Research on the Design of Research Tourism Products under the
Background of “Internet Plus”: Based on RMP Model Analysis
Qing He
a
and Jingrong Sun
b
School Tourism and Social Management, NanJing XiaoZhuang University, Nanjing, China
Keywords: Research Tourism Products, Design, RMP Analysis, Animation Culture, Tongli Ancient Town.
Abstract: Taking The Tongli Ancient Town as an example, this paper analyzes the research tourism resources of Tongli
Ancient Town by using the RMP analysis model, quantitatively analyzes the market demand of research
tourism by using questionnaire surveys data, and on this basis, designs the research tourism products of
ancient town by combining Internet technology and animation culture. Present a more attractive design
scheme for "Animation IP+ Ancient Town" researches tourism products. The results demonstrate that: (1)
The intelligent cloud platform is conducive to real-time access to research tourism information, and
personalized customization of research tourism intelligent application scenarios are conducive to the
immersion experience of research tourists. (2) Integration of animation culture makes the research tourism
products more attractive. In the "teaching in fun", students' learning is turned from passive input to active
exploration for phased self incubation.
1 INTRODUCTION
As a new tourism product form and consumption
hotspot, study to tour has become the rigid demand of
parents' consumption view and education view after
the 1970s and 1980s and the "standard" of teenagers'
growth and development, which has attracted more
and more attention on domestic and foreign scholars
(Wang, 2019). "Several Opinions of the State Council
on the Reform and Development of Tourism" issued
on August 9th, 2014 pointed out the significance of
actively carrying out research tourism. On December
19th, 2016, 11 departments, including the Ministry of
Education, issued Opinions on Promoting Study
Travel for Primary and Secondary School Students,
requiring all localities to put study travel in a more
important position. Therefore, how to better and more
effectively conduct research tourism will become a
hot topic in the future development of tourism.
Research on research tourism at home and abroad
mainly focuses on research tourism product
development research (Wang, 2019, Sun, 2020, Li,
2019, Shen, 2020, Cao, 2019, Gao et al, 2020),
animation research industry integration research
a
https://orcid.org/0000-0001-7569-0243
b
https://orcid.org/0000-0002-2488-2824
(Zhang et al, 2019, Ding, 2015, Yao, 2020), research
tourism concept research (Zou, 2019, Wang, 2015,
Zhao, et al, 2015, Fang, 2019), research tourism
market research (Yang, 2019, Chen, 2020), research
tourism characteristics research (Ren, Ma, 2018, Xie,
2019, Wang, 2015), research tourists' psychology and
behaviour research (Chen, Xie, 2020, Zhou, Yu,
2020), etc. Animation industry and tourism belong to
the sunrise industry in the modern service industry,
the integration of the two can improve the
competitive advantage of the modern service industry
(Wang, 2019). Time development, technological
change, intelligent popularization and the big data era
are the general trend and the inevitable choice of life
convenience. The "Opinions on Deepening internet
plus Tourism and Promoting the High-quality
Development of Tourism" jointly issued by the
Ministry of Culture and Tourism, National
Development and Reform Commission and other ten
departments emphasize that Adhere to technology
empowerment, and further promote the digital,
networked and intelligent transformation and
upgrading of tourism. This paper takes Tongli
Ancient Town in Suzhou as a case, makes full use of
the convenience of the big data era, combines digital
He, Q. and Sun, J.
Research on the Design of Research Tourism Products under the Background of “Internet Plus”: Based on RMP Model Analysis.
DOI: 10.5220/0011182300003440
In Proceedings of the International Conference on Big Data Economy and Digital Management (BDEDM 2022), pages 407-414
ISBN: 978-989-758-593-7
Copyright
c
2022 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
407
means and introduces animation culture, to design
and put forward innovative and feasible product
schemes of research tourism under the background of
"internet plus".
