Advanced Technological Solutions to Support Distance Learning via
Open-Source H5P Interactive Tools
Olena H. Kuzminska
1 a
, Maksym V. Mokriiev
1 b
, Olena G. Glazunova
1 c
, Joana Markovska
2
,
Valentyna I. Korolchuk
1 d
and Tetiana V. Voloshyna
1 e
1
National University of Life and Environmental Sciences of Ukraine, 15 Heroyiv Oborony Str., Kyiv, 03041, Ukraine
2
Wrocław University of Environmental and Life Sciences, Norwida 25, 50-375 Wrocław, Poland
Keywords:
Distance Learning Tools, H5P, Interactive Content, Active Learning, Higher Education.
Abstract:
The widespread introduction of distance learning in the conditions of quarantine restrictions caused by
COVID-19 increases the need to modernize the resource-and-organizational as well as methodological sup-
port of the educational process. The materials of the present paper embrace the study of the possibilities of
using open-source H5P tools to support distance learning in higher education institutions. The authors ana-
lyzed the state of research of the problem of development and introduction of interactive didactic H5P tools
in higher education institutions and identified insufficient use of this tool in higher education institutions of
Ukraine despite successful foreign practices in place. Based on the results of the comparative analysis of the
functionality of various means to support distance learning, which have become most common in higher edu-
cation institutions, they defined the benefits of using H5P to maximize the involvement of students in distance
learning and demonstrated the wider possibilities of creation, use and distribution of interactive educational
elements on the basis of H5P in comparison with other technologies. The paper presents the results of a ques-
tionnaire conducted among the academic staff of the National University of Life and Environmental Sciences
of Ukraine and Wrocław University of Environmental and Life Sciences on determining the complexity of
development and pedagogical feasibility of using various H5P tools to support distance learning. Based on
the analysis of academic staffs needs, they determined the necessity for specialized training on pedagogical
design of the content of H5P didactic materials, delivery technologies and methods of their use in teaching
various disciplines of higher education.
1 INTRODUCTION
As new information technologies and digital tools are
developed and disseminated, technologies for the de-
velopment, delivery and use of educational content
are being enriched to ensure the quality of e-learning,
taking into account: students’ learning styles and
age characteristics (Umryk, 2013), the available re-
sources and competence of the subjects of the ed-
ucational process (Kuzminska et al., 2019). How-
ever, during the mass transition to distance learn-
ing (Stauffer, 2020) in the conditions of COVID-19
a
https://orcid.org/0000-0002-8849-9648
b
https://orcid.org/0000-0002-6717-3884
c
https://orcid.org/0000-0002-0136-4936
d
https://orcid.org/0000-0002-3145-8802
e
https://orcid.org/0000-0001-6020-5233
(Miller, 2022), the problem of providing quality ed-
ucation is relevant, which, in our opinion, requires
the training of specialists who will be able not only
to use ICT in educational activities, but also acquire
competences in e-learning management (Morze et al.,
2017). Analysis of the attitude of teachers and stu-
dents to the opportunities and problems associated
with the introduction of distance learning (El Refae
et al., 2021) is the basis for the assumption of actual-
izing the need to develop interactive teaching materi-
als and educational content as a means of ensuring
quality student-centered education (Homanov
´
a and
Havl
´
askov
´
a, 2019). The creation of interactive di-
dactic materials and methods of their use in the ed-
ucational process will contribute to the involvement
of students in active learning: students can create re-
sources independently or “interact” with the teacher
to increase motivation, better understanding of learn-
760
Kuzminska, O., Mokriiev, M., Glazunova, O., Markovska, J., Korolchuk, V. and Voloshyna, T.
Advanced Technological Solutions to Support Distance Learning via Open-Source H5P Interactive Tools.
DOI: 10.5220/0012067600003431
In Proceedings of the 2nd Myroslav I. Zhaldak Symposium on Advances in Educational Technology (AET 2021), pages 760-767
ISBN: 978-989-758-662-0
Copyright
c
2023 by SCITEPRESS Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
ing material, practical skills, evaluation of their own
learning activities, etc.
From a technical point of view, the use of tools
to create interactive didactic materials was limited by
the need for computer programming skills. However,
with the development of H5P technology, an open-
source Internet tool, the creation of such materials
does not require special training.
Therefore, the purpose of this study is to iden-
tify the potential of H5P to support distance learn-
ing in higher education institutions and to analyze the
teachers’ needs as for its application in educational
practice.
2 THEORETICAL BACKGROUND
H5P (https://h5p.org/) is a module with a library of
learning resources developed in HTML5, which is in-
tegrated for direct use in publishing systems (namely:
Wordpress, Drupal) and learning management sys-
tems (such as Canvas, Moodle or Blackboard). The
latter allows you to create interactive learning ele-
ments (development can be done by both teachers
and students, for example, when doing independent
work), which can be used at different stages of e-
learning to form both general and subject compe-
tences of students.
The conducted analysis of research and publica-
tions on the use of H5P service in education is the
basis for expressing an assumption about the effec-
tiveness of the use of this service in the process of
training specialists regardless of the educational pro-
gram and specialty.
Santos et al. (Santos et al., 2019) represent the
method of using the H5P service as a tool for gamifi-
cation of practical skills (students’ laboratory work)
on local network administration, which provides a
fast, intuitive and attractive for students method of
applying the Flip-Game Engineering and Technology
methodology (Flip-GET), developed by researchers at
the University of Cadiz.
Methodology and practical cases of H5P applica-
tion in the process of learning English in higher ed-
ucation institutions in Japan and Indonesia are pre-
sented in (Wicaksono et al., 2021). The experience of
using H5P didactic materials in the study of chemistry
(Zeller et al., 2021) is an example of the transforma-
tion of video into an interactive educational resource.
The results of a study of the use of H5P in the training
of future specialists in biological sciences (Manacek
et al., 2020) indicate that this platform is an effective
and universal tool for forming students’ critical think-
ing, independence and confidence in mastering edu-
cational material in problem-oriented learning. Me-
thodical recommendations for creating an interactive
H5P video for the implementation of personalized and
active learning are given in (Singleton and Charlton,
2019; Thurner et al., 2022). The experience of using
H5P tools for the implementation of blended learn-
ing (Sinnayah et al., 2021) and development flipped
classroom framework (Wehling et al., 2021) based on
learning management systems highlights the need for
additional research on the application of these tools
in the educational practice of Ukrainian higher edu-
cation institutions.
Research tasks:
1. To investigate the functionality of H5P for the fea-
sibility of using the H5P service to create and dis-
tribute interactive content.
2. To analyze the needs and readiness of the aca-
demic staff of the National University of Life and
Environmental Sciences of Ukraine (NULES) and
Wrocław University of Environmental and Life
Sciences (WUELS) to create and use interactive
didactic H5P materials in the educational process.
To achieve the goal and objectives of the study, the
following methods were used: analysis of theoretical
sources, study of successful H5P practices in the edu-
cational process of higher education institutions; gen-
eralization and systematization of experience in the
use of e-learning support tools; empirical methods, in
particular, questionnaires and monitoring of the edu-
cational process in higher education institutions dur-
ing the implementation of distance learning during the
COVID-19 quarantine restrictions.
3 MAIN FINDINGS
H5P is an open tool for creating, distributing and
reusing educational interactive content, based on
HTML5, CSS and JavaScript technologies, which
does not require additional software for its work,
therefore will work in all modern browsers, operating
systems and devices.
Since H5P technology is integrated into a num-
ber of learning management engine drivers, such as
Moodle, Canvas, Blackboard, Brightspace, and a va-
riety of web content management systems, such as
Wordpress and Drupal, integration into the higher ed-
ucation environment does not require additional costs
at the technological level (environmental administra-
tion) and organizational teachers can create educa-
tional content in a convenient for them environment
with the ability to save and reuse. Figure 1 shows an
example of creating and demonstrating the “interac-
Advanced Technological Solutions to Support Distance Learning via Open-Source H5P Interactive Tools
761
Table 1: Comparative analysis of H5P, Moodle and Google Workspace functionality (not all the available H5P functionality
is considered).
