Using Online Services to Create Comics with Elements of AR in the
Educational Process of Elementary School
Dmytro M. Bodnenko
1 a
, Oleksandra V. Lokaziuk
1 b
, Lesya A. Poryadchenko
1 c
,
Volodymyr V. Proshkin
1 d
and Svitlana H. Lytvynova
2 e
1
Borys Grinchenko Kyiv University, 18/2 Bulvarno-Kudriavska Str., Kyiv, 04053, Ukraine
2
Institute for Digitalisation of Education of the NAES of Ukraine, 9 M. Berlynskoho Str., Kyiv, 04060, Ukraine
Keywords:
Cloud Services, Comics with AR Elements, Comic Book Creation Algorithm, Readiness, Educational and
Methodological Materials.
Abstract:
The article presents the actual state and practical ways to solve the problem of students and teachers of elemen-
tary school readiness to use cloud services to create comics with AR elements. The didactic potential of comics
as a means of learning in the educational process has been clarified. A comparison of modern cloud services,
programs, and applications for creating comics is given. Their advantages and disadvantages are highlighted.
The functionality of AR programs for creating content based on comics (Vuforia, EasyAR, Maxst, ARCore,
AR.js, 8th Wall) is analyzed. The results of a survey of teachers on distinguishing the most popular cloud
services are given, among them are Pixton, Marvel HD, Comica. Algorithms of the educational materials’
development in these cloud services for the creation of comics are presented. The levels of readiness for the
use of cloud services for creating comics with AR elements (elementary, basic, creative) have been developed.
The real state of readiness of teachers and students to use cloud services to create comics with AR elements is
presented and characterized. Educational and methodological support has been developed for implementation
in the practice of university education and the teacher development system. The prospects of the study, which
are to further monitor the readiness of students and teachers to use cloud services to create comics with AR
elements after the introduction of the author’s educational and methodological support, are given.
1 INTRODUCTION
Modern teaching methods in elementary school fo-
cus on the use of non-traditional, in particular inter-
active and playful methods of working with children.
The traditional lesson is often not effective, which en-
courages teachers to look for new means and forms
of teaching. The teacher should become an innova-
tor and be able to organize an interesting lesson-play,
lesson-travel, lesson-quest, etc. One of such educa-
tional tools is comics, which allow forgiveness, visu-
alization, and virtualization of complex information.
The visual quality of comics increases the level of
learning. Movies and animation, unlike comics, are
visual, but “time-limited”. Language and actions in
a
https://orcid.org/0000-0001-9303-6587
b
https://orcid.org/0000-0001-9663-251X
c
https://orcid.org/0000-0001-8596-8907
d
https://orcid.org/0000-0002-9785-0612
e
https://orcid.org/0000-0002-5450-6635
cinema and animation are “fast-paced”. Time in the
comic book progresses as fast as the reader moves his
eyes across the page. The speed of information trans-
mission is fully determined by the reader. We agree
with Chykalova (Chykalova, 2020) that comics is one
tool for the development of imagination and fantasy,
skills to clearly and capaciously formulate and ex-
press their opinion, to distinguish the main, key from
the text. Working with comics contributes to the for-
mation of the skills of younger schoolchildren of the
21st century: to emphasize the main thing and be able
to cooperate in a team.
Today, educational technologies for the use of
comics have proven to be quite effective and produc-
tive. As evidenced by the pedagogical experience of
the authors of the study, educational materials con-
taining or based on AR technology are especially pop-
ular. However, the analysis of the real practice of
the educational process in primary school allows us
to state a lack of high readiness of teachers to apply
comics in pedagogical activities in general and with
554
Bodnenko, D., Lokaziuk, O., Poryadchenko, L., Proshkin, V. and Lytvynova, S.
Using Online Services to Create Comics with Elements of AR in the Educational Process of Elementary School.
DOI: 10.5220/0012066000003431
In Proceedings of the 2nd Myroslav I. Zhaldak Symposium on Advances in Educational Technology (AET 2021), pages 554-563
ISBN: 978-989-758-662-0
Copyright
c
2023 by SCITEPRESS Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
the use of AR in particular. On the one hand, there is
a lack of methodological developments on the use of
comics with AR elements in training. Another signif-
icant problem is the weak capacity of teachers to de-
velop and use comics with AR elements using cloud
services. This outlines another significant problem
the preparation of future primary education teachers
for the use of cloud services for creating comics with
AR elements in professional activities.
