Pedagogical Conditions of the Educational Process during the
COVID-19 Pandemic in the Field of Fine Arts and Design
E. Vasilenko
a
, P. Vasilenko
b
and O. Goltseva
c
Moscow State Technical University named after K. G. Razumovsky (PKU), Department of Computing, Main University, Russia
Keywords: Distance Learning Technologies Educational Resources, Teaching, Efficiency, New Information, Design,
Digital Educational Resources.
Abstract:
The article analyzes the development of modern education, the digital transformation of education, existing
online platforms for the educational process, identifying the most acceptable for training in the field of fine
arts and design in the context of the COVID-19 pandemic. Distance education is one of the new methods of
work related to the teaching of design and fine arts. Any educational organization faces the question of how
to convey information to students in the most convenient way, taking into account the specifics of the
disciplines taught. It is necessary to take into account all the specific features of lectures and practical classes.
Such an important component in learning as communication is based on the choice of an online platform. The
tasks and requirements of the studied subject require a certain approach and the creation of the most acceptable
pedagogical conditions. It is necessary to take into account all the specific features of lectures and practical
classes for the most accessible and understandable presentation of the material and methods of monitoring the
implementation of practical tasks. As a result of the selection of means of communication in order to achieve
the most effective way of communicating information to the audience, several electronic platforms can be
identified that can provide the educational process with the means and conditions for mastering the material
in the relevant discipline. When selecting a resource, you should pay attention to the capabilities of this
platform, taking this into account when forming the course being taught. Digital transformation of the content
of educational training programs using ready-made conference solutions is not always the best option for
online learning, it is necessary to find ways to adopt the methodology of vocational training in connection
with the peculiarities of distance learning and real-time requirements.
1 INTRODUCTION
The educational process in the field of creative
specialties requires special attention and is based on
the experience that was gained earlier. Solving the
problem of the need to choose methods of continuous,
active education, integrating it into everyday life,
saturation with various creative technologies, points
to the advantages of working in a team and calls for a
constant rethinking of the past experience of both the
whole of humanity and a single artist-designer.
A methodology based on such requirements is
being formed and used in the modern world. All this
indicates changes in the teaching of design and fine
arts, the creation of certain pedagogical conditions
a
https://orcid.org/0000-0001-5590-8823
b
https://orcid.org/0000-0002-3479-2398
c
https://orcid.org/0000-0003-4900-5518
that play an important role in the development of
vocational education in this area.
Digital education has entered our lives and
requires teachers to make certain changes in the field
of teaching methods. The problem of teaching during
the period of restrictions related to measures to
prevent the spread of infectious diseases, such as
coronavirus infection, has become most acute for
teachers of creative specialties. Distance education is
one of the new methods of work. Teachers who are
associated with the teaching of design and fine art
faced special difficulties. Digital transformation of
the content of educational material must meet
professional requirements.
132
Vasilenko, E., Vasilenko, P. and Goltseva, O.
Pedagogical Conditions of the Educational Process during the COVID-19 Pandemic in the Field of Fine Arts and Design.
DOI: 10.5220/0011111800003439
In Proceedings of the 2nd International Scientific and Practical Conference "COVID-19: Implementation of the Sustainable Development Goals" (RTCOV 2021), pages 132-136
ISBN: 978-989-758-617-0
Copyright
c
2023 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
The demand for online education is increasing all
over the world. During the COVID-19 pandemic, this
is the most effective and safe method of training. The
solution for creating communication between a
teacher and students is the use of various online
platforms. The educational organization faces the task
of how to convey information to students in the most
convenient way, this issue is most acute in teaching
creative specialties that are based on visual images
and practical classes (Smith, 1998), (Alekseeva,
Barsukova, Pallotta, Skovorodnikova, 2017).
A methodology based on such requirements is
being formed and used in the modern world. All this
speaks about changes in design education, about the
creation of certain pedagogical conditions that play an
important role in the development of fine art and
design around the world.
2 MATERIALS AND METHODS
The method of analyzing the application of existing
platforms in the educational sphere allows us to
highlight all the advantages and disadvantages, adapt
their use to achieve the most effective educational
process. Such an important component in learning as
communication is based on the choice of an online
platform, which depends on the tasks and
requirements of the subject being studied. It is
necessary to take into account all the specific features
of lectures and practical classes, the most accessible
and understandable presentation of the material and
the method of monitoring the implementation of
practical tasks.
3 RESULTS
As a result of the selection of means of
communication in order to achieve the most effective
way of communicating information to the audience,
several electronic platforms can be identified that can
provide the educational process with the means and
conditions for mastering the material in the relevant
discipline. When selecting a resource, you should pay
attention to the capabilities of this platform, taking
this into account when forming lectures and practical
classes, as well as a way to control the knowledge
gained by students.
Special requirements exist in the field of
professional teaching of fine arts and design, a clear
understanding of the target audience, the possibilities
of demonstrating the material, the convenience of
feedback (teacher - student), all technical
characteristics must correspond to the discipline
taught (Begidova, Vasilenko, 2016), (Daskova,
Polyakova, Vasilenko, Goltseva, Chevalier,
Vasilenko, 2020).
Considering that the knowledge base in fine arts
and design of students should further contribute to the
acquisition of specialized skills that would
correspond to the direction of training, the
methodology that has already developed historically
in specialized educational institutions needs to adapt
the teaching of these disciplines in the format of
distance learning.
Modern reality dictates to constantly keep up with
the times, improve teaching methods in the field of
fine arts and design, taking into account real
opportunities - to conduct training sessions during the
COVID-19 pandemic.
4 DISCUSSIONS
The main methodological aspects in teaching fine arts
and design are formed on the following principles:
organization of the creative process; active learning
characteristic - continuous deepening, research,
generation of ideas; mutual integration of the creative
process in a person's life, for a deeper understanding
of processes and open creativity; constant work with
other people, leading both to the synthesis of ideas
and to healthy self-esteem - team; reasonable rivalry;
use of accumulated experience; learning in an open
system, the ability to listen, imitate, look with a new
look at the chaos of failed ideas; the use of
technologies and electronic programs to serve the
creative process and the development of mental and
physical skills; acceptance of the conditions and
requests of the system, society, the environment for
which design works; the development of not only
creative creative skills, but also the ability to destroy,
break, invert, as well as improvise
The possibility of creativity of the student is
assumed at three levels: the level of creating an
artistic design object, the level of creating tools and
ways to achieve results, the level of creating a
methodology that stands above the entire learning and
design process.
An important point in the learning process is how
the conference is held (accessibility and mobility of
the platform). In this case, each of the participants
will be able to use it for their own purposes. If the
conference is available to a limited number of people,
then therefore the information for general use will not
be available.
Pedagogical Conditions of the Educational Process during the COVID-19 Pandemic in the Field of Fine Arts and Design
133
An example of one of the most popular programs
is «Zoom». The advantage of this program is that it is
possible to create mass conferences with a large
number of participants (100 people). It is also
possible to broadcast videos from all over the screen,
adjust the background.
All participants of the meeting can work with the
screen, the screen is interactive. Special attention in
this program is paid to web security. It is possible to
remove participants from the chat, the ability to
manage the access rights of conference participants.
The program integrates with the calendar (Lopasova,
E. V. 2016).
The «Zoom» program has high Internet speed
requirements. There is a need to download the
application for good work. It is not possible to work
through the browser. To conduct online classes, you
should use the paid version of the program, since the
free version is limited in time (Vasilenko, E.,
Vasilenko, P., Saenko, N., Borisov, V., Borisova, S.,
Prodan, I. 2020).
Consider the platform «Webinar.ru». It allows all
participants of the conference to share the screen. The
ability to broadcast with a delay of one second gives
you time to orient yourself and react to an event on
the air. Working in this program is very comfortable,
easy and understandable. The high price is a
significant disadvantage for it, it differs significantly
from analogues in the market of educational
programs.
Broadcasts on the «V Kontakte» social network
and the «YouTube» platform were created to
communicate with subscribers - as entertainment
content. They are not very suitable for conducting
training sessions. The disadvantages of these
programs are that you need to download additional
software to broadcast the screen or perform some
interactive actions. These broadcasts do not have
privacy protection, anyone can become viewers of the
broadcasts and may be subjected to unauthorized
influence. Copyright in this content (broadcast) is not
protected.
«Microsoft Teams» is a program that has become
the most popular and in demand in the educational
environment. This program has its own positive
qualities - the program does not stand still, but is
constantly evolving. One of these advantages is that
within the framework of the «study room» there is an
opportunity to create «working rooms» for classes
with individual students (Lopasova E.V., 2015).
The program allows you to demonstrate the
screen, and when opening a presentation, all
conference participants can work in it, but when
working with PDF files, only the broadcast organizer
can have access to the work.
The program has an interactive whiteboard where
you can write with colored markers or enter text using
the keyboard. You can manage the access rights of
conference participants - mute the sound or
microphone, and, if necessary, remove them from the
conference (Papanek, V., 2004). The program has a
waiting room that allows you to filter out unwanted
participants (Vasilenko, E. V., Vasilenko, P. G.,
Fursov, A. I., 2019). The disadvantages of the
program include its unstable operation due to server
overload, and the fact that it is impossible to see other
conference participants when showing the screen
(Vasilenko, E.V., Vasilenko, P.G., Gordeeva T.A.,
Gerasimenko I.I., 2020).
There is no program purposefully made for
educational needs, and especially, highly specialized.
