Design of a Learning Support System with the Application of
Wifi-Based Multimedia
I Ketut Gede Sudiartha, Putu Manik Prihatini and Purbhawa I Made
Politeknik Negeri Bali, Badung Regency, Bali, Indonesia
Keywords: Multimedia, Practice, Learning, Wireless.
Abstract: One of the impacts caused by the COVID-19 outbreak is the disruption of the teaching and learning process,
both in schools and campuses. The learning process shifts from offline implementation to online
implementation. Various obstacles faced in the implementation of online teaching. One of the obstacles
faced is the difficulty in guiding practice. The development of multimedia and network technology has a
very important role in supporting online learning. For teaching materials in the form of theories or
explanations of concepts, it can be done using computer media with online video facilities. For teaching
material in the form of practice requires supervision and guidance so that the implementation of online
learning is more difficult to do. Practical learning for each field of knowledge/skills is different in terms of
the equipment used, the place of implementation and the mechanism for implementing the practice. Some
forms of practice such as computer networks, computer installations, electrical installations, and practices
that can be carried out independently but need supervision and guidance, require a system that can support
the implementation of the practice. A support service that can assist in monitoring, and guiding the
implementation of the practice is needed.
1 INTRODUCTION
Video streaming is very popularly applied as one of
the multimedia uses. Video data is sent through
distribution media in the form of wired or wireless
networks. The width of the video data transmission
path is large enough that it requires settings in the
distribution of the data.
The application of video streaming is often used
in the fields of security and entertainment. In the
field of security, video data processing is developed
with the addition of artificial intelligence methods.
In the entertainment sector, there are two ways to
handle video data, namely broadcast transmission
and pair to pair transmission.
In this study, pair to pair transmission is used but
involves more than one client which can be selected
through the application in the host unit (lecturer).
2 RELATED WORK
Video streaming is widely used in various
applications. Various methods are used to optimize
data transmission. Ryzki researched by
implementing The Real Time Streaming Protocol
(RTSP) method is used as a way of distributing
video data (Ryzki, 2020).
In addition, it is also applied to online meetings
or seminars. Distribution media in the form of
wireless networks are used for long-distance
communication. Shafqat Ur Rehman (Shafqat, 2011)
researched by combining multicast data video
straming and wireless network The application of
Multicast Video Streaming over WiFi Networks is
one of the applications of video data distribution
through wireless network media.
Several other studies that use wireless for
distributing data video streaming in interesting
implementation multimedia aplication.
3 METHODOLOGY
SDLC is a methodology regarding software
development, this model is known as the waterfall
model or software life cycle. The principal stages of
the model is illustrated in Figure 1 (Ian
Sommerville, 2010).
618
Sudiartha, I., Prihatini, P. and Made, P.
Design of a Learning Support System with the Application of Wifi-Based Multimedia.
DOI: 10.5220/0011857700003575
In Proceedings of the 5th International Conference on Applied Science and Technology on Engineering Science (iCAST-ES 2022), pages 618-621
ISBN: 978-989-758-619-4; ISSN: 2975-8246
Copyright © 2023 by SCITEPRESS – Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
Figure 1: The Software Life cycle.
Five fundamental development activities:
1. Requirements Analysis and Definition.
Consultation with system users is needed to
obtain system’s services, constraints and goals.
Then it is stated in detailed system
specifications.
2. System and Software Design. The System
design includes hardware and software design
and relationships.
3. Implementation and Unit Testing. Software
design is realized as a set of programs or
program units.
4. Integration and System Testing. The
Application (individual program units or
programs) are tested as a complete system.
5. Operation and Maintenance. The system is
installed and put into practical use.
The advantages of the waterfall model are that
documentation is produced at each phase and that it
fits with other engineering process models.
4 DESIGN SYSTEM
4.1 Unit Requirement
The elements involved in this practical learning
support system are lecturers and students as
practitioners. The mechanism used is to build
equipment which is grouped into two.
The first group, known as the host unit, functions
to regulate and monitor the practice process. The
system used is a computer connected to a
wifi/internet network and a web-based application as
the host application.
The second group is the client unit consisting of
a camera, microphone and call button. client unit is
used by students / practitioners whose function is to
send video data and establish interaction with the
host computer.
4.2 Unit Requirement
The elements involved in this practical learning
support system are lecturers and students as
practitioners. The mechanism used is to build
equipment which is grouped into two. The first
group, known as the host unit, functions to regulate
and monitor the practice process. The system used is
a computer connected to a wifi/internet network and
a web-based application as the host application.
The second group is the client unit consisting of
a camera, microphone and call button. Client unit is
used by students / practitioners whose function is to
send video data and establish interaction with the
host computer.
4.3 Architecture System
The device architecture needed in the designed
system can be seen in Figure 2. The architecture of
the practical learning support system with the
application of multimedia describes the equipment or
units and the relationship between the equipment in
the system.
Figure 2: Practical Learning Support System Architecture.
This application involves equipment in the form of
computers supported by wifi network facilities, as
well as camera units and sound support. Software
development consists of two important parts, namely
software on the host computer and software on the
Design of a Learning Support System with the Application of Wifi-Based Multimedia
619
microcontroller unit (client). This application
provides practical management services, video
viewing, host-client interaction services
4.4 Use Case Diagram System
This section contains an explanation of who and
what can be done in the system. There are two actors
in this application, namely the Lecturer as an
administrative manager with the main activity of
Student Management, Activity Monitoring and
Interaction.
The second actor is the Student, that can interact
with lecturer via camera and sound device.
Learning Support System provide facilities to
monitoring and interact between lecturer and
students. Use Case Diagram System can be seen in
Figure 3.
Figure 3: Use Case Diagram System.
4.5 Microcontroller Unit
The design of the flow and processing of
information is carried out to prepare the interface
and functions for data processing. Figure 4 shows
the equipment architecture of a microcontroller unit
connected to a wifi network.
Figure 4: Equipment Architecture of a Microcontroller.
4.6 Result and Discussion
The design of a practical learning support system
with the application of multimedia can be
implemented into a programming language and test
the system functions using the black box method.
The selection of Practitioners (students) can run
well and with a video display from the camera
placed on the headset.
The videos are shown according to the IP of each
practitioner. The interaction between the host
(teacher) and the client (student) can run well.
Figure 5 shows the display on the host computer
(lecturer). The application on the host computer
displays the results of sending video data from one of
the clients according to the selection on the host
computer application display.
Figure 5: host computer application (lecturer).
5 CONCLUSIONS
The design of a practical learning support system
with the application of wifi-based multimedia is
divided into two groups, namely the host unit as a
supervisor and regulates the course of the practicum
iCAST-ES 2022 - International Conference on Applied Science and Technology on Engineering Science
620
and the client unit (student) which functions to send
information in the form of video to the host unit.
This application can run well and provide
convenience in managing practice on campus.
Lecturers can provide direction to students without
having to be close to the practitioner, but can still
interact well. Students can interact with lecturers and
can move freely without being obstructed by cables
as video connectors.
ACKNOWLEDGEMENTS
Directorate of Research and Community Service,
Directorate General of Research and Development
Strengthening, Ministry of Research, Technology
and Higher Education, In accordance with the 2022
Research Contract Number : 968/PL8/PG/2022, SP
DIPA- 023.18.2.677608/2022 Revision 03 on 15
February 2022.
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