2 ANALYSIS OF PREVIOUS
RESULTS
The importance of comics used as a means of learning
is outlined in several studies (Panchenko et al., 2020;
Panchenko, 2021; Kuzminsky and Omelyanenko,
2008; Danylenko, 2010; Olshansky, 2002; Pustin-
nikova, 2013; Danylenko, 2011; Bilousova et al.,
2021). Of particular interest in the context of the
problems of our work are studies on the use of dig-
ital technologies as a means of effective visualiza-
tion in the use and development of comics. The
works (Azman et al., 2016, 2015) analyze the modern
software Bitstrips, Comic Life, Pixton, MakeBeliefs-
Comix, Cartoon Maker, and Graphix Comic Builder,
their functions, characteristics, capabilities, and dis-
advantages. Fragments of the use of the said soft-
ware for implementing the educational process are
presented. Zerkina et al. (Zerkina et al., 2019) ana-
lyzed the possibilities of using Pixton to form the ICT
competence of engineering students using a project
approach. Different didactic possibilities of the spec-
ified cloud service are given in the studies (Meyers,
2014; Cabrera et al., 2018; Hobri et al., 2019). We-
ber (Weber, 2015) considered the use of cloud-based
graphic narrative software in medical ethics teaching.
In addition, the theoretical and practical aspects of
data visualization and the use of digital technologies
for this are presented in the works (Segel and Heer,
2010; Yuksel-Arslan et al., 2016; Sadik, 2017; Bod-
nenko et al., 2014). The subject of research is the
use of augmented reality to work with comic book-
based teaching material (Damopolii et al., 2022; Nid-
hom et al., 2019; Koutromanos and Alivisos, 2018).
3 THE OBJECTIVE OF THE
RESEARCH
The purpose of the article is to reveal the possibil-
ities of using online services to create comics with
AR elements in the educational process of elementary
school.
The purpose of the study is specified in the follow-
ing tasks: to identify the most popular cloud services
for creating comics among teachers and characterize
them; to reveal the algorithms for developing educa-
tional materials in cloud services for creating comics
with AR elements; to investigate the actual state of
readiness of future teachers and students to use cloud
services for creating comics with AR elements; to de-
velop educational and methodological support for the
use of these cloud services in the educational process.
4 RESEARCH METHODOLOGY
To implement the study, the following methods were
used: theoretical (analysis and synthesis of psy-
chological, pedagogical and methodological sources,
programs, handbooks, systematization and general-
ization of theoretical material; study of the experience
with the research problems; clarification of the basic
knowledge of the studied problem), empirical (ped-
agogical observation, interviews with teachers and
questionnaires, writing methodological recommenda-
tions, formulating conclusions and determining the
sequence of research), statistical (Pearson’s criteria
for identifying the real state of readiness of students
and teachers for the use of cloud services).
The study was conducted based on Borys
Grinchenko Kyiv University, 11 schools in Kyiv dur-
ing March to December 2021. The study was at-
tended by 28 primary school teachers, as well as 84
students of the specialty “Primary Education” of 1–4
years of study.
5 RESULTS AND DISCUSSION
5.1 Analysis of Cloud Services for
Creating Comics
Comics are a new, effective and democratic tool of
the primary school teacher in the formation and com-
prehensive development of the initiative and creative
personality of the schoolchild. Combining visual and
playful nature, comics can satisfy the interests and
meet the peculiarities of the course of mental pro-
cesses in modern junior schoolchildren, representa-
tives of the generation, to prevent the occurrence of
stress during the study (Chykalova, 2020). There are
plenty of online services and apps to create comics.
However, not all of them are suitable for the teacher
to organize work in class. Most services are paid, too
Using Online Services to Create Comics with Elements of AR in the Educational Process of Elementary School
555
complex, and require special knowledge and skills,
or their content is not created for children’s audience.
Finding the right program, service, or app is difficult
and time-consuming, which teachers usually lack.
Lack of time for training is also a problem because
the service must not only be found but also learn to
work in it and know how and when to use the devel-
oped materials.
In the study, we were interested in functional, free
and, most importantly, simple services that provide
easy access to programs for both teachers and stu-
dents (table 1).
Each of these online services contains a certain
number of templates grouped by types:
people (children, teens, young men, adults, el-
derly people);
animals;
things;
transport;
special characters;
backgrounds (school, forest, city, houses, histori-
cal and mythological views, nature, etc.).