2 RESEARCH DESIGN
2.1 Case Introduction
The research and design case is Tongli Ancient
Town, Suzhou. Tongli Ancient Town, located in the
northeast of Wujiang District, Suzhou, Jiangsu
Province, is just an ancient town with a long history
and typical water town style. In 1980, it was listed as
one of the national scenic spots of Taihu Lake. In
1982, it was listed as a parochial cultural relics
protection unit, and in 1992, it was listed as a
provincial cultural relics protection town. In 2010, it
was rated as a domestic 5A-level scenic spot by the
National Tourism Administration. He has earned the
United Nations Habitat Environment Model Award,
2018 China Travel Word of Mouth List-Best
Destination Scenic Spot, China's Top Ten Attractive
Towns and other titles. On September 19th, 2020, at
the inaugural meeting of the Jiangsu Tourism
Association Research Branch held in Nanjing
Leichuang National Defense Education Base, scenic
spots such as Tongli Ancient Town are identified as
"Jiangsu Research Travel Base" (Wang, 2020).
2.2 Introduction of RMP Analysis
Model
In 1999, Mr Wu Bihu put forward the theory of RMP
analysis to solve the problems related to insufficient
effective demand and escape sequence of tourism
products, that is, taking tourism products as the
centre, making R analysis and M analysis, and based
on this, making P analysis as the product planning
model. The model is as follows (Wu, 2001). Using
RMP models to develop research tourism products,
based on the analysis of resources and market
environment, is conducive to shaping the product
image that meets the market demand, fully perfecting
the product concept system and enhancing the
popularity and influence of the product.
2.3 Questionnaire Survey and Analysis
To understand the market demand for research in
tourism, the author investigated the market demand
for research in tourism through online questionnaires
from April 12th, 2021 to April 16th, 2021. The
sample capacity of this questionnaire is 300, and 300
are recovered, with a recovery rate of 100%. After
data screening, the number of questionnaires
available for analysis is 286, and the effective rate is
95.3%. The questionnaire survey includes three parts:
basic information about researchers, research tourism
demand for researchers and research tourism demand
of "Ancient Town+Animation" of researchers.
3 RESOURCE AND MARKET
ANALYSIS
3.1 Analysis of Research Tourism
Resources in Tongli Town
Tongli Ancient Town is rich in research and tourism
resources. It is mainly divided into celebrity
memorial site resources (Wang Shaosong Memorial
Hall, Chen Qubing's former residence), museum
resources (Lize Girls' School, Tianyuan Cultural
Garden), theme exhibition hall resources (Gengle
Hall, Jiangnan Wedding Customs Exhibition, Songs
Wuyuan, Taihu Water Conservancy Exhibition Hall,
Historical Relics Exhibition Hall), cultural resources
(Wenxiang Reading Building, Family Style Family
Training Hall, Furutang) and humanities and art
resources (Gufeng Garden). Film production base).
The resources cover a wide range, fully reflect the
educational and ornamental value, and have profound
cultural heritage. For example, Lize
Women's School,
known as "the first exhibition of 5,000 years",
Furutang, as a clean and honest cultural viewing point
of "Perch Breeze", and Songs Wu Garden, which was
built for the permanent preservation of natural and
cultural heritage, all has research significance.
Figure 1: Distribution of research tourism resources in
Tongli Ancient Town.
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3.2 Research Tourism Market Demand
Analysis under the Background of
Big Data
3.2.1 Analysis of Demand Characteristics of
Research Tourism Market
The results of the questionnaire show (Table Ⅰ) that
100% of tourists have a positive attitude to research
tourism and are willing to travel through a team.
Tourists consider the attractiveness, degree of
innovation (29.72%), price (23.08%) and effective
(21.33%) of research products more. Tourists choose
amusement parks (77.62%), botanical gardens
(54.55%) and wetland parks (53.85%) to carry out
research tours, with 32.87% of tourists choosing to
conduct research tours in ancient towns. The main
way for researchers to obtain research information is
new media (34.62%), followed by traditional media
(30.77%), and the publicity of schools and
educational institutions can not be ignored (19.23%).
Short video APP, travel website and WeChat official
account are the main ways for tourists to obtain
information, accounting for 68.09%, 72.85% and
67.55% respectively.
Table 1: Statistics of research tourism market demand.
