Media Promotional for Art in Tangerang City with Audio Visual
Adobe Creative
Giandari Maulani, Abdul Hamid Arribathi, Untung Rahardja, Marviola Hardini
and Nuke Puji Lestari Santoso
University of Raharja, Jl. Jenderal Sudirman No. 40, RT.002 / RW.006, Cikokol, Kota Tangerang, Indonesia
Keywords: Information Media, Video Tourism, Art and Historic Buildings.
Abstract: Historical buildings contain elements of art in the city of Tangerang, which have good potential to become a
tourist destination, but they must be appropriately managed to generate a source of income for the region. The
diversity of ethnicities, races, and religions is an important supporting factor in influencing the diversity of
artistic values. One of them is the Lenggang Cisadane Dance which is typical art of Tangerang City. And
many historical buildings such as the Thousand Doors Mosque, Fortress Museum, Kalipasir Mosque, Al-
Adzhom Mosque, etc. Every historical asset needs to be introduced to the public, and this is the authority of
the Communication and Information Technology Office (DisKomInfo). However, the information media used
is still very minimal. Therefore, a study was conducted using the KPM method, which outputs video using
the Adobe Creative Suite. The media needed to maximize promotion and information is the Video Art,
Tourism, and Historic Buildings, with an informative and practical display. The beauty of Tangerang City
holds history and high artistic value, so it is hoped that this research can increase public interest in studying
history and doing tourism.
1 INTRODUCTION
In the preliminary research, it will be explained about
Tangerang City Overview describing the city of
Tangerang with all its diversity, then an explanation
of the Office of Communication and Information
(DisKomInfo) Tangerang City Overview which has
the authority to promote art assets and historic
buildings in the city of Tangerang, as well as an
explanation of the current problems at DisKomInfo in
terms of promoting these art assets and historic
buildings.
1.1 Tangerang City Overview
Tangerang City is located in Banten Province
(Husnayain, 2020), Indonesia. The name Tangerang,
comes from Sundanese which means "Sign". The city
of Tangerang was once the Tangerang Regency,
along with the growth of the region, the Government
through Law Number 22 of 1999 made changes from
the Regency to the City of Tangerang. The city of
Tangerang is very strategically located because it is
directly adjacent to the National Capital of Indonesia,
namely Jakarta. The city of Tangerang has an area of
184.24 square kilometers which is divided into 13
districts and is the largest city in Banten Province,
Indonesia. Currently Tangerang City is led by Mayor
Mr. H. Arief .R.Wismansyah, B.Sc, M.Kes. This area
that has a Long History (Priyanka and Rayikumar,
2017) holds various potential Historical and Artistic
Buildings (Xu, 2017) which are interesting to be used
as Tourist Destinations (Hatami et al., 2020). The
discussion about the art and historical buildings of the
city of Tangerang turned out to be no less interesting
for its Diversity (Ian and Eibe, 2005). On average, the
majority of the community itself has a variety of
different ethnic, racial and religious groups ranging
from the Betawi, Sundanese, Javanese, to Chinese, as
well as the diversity of Religions (Nayak, 2019). The
people of Tangerang City have a quite rich diversity
of religions that are dominated by Muslims followed
by Christians, Catholics, Buddhists and finally
Hindus. This is very influential especially on the
values of art and local historic buildings. Talking
about the diversity of typical art and historical
buildings of Tangerang City, there are several types
of Distinctive Art (Jia and Wang, 2018) from the City
of Tangerang, including: Cisadane Lenggang Dance,
Maulani, G., Arribathi, A., Rahardja, U., Hardini, M. and Santoso, N.
Media Promotional for Art in Tangerang City with Audio Visual Adobe Creative.
DOI: 10.5220/0011241800003376
In Proceedings of the 2nd International Conference on Recent Innovations (ICRI 2021), pages 51-60
ISBN: 978-989-758-602-6
Copyright
c
2022 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
51
Barongsai, Peh Cun and Beksi martial arts. In
addition to art, Tangerang City is also rich in tourism
and historic buildings such as: Thousand Doors
Mosque Building, Boen Tek Bio Temple Building,
Benteng Museum Building, Kalipasir Mosque
Building, Al-Azhom Mosque Building and Water
Dam 10.
1.2 Department of Communication and
Information (DisKomInfo)
The Office of Communication and Information
(DisKomInfo) of Tangerang City is the office that has
the authority to Promote (Shokouhyar et al., 2018) art
assets and historic buildings in the City of Tangerang.
The service is located in the Central Government
Building Lt. 4 address at Jl. Satria Sudirman Kota
Tangerang. This office is led by a Head of Office, and
there is 1 (one) Secretariat and 3 (three) fields,
including: Post and Telecommunications, Telematics,
Data and Information Processing. The Office of
Communication and Information (DisKomInfo)
continuously organizes and promotes art assets and
historic buildings in the city of Tangerang as part of
efforts to improve the welfare of Citizens (Rahardja
et al., 2019) Tangerang City and increasing the Role
of City (Muslim et al., 2018) Tangerang in the
concentration of art and national historic buildings.
But along with the development of information about
art and historical buildings, the Office of
Communication and Information (DisKomInfo)
needs Media (Nyo and Hein, 2019) Information
(Hariguna et al., 2019) appropriate to the
development of the City of Tangerang, so that with
Media Information (Henderi et al., 2020), (Pah and
Utama, 2020) the right people or tourists more
familiar with art and historic buildings in the city of
Tangerang, as well as increasing the source of
Regional Revenue (Rahardja et al., 2019), where the
art sector and historic buildings as one of the Foreign
Exchange hulls (Zhuo and Bai, 2020) that have values
with High Expectations (Indra et al., 2019).
Therefore, in order to convey more complete
information about the latest art destinations and
historic buildings that are more effective to the Public
(Pradipta et al., 2019), (Aini et al., 2020) and Tourists
(Wang et al., 2020), then at least, the Office of
Communication and Information (DisKomInfo) must
have information media that can support the
promotion of art and historical buildings in the city of
Tangerang.
1.3 Problems That Occur
At present the problem that occurs at the Office of
Communication and Information Technology
(DisKomInfo) is that it does not yet have information
media that can attract tourists to see art and historical
buildings directly in the city of Tangerang, so that
people do not know much about the arts and historic
buildings in the city of Tangerang. Because of this
problem, this research was conducted, with the aim of
Optimizing Information (Tarigan and Rini, 2019)
from DisKomInfo by making information media in
the form of tourism Videos (Asyary and Venuswati,
2020) which would later be expected. Tourism
(Rahardja et al., 2020) can be seen by the wider
community through the YouTube (Aini et al., 2020)
channel media, Facebook (Rahardja et al., 2019) and
Website (Rahardja et al., 2019) Tangerang City to
attract more Local and Foreign Tourists (Aini et al.,
2020) and Local Investors (Rahardja et al., 2019), and
to increase local revenue sources.
2 THEORETICAL FOUNDATION
Theoretical foundations in this study have a close
relationship with each other and support each other.
We need to know about information, because the
development of increasingly advanced times must be
in line with the right information, for that we need the
media to convey that information, the media used
must also be in accordance with their needs, such as
the use of video media. The video referred to here
means a video that contains about tourism (Rahardja
et., 2019), especially tourism in art and special
historic buildings in the city of Tangerang, which of
course the public and tourists need to know about
Heritage Documentation to get accurate information
about art and historic buildings owned by the city of
Tangerang The following below is a complete
description of what is information, media, video,
tourism, art and historic buildings and heritage
documentation (Rahardja et al., 2019).
2.1 Information
Information is a matter that greatly influences the
development of technology and the development of
human resources in order to gain knowledge so that
they can keep up with the development of
increasingly modern and advanced times.
Technology continues to develop with a variety of
developments and continues to innovate with a
variety of Inventions (Apriani et al., 2021).
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2.2 Media
A user device that can record image, audio, and/or
video information and upload information to a
matching service that is able to use matching
technology to identify the media and provide
supplemental content or information to the user
(Maulani et al., 2020).
2.3 Video
From the perspective of media richness theory, that
the different kinds of videos had quite similar effects
in terms of triggering behavioral changes. However,
the mechanisms explaining why triggers were present
differed for each video. The consumer's position in
the information search process was the most
significant reason for the triggering of any kind of
effect. In addition, the instructionally designed videos
were able to exert an affective triggering effect: the
more participants liked the video, the more it affected
their participation intention and recall scores. The
effects of media richness can vary within technically
similar videos, as they form different logical
connections among non-verbal visual cues related to
a video's storyline (Rahardja et al., 2019; Aini et al.,
2021).
2.4 Tourism
Tourism is certainly a very important global industry
because of its great contribution to the economy.