When creating a plot, you can choose the expres-
sion of the face, the position of the body, the mood of
the hero, change his appearance, clothes, etc.
It should be noted that in table 1 you can also get
acquainted in detail with the main characteristics of
modern online services, programs, and applications
for creating educational comics, which can be used
not only for working online but also for working in
the classroom with the ability to print material.
All offered by us online services, programs, and
applications for creating comics can use instant trans-
lation in Ukrainian and maintain it in the services
themselves. Using these services, the teacher can di-
versify the form of educational material presentation,
will be able to convey complex ideas and concepts us-
ing minimal artistic means, and will be able to orga-
nize not only face-to-face but also distance learning
qualitatively and interestingly. It is also possible to
organize work with services not only individually but
also in a group format.
The services are quite simple, so schoolchildren
will be able to work with them. Most of them do not
require users to register, and they can start working
with them right away. Talking about the advantages
of using these services, we can note the following:
Availability of services in material terms (most are
free or have the possibility of using the trial/free
version);
Simple interface (intuitive);
Use of templates (each service has its template
database for use);
The ability to create a completely new product
(the ability to download own resources is pro-
vided);
Dissemination of materials (it is possible to dis-
seminate or embed the created materials of the au-
thor);
Versatility (materials can be used to work in any
lesson for individual or frontal work, both online
and printouts). It is also worth highlighting the
disadvantages:
Other-language interface (most programs are for-
eign, but there is a possibility of using Google in-
stant translation);
Preliminary training of teachers and students;
Conversion (not all file formats are supported;
their size is limited).
The creation of training materials such as comics
using the specified software can be supplemented
with AR elements. The experience of implementing
the educational process using AR also allows us to
highlight programs for developing and working with
AR.
Vuforia can easily create marker-based AR,
markerless-based AR, and cloud-based AR. Pro-
vides sufficient support to create an application
for minor tasks. In particular, it allows you to
recognize 2D and 3D objects, English text (the
vocabulary contains over 100,000 words, or you
can use your dictionary) and allows you to play
videos.
EasyAR offers its next-generation SDK, which
has some features such as SLAM, 2D–3D screen
tracking and recording, cloud-based object recog-
nition, and unlimited recognition requests. In ad-
dition, the free version can store up to 1000 tags
on the device.
Maxst offers two types of augmented reality soft-
ware: Maxst AR SDK 2D and Maxst AR SDK
3D. The first tool can only recognize 2D images,
and the other is much more powerful and can track
3D objects. The Maxst AR 3D SDK has features
such as SLAM, physical engine effect, and oc-
clusion effect. The Maxst AR SDK 2D features
multiple image recognition (up to 200 images per
channel), video zoom, instant object tracking, im-
age and marker tracking, and a QR/barcode scan-
ner.
ARCore is not only supported on Android, but
also on iOS devices, allowing you to develop
AET 2021 - Myroslav I. Zhaldak Symposium on Advances in Educational Technology
556
Table 1: Modern online services, apps and applications for creating comics.
Online services Need to be uploaded
StoryboardThat Price: Free basic version; Comic Life SW: Windows/macOS;
Language: English. Price: Free version – 30 days;
Language: choice.
Pixton Price: Free; Krita SW: Windows;
Language: Italian. Price: Free;
Language: choice.
Make Beliefs Price: Free; MediBang SW: Windows/macOS;
Comix Language: choice. Paint Pro Price: Free;
Language: choice.
Debate365 Price: Free;
Mobile apps
Language: English.
Canva Price: Free; Comica SW: Android/iOS;
Language: Ukrainian. Price: Free;
Language: choice.
Write Comics Price: Free; Comic and SW: Android/iOS;
Language: English. cartoon maker Price: Free;
Language: choice.
Marvel HD Price: Free; MomentCam SW: Android/iOS;
Language: English. Price: Free;
Language: choice.
cross-platform AR applications. Features of the
application include: in addition to identifying
key points, ARCore can detect flat surfaces, and
can also estimate the average illumination around
them; determining the size and location of ver-
tical, horizontal, and inclined surfaces; tracking
movement according to the position of the phone,
accurate placement of virtual objects; assessing
light and understanding depth.
AR.js is an open-source AR SDK based on
JavaScript. Can create AR scenes based on mark-
ers. The tool comes with an A-Frame and three.js
extension that works with any smartphone, re-
gardless of its OS version, including Android,
iOS, and other. Markers are stable but limited in
shape, color, and size.
