Figure 5 - Overall quiz game evaluation
For the charade game, the users reported our
pre-defined user activities as well suited, but would
like to include more everyday activities (i.e. drinking
water, eating, playing cards, etc.) that especially older
Figure 12: Overall quiz game evaluation.
Figure 13: Overall charade game evaluation.
participants can relate to. Regarding the activities that
the robot performed, the activities of playing the
violin and the guitar were regarded as hard to
distinguish. In addition, the sluggish movements of
the robots were sometimes criticized (mostly a
limitation of the robotic platform used).
Due to the number of participants in our studies,
they cannot be considered statistically significant.
Nonetheless, our results yield interesting insights into
the real world application of the use of service robots
in elderly care for different use cases. More
researched is needed to validate these results using
bigger sample sizes and longer-term application.
Figure 14: Game Experience Questionnaire Results.
ACKNOWLEDGEMENTS
The NIKA project was funded by the German Federal
Ministry of Education.
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