Indeed, tourists consume a variegated array of goods
and services, with linkages to virtually every industry
in the economy. So, it is usually considered as a
crucial factor for local development, and great
attention is devoted to the measurement of its
economic impact. At the same time, however, the
‘cultural’ impact and the potential risks generated by
unsustainable tourism flows are also taken into
account. Despite facing occasional shocks, over the
past six decades, the tourism sector has showed
strength and resilience, with a continuous expansion
and diversification (Henderi et al., 2020).
2.5 Heritage Documentation
Heritage documentation is the systematic collection
and archiving of both tangible and intangible
elements of historic structures and environments
(Aini et al., 2020). The purpose of documentation is
to supply accurate information that will enable correct
conservation, monitoring and maintenance for the
survival of an artefact. Examples of international and
national standards for collecting and archiving
information relating to historic structures are detailed
in national guidelines such as the Historic American
Building Surveys (HABS) and the English Heritage
Metric Survey Practice. At an international level
recording standards have been established by the
International Council on Monuments and Sites
(ICOMOS), which is an international non-
governmental organisation of professionals,
committed to the conservation of the world's historic
monuments and sites (Watini et al., 2020; Rahardja et
al., 2020).
3 RESEARCH METHOD
The methods used in this study are the methods of
Data Collection, Media Design Analysis and Media
Production Concepts (KPM).
3.1 Data Collection
Research supporting data collected by:
1) Observation. Observation is data collection needed
for the preparation of this research through
observation and making systematic records of
elements that have been studied with the aim directly
at the Department of Communication and
Information (DisKomInfo) Tangerang City.
2) Interview. Interview is a method of collecting data
with questions and answers directly conducted by the
interviewer to obtain information. The interview
method is used to get data by asking a few questions
to Bpk. Tisna Wijaya was the Stakeholder of the
Office of Communication and Information
(DisKomInfo) of Tangerang City and also the parties
related to this research. 3) Literature Study. Literature
study is to explore sources related to research through
international journals whose contents are read, related
to this research and taken by Sunarya (2016) of his
journal to supplement the relevant data in this study.
3.2 Analysis of Media Design
Tourism video information media needed by the
Office of Communication and Information
Technology (DisKomInfo) of Tangerang City will be
created using Adobe Creative Suite (Adobe CS)
applications and variants, such as: Adobe Premiere
Pro CS6, Adobe After Effects CS6 and Adobe
Photoshop CS6.
Media Promotional for Art in Tangerang City with Audio Visual Adobe Creative
53
Figure 1: Using Adobe Photoshop CS6 for the Tangerang
city logo image at the beginning of the video tourism.
3.3 MAVIB Production Concept
(KPM)
Figure 2: MAVIB production concept (KPM).
To be known together, that MAVIB is an abbreviation
of Multimedia Audio Visual and Broadcasting which
is one of the preeminent concentrations of the
Department of Information Engineering at Raharja
University, Tangerang City. This concentration is
oriented to the development of creativity in utilizing
multimedia audio-visual technology and broadcasting
that produces a global vision of visual communication
media.
3.4 Pre-production
Pre-production is the stage where the idea, planning
and preparation of the MAVIB Production Concept
begin. There are 7 (seven) Pre production steps in
KPM, starting from the ideas outlined systematically,
then followed by making a Synopsis, Script Writing
and Storyboard. The last two stages are selecting the
cast and crew and preparing / setting the equipment.
All stages must be in accordance with the specified
Time Schedule. More details can be seen in the
following picture:
Figure 3: Pre-Production stages in KPM.
3.5 Production
Production is the stage of collaboration between the
players and the crew to realize the script, Storyboard
and Time Schedule that have been made. At this
stage, taking pictures / shooting and editing images
from the results of shooting are carried out. To take
pictures at the shooting location is done until the
completion of the Take Script on schedule.
Processing to mix multimedia, audio, visual and
broadcasting is made to produce quality tourism
videos. Here are the pictures of the stages of
production:
Figure 4: Production stages in KPM.
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3.6 Post Production
Post Production is the final stage of the MAVIB
Production Concept. In Post Production there is a
distribution of videos made to various media. Post
Production can be displayed on the Website,
Facebook, YouTube channel in the form of Video
Streaming (Sudaryono et al., 2020; Hariguna et al.,
2020) as well as other social media, in addition to
utilizing the internet it also utilizes technology
readiness from user intentions in the context of
creating Tourism Videos (Rahardja et al., 2019; Aini
et al., 2019; Lukita et al., 2020). Here are pictures
from Post Production:
Figure 5: Stages of post-production in KPM.