8th Wall provides support for markers (Image Tar-
get), World Effects, Face Effects, SLAM. Video
recording, light evaluation, and relative zoom
function are available. Can be used in combina-
tion with Unity and Unreal engines.
When choosing modern online services, pro-
grams, and applications for creating comics, as well
as AR, which a teacher can use in his educational ac-
tivities to study in elementary school, we were guided
by three main criteria:
Service availability;
Easy to use;
Functionality.
As a result of a survey of primary education teach-
ers, it was found that all services meet such re-
quirements, but separately, for working with primary
school students, the following services are most often
distinguished: for teachers Pixton; for schoolchil-
dren’s work Marvel HD, and the app installed on
the gadget – Comica.
5.2 Algorithms of Development of
Educational Materials in Cloud
Services for the Creation of Comics
Let’s start with Pixton comic book designer that al-
lows you to create your stories almost from scratch.
Allows you to customize models, background images,
people’s postures and emotions, and other image de-
tails, allowing you to create interactive comics. We
start working at Pixton by choosing the type of user
(teacher, pupil, parent, or business). We are interested
in the user-teacher. A sign-up window appears, in-
dicating that you can sign up for free. After regis-
tration, the user is flipped to the configuration panel.
Suggested three steps to set up the service.
Step 1 Watch an introductory video where pupils
who work with this service share their impressions.
After watching the video, click the “Next Step” but-
ton.
Step 2 Familiarize yourself with the process of
creating comics in the Pixton service. Press the but-
ton “Create a comic book” and go to the Pixton work
Using Online Services to Create Comics with Elements of AR in the Educational Process of Elementary School
557
field. The work field contains a page panel, four
comic creation toolbars, a search bar, and a comic dis-
play area. In the first toolbar, select the background
of the comics (for example, the pupil’s room) and the
main characters (the girl). Use the search bar to en-
ter the name of the desired background or character
(in English) or use the suggested groups (under the
search bar). You can also upload your own materi-
als the camera icon under the comic book display
area. Go to the toolbar to focus the image. Select the
desired type of drawing (for example, “to the right”).
Next, go to the text panel and enter the lines of the
characters. This can be direct language (round di-
alog window), thoughts (window-cloud), shout (or-
ange window), and whisper (dotted window). In the
face setting panel, choose the desired emotion, for ex-
ample, a thoughtful look. There is also the option to
choose the character’s look. The last panel is the po-
sition setting of the hero’s body. Here you can choose
the posture, the direction of movement and the possi-
bility of holding objects in the left or right hand. In
the upper-right corner, click the “Finish” button and
go to the third step of the settings.
Step 3 enter the name of the comic book and
choose a class. Next, the service offers to make
a teacher’s avatar, which is created similarly to the
comic, following the instructions offered by Pixton.
Then the user is moved to the personal account,
where the existing 4 sections (created classes, student
comics, class photos and printed versions of comics)
are also displayed on the right-hand side, where the
“Link for pupils” button is displayed, from which the
teacher can invite students to the virtual classroom. A
fragment of work with the program is shown in fig-
ure 1.
The following program, which was chosen by us,
is excellent for both individual and group work of ju-
nior school students. It is not required to register and
fill out various forms here. There is an opportunity to
create the simplest comic with ready-made templates.
Write Comics is the easiest service to create
comics and stories. After all, this is just one page
where you can set all the parameters of your plot:
characters, background; text box.
We start by entering the name of the comic. Scroll
the cursor further and select the characters in our
story, dragging them to the desired location in the
comic book image area. Next, we choose the back-
ground, the place where the events of the story take
place and enter the lines of the characters. Press the
“Finish” button, the comic book is ready (see fig-
ure 2).
The next program that can be used to create
comics in primary school is Comica. This is an app
Figure 1: Example of a comic created using the Pixton on-
line service.
that you can use to create a comic from your own pho-
tos. First, you need to download the app and install it
on your gadget. It can be done in any user-friendly
service (for example, in the Play Market).
Open the app and view the menu: Gallery pro-
cessing of one photo in the comic book editor; Cam-
era – instant photo creation; Multi is the comic book
editor.
Select “Multi”, set the number of episodes in the
picture (for example, 3 pictures), click on the field and
select a photo from the gallery. We process the photo
in the photo editor and choose the comic style. We
individually adjust brightness and contrast, if needed.