Sam
p
le attribute characteristic fre
q
uenc
y
p
ercenta
g
e
Consideration
factor
p
rice 66 23.08%
Time
Space
Innovation of products
Professional degree
Health issues
Effect
20
33
85
15
6
61
6.99%
11.54%
29.72%
5.24%
2.10%
21.33%
Carry out site
garden
old/ancient town
70
94
24.48%
32.87%
Amusement
p
ar
k
222 77.62%
Celebrity memorial hall
museum
Revolutionary former site
revolutionary martyrs cemetery
Equal mountain landform area
botanical garden
wetland park
Ordinar
y
p
ar
k
68
59
26
15
13
156
154
17
23.78%
20.63%
9.09%
5.24%
4.55%
54.55%
53.85%
5.94%
Access
traditional media 88 30.77%
new media 99 34.62%
Schools and educational institutions 55 19.23%
Recommended by friends and
relatives
Travel agency publicit
y
21
23
7.34%
8.04%
new media
Short video APP
Hot news
Tourism website
Shopping website
WeChat Subscription Accounts
Friends circle /QQ s
ace
128
54
137
49
127
12
68.09%
28.72%
72.87%
26.06%
67.55%
6.38%
3.2.2 "Ancient Town+Animation" Research
Tourism Demand Analysis
The results of the questionnaire show (Table ) that
100% of researchers like watching animation, and
hope to interact with classmates and teachers on the
theme of animation culture during the study tour.
Combination methods of research tourism and
animation culture preferred by researchers are the
adventure, role-playing and film and television
watching, accounting for
80.07%, 75.15% and 85.31%
respectively. The animation theme preferred by
researchers is fantasy (74.13%), reasoning (81.12%),
comedy (67.83%), science fiction (62.24%) and
blood (58.74%) rank in the top five.
Research on the Design of Research Tourism Products under the Background of “Internet Plus”: Based on RMP Model Analysis
409
Table 2: "Ancient Town+Animation" Tourism Demand Statistics Table.
Willingness project Classification subitem frequency percentage
Watch animation
like 286 100%
dislike 0 0%
Animation theme
interaction
hope 286 100%
do not hope 0 0%
Combination of
animation and research
Cosplay
Watch film and television
Scene interaction
Guan Adventure
Atmos
p
here decoration
215
244
85
229
44
75.17%
85.31%
29.72%
80.07%
15.38%
Animation theme
preference
fantastic
reason
tap one's intellectual resources
action
comedy
take a risk
science fiction
warmblood
the plot of a play
cure
fight
inspire
Comic works
212
232
75
63
194
28
178
168
18
13
12
21
17
74.13%
81.12%
26.22%
22.03%
67.83%
9.79%
62.24%
58.74%
6.29%
4.55%
4.20%
7.34%
5.94%
4 PRODUCT DESIGN
4.1 Thoughts on the Development of
Research Tourism Products in
Tongli Ancient Town, Suzhou
This study takes contemporary middle school
students as the research object, selects Tongli Ancient
Town as the case, and uses animation culture that
contemporary middle school students tourists have an
interest in design. By using high-tech means, students
can learn from passive input to active exploration and
absorption through animation scene interaction, team
game, script killing and other forms. Students hatch
themselves in stages in the process of walking across
the border, improve their abilities, mobilize their
enthusiasm and flexibility, and enhance their sense of
experience.
4.2 Study the Design Principles of
Tourism Products
4.2.1 Epochal Principle
Highlight the characteristics of intelligence in the era
of massive data and use high-tech mean to enhance
tourists' perception and experience. Keep pace with
the times, make full use of the advantages of the
network era, effectively manage and mobilize the
research tourism resources, realize the ecological
closed-loop business resource service platform of the
whole industry chain of research tourism, realize the
digital transformation and generate the digital
economy.
4.2.2 Thematic Principle
Study tourism should draw up a definite theme,
otherwise, it will be disorganized. The choice of
theme can also better promote the study tour. The
selection of study tourism theme should be based on
the study object, which has individual differences and
needs targeted design to obtain effectiveness.
4.2.3 Open Principle
Nowadays, with the dynamic development of society,
the design of research tourism products should
consider openness and dynamics to improve the
flexibility of researchers' thinking. Study tourism is
not just a form of educational tourism but also a
simple "trip" and "tour". To show the most effective
results of studying tourism, it can be incorporated into
other industries to enrich its connotation and enhance
its influence.
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4.3 Design Scheme of "Anime Script
Killing" Plot Unlocking Research
Course
4.3.1 Research Courses to Design Scheme
(General Situation)
The course is arranged for two days and is launched
in the form of "research course+game interaction".
The specific arrangement is as follows (Table 3):
Table 3: Schedule of research courses.
Course category Course time course content
first day
morning Research course
8:30 Gather at Tianyuan Cultural Garden.
