Research on the Reform of Professional Mixed Teaching Mode in
Vocational Colleges Based on VR Simulation Technology
Jing Zhang
1,*
, Jinlong Wang
2
, Jihong Yang
3
and Li Li
2
1
Department of Accounting and Statistics, Weifang Engineering Vocational College, Qingzhou, China
2
Department of Information Engineering, Weifang Engineering Vocational College, Qingzhou, China
3
Weifang Industry & Education Integration Institute Weifang, China
Keywords: VR Simulation Technology, Vocational Education, Teaching Model.
Abstract: Based on the development of VR virtual simulation technology, the online and offline teaching resources are
developed, the traditional teaching mode is reformed, the mixed teaching mode implementation scheme is
formulated, and the mixed teaching mode that meets the requirements of vocational college students'
vocational ability training and the needs of graduates for employment posts is established in stages to improve
the teaching quality of vocational talent training. Take big data and accounting students as specific
implementation objects, strengthen the reform and practice based on the hybrid teaching mode, formulate the
implementation plan of the hybrid teaching mode department, integrate VR virtual simulation technology into
the curriculum system, reasonably position the development content of the three-dimensional model resource
library, and build a website APP, two-dimensional code of teaching materials as the carrier to implement
online learning and testing; The Internet virtual simulation training teaching platform, which uses virtual
simulation teaching software and computer simulation training as the means, constructs a hybrid teaching
mode based on work process oriented, which is student-centered and teacher led. Through website
construction, teaching video production, APP client development, two-dimensional code and online resource
development, online examination platform development, online 3D model resource library and other online
resource development; Focus on the development of offline vocational education resources such as VR virtual
simulation teaching software, 3D model resource library production, simulation training content, etc.
1 INTRODUCