tive video” module directly in the Moodle environ-
ment (implemented in the training and information
portal of NULES ).
In the absence of a learning environment in an ed-
ucational institution with which H5P technology is al-
ready integrated, interactive learning content can be
created and stored in the commercial cloud (https:
//h5p.com) or in the community one (https://h5p.org)
(H5P, 2023). To use the H5P cloud, you need to regis-
ter, after which users have the opportunity to post their
own projects, optimize downloaded videos, adjust the
parameters of educational analytics for students us-
ing individual projects, share materials on other sites
and use additional features. The https://h5p.org site
is an open resource for creating interactive materials,
testing them, and commenting on resources created
by other users. In addition, the Lumi desktop ap-
plication has been developed for teachers who pre-
fer to create offline learning content. In any of the
three described options, the program interface is iden-
tical, simple and clear. So far, templates have been
developed to create 49 types of H5P content (https:
//h5p.org/content-types-and-applications). They can
be approximately grouped into three main categories:
game content (Games), multimedia content (Multi-
media), and methods of testing students’ knowledge
(Questions).
Since a number of higher education institutions
use learning management systems that have their own
modules for creating interactive didactic materials to
deliver educational content and organize e-learning
(blended, distance learning), a comparative analysis
of H5P, LMS Moodle and Google Workspace func-
tionality was additionally conducted (table 1, 2).
As you can see from table 1 and 2, H5P technol-
ogy has many more unique interactive learning ele-
ments than those that Moodle and Google Workspace
can offer. In addition, H5P can be integrated into
other learning management systems to expand their
functionality and increase the freedom of teachers to
use pedagogical technologies and disseminate their
own learning content. It should be noted that unlike
Moodle, in which H5P is fully integrated, integration
with Google Workspace involves embedding individ-
ual elements from the site https://h5p.com. You can
also download the created H5P element to a local
computer as a file and then distribute it not only in
learning management systems, but also on the sites of
publishing systems to which this technology is inte-
grated.
To determine the feasibility of using H5P tech-
nology for the development of didactic teaching ma-
terials and the readiness of teachers to use them
in the educational process (the second task of the
study), specialized training of the academic staff
of NULES and WUELS was conducted. Within
the ”Distance Learning Tools” course (https://elearn.
nubip.edu.ua/course/view.php?id=3000) the repre-
sentatives of the center of distance learning technolo-
gies NULES developed (https://elearn.nubip.edu.ua/
course/view.php?id=216) a “Fundamentals of work-
ing with H5P” module, in which the teachers had the
opportunity to get acquainted with the functionality
and features of using H5P technology, as well as to
develop separate didactic materials (figure 2).
To determine the attitude of the academic staff
to the use of H5P technology in educational prac-
tice, a questionnaire was conducted (https://forms.gle/
CgVpKWYkqgaUUhm16).
58 faculty members of NULES (46 members) and
WUELS (12 members) were embraced by the ques-
tionnaire, who train future specialists in the field of
technical sciences (41.7%), natural sciences (32.6%)
and social sciences (25.7%). The vast majority of re-
spondents are middle-aged people (5.7% – up to 25
years; 30.8% – 25-35 years; 41.3% – 35-45 years;
19.4% – 45-55 years; 2.8% – over 55 years old) with a
sufficient level of digital competence (68.3% defined
their own level of digital competence as sufficient;
25.6% – high; only 6.1% – basic). All respondents
stated that they have experience in using e-learning
resources, with 76.4% developing e-content indepen-
dently. 100% of respondents supported the statement
that the use of interactive educational content helps to
increase students’ learning motivation; 91.3% agree
that the study material needs to be adapted to the
learning styles and needs of the students. Therefore, it
is possible to make assumptions about the high degree
of readiness of the academic staff to use interactive
content in the educational process. At the same time,
H5P technology is new for the vast majority of re-
spondents (awareness of specialized training was de-
termined): to the question “Do you know about H5P
technology?” 14.1% gave an affirmative answer, and
only 1.2% stated that they have experience in devel-
oping their own didactic materials.
Upon completion of the training, 63.6% of respon-
dents answered the question “Do you consider it ap-
propriate to use didactic H5P materials in your own
e-learning courses?” in the affirmative, especially if
there is sufficient and quality methodological sup-
port (100% of respondents need methodological as-
sistance). 27.1% refused because, in their opinion,
the development of H5P materials for the discipline
they teach (mainly in the natural sciences) requires
additional equipment, for example, for video record-
ing, and their use is restricted under the copyright law.
Only 9.3% of the surveyed teachers gave the negative
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