4 ANALYSIS RESULT
In this analysis of results, 3 (three) main things that
have an important position in this research are
explained, namely Pre-Production, Production, Post
Production along with their respective steps, along
with a complete explanation.
4.1 Pre-production in This Research
Pre-Production is the starting step of an idea, planning
and preparation of the MAVIB Production Concept.
There are several Pre-Production steps in this study,
namely: Observation, Data collection, Data analysis,
Ideas that are expressed systematically,
Storyboarding, Synopsis, Visualization based on
context, Message delivered, Script Breakdown Sheet,
Time Schedule and Budget. Following below will
describe some of them.
4.1.1 Ideas
Media Video information is a very effective and
efficient media to promote a company or agency or
business, because humans can remember as much as
80% of what they see, hear and experience
simultaneously. In its development Tangerang City
DisKomInfo wants to expand information and
promotional areas, especially in the field of art and
historic buildings, from this it creates ideas or ideas
to have an information media in the form of tourism
videos about art and historic buildings in the city of
Tangerang and for this reason this research was
conducted with the aim of making the tourism video
referred to above.
4.1.2 Synopsis / Story
Synopsis / Story is a summary of a story or film that
forms the approach of a documentary feature.
Synopsis is usually limited by the number of
pages, for example one or two pages, one fifth or one
tenth of the length of a documentary feature.
Synopsis of making tourism videos in this study as
follows:
"Tangerang City has the potential of
interesting and prospective art and historic
buildings, the chain of art objects and historic
buildings in the City of Tangerang will be one
of the mainstay sources of regional income as
well as strategic regional promotion.
Tangerang City holds a variety of potential
historical buildings and interesting art to
become tourist destinations. The city of
Tangerang has a unique diversity of art and
historic buildings. There are several types of
arts typical of the City of Tangerang,
including: Cisadane Lenggang Dance, Lion
Dance, Peh Cun and Beksi martial arts. In
addition to art, Tangerang City is also rich in
tourism and historic buildings such as: The
thousand doors Mosque Building, Kalipasir
Mosque Building, Al-Azhom Mosque
Building, Boen Tek Bio Temple Building,
Benteng Museum Building and Water Dam 10
Buildings."
4.1.3 Storyboard
Storyboard (Rahardja et al., 2020) is a sketch of
images arranged sequentially in accordance with the
script, with a storyboard we can convey our story
ideas to others more easily, because we can lead
someone's imagination to follow the images
presented, so as to produce the same perception on the
idea of our story. Below are a few storyboard pictures
related to research:
Media Promotional for Art in Tangerang City with Audio Visual Adobe Creative
55
Figure 6: Historical buildings of Al-Azhom mosque.
Figure 7: Historic Boen Tek Bio temple building.
4.1.4 Equipment Used
In making this information media in the form of
tourism video, various equipment is used, such as:
Canon 760D camera, Sony HD, Slik Tripod, Drone
Phantom 3 Pro and Shotgun Microphone. In this
tourism video, equipment is widely used in the
Outdoor area, accompanied by the use of Drones in
order to produce better images.
4.2 Production in This Research
Production is the process of taking pictures or shooting
videos with the collaboration between the cast and
crew to realize the formulation of the pre-production
stage in the form of scenarios, scripts, and storyboards
that have been made. At the production stage all
technical and creative elements such as manuscripts,
actors, cinematography and sound, join under the
creative supervision of the Director. In carrying out the
process of production of shooting or video shooting
there are several things that must be prepared properly,
including: production design including storyboards
that can be a good guide about things that must be done
during shooting, the crew's readiness in carrying out
their respective roles and readiness equipment which is
also the responsibility of each crew.
4.2.1 Multimedia Planning
Multimedia planning is a design that combines 3
(three) elements, namely sound, images and text to
create dynamic and interactive presentations in video.
To succeed this multimedia planning requires 3
(three) systematic stages, starting from the purpose of
multimedia, multimedia strategies and multimedia
programs.
4.2.2 Multimedia Strategies
Before entering the production process, we first
formulate a multimedia strategy, the media to be
designed and prepared at least meet 3 (three) aspects
of the target, namely:
a. Geography : Tangerang City Region,
Indonesia, World.
b. Demographics :
Gender : Male & Female
Economy Class : Middle
Ages : 7 years and above
Targets : Community, Local Tourists
and Foreign Tourists.
c. Psychography : People and tourists who
want to find out more detailed information
and promotions about all art and historical
buildings in the city of Tangerang.