To teach practical classes, it would be advisable to
use «Microsoft Teams» or «Zoom». These programs
give you the opportunity to work with interactive
content and allow you to receive feedback from
students. With their help, it is possible to demonstrate
presentations, documents, and even work with an
interactive whiteboard. At the same time, the
disadvantages of «Zoom» can be limited by the time
limit of the free version and not very high-quality
image, and in «Microsoft Teams» the issue of screen
broadcasting remains unresolved: there is no way to
see other broadcast participants, often the organizer /
teacher has to guess by voice who is currently
answering or asking questions (Moore, R., Lopes, J.,
1999). As for theoretical lectures, «YouTube» copes
well with this task. This video server has a
psychologically familiar interface, as well as a very
convenient moment with lectures: no one and nothing
will prevent the lecturer from conducting the lesson,
because there is no voice feedback in YouTube, you
can only send written messages. It is possible that the
ideal solution to the current situation would be the
creation of a special communication conference
program aimed at solving the methodological
problems of the educational environment in the field
of design and fine arts, in particular (Agafonova, N.A.
2018).
It should be understood that learning is moving
along a given trajectory, and a software manufacturer
in this area cannot fully provide the educational
process with a satisfying specialized product in a
short time, since it depends on many components of
this process. On the part of teaching staff who have
extensive experience in teaching professional
disciplines, it is necessary to change the
methodological approach based on the existing
RTCOV 2021 - II International Scientific and Practical Conference " COVID-19: Implementation of the Sustainable Development Goals
(RTCOV )
134
situation. The contribution of teachers to the
formation of adapted educational and methodological
recommendations will be able to provide high-quality
continuing education in professional activities in the
field of such creative specialties as fine arts and
design.
Creation of an educational and methodological
complex that could replace the existing one without
prejudice in obtaining professional competencies,
something durable, strengthening universal values,
Unique, innovative methodological developments
that will meet the time and create appropriate
pedagogical conditions.
Certain requests are being formed to the nature of
the learning process and the system itself, which
suggests that education should go to its goal with new
methods. First of all, they should be aimed at
continuous learning, integrated into human life and
intersecting with other spheres.
Focus on the process, not the result, with the
acceptance of the whole experience, without a critical
division into "good and bad". The ability to process
information both at the level of synthesis and at the
level of destruction. Creativity in contact with people,
the ability to use the past experience of both the whole
of humanity and your own. All these guidelines
determine the development of a new teaching
methodology aimed at changing the future culture of
the world with the help of design and fine art.
By teaching creative, creative design thinking and
innovation methodologies aimed at creating
specialists with high potential who, acting as agents
of change, deal with topical issues, it is possible to
form a personality that professionally will not only be
a performer, but also a creator - inventor.
This process leads to clear distinctions between
"doing the right thing" and "doing things right." We
focus on creative management competencies
combined with high-level strategic thinking and
material solutions.
A large number of tools are used aimed at
expanding creative and logical thinking, continuous
generation of ideas, integration into creativity and
design-designing methods and experience of other
spheres of life will make it possible to form
conditions for quality education.
ACKNOWLEDGEMENTS
Since distance learning has occupied its niche in the
educational process, and the use of ready-made
conference solutions is not always the best option for
creating the most convenient means of
communication between a teacher and students, it is
necessary to constantly improve teaching methods
that must meet the parameters of the selected
electronic platform.
Based on the conducted research, the following
conclusion can be drawn about the necessary
requirements that the world community imposes
during the COVID-19 pandemic to the modern
methodology of teaching fine arts and design. This is
an understanding of the new mission of design, the
direction of the entire ideological part of the
methodology and its constituent methods to serve it.
Digital transformation is an effective and flexible
adaptive application of the latest technologies for the
transition to a personalized and result-oriented
professional educational process (Sergeeva, M.G.,
Samokhin, I.S., Sunaeva, S.G., Gerasimenko, I.I.,
Goltseva, O.S., Gordeeva, T.A., Belyakova, T.E.,
2020.). The solution of certain tasks to achieve the
quality of education in the new era of digitalization
must be coordinated.
The use of digital educational and methodological
materials, implementation of digital programs, testing
and application of teaching materials using machine
learning technologies, artificial intelligence, and so
on. Popularization of online learning is a gradual
rejection of paper media.
Digital applications provide students with free
access to educational information, as well as the
flexibility of the entire course of study.
Development of a universal identification system,
creating models of an educational institution taking
into account all the necessary requirements to create
the most effective conditions for learning. To
understand where university education should move
in terms of technology, we need examples of how it
should work ideally: using new digital tools and
devices, improving the skills of teachers in the field
of digital technologies.
Thus, the methodology not only serves as an
example of a system that meets the needs of modern
education, it itself forms the requirements and
ideology of a new education designed to nurture
experienced, creative specialists whose minds are
turned to serving humanity and solving pressing
global problems.
Solving the problem of the need to choose
methods of continuous, active education, integrating
it into everyday life, saturation with various creative
technologies, points to the advantages of working in
a team and calls for a constant rethinking of the past
experience of both the whole of humanity and a single
artist-designer. A methodology based on such
requirements is being formed and used in the modern
Pedagogical Conditions of the Educational Process during the COVID-19 Pandemic in the Field of Fine Arts and Design
135
world. All this speaks about changes in design
education, about the creation of certain pedagogical
conditions that play an important role in the
development of fine art and design around the world.
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