REFERENCES
Argelaguet, F., Hoyet, L., Trico, M., and Lecuyer, A.
(2016). The role of interaction in virtual embodiment:
Effects of the virtual hand representation. In 2016
IEEE Virtual Reality (VR), pages 3–10.
Avila, L. and Bailey, M. (2016). Augment your reality.
IEEE computer graphics and applications, 36(1):6–7.
Blaga, A. D., Frutos-Pascual, M., Creed, C., and Williams,
I. (2020). Too hot to handle: An evaluation of the
effect of thermal visual representation on user grasp-
ing interaction in virtual reality. In Proceedings of the
2020 CHI Conference on Human Factors in Comput-
ing Systems, pages 1–16.
Caeiro-Rodr
´
ıguez, M., Otero-Gonz
´
alez, I., Mikic-Fonte,
F. A., and Llamas-Nistal, M. (2021). A systematic re-
view of commercial smart gloves: Current status and
applications. Sensors, 21(8):2667.
Delrieu, T., Weistroffer, V., and Gazeau, J. P. (2020). Pre-
cise and realistic grasping and manipulation in virtual
reality without force feedback. In 2020 IEEE Confer-
ence on Virtual Reality and 3D User Interfaces (VR),
pages 266–274. IEEE.
Eriksson, Y., Sj
¨
olinder, M., Wallberg, A., and S
¨
oderberg, J.
(2020). VR for assembly tasks in the manufacturing
industry–interaction and behaviour. In Proceedings of
the Design Society: DESIGN Conference, volume 1,
pages 1697–1706. Cambridge University Press.
Fahmi, F., Tanjung, K., Nainggolan, F., Siregar, B.,
Mubarakah, N., and Zarlis, M. (2020). Comparison
study of user experience between virtual reality con-
trollers, leap motion controllers, and senso glove for
anatomy learning systems in a virtual reality environ-
ment. In IOP Conference Series: Materials Science
and Engineering, volume 851, page 012024. IOP Pub-
lishing.
Frohlich, B., Hochstrate, J., Kulik, A., and Huckauf, A.
(2006). On 3d input devices. IEEE computer graphics
and applications, 26(2):15–19.
Girau, E., Mura, F., Bazurro, S., Casadio, M., Chirico, M.,
Solari, F., and Chessa, M. (2019). A mixed reality sys-
tem for the simulation of emergency and first-aid sce-
narios. In 2019 41st Annual International Conference
of the IEEE Engineering in Medicine and Biology So-
ciety (EMBC), pages 5690–5695. IEEE.
Gusai, E., Bassano, C., Solari, F., and Chessa, M. (2017).
Interaction in an immersive collaborative virtual re-
ality environment: a comparison between Leap Mo-
tion and HTC controllers. In International Confer-
ence on Image Analysis and Processing, pages 290–
300. Springer.
Hoedt, S., Claeys, A., Van Landeghem, H., and Cottyn, J.
(2017). The evaluation of an elementary virtual train-
ing system for manual assembly. International Jour-
nal of Production Research, 55(24):7496–7508.
H
¨
oll, M., Oberweger, M., Arth, C., and Lepetit, V. (2018).
Efficient physics-based implementation for realistic
hand-object interaction in virtual reality. In 2018
IEEE Conference on Virtual Reality and 3D User In-
terfaces (VR), pages 175–182. IEEE.
Laugwitz, B., Held, T., and Schrepp, M. (2008). Construc-
tion and evaluation of a user experience questionnaire.
In Symposium of the Austrian HCI and usability engi-
neering group, pages 63–76. Springer.
Lewis, J. R. (2018). The system usability scale: Past,
present, and future. International Journal of Hu-
man–Computer Interaction, 34(7):577–590.
Lin, L., Normoyle, A., Adkins, A., Sun, Y., Robb, A., Ye,
Y., Di Luca, M., and J
¨
org, S. (2019). The effect of
hand size and interaction modality on the virtual hand
illusion. In 2019 IEEE Conference on Virtual Reality
and 3D User Interfaces (VR), pages 510–518.
Lougiakis, C., Katifori, A., Roussou, M., and Ioannidis, I.-
P. (2020). Effects of virtual hand representation on
interaction and embodiment in hmd-based virtual en-
vironments using controllers. In 2020 IEEE Confer-
ence on Virtual Reality and 3D User Interfaces (VR),
pages 510–518. IEEE.
Mao, R. Q., Lan, L., Kay, J., Lohre, R., Ayeni, O. R., Goel,
D. P., et al. (2021). Immersive virtual reality for surgi-
cal training: a systematic review. Journal of Surgical
Research, 268:40–58.
Masurovsky, A., Chojecki, P., Runde, D., Lafci, M., Prze-
wozny, D., and Gaebler, M. (2020). Controller-free
hand tracking for grab-and-place tasks in immersive
virtual reality: Design elements and their empiri-
cal study. Multimodal Technologies and Interaction,
4(4):91.
Mizera, C., Delrieu, T., Weistroffer, V., Andriot, C., De-
catoire, A., and Gazeau, J.-P. (2019). Evaluation
of hand-tracking systems in teleoperation and vir-
tual dexterous manipulation. IEEE Sensors Journal,
20(3):1642–1655.
Okamura, A. M., Smaby, N., and Cutkosky, M. R. (2000).
An overview of dexterous manipulation. In Proceed-
ings 2000 ICRA. Millennium Conference. IEEE In-
ternational Conference on Robotics and Automation.
Symposia Proceedings (Cat. No. 00CH37065), vol-
ume 1, pages 255–262. IEEE.
Oprea, S., Martinez-Gonzalez, P., Garcia-Garcia, A.,
Castro-Vargas, J. A., Orts-Escolano, S., and Garcia-
Rodriguez, J. (2019). A visually realistic grasping sys-
tem for object manipulation and interaction in virtual
reality environments. Computers & Graphics, 83:77–
86.
Potter, L. E., Araullo, J., and Carter, L. (2013). The leap
motion controller: a view on sign language. In Pro-
ceedings of the 25th Australian computer-human in-
teraction conference: augmentation, application, in-
novation, collaboration, pages 175–178.
Ragusa, F., Furnari, A., Livatino, S., and Farinella,
G. M. (2021). The Meccano dataset: Understand-
ing human-object interactions from egocentric videos
in an industrial-like domain. In Proceedings of
the IEEE/CVF Winter Conference on Applications of
Computer Vision, pages 1569–1578.
Sorli, S., Casas, D., Verschoor, M., Tajadura-Jim
´
enez, A.,
and Otaduy, M. A. (2021). Fine virtual manipulation
with hands of different sizes. In Proc. of the Interna-
tional Symposium on Mixed and Augmented Reality
(ISMAR).
Small Objects Manipulation in Immersive Virtual Reality
239