4.2.3 Audio Planning
Audio is an element that must be present at every time
to display a video, because if there is no audio, the
video that is displayed will feel less attractive to the
public, therefore audio planning has an important
factor in determining whether or not media
information in the form of video will be produced.
4.2.4 Audio Program
Every audio that is applied to fill the sound is taken
from the video that has been prepared in accordance
with the needs of the media information that is
designed, taken from the Mp3 music and look for the
appropriate sound effects. The editing program makes
it easy to make audio, then the process of adjusting
the video design will be made available to the public.
The previously taken audio is searched accordingly,
such as for MP3 music audio, the appropriate audio
capture requires editing from the video cutter and
adjusting the placement with the displayed image.
The process of the size of the audio sound is made
from audio mixing volume.
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4.2.5 Visual Strategy
Visual Effects can be created with the help of
computer technology that has been very advanced
now, so as to provide a form of real or really real
imaging of the visualization of the video created.
Visualization of video display can vary by displaying
several elements such as: Bumper, opening, etc.
4.2.6 Visual Program
In this production process the design of special effects
is made using applications that are the result of
technological advancements. Storyboard references
are changed to animatrix, which is a kind of
slideshow of storyboards that has been filled with
unedited dialogs. Below is a Visual Program related
to research, already in video format:
Figure 8: Lenggang Cisadane dance.
Figure 9: Beksi martial arts.
Figure 10: Beksi martial arts.
Figure 11. Boen Tek Bio temple.
4.2.7 Broadcasting Program
The Broadcasting Program is used to display the
results of the production of audio-visual videos that
utilize the internet as a facilitator through the
following media:
DVDs are roughly the same as CDs but have a
greater capacity. DVD is usually for video storage
media that has a large capacity. Forms of format used
on DVDs can be in any form but to be able to open it
again is seen from the capacity of the computer in
question.
YouTube, an information media in the form of a
tourism video that is created, is uploaded through the
YouTube channel, the account must be fulfilled before
uploading, usually by automatically YouTube will ask
for an activation account. If you already have an
account, the upload process is only by browsing where
the video is stored. The length of the upload process
depends on the size of the video, the longer the duration
and the large capacity, the longer the upload process.
Facebook, like YouTube, Facebook will also ask
the account to sign in first before uploading. If you
already have an account, then all you have to do is
open the video menu on the top right side by side with
the homepage and profile, the upload process follows
the instructions on each request.
Website or more abbreviated as the Web is an
online communication tool that uses internet media in
its distribution, the website displays a collection of
text data, still or motion picture data, animated data,
sound and video.
4.3 Post Production in This Research
Post production stage is the process of finishing a
work until it becomes a complete video and is able to
convey a story or message to the audience. In the post
production process, all images obtained in the
production process are put together and edited by an
editor. Video playback and distribution activities are
also included in the post production process.
Media Promotional for Art in Tangerang City with Audio Visual Adobe Creative
57
4.3.1 Digitizing
The first step taken is digitizing or digitizing the
results of shooting which are still analogue captured
through capture cards or firmware then converted into
digital data files then stored on the hard disk and at
any time can be recalled if needed.
4.3.2 Editing
In this tourism video editing stage, cutting, selecting
and compiling the results of shooting images
according to the wishes or ideas of the director in
accordance with the script and storyboard. At this
stage Adobe Photoshop CS6 applications for editing
logos or images are also used.
4.3.3 Mixing
Mixing is the stage of mixing between image and
sound, narration that has been recorded and musical
illustrations inserted into the image editing results in
accordance with the script. The balance between the
original sound, narration, musical illustrations and
sound effects is very important to be harmonious and
harmonious and clearly heard. After the mixing
process is completed, the data is exported to a specific
file format for broadcasting to the public.
4.3.4 Finishing
This finishing stage is the last stage in the process of
making this information video. At this stage the video
export process from Adobe Premiere CS6 is made
into a video format.
4.3.5 Output Phase (Exporting)
At this stage of exporting, the results of the rendering
of all video merging, namely images, text and back
sound will be exported into a predetermined format,
MP4 Furthermore, the results of the export video will
be burned to DVD, then will be uploaded to
YouTube, Facebook and Website.
4.3.6 Market Segments
This stage relates to the marketing target of the
finished video. Tangerang City DisKomInfo website
is used to disseminate tourism videos about art and
historic buildings in the city of Tangerang, with the
hope that this tourism video can increase the
percentage of visitors or tourists by 50% from the
previous year.