Next, we select the stickers and the comic book el-
ements that the user needs. We do the same thing
with the other two photos and create an episode of
the comic. Download the comic book or share it (see
figure 3).
These services are quite convenient and under-
standable. The key value of resources is that
in each program there is an opportunity to use
ready-made templates of drawings, characters, back-
grounds, signs, objects, etc., and to adjust them as
needed. Working with these applications does not re-
quire special knowledge and skills, which is why it is
an immense advantage. After all, even junior school
students will be able to work in the service.
However, a significant disadvantage is that the de-
AET 2021 - Myroslav I. Zhaldak Symposium on Advances in Educational Technology
558
Figure 2: Fragment of work with the Write Comics service.
velopers of these online services and applications do
not provide any instructions on how to work with
them, so users have to deal with the way applications
work by themselves.
5.3 Determination of the Real State of
Readiness of Teachers and Pupils to
Use Cloud Services to Create
Comics with AR Elements
As a result of a survey of teachers, it was found that
many people “do not know where to start” or con-
sider it an impossible mission to create comics on
their own. Many teachers know about cloud services,
where you can find ready-made developments, but
can not select the appropriate comic for a particular
learning situation or lesson. Most teachers do not
know how to create comics, including with AR ele-
ments, using cloud services. These and some other
circumstances keep many teachers from introducing
this kind of teaching activity into teaching practice.
The analysis of the student survey also shows that
within the informatics disciplines at the university, the
use of cloud services for creating comics is not given
due attention (table 2).
As a result of the experiment, we found the will-
ingness of teachers and students to use cloud services
Figure 3: Comic Book Editor Comica.
to create and use comics in educational practice. Ap-
propriate criteria and levels of readiness have been
identified and developed.
Level 1 – elementary, characterized by superficial
knowledge of working with cloud services to cre-
ate comics with AR elements;
Level 2 basic, characterized by a focus on the
use of cloud services at the demonstration level;
Level 3 – creative, characterized by the active use
of cloud services to create comics with AR ele-
ments.
As a result of the questionnaires developed by us
on the theoretical principles of using cloud services,
tasks on working with cloud services and the results
of self-assessment, the real state of readiness of teach-
ers and students to use cloud services for creating
comics with AR elements was revealed (table 3).
According to the results of the study, students and
teachers showed approximately the same ability to
use cloud services. Most students (63.1% of the total
number of respondents) and teachers (67.9%) have an
elementary level of readiness. Only 10.7% of students
and 8% of teachers reached the creative level.
The results confirmed the problem of the the
preparation of future primary education teachers for
the use of cloud services for creating comics with AR
elements in professional activities.
Using Online Services to Create Comics with Elements of AR in the Educational Process of Elementary School
559
Table 2: Levels of readiness of teachers and students to use cloud services to create comics with AR elements.
Level Characteristics of the level Teacher skill level requirements
Elementary Lower awareness of cloud services use, in partic-
ular AR. The teacher knows fragmentarily about
the peculiarities of working with these cloud
tools, but does not have a goal to learn how to
create comics, cannot relate to the pedagogical
expediency of their use.
Using the pedagogical capabilities of comics at
the starting level, for example, conducting a les-
son with a multimedia presentation or a ready-
made animated resource already developed by a
bulk product with AR elements. Using didactic
materials with the help of cloud services, already
developed and ready for the lesson comics.
Basic Uses cloud services to create comics and AR at
the demonstration level (presentations, pictures,
slides). Formulates the request in relation to the
specific topic of the upcoming lesson. Can as-
sociate with the pedagogical feasibility of their
use. Can create his own comic book by analogy,
including with AR elements, using step-by-step
instructions.
Designing tasks for pupils using cloud services
that involve the use of comics, including with
AR elements in class and outside classroom
hours, for example, for homework tasks related
to search and selection of information, including
on the Internet.
Creative Actively uses cloud services to create new and
use ready-made comics with AR elements. Dis-
seminates its developments and participates in
network communities.
Integrated use of cloud services and modern edu-
cational technologies: integrated lessons, project
activities of pupils using comics with AR ele-
ments. Advise colleagues on using and work-
ing with resources to create comics with AR el-
ements.
Table 3: The state of teachers and students readiness to use
cloud services to create comics with AR elements.
Level
Students
(84 persons), %
Teachers
(28 persons), %
Elementary 63.1 67.9
Basic 26.2 25.0
Creative 10.7 7.1
Table 4: Critical value of the Pearson criterion χ
2
.
