.005 4.496 1.526
Based on the data presented in table 5 above, the
Sig (2-tailed) value is 0.04 < 0.05, it can be concluded
that there is a difference in the average student
learning motivation between classes using augmented
reality-based learning media and without using
augmented reality learning media. with a mean value
of 124.15 for the experimental class and 119.65 for
the control class.
4 DISCUSION
Augmented reality learning media can be a choice in
the implementation of distance lectures (online), to
avoid a decrease in student learning motivation,
especially in practical courses. The advantage of
augmented reality (AR) learning media is that it can
provide visual images and reading materials that are
much needed in independent learning. In addition, the
use of AR also makes a significant contribution to the
learning process, namely, the learning process is more
student-centered (students), so students are required
to be more independent. Distance learning (online)
will be successful if students have independence in
doing their tasks well. This independent ability in
learning can indirectly affect their learning
motivation. According to (Dunleavy & Dede, 2014).
independence and self-regulation can increase
intrinsic motivation, namely through
interest/pleasure, perceived choice, and perceived
competence. Ryan and Deci (2000a; 2000b)
emphasize the importance of student-centered
learning in adult education, stating that if the learning
process is not student-centered (students), it can
hinder learning success (Kerawalla et al., 2006).
Based on the findings of this research, it shows
that in the control group that does not use AR, whose
lecture process is more lecturer-centered, the students
tend to be passive and do not have a good preparation
before attending lectures, and vice versa.
Experiments also show that the use of AR is very
useful for recognizing the shapes of devices on a
computer. This is under the results of the research
reported by Jia, Chen, Ding, and Ruan (2012) which
shows that if the lecturer (instructor) provides more
interesting learning environments for students to gain
knowledge, the learning outcomes will be better. In
addition, the learning process can also be improved
with the use of mobile this can increase higher
learning motivation. (Liu & Chu, 2010; Perry, 2015).
The results of this study are also following the
opinion of Huang (2009) that the use of augmented
reality media can increase students' enthusiasm and
perseverance in learning. According to Safar, AI-
Jafar, and AI-Yousefi (2017) also state that teaching
using augmented reality has a more positive effect
than traditional teaching methods.
5 CONCLUSION
This research is a study that compares the use of
learning media and learning that is carried out without
learning media. This study aims to see the effect of
learning media on student learning motivation,
especially when learning is brave in the pandemic era.
Based on these findings, it can be stated that
augmented reality-based learning media affects
student learning motivation, especially for computer
courses and operating systems. Students who take
part in learning using augmented reality media have
higher learning motivation than those who study
without augmented reality media. Learning by using
augmented reality media, students become more
independent and diligent.
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AR. Azuma, “A survey of augmented reality,” Presence
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Bekele, T. A. (2010). Motivation and satisfaction in
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Dunleavy, M., & Dede, C. (2014). Augmented reality
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