cial version for teaching Minecraft: Education Edi-
tion, and an online resource Tinkercad – a web tool
that allows you to simulate objects, which in the fu-
ture can be built on a 3D printer.
During the practical part of the research it was
found that most of the students are familiar with the
concept of “gamification” and are ready to learn and
use this methodology in their educational activities.
At the same time, studying the topic “Logic Opera-
tors” in the Minecraft EDU environment and creat-
ing a teaching project in the Tinkercad environment
showed a growing interest in mathematical logics and
the quality of work results among the students as well
as among the students.
So, we can conclude that such a relatively new
form for Ukraine as gamefication of the educational
process and educational processes in general is a
promising tool to improve the quality of education for
children, adolescents and adults, deepening the level
of acquired knowledge, more effective use of skills
and abilities, given the creation of a clear procedure
for its implementation in the education system and
following the key stages of the creation of a game
mechanism. The review of methods of using digital
game content, the creation of a library of digital elec-
tronic educational resources, methods of teaching the
use of gamefication for further use are the new topics
for further scientific research and development.
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