5 CONCLUSION
The media needed by Tangerang City DisKomInfo in
informing and promoting art and historic buildings in
Tangerang City is in the form of media information
in the form of tourism videos because it presents an
informative and effective display of the beauty of
Tangerang City which has a long history and stores a
variety of potential artistic and historical buildings in
Tangerang City. This tourism video has already been
finished and has been made with advantages, namely
having Voice Over with the delivery of language that
is clear, straightforward and interesting. Besides, the
visual appearance is also in harmony with the audio
and visual effects presented, so that the message
conveyed is easily understood by the public and
tourists. Information media in the form of tourism
videos can attract tourists to visit and get to know the
diverse potential of art and historic buildings in the
city of Tangerang. This tourism video is implemented
through DVDs and various Social Media such as
YouTube, Facebook, Tangerang City Website and at
several arts and cultural events. The target to be
achieved by DisKomInfo through information media
in the form of video art tourism and historic buildings
in the city of Tangerang is the increase of tourist visits
by 50% from the previous year, as well as beneficial
to increase local revenue sources, so that Tangerang
City becomes an Investable, Liveable, Visitable City
and E-City. However, there is still a need for further
research to develop a tourism video that has been
made and so that the latest information through this
tourism video can be accepted by the whole
community and not only presented on social media, it
is also necessary to make it into the form of apps,
which can be obtained by the public and tourists later
through the app store application or on the playstore.
ACKNOWLEDGEMENT
This research was supported by the Government of
Indonesia and specifically the local government of the
City of Tangerang so that the creation of information
media in the form of this tourism video. This research
was also supported by a grant from the Ministry of
Research and Technology (KemenRisTek /BRIN) for
its research funding. We thank the MAVIB
(Multimedia Audio Visual & Broadcasting)
Community for providing useful information for this
research. In addition, this research is also fully
supported by Raharja University (UR); A accredited
leading university in Tangerang City.
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of Business Intelligence Using Highlights in the YII
Framework based Attendance Assessment System,”
Aptisi Trans. Technopreneursh., vol. 1, no. 2, 2019, doi:
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H. Henderi, E. Kurnadi, and D. Trisnawarman, “Decision
Support System Model Determines the Type of Road
Construction in Indonesia,” in IOP Conference Series:
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1, p. 12142.
C. E. A. Pah and D. N. Utama, “Decision Support Model
for Employee Recruitment Using Data Mining
Classification,” Int. J., vol. 8, no. 5, 2020.
U. Rahardja, E. P. Harahap, and S. R. Dewi, “The strategy
of enhancing article citation and H-index on SINTA
to improve tertiary reputation,” Telkomnika
(Telecommunication Comput. Electron. Control., vol.
17, no. 2, pp. 683–692, 2019, doi: 10.12928/
TELKOMNIKA.V17I2.9761.
R. Zhuo and Z. Bai, “Key technologies of cloud computing-
based IoT data mining,” Int. J. Comput. Appl., pp. 1–8,
2020.
E. Indra, K. Ho, R. Hakim, D. Sitanggang, and O.
Sihombing, “Application of C4. 5 Algorithm for Cattle
Disease Classification,” in Journal of Physics:
Conference Series, 2019, vol. 1230, no. 1, p. 12070.
A. Pradipta, D. Hartama, A. Wanto, S. Saifullah, and J.
Jalaluddin, “The Application of Data Mining in
Determining Timely Graduation Using the C45
Algorithm,” IJISTECH (International J. Inf. Syst.
Technol., vol. 3, no. 1, pp. 31–36, 2019.
Q. Aini, M. Budiarto, P. O. Hadi Putra, A. Khoirunisa, N.
P. L. Santoso, and U. Rahardja, Gamified education
practice: Designing with e-commerce and ilearning
concept,” Int. J. Psychosoc. Rehabil., vol. 24, no. 7,
2020, doi: 10.37200/IJPR/V24I7/PR270799.
J.-M. Wang, C.-L. Qian, C.-H. Che, and H.-T. He, “Study
on Process of Network Traffic Classification Using
Machine Learning,” in 2010 Fifth Annual ChinaGrid
Conference, 2010, pp. 262–266.
D. M. B. Tarigan and D. P. Rini, “Particle Swarm
Optimization–Based on Decision Tree of C4. 5
Algorithm for Upper Respiratory Tract Infections
(URTI) Prediction,” in Journal of Physics: Conference
Series, 2019, vol. 1196, no. 1, p. 12077.