8:30-9:00
Exploring the Research Resources of
Museum (Tianyuan Cultural Garden).
9:30-11:30
Exploring the Resources of Celebrities
Memorial Site (Chen Qubing's Former
residence → Wang Shaoao Memorial
Hall).
afternoon Research course
13:30-15:00
Explore cultural resources (Wen Xiang
Reading Building Jiafeng Family
Training Hall).
15:30-17:00
Explore the resources of humanities and
arts (Tongli Movie and Television
Production Base → Gu Feng Garden).
the next day
morning Research course
9:00 Meet at Songshi Wu Garden.
9:00-11:30
Explore the theme exhibition hall
resources (Songs Wu Garden Taihu
Water Conservancy Exhibition Hall
Historical Relics Exhibition Hall).
afternoon Research games. 13:30-17:30
Researching and learning games (use
the knowledge of researching and
learning scenic spots learned in two
days to obtain game clues and customs
clearance games).
4.3.2 Research Course Design Scheme
(Case)
The studies tour is divided into two days. On
the first day of study and the next morning, students,
under the guidance of the study tutor, will study the
study course according to the schedule and content of
the study schedule (Table ) and make notes to
prepare for interactive answers to the game.
The Commissioner will introduce the
unlocked research game course of "Script Kill" story
to all students. Explain the rules and regulations and
ensure that students know the requirements.
Grouping. According to the total number of
researchers, each group is divided into groups, with
one leader and one safety officer (check the number
of teams at any time to prevent separation). The
number of each group should not be too much, and it
is advisable to have about 6-8 people.
Getting the background introduction to the
plot. After completing the study task of the research
course, I got the background introduction to the initial
pilot, which was presented in the form of VR glasses
simulation scene. The case is as follows: One night,
Xiaohong returned to the classroom after training in
the dance room (at 18:15, when the school was over),
and saw classmates Xiaoming and Xiaofang coming
out of the classroom at the corner. After the two sides
said goodbye in surprise, Xiaohong returned to the
classroom. After entering the door, I found that a
certificate of honour on the wall of the blackboard
was damaged. This certificate belonged to Xiao
Research on the Design of Research Tourism Products under the Background of “Internet Plus”: Based on RMP Model Analysis
411
Wang, and at this time, Xiao Wang had come home
to school. There was a pen on the ground in front of
this certificate, which Xiaohong picked up. At the end
of the simulation scene, the question arises: Who is
the one that damaged the award certificate? In this
process, researchers can mark and record events as
important nodes on blank paper, confirm the task
contents, clarify problems and then enter the starting
point of scenic spots.
Researchers enter scenic spots, arrive at
designated scenic spots, select questions to answer or
complete special tasks in the scenic spots, and only
after the answers are correct or tasks are passed can
they obtain clues. Clue cases obtained are shown in
Table 4.
Table 4: Regional Attractions-Clues Cross Reference
Table.
scenic site/spot Clue type Clue content
Tianyuan
Culture Garden
Naked eye 3D
text
"The pen belongs to
Xiao Li, Xiao
Hong's deskmate."
Chen Qubing's
Former
residence
Vr glasses
After watching the
film and television.
Wang Shaoao
Memorial Hall
picture
Screenshot of
relevant monitoring
records.
Wen Xiang
Reading
Building
Vr glasses
After watching the
film and television.
Jiafeng Family
Training Hall
record
After listening to the
recording, I learned
that
Tongli Movie
and Television
Production Base
Naked eye 3D
text
"Xiaohong went
back to the
classroom because
of falling things
before entering the
dance room, and
there was no one in
the classroom at this
time."
Gu Feng garden
Naked eye 3D
text
When Xiaohong
picked up the pen,
Xiao Li entered
through the back
door.
Songshi Wu
Garden
Holographic
image
Fingerprint
comparison on pen.
Taihu Water
Conservancy
Exhibition Hall
picture Chat screenshot.
Historical Relics
Exhibition Hall
multi-media
After watching the
film and television.
Determine the answer. Who is the damaged
person? [Suspect options: A. Xiaohong B. Xiaoming
C. Xiaofang D. Xiaoli E. Xiaowang] After analyzing
all the clues, the team determines a target answer,
which cannot be changed after confirmation.
