group  about  their  own  health  to  enhance  the 
motivation of users to complete the target behavior, 
and  make  use  of  the  high  admiration  for  medical 
science  and  authority  to  make  users  motivated  to 
complete  the  target  behavior  and  promote  the 
generation  of  continuous  target  behavior,  so  as  to 
achieve the purpose of developing good neck habits. 
4.2  Analysis of Behavioral Capabilities 
Time,  venue,  and  equipment  are  the  most  frequent 
obstacles  encountered  by  younger  groups  in  the 
process  of  performing  cervical  spondylosis 
prevention.  To  improve  the  user's  behavior  in  the 
process  of  cervical  spondylosis  prevention  and 
increase the user's sense of control in completing the 
target behavior,  and  at  the  same  time  to  choose  the 
exercise that makes the user exercise without burden 
and makes the operation process simple and saves the 
behavior  time,  we  can  start  from  the  user's  familiar 
behavior habits to help the user accept and complete 
the target behavior quickly. 
4.3  Analysis of the Trigger Mechanism 
The bad  use habits of the young group's neck  have 
become  unconscious  inertia  behavior,  under  the 
previous behavior habits, the target behavior is easily 
in  a  state  of  forgetfulness,  timely  and  effective 
reminders or feedback and other trigger mechanisms 
can help users correct the current incorrect use of the 
neck in a timely manner and effectively prevent the 
onset of cervical spondylosis. 
5  CONSTRUCTION OF 
PERSUASION STRATEGY FOR 
PREVENTION OF CERVICAL 
SPONDYLOSIS IN THE 
YOUNGER GROUP 
With the emergence of new things, the psychological 
characteristics  and  behavioral  characteristics  of 
modern young people under the wave of health care 
rejuvenation are also quietly changing. Based on the 
analysis  of  the  characteristics  of  young  people 
nowadays,  the  user's  behavior  is  divided  into  three 
segments:  before  the  target  behavior,  during  the 
target behavior and after the target behavior, and the 
"three  segments  and  six  steps"  persuasion  strategy 
shown  in  Figure  3  is  constructed  to  promote  the 
occurrence  of  the  user's  cervical  spondylosis 
prevention behavior. 
5.1  The First Segment before the 
Target Behavior Occurs   
Urgency  People  will  avoid  exercise  as  much  as 
possible  and  find  ways  to  be  lazy.  The  sense  of 
urgency  is  more  likely  to  increase  the  target  users' 
commitment to  the target behavior and enhance the 
motivation  to  take  action.  For  the  young  group, 
recognizing  the  danger  of  cervical  spondylosis  will 
make  it  easier  to  generate  concern  for  their  own 
health and a sense of urgency to improve the current 
situation,  thus  increasing  the  user's  motivation  to 
complete the target behavior. 
Trust Trust can make people give fuller play to 
their  subjective  initiative,  and  the  driving  force  to 
make  the  target  behavior  happen  is  to  believe  that 
their behavior has an effect and that their efforts will 
be  rewarded.  Younger  groups  are  more  likely  to 
trigger  the  occurrence  of  continuous  goal  behavior 
when  they  have  trust  in  the  effects  they  get  after 
performing the target behavior. 
5.2  The Second Segment Target 
Behavior Occurs in the Middle   
Familiarity. Improving ability and increasing skills 
cannot be achieved in the short term. Using users' 
familiar  behavior  habits  to  help  them  change  their 
behavior is more easily accepted by users. Bad neck 
habits are unconscious behaviors of users. It is easier 
to improve the acceptance of young users to prevent 
cervical  spondylosis  by  starting  from  the  familiar 
behavioral habits of young groups. 
Control. Users have a higher sense of "control" when 
using products or completing tasks, which will make 
users'  attitude  more  positive  and  secure.  Young 
people  are  more  willing  to  be  in  control,  to  have 
control  over  their  own  behavior  and  subsequent 
development, and to choose the behavior pattern that 
suits  them,  so  that  young  people  can  better 
accomplish the target behavior. 
No burden. When completing the target behavior, it 
is easy to give up the target behavior because of the 
obstacles in  the process.  No burden  target behavior 
can provide a better experience for the users, so that 
it can be sustained in the long run.