Purpose Program Module Features
Folding text
blocks
(“accordion”)
H5P Accordion Ability to create a hidden (folded) text block with image
formatting, etc.
Moodle Absent Implementation using HTML, CSS or Bootstrap classes
GWorkspace Absent
Interchangeable
pictures
swapping
H5P Agamotto Using simulation of dynamic change in time on the map,
in space, zooming out/zooming in
Moodle Absent
GWorkspace Absent
Recording
audio
messages
H5P Audio Recording audio messages directly from the browser
Recorder
Moodle Function in The corresponding functionality is implemented in the
ATTO built-in ATTO editor
GWorkspace Absent
Creating flash
cards
H5P Dialog Cards, Several solutions are available
Flashcards
Moodle Absent
GWorkspace Absent
Creating test
questions
H5P 12 types of Drag and Drop, Drag the Words, Essay, Fill in the
questions Blanks, Find Multiple Hotspots, Find the Hotspot, Image
pairing, Image Sequencing, Mark the Words, Multiple
Choice, Single Choice Set, True/False Question
Moodle 15 types of Implementation of standard types of questions:
questions + Calculated, Simple Calculated, Drag and drop into text,
informal types Drag and drop markers, Drag and drop onto image,
of questions Calculated Multichoice, Essay, Matching, Embedded
Answers (Cloze), Multiple Choice, Random Short
Answer Matching, Select missing words, Short-Answer,
Numerical, True/False
GWorkspace 9 question Short answer, Paragraph (Essay), Multiple choice,
types (in Checkboxes, Dropdown, File upload, Linear scale,
Google Forms) Multiple choice grid, Checkbox grid
Holding tests
H5P Quiz You can choose from only 6 types of questions;
available mixing of questions, sample questions;
not recommended for final testing
Moodle Quiz Full-fledged testing with lots of settings, automatic
checking and review of ratings; possible reuse of
questions in different tests
GWorkspace Forms Standard Google form with Google spreadsheets
connected to display test results
Timeline
creation
H5P Timeline Create a timeline with slides on timestamps
Moodle Absent
GWorkspace Absent
Interactive
book creation
H5P Interactive Multi-page resource with an ability to embed almost any
Book of the other elements of H5P on any page, including test
questions
Moodle Book Multi-page resource with text, graphic information,
embedded video, audio; without the possibility of testing
GWorkspace Absent
AET 2021 - Myroslav I. Zhaldak Symposium on Advances in Educational Technology
762
tive video” module directly in the Moodle environ-
ment (implemented in the training and information
portal of NULES ).
In the absence of a learning environment in an ed-
ucational institution with which H5P technology is al-
ready integrated, interactive learning content can be
created and stored in the commercial cloud (https:
//h5p.com) or in the community one (https://h5p.org)
(H5P, 2023). To use the H5P cloud, you need to regis-
ter, after which users have the opportunity to post their
own projects, optimize downloaded videos, adjust the
parameters of educational analytics for students us-
ing individual projects, share materials on other sites
and use additional features. The https://h5p.org site
is an open resource for creating interactive materials,
testing them, and commenting on resources created
by other users. In addition, the Lumi desktop ap-
plication has been developed for teachers who pre-
fer to create offline learning content. In any of the
three described options, the program interface is iden-
tical, simple and clear. So far, templates have been
developed to create 49 types of H5P content (https:
//h5p.org/content-types-and-applications). They can
be approximately grouped into three main categories:
game content (Games), multimedia content (Multi-
media), and methods of testing students’ knowledge
(Questions).
Since a number of higher education institutions
use learning management systems that have their own
modules for creating interactive didactic materials to
deliver educational content and organize e-learning
(blended, distance learning), a comparative analysis
of H5P, LMS Moodle and Google Workspace func-
tionality was additionally conducted (table 1, 2).