A. Asyary and M. Veruswati, “Sunlight exposure increased
Covid-19 recovery rates: A study in the central
pandemic area of Indonesia,” Sci. Total Environ., p.
139016, 2020.
U. Rahardja, S. Sudaryono, N. P. L. Santoso, A.
Faturahman, and Q. Aini, “Covid-19: Digital Signature
Impact on Higher Education Motivation Performance,”
Int. J. Artif. Intell. Res., vol. 4, no. 1, May 2020, doi:
10.29099/ijair.v4i1.171.
Q. Aini, S. Riza Bob, N. P. L. Santoso, A. Faturahman, and
U. Rahardja, “Digitalization of Smart Student
Assessment Quality in Era 4.0,” Int. J. Adv. Trends
Comput. Sci. Eng., vol. 9, no. 1.2, pp. 257–265, Apr.
2020, doi: 10.30534/ijatcse/2020/3891.22020.
U. Rahardja, A. N. Hidayanto, T. Hariguna, and Q. Aini,
“Design Framework on Tertiary Education System in
Indonesia Using Blockchain Technology,” 2019 7th
Int. Conf. Cyber IT Serv. Manag. CITSM 2019, pp. 5–
8, 2019, doi: 10.1109/CITSM47753.2019.8965380.
U. Rahardja, M. Hardini, A. L. Al Nasir, and Q. Aini,
“Taekwondo Sports Test and Training Data
Management Using Blockchain,” in 2020 Fifth
Media Promotional for Art in Tangerang City with Audio Visual Adobe Creative
59
International Conference on Informatics and
Computing (ICIC), 2020, pp. 1–6.
U. Rahardja, Q. Aini, Y. I. Graha, and N. Lutfiani, “Validity
of Test Instruments,” in Journal of Physics: Conference
Series, 2019, vol. 1364, no. 1, p. 12050.
D. Apriani, A. Williams, U. Rahardja, A. Khoirunisa, and
S. Avionita, “The Use of Science Technology In
Islamic Practices and Rules In The Past Now and The
Future,” Int. J. Cyber IT Serv. Manag., vol. 1, no. 1, pp.
48–64, 2021.
G. Maulani, U. Rahardja, M. Hardini, R. D. Izzaty, Q. Aini,
and N. P. L. Santoso, “Educating Farmers Using
Participatory Rural Appraisal Construct,” in 2020 Fifth
International Conference on Informatics and
Computing (ICIC), 2020, pp. 1–8.
U. Rahardja, Q. Aini, Y. I. Graha, and M. R. Tangkaw,
“Gamification Framework Design of Management
Education and Development in Industrial Revolution
4.0,” J. Phys. Conf. Ser., vol. 1364, no. 1, pp. 0–13,
2019, doi: 10.1088/1742-6596/1364/1/012035.
Q. Aini, U. Rahardja, N. P. L. Santoso, and A. Oktariyani,
“Aplikasi Berbasis Blockchain dalam Dunia
Pendidikan dengan Metode Systematics Review,”
CESS (Journal Comput. Eng. Syst. Sci., vol. 6, no. 1,
pp. 58–66, 2021.
Henderi, Q. Aini, N. P. L. Santoso, A. Faturahman, and U.
Rahardja, “A proposed gamification framework for
smart attendance system using rule base,” J. Adv. Res.
Dyn. Control Syst., vol. 12, no. 2, 2020, doi:
10.5373/JARDCS/V12I2/S20201226.
Q. Aini, A. Badrianto, F. Budiarty, A. Khoirunisa, and U.
Rahardja, “Alleviate Fake Diploma Problem In
Education Using BlockChain Technology,” J. Adv.
Res. Dyn. Control Syst., vol. 12, no. 2, pp. 1821–1826,
2020, doi: 10.5373/JARDCS/V12I2/S20201225.
S. Watini, Q. Aini, A. Khoirunisa, and U. Rahardja,
“Assessment System for Testing the Evaluation of
Diversity in Traditional Malay Dance by Early
Childhood Students,” Int. J. Psychosoc. Rehabil., vol.
24, no. 8, pp. 2721–2729, 2020, doi:
10.37200/IJPR/V24I8/PR280291.
U. Rahardja, N. Lutfiani, A. S. Rafika, and E. P. Harahap,
“Determinants of Lecturer Performance to Enhance
Accreditation in Higher Education,” in 2020 8th
International Conference on Cyber and IT Service
Management (CITSM), 2020, pp. 1–7.