Ending. After all the groups are operated, the
correct answers will be announced, and a winning
group will be decided, which can be used as small
actors to rehearse and record the background plot in
the next script.
4.3.3 Intelligent Application of Study
Tourism Schemes
Naked-eye 3D: Achieve stereoscopic vision
effect without external tools. The parallax barrier
device is used to display three-dimensional cartoon
characters or cartoon scene images, which are put into
Tongli Ancient Town with decoration to create an
atmosphere full of a sense of science and technology.
Multi-media: the integration of multiple
media, and the man-machine interactive information
exchange with the storage and management of
various information by computer. You can place
pictures, words, data or play audio and video for
researchers to click and watch by themselves.
Artificial Intelligence (AI): Including robot,
language image recognition, natural language
processing, etc. Give the robot animation image,
place it in a venue for a task point, and organize the
implementation of the research course of researchers.
Virtual reality (VR): The computer
simulates the virtual environment, giving people a
sense of environmental immersion. Play an important
role in the plot unlocking research curriculum
designs. VR glasses show the theme plot and trigger
the progress of each link.
Holographic image: The technology of
recording and reproducing the real three-dimensional
image of an object by using interference and
diffraction principles. Fully display the next task
points information or animation image scene layout
in the interactive game, which is vivid and realistic.
4.3.4 Animation Scene Layout of Research
Course Scheme
Select representative animation to invest in the scene
layout of the research and tourism development site.
Animation integrated into this study tour takes the
following five animations as examples:
Big Fish Begonia: it belongs to the fantasy
adventure. The girl "Chun", who is in charge of the
law of all things in the world, was killed in the 16-
year-old world tour. The human boy fell into the deep
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sea and lost his life to save her. To repay the debt,
"Toon" helps the boy to be reborn as the soul of a
small fish, which violates the law and causes various
disasters. The difficulties are finally overcome, and
the boy is finally reborn.
Detective Conan: the category is reasoning.
Kudou Shinichi, the hero, became Conan because he
was drugged by the black hand organization. He
stayed with his childhood friends and used his superb
reasoning ability to solve an unsolved case. Become
a detective.
Doraemon: It belongs to science fiction.
Doraemon, a cat robot from the 22nd century, was
entrusted to return to the 20th century and used the
thought pocket props to help the great grandfather of
Shixiu (elementary school student Nobi Daxiong)
solve various difficulties.
Bear haunts: the genre is comedy. Tell the
story of the forest keeper Xiong Brothers fighting
bravely with the lumberjack Logger Vick to protect
the forest.
"Naruto": The type is blood. The story of
Naruto Uzumaki, the hero, is growing up in the
struggle with conspiracy to become Huo Ying.
5 CONCLUSIONS
Research tourism is an instructive form of tourism,
and research tourism resources are the support of
research tourism products. At present, with the rapid
development of research tourism, there are many
problems, such as single product form and lack of
attraction, insufficient utilization of resources and
lack of education, improper rendering of atmosphere
and lack of experience, unclear positioning of
audience groups and lack of pertinence, etc. It hinders
the vigorous and sustainable development of research
tourism.
Taking Tongli Ancient Town as an example, this
paper analyzes the research tourism resources of
Tongli Ancient Town by using the RMP analysis
model, quantitatively analyzes the market demand of
research tourism by using questionnaire surveys data,
and on this basis, designs the research tourism
products of ancient town by combining Internet
technology and animation culture. Present a more
attractive design scheme for "Animation IP+ Ancient
Town" researches tourism products. Under the
general background of "internet plus", using VR, AI,
multimedia and other technical means, we can
personalize the application scenarios of research and
tourism wisdom, build a cloud service platform for
research and tourism, and update the research and
tourism information on real-time by using the
technology of the times. It is more attractive to
integrate animation culture in ancient town studies of
tourism for product development and design, which
meets the tourism needs of study objects and
promotes the comprehensive and harmonious
development of students' bodies and minds in the
process of "entertaining". In addition, this research is
reproducible, and a diversified selection of animation
themes has a positive effect on guiding the
popularization of research in tourism.
ACKNOWLEDGMENT
The research is supported by the Culture and Tourism
Project of Jiangsu Province (20YB33), Social
Science Application Research Project of Jiangsu
Province (20SYB-100), University Philosophy and
Social Science Research Project of Jiangsu Province
(2020SJA0472).
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