As you can see from table 1 and 2, H5P technol-
ogy has many more unique interactive learning ele-
ments than those that Moodle and Google Workspace
can offer. In addition, H5P can be integrated into
other learning management systems to expand their
functionality and increase the freedom of teachers to
use pedagogical technologies and disseminate their
own learning content. It should be noted that unlike
Moodle, in which H5P is fully integrated, integration
with Google Workspace involves embedding individ-
ual elements from the site https://h5p.com. You can
also download the created H5P element to a local
computer as a file and then distribute it not only in
learning management systems, but also on the sites of
publishing systems to which this technology is inte-
grated.
To determine the feasibility of using H5P tech-
nology for the development of didactic teaching ma-
terials and the readiness of teachers to use them
in the educational process (the second task of the
study), specialized training of the academic staff
of NULES and WUELS was conducted. Within
the ”Distance Learning Tools” course (https://elearn.
nubip.edu.ua/course/view.php?id=3000) the repre-
sentatives of the center of distance learning technolo-
gies NULES developed (https://elearn.nubip.edu.ua/
course/view.php?id=216) a “Fundamentals of work-
ing with H5P” module, in which the teachers had the
opportunity to get acquainted with the functionality
and features of using H5P technology, as well as to
develop separate didactic materials (figure 2).
To determine the attitude of the academic staff
to the use of H5P technology in educational prac-
tice, a questionnaire was conducted (https://forms.gle/
CgVpKWYkqgaUUhm16).
58 faculty members of NULES (46 members) and
WUELS (12 members) were embraced by the ques-
tionnaire, who train future specialists in the field of
technical sciences (41.7%), natural sciences (32.6%)
and social sciences (25.7%). The vast majority of re-
spondents are middle-aged people (5.7% up to 25
years; 30.8% 25-35 years; 41.3% 35-45 years;
19.4% 45-55 years; 2.8% over 55 years old) with a
sufficient level of digital competence (68.3% defined
their own level of digital competence as sufficient;
25.6% high; only 6.1% basic). All respondents
stated that they have experience in using e-learning
resources, with 76.4% developing e-content indepen-
dently. 100% of respondents supported the statement
that the use of interactive educational content helps to
increase students’ learning motivation; 91.3% agree
that the study material needs to be adapted to the
learning styles and needs of the students. Therefore, it
is possible to make assumptions about the high degree
of readiness of the academic staff to use interactive
content in the educational process. At the same time,
H5P technology is new for the vast majority of re-
spondents (awareness of specialized training was de-
termined): to the question “Do you know about H5P
technology?” 14.1% gave an affirmative answer, and
only 1.2% stated that they have experience in devel-
oping their own didactic materials.
Upon completion of the training, 63.6% of respon-
dents answered the question “Do you consider it ap-
propriate to use didactic H5P materials in your own
e-learning courses?” in the affirmative, especially if
there is sufficient and quality methodological sup-
port (100% of respondents need methodological as-
sistance). 27.1% refused because, in their opinion,
the development of H5P materials for the discipline
they teach (mainly in the natural sciences) requires
additional equipment, for example, for video record-
ing, and their use is restricted under the copyright law.
Only 9.3% of the surveyed teachers gave the negative
Advanced Technological Solutions to Support Distance Learning via Open-Source H5P Interactive Tools
763
Figure 1: Example of an educational interactive H5P element in the Moodle environment (a educational video viewing
mode, b – interactive video editing form).
Table 2: Comparative analysis of H5P, Moodle and Google Workspace functionality (not all the available H5P functionality
is considered).
Purpose Program Module Features
Interactive video
creation
H5P Interactive Feed interactive material directly in the video clip; with a
Video possibility to add test questions
Moodle Lesson Video feed by separate clips with a possibility of adding
test questions
GWorkspace Absent
Construction of an
individual
trajectory of
studying the topic
H5P Branching Ability to write a transition script depending on the
Scenario pchoice of transition and answers to questions
Moodle Lesson
GWorkspace Absent
Panoramic image
creation
H5P Virtual Panoramic image with the possibility of transition and
Tour (360) explanations of the elements in the picture
Moodle Absent
GWorkspace Absent
Figure 2: Examples of created interactive elements (a – timeline, b – interactive video with a question on top of the video).
answer.
