by the students but also by the
supervisors, not to mention lack of adult community
member support that making the community
involvement usual plan is no longer possible.
Therefore, frequent communication and to discuss
closely with the final project coordinator, who holds
the mapping of curriculum transformation for
particular subjects, is found to be necessary. At this
stage, service internship sessions are used to observe,
interview, and collect data as well. Supervisors are
assigned to broaden how students will view
community service that is engaging and empowering,
not just to give. Hence, at this stage, populist
communication skills can be assessed. By the end of
this stage, students were able to arrange data
collection, but yet define the problem and conceptual
problem solving.
5.2 Define
Define stage is when we put together the information
gathered during the empathize stage. In this stage,
analysis and synthesis were made to define the core
problems that will be presented as a problem
statement in a human-centred manner (Dam & Siang,
2021).
Problem seeking method used in this research is
by using affinity diagrams. Scattered on site data was
compiled and analyzed with affinity diagrams to gain
the bigger picture of current problems, potential
occurring problems, needs, determine goals, and state
the main problem to be solved within a given time
frame. The affinity diagram was then presented in
table. The conclusion of this table should be a
problem statement.
Figure 5: Example of Data Analysis.
Through analysing the collected data and mapping
them in an affinity diagram, students understand the
potentials and shortcomings at Rumah Langit to
define their needs, problem to face, and programming
their needs in interior related matters and activities.
Design approaches were made with consideration of
environmental condition, user characteristic, and
estimation of usage duration.
From mapping the data, facts, expectation, needs,
site condition, timeframe, and economic value for
realisation and maintenance in an affinity diagram,
the students are then able to state the problem in
Rumah Langit to solve. The facts are Rumah Langit
learning house serves children with a wide range of
age, the children have interest in arts, mostly have
kinesthetic ability, they are able to play independently
in groups of 2-3 in usual context pre-pandemic, and
the facility has a very limited space available.
However, any facility tends to face problems of
durability due to usage by different excites children.
Volunteering activity was expected to happen even
ini limited batch of children.
By those facts, Rumah Langit not only needed just
any acrylic separator, but an acrylic separator that was
compact, enabled interaction, and easy to store.
Rumah Langit also needed renovation on existing
damaged folding tables to accommodate tutoring
activities and skill development, storage for folding
tables, storage system for teaching materials and
tools, and art training, and also a play and learn
objects. The programmatic concept brought then was
to make use of a vertical plane so that it won’t