P. A. Sunarya, U. Rahardja, and D. I. Desrianti,
“Development Assessment Module Portfolio E-Imei
Students With Learning To Improve The Quality Of
Concentration Case Study Mavib,” vol. 13, no. 8, pp.
3597–3606, 2016.
Sudaryono, U. Rahardja, and Masaeni, “Decision Support
System for Ranking of Students in Learning
Management System (LMS) Activities using Analytical
Hierarchy Process (AHP) Method,” J. Phys. Conf. Ser.,
vol. 1477, no. 2, 2020, doi: 10.1088/1742-6596/
1477/2/022022.
T. Hariguna, U. Rahardja, and A. Ruangkanjanases, “The
impact of citizen perceived value on their intention to
use e-government services: an empirical study,”
Electron. Gov. an Int. J., vol. 16, no. 4, pp. 426–440,
2020.
U. Rahardja, T. Hariguna, and Q. Aini, “Understanding the
impact of determinants in game learning acceptance:
An empirical study,” Int. J. Educ. Pract., vol. 7, no. 3,
pp. 136–145, 2019, doi: 10.18488/journal.61.2019.73.1
36.145.
Q. Aini, T. Hariguna, P. O. H. Putra, and U. Rahardja,
“Understanding how gamification influences behaviour
in education,” Int. J. Adv. Trends Comput. Sci. Eng.,
vol. 8, no. 1.5 Special Issue, pp. 269–274, 2019, doi:
10.30534/ijatcse/2019/4781.52019.
C. Lukita, M. Hatta, E. P. Harahap, and U. Rahardja,
“Crowdfunding management platform based on block
chain technology using smart contracts,J. Adv. Res.
Dyn. Control Syst., vol. 12, no. 2, 2020, doi:
10.5373/JARDCS/V12I2/S20201236.
U. Rahardja, C. Lukita, F. Andriyani, and Masaeni,
“Optimization of marketing workforce scheduling
using metaheuristic genetic algorithms,” Int. J. Adv.
Trends Comput. Sci. Eng., vol. 9, no. 1.2 Special Issue,
pp. 243–249, 2020, doi: 10.30534/IJATCSE/
2020/3691.22020.
M. G. Pradana and H. T. Ha, “Maximizing Strategy
Improvement in Mall Customer Segmentation using K-
means Clustering,” J. Appl. Data Sci., vol. 2, no. 1, pp.
19–25, 2021.
K. Z. Thwe and T. Yukawa, “Improving Music
Recommendation System by Applying Latent Topics of
Lyrics,” Int. J. Informatics Inf. Syst., vol. 2, no. 2, pp.
91–98, 2019, [Online]. Available: http://ijiis.org/
index.php/IJIIS/article/view/91.
P. H. Saputro and H. Nanang, “Exploratory Data Analysis
& Booking Cancelation Prediction on Hotel Booking
Demands Datasets,” J. Appl. Data Sci., vol. 2, no. 1, pp.
40–56, 2021.
W. Paireekreng, J. Osathanukroh, and C. Supasak, “A
Study of Influence Factors for Advertising on
Messaging Applications Towards Mobile Buyer’s
Decision Making,” vol. 2, no. 2, pp. 82–90, 2019.
T. Hariguna, “An Empirical Study to Understanding
Students’ Continuance Intention Use of Multimedia
Online Learning,” J. Inf. Technol. Rev., vol. 9, no. 2, p.
60, 2018, doi: 10.6025/jitr/2018/9/2/60-69.
M. Hori, “Study of Career Education for Women:
Development of Global Human Resources,” Int. J.
Appl. Inf. Manag., vol. 1, no. 2, pp. 11–20, 2021, doi:
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P. Müürsepp, “Making Sense of Wisdom Management,
Int. J. Appl. Inf. Manag., vol. 1, no. 2, pp. 21–27, 2021,
doi: 10.47738/ijaim.v1i2.8.
T. Hariguna, W. M. Baihaqi, and A. Nurwanti, “Sentiment
Analysis of Product Reviews as A Customer
Recommendation Using the Naive Bayes Classifier
Algorithm,” IJIIS Int. J. Informatics Inf. Syst., vol. 2,
no. 2, pp. 48–55, 2019, doi: 10.47738/ijiis.v2i2.13.
N. Dzakiyullah, “Semi-Supervised Classification on Credit
Card Fraud Detection using AutoEncoders,” J. Appl.
Data Sci., vol. 2, no. 1, pp. 1–7, 2021, doi:
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