Given the broad functionality of H5P, in the final
questionnaire, researchers were asked to assess on a
5-point scale the pedagogical feasibility of using indi-
vidual interactive H5P elements (table 1) in the learn-
ing process (group I questions) and the complexity of
AET 2021 - Myroslav I. Zhaldak Symposium on Advances in Educational Technology
764
Figure 3: Matrix of correlation of development complexity and educational effect from application of separate elements of
H5P technology.
their independent development (group II questions).
Having created a matrix with four quadrants and re-
flecting the complexity of development (x-axis) and
pedagogical expediency of application (y-axis), the
authors visualized the attitude of the academic staff
to the development and use of H5P didactic tools in
the educational process (figure 3).
According to the academic staff surveyed (fig-
ure 3), the most optimal (high pedagogical expedi-
ency and ease development) is the use of different
types of questions that can be added to the educa-
tional content. Not much more difficult to develop,
but also appropriate, is the use of full-fledged tests. It
should be noted that H5P developers do not recom-
mend using such tests for final assessment, but only
for the current test of knowledge and self-assessment
of students. It should be noted that the pedagogi-
cal expediency of using educational elements with a
script game (“Branching Scenario”), interactive video
(“Interactive Video”), interactive book (“Interactive
Book”) is high, despite the relative complexity of their
creation. Creating such interactive elements requires
more prior training, digital competence, and imple-
mentation time from the teacher.
In general, the academic staff, according to the
questionnaire, praised the educational effect of us-
ing H5P technology to support distance learning and
noted their willingness to use it in the learning pro-
Advanced Technological Solutions to Support Distance Learning via Open-Source H5P Interactive Tools
765
cess. The need for additional training related to the
pedagogical design of e-learning courses and method-
ological support in the use of interactive didactic H5P
materials in teaching specific disciplines was also
identified. The latter is defined as prospects for fur-
ther research.
4 CONCLUSION
The massive transition to distance learning caused by
the COVID-19 pandemic has highlighted the need for
additional research to ensure the quality of education
under quarantine restrictions. In this context, many
factors favor the usage of the H5P service to cre-
ate and disseminate interactive content as a means of
strengthening the motivation and involvement of stu-
dents in active learning. It is evidenced by:
openness: H5P is an open-source software;
integration with learning management systems
such as: Moodle, Canvas, Blackboard;
wide range of templates: 49 templates have been
developed so far, based on which you can create
materials of different complexity and degree of in-
teractivity;
choice of operating mode: you can work with in-
teractive learning material on your own learning
site, in the https://h5p.com cloud environment or
in the desktop application;
personalized use: teachers and students can store
the created materials in personal environments or
portfolios.
The results of comparing the H5P service with the
Moodle and Google Workspace learning management
systems are grounds for claiming that the develop-
ment of interactive didactic content using H5P meets
the requirements for innovative educational resources,
expands the functionality of learning management
systems and increases teachers’ freedom to use peda-
gogical technologies. The questionnaire, conducted
upon the completion of specialized training of the
academic staff of NULES and WUELS, shows a high
degree of readiness of the academic staff to use inter-
active content in the educational process if they are
provided with technical and methodological support.
Among the various options for didactic content
that can be created using H5P, teachers prefer to use
interactive elements using educational video. How-
ever, given the complexity of independent develop-
ment of such elements, the need to create a bank of
educational video with the involvement of specialists
in its shooting and editing is relevant. Instead, teach-
ers have shown willingness to actively create a variety
of test questions, as the proposed H5P templates sig-
nificantly expand the functionality of LMS Moodle
and Google Workspace.
Consequently, noting the potential of H5P as a
tool to support distance learning in a broad context,
the results of this study can be used by administra-
tors and teachers of institutions of higher education
to make a decision on the application of this technol-
ogy in a specific HEI. Methodology of creating and
using of interactive didactic H5P materials to support
distance learning and professional development of the
academic staff of Ukrainian and Polish higher educa-
tion institutions are included in the prospects for fur-
ther research.
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