actualization of gaming technology as an important
means of achieving soft skills. In a society where
knowledge rapidly becomes obsolete, it is important
to educate professionals who will be able to
communicate, argue, negotiate, work with
information, and at the same time be stress-resistant.
If “the life is a game”, then we can use the games,
including computer ones, as a tool for success in life.
Computer games play an important role in modern
life and education. The positive potential of most
computer games is not always realized. It depends
mostly not on the game itself, but on the gamer and
prevailing motives in the game. In addition to the
main motive of entertainment, the game can realize
other motives. Due to the variety of motives, the game
can help either prepare for or escape from reality.
Depending on the secondary motives, skills and
abilities completely different for different gamers can
be formed. The implementation of the motive of
training leads to the formation of skills in the field
being trained, and the motive of compensation for
internal problems is more likely to result from the
mechanisms of psychological protection.
For the educational process, obviously, this aspect
of using gaming technologies is relevant and
promising today. The active use of these technologies
in the study of foreign languages and the formation of
intercultural competence of students deserve special
emphasis, because dialogue with a virtual interlocutor
can be a serious alternative to communication with a
real native speaker in the virtualization of learning. In
the context of adequate forecasting of social and
individual consequences of using computer games in
education, it is necessary to form national and
international programs to study this multicultural
phenomenon.
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