pocket pc consisting of image-based communication
media and user data storage (Leroy et al., 2005),
emotion-based video games with artificial
intelligence (Irani et al., 2018), speech therapy for
autism monitoring mobile application (Santiputri et
al., n.d.), and audio recording-based therapy
applications to advance the quality of data records.
Nevertheless, some of these applications remain able
to obtain such development again with more
interactive technology to complete the existing
systems.
One of the alternative technologies that can be
exploited is the augmented reality. Augmented
reality is a current technology that enables the
introduction of elements both objects and computer-
generated locations based on the real world view.
There are two methods used by augmented reality,
namely marker detection and markerless detection.
The marker detection method has been applied to
find out the short length of a marker that can be
detected to execute on an embedded system with
low computing requirements. This research
conducted on indoor and outdoor environmental
conditions has three scenarios to research the
number of markers detected by the system. The
augmented reality also has the advantage of a quick,
straightforward, and robust process under changing
lux and distance conditions. On top of that, the level
of accuracy and throughput in terms of detecting
markers and acquiring results in different
environments possess a fairly high level (Díaz et al.,
2018). The usage of augmented reality in the form of
applications has also been administered to health
care, sports, military, security systems (Díaz et al.,
2018), and virtual laboratory applications (Abhishek
et al., 2019).
Nevertheless, back to the major target issue of
this paper discussed is those who are autistic
children with the hyperactive character or unable to
be silent, and a more precise method to use is
markerless augmented reality. Markerless
augmented reality possesses the ability to detect a
certain point in a quick time by using one of the
algorithms in ARCore namely environmental
understanding. With this algorithm, ARCore will
explore clusters of feature points that appear to take
place on general horizontal or vertical surfaces, such
as tables, walls, and other textured surfaces. In other
research (Singh et al., 2018), it is also demonstrated
that augmented reality can be utilized for accurate
measurements based on focal distance, age, and
brightness within the distance limit of 33.3 to 50 cm.
So that both marker detection and markerless
detection seem to demand a deeper paper to detect
objects based on the parameters of lux and distance
to the environment. The limitation of this paper is
that it can only detect objects from a distance of 50
cm. The proposed markerless augmented reality
method in this paper has a distance more than 50 cm.
Besides that, this method has the advantage of being
able to detect movement, which is relevant for
autistic children who have trouble focusing. In other
papers, determining the correlation value is also
necessary to understand the connection between the
two parameters, namely the distance value and the
lux value (Astuti, 2017).
This paper proposed the correlation of distance
and lux to demonstrate objects video tutorials as a
therapeutic media for autistic children using
markerless augmented reality. The calculations
presented in the test section include the average
value, median, standard deviation, and covariance
for estimating the size of the data center. Ultimately,
this paper aims to measure the accuracy of the
system known through the results of its correlation
value. Furthermore, the influence for autistic
children themselves while using this application can
be noticed in an interaction between the application
and the location of scanning objects thus as to train
the sensory and motor skills of autistic children in
which the success of therapy also depends on the
severity of the symptoms while being reviewed from
the age factor of starting therapy and parental
support (Asrizal, 2016). The result, this technique
can be used to support digital therapy for autistic
children.
2 SYSTEM OVERVIEW
This section explores designing a system for
applying lux values and distance values in searching
markerless augmented reality-based correlation
values. Figure 1 demonstrates a diagram block of the
proposed research method. From the diagram block,
the discussion will be consisting of several points
ranging from markerless augmented reality design,
MAXST AR framework implementation, system
implementation, retrieval of lux value and distance
value data, and the size of the data centralization.
The system design is conducted from android
applications made using Unity software with C#
programming language as a method for designing
digital therapy applications for autistic children.