χ
2
(p = 0.05) χ
2
(p = 0.01)
5.991 9.21
To compare the results obtained, we used the Pear-
son criterion χ
2
. For this purpose, statistical hypothe-
ses are formulated:
H0 the level of students’ readiness to use cloud
services does not exceed the level of teachers’ readi-
ness;
H1 the level of students’ readiness to use cloud
services exceeds the level of teachers’ readiness.
The obtained empirical value of the Pearson’s cri-
terion χ
2
= 0, 932 we compared with the tabular val-
ues (for the number of degrees of freedom 2 (table 4).
Thus, we accept the hypothesis H0 that the level
of students’ readiness to use cloud services does not
exceed the level of teachers’ readiness.
Note that given the insufficiently large sample
size, we certainly do not claim a strong scientific jus-
tification for the state of this readiness in the context
of the activities of all teachers and students of primary
education. The data obtained, rather, indicate an over-
all trend regarding the research problem and require
finding ways to improve it.
5.4 Educational and Methodological
Support for Teachers
As a result of a survey of teachers, we identified fun-
damental problems with the use of cloud services.
Among them, we can note the lack of time for self-
education and learning.
Taking into account this problem, Iryna R.
Chopyk have developed a website, where the nec-
essary information was collected and methodologi-
cal recommendations were prepared on the organi-
zation of the teacher’s work using cloud services for
creating comics in classes in primary school (https:
//blogger090.wixsite.com/comics).
This educational website helps elementary school
students and teachers improve their own competen-
cies in using cloud services to create comics.
Thus, the work of the website is aimed at helping
the primary school teacher to create their own devel-
opment of interactive educational content, as well as
using them in lessons in primary school. The website
contains 4 sections:
1. Homepage;
2. About the project”;
AET 2021 - Myroslav I. Zhaldak Symposium on Advances in Educational Technology
560
3. “For teacher”;
4. Feedback.
The homepage provides a brief description of
the project, links to articles, and a contact window
where anyone can contact the author of the website if
needed. At the top, the site menu is presented, which
is intuitive and allows the user to go to the following
categories (figure 4).
Figure 4: The main page of the developed website.
The section About the project” provides basic in-
formation about the master’s study, the purpose of
creating the site, what its work is aimed at, and short
theses “Here you will learn”:
What is a tutorial comic?
How to work with online services to create
comics?
How to organize work in the classroom using the
comic book technique?
The category “For the teacher” contains three sub-
divisions:
“Theoretical information”, which provides infor-
mation about what is the process of reading and its
importance in human life, reveals the essence of
basic concepts, describes the reasons for the pop-
ularity of educational comics, and identifies the
strengths of their application in education;
“Services”, where the user can find a list of free
and available online services for creating their ed-
ucational comics. Separately, in the section, there
are links to instructions for the described services.
“Methodological recommendations”, which pro-
vides practical advice and methodological recom-
mendations for working with the technology of
using comics in primary school. The unit pro-
vides a step-by-step description of the technology
of working with comics, describes the preparatory
work with pupils, defines the rules for selecting
the subject of comics, provides examples of build-
ing educational tasks for working with comics and
links to online resources for creating educational
comics.
Looking at the “Services” section in more detail,
users can see the rating from the TOP-3 online ser-
vices for creating educational comics. This rating of
tools was formed based on three key criteria: func-
tionality, affordability (all services are free) and ease
of use of the service for both teachers and pupils.
Each presented service contains instructions for
use, which the user will be able not only to view but
also to download to himself on a PC as a MS Word
document.
Each service title contains a link to its main page,
which the user of the site will be able to start work-
ing on creating his own educational comic, using the
downloaded instructions and methodological recom-
mendations presented on the educational website.
Thus, the work of the educational website is aimed
at helping teachers of primary education in the de-
velopment of relevant educational comics using on-
line services Pixton, Write Comics and Comica for
conducting lessons in primary school, as well as for
methodological support of educators.
6 CONCLUSIONS
1. It has been established that the use of comics with
AR elements in primary school is one of the effec-
tive didactic means that increases the interest of
children in learning, and allows simplifying, visu-
alizing ,and virtualizing complex information. As
a result of the analysis of modern cloud services,
programs and applications for creating comics,
their advantages are highlighted: the availability
of services in material terms; a simple interface;
the use of templates; the possibility of creating
a completely new product and distributing mate-
rials; versatility. The major disadvantages have
been clarified: a foreign language interface, the
need for preliminary preparation for working with
them; conversion. The functionality of AR pro-
grams for creating content based on comics (Vu-
foria, EasyAR, Maxst, ARCore, AR.js, 8th Wall)
is analyzed. As a result of a survey of 28 primary
school teachers, considering the availability, ease
of use and functionality, the most popular cloud
services are highlighted: for teachers Pixton; for
pupils Marvel HD and the app installed on the
gadget – Comica. Algorithms of the development
Using Online Services to Create Comics with Elements of AR in the Educational Process of Elementary School
561
of educational materials in these cloud services
for the creation of comics are presented.
2. The levels of readiness for the use of cloud ser-
vices for creating comics with elements of AR (el-
ementary, basic, creative) are highlighted. It is es-
tablished that most teachers and students have an
elementary level of readiness. To improve the real
state of readiness of teachers and students to use
cloud services, an educational website has been
developed. Its goal is to help primary school stu-
dents and teachers improve their competencies in
using cloud services to create comics. Method-
ological recommendations on the use of comics
in primary school using digital technologies have
also been developed.
3. The next step of the study will be the implementa-
tion of the developed methodological recommen-
dations in the practice of university education, in
the system of teachers certification training, as
well as further monitoring of the readiness of stu-
dents and teachers to use cloud services to create
comics with AR elements in the main school.
ACKNOWLEDGEMENTS
The research was performed within the framework of
a complex scientific topic of the Department of Com-
puter Science and Mathematics of Borys Grinchenko
Kyiv University “Mathematical methods and digi-
tal technologies in education, science, technology”,
DR 0121U111924.
REFERENCES
Azman, F. N., Zaibon, S. B., and Shiratuddin, N. (2015).
Digital Storytelling Tool for Education: An Analysis
of Comic Authoring Environments. In Badioze Za-
man, H., Robinson, P., Smeaton, A. F., Shih, T. K.,
Velastin, S., Jaafar, A., and Mohamad Ali, N., ed-
itors, Advances in Visual Informatics, volume 9429
of Lecture Notes in Computer Science, pages 347–
355, Cham. Springer International Publishing. https:
//doi.org/10.1007/978-3-319-25939-0
31.
Azman, N. F., Zaibon, S. B., and Shiratuddin, N.
(2016). Pedagogical analysis of comic authoring
systems for educational digital storytelling. Journal
of Theoretical and Applied Information Technology,
89:461–469. http://www.jatit.org/volumes/Vol89No2/
18Vol89No2.pdf.
Bilousova, L., Gryzun, L., and Zhytienova, N. (2021). In-
teractive methods in blended learning of the funda-
mentals of UI/UX design by pre-service specialists.
Educational Technology Quarterly, 2021(3):415–428.
https://doi.org/10.55056/etq.34.
Bodnenko, D. M., Radchenko, S. P., and Yurtyn, I. I.
(2014). The usage of illustration for material per-
ception improvement in studying natural disciplines.
In Society, Integration, Education. Proceedings of
the International Scientifical Conference, pages 225–
236, Rezekne, Latvia. https://doi.org/10.17770/
sie2014vol1.776.
Cabrera, P. H., Castillo, L., Gonz
´
alez, P., Qui
˜
n
´
onez,
A., and Ochoa, C. (2018). The impact of us-
ing Pixton for teaching grammar and vocab-
ulary in the EFL Ecuadorian context. Teach-
ing English with Technology, 18:53–76. http:
//cejsh.icm.edu.pl/cejsh/element/bwmeta1.element.
desklight-65acf8b1-db70-4a7a-9a8c-88afc73583a3/
c/ARTICLE4.pdf.
Chykalova, T. H. (2020). Didactics possibilities of the use
of comics are on lesson at elementary school. Inno-
vative Pedagogy, 20(3):52–55. http://innovpedagogy.
od.ua/archives/2020/20/part 3/13.pdf.
Damopolii, I., Fridolin, F. P., and Nunaki, J. H. (2022).
The Development of Comic Book as Marker of Aug-
mented Reality to Raise Students’ Critical Think-
ing. TEM Journal, 11(1):348–355. https://doi.org/10.
18421/TEM111-44.
Danylenko, Y. V. (2010). Didactic possibilities of comics
in the process of teaching biology. Director of school,
lyceum, gymnasium, 6:101–106.
Danylenko, Y. V. (2011). Didactic comics on biology, as
a means of activating the cognitive activity of young
adolescents. Scientific Journal of Drahomanov Na-
tional Pedagogical University: Biology, 3:186–191.
Hobri, Murtikusuma, R. P., and Hermawan, L. I. (2019).
Development of e-comic using Pixton and Kelase
web on linear program of two variables assisted
by Geogebra. Journal of Physics: Conference Se-
ries, 1265:53–76. https://doi.org/10.1088/1742-6596/
1265/1/012010.
Koutromanos, G. and Alivisos, S. (2018). Augmented
reality-based creation of comics in primary educa-
tion. In Kourtis-Kazoullis, V., Aravossitas, T., Sk-
ourtou, E., and Trifonas, P. P., editors, Interdisci-
plinary Research Approaches to Multilingual Educa-
tion, pages 225–236. Routledge. https://doi.org/10.
4324/9781351170086-18.
Kuzminsky, A. I. and Omelyanenko, V. L. (2008). Peda-
gogy. Znannia, Kyiv.
Meyers, E. A. (2014). Theory, Technology, and Creative
Practice: Using Pixton Comics to Teach Communica-
tion Theory. Communication Teacher, 28(1):32–38.
https://doi.org/10.1080/17404622.2013.839051.
Nidhom, A. M., Smaragdina, A. A., Dyah, K. N. G.,
Andika, B. N. R. P., Setiadi, C. P., and Yunos,
J. M. (2019). Markerless Augmented Reality
(MAR) through Learning Comics to Improve Student
Metacognitive Ability. In 2019 International Confer-
ence on Electrical, Electronics and Information Engi-
neering (ICEEIE), volume 6, pages 201–205. https:
//doi.org/10.1109/ICEEIE47180.2019.8981411.
Olshansky, D. V. (2002). Didactic conditions of use comics
in teaching foreign languages to junior high school
AET 2021 - Myroslav I. Zhaldak Symposium on Advances in Educational Technology
562
students. PhD thesis, Institute of Pedagogy, Academy
of Pedagogical Sciences of Ukraine, Kyiv.
Panchenko, L. (2021). Digital storytelling in adult educa-
tion: barriers and ways to overcome them. Educa-
tional Technology Quarterly, 2021(4):673–688. https:
//doi.org/10.55056/etq.41.
Panchenko, L. F., Vakaliuk, T. A., and Vlasenko, K. V.
(2020). Augmented reality books: concepts, typology,
tools. In Burov, O. Y. and Kiv, A. E., editors, Proceed-
ings of the 3rd International Workshop on Augmented
Reality in Education, Kryvyi Rih, Ukraine, May 13,
2020, volume 2731 of CEUR Workshop Proceedings,
pages 283–296. CEUR-WS.org. https://ceur-ws.org/
Vol-2731/paper16.pdf.
Pustinnikova, I. M. (2013). Increasing students’ interest in
teaching materials with the help of comics. Scientific
treasury of education of Donetsk region, 2:105–110.
Sadik, A. (2017). Students’ acceptance of file sharing sys-
tems as a tool for sharing course materials: The case
of Google Drive. Education and Information Tech-
nologies, 22(5):2455–2470. https://doi.org/10.1007/
s10639-016-9556-z.
Segel, E. and Heer, J. (2010). Narrative Visualization:
Telling Stories with Data. IEEE Transactions on Visu-
alization and Computer Graphics, 16(6):1139–1148.
https://doi.org/10.1088/10.1109/TVCG.2010.179.
Weber, A. S. (2015). Use of Cloud-Based Graphic Narrative
Software in Medical Ethics Teaching. International
Association for Development of the Information Soci-
ety, 8:167–172. https://eric.ed.gov/?id=ED562472.
Yuksel-Arslan, P., Yildirim, S., and Robin, B. R. (2016).
A phenomenological study: teachers’ experiences of
using digital storytelling in early childhood education.
Educational Studies, 42(5):427–445. https://doi.org/
10.1080/03055698.2016.1195717.
Zerkina, N. V., Chusavitina, G. P., and Karmanova, E. M.
(2019). Use of Network Services Web 2.0 for ICT
Competence Formation of Students in Engineering
with Application of Project Approach. In Proceed-
ings of the 15th International Scientific Conference
“eLearning and Software for Education”, volume 3,
pages 133–139, Bucharest, Romania. https://doi.org/
10.12753/2066-026X-19-155.
Using Online Services to Create Comics with Elements of AR in the Educational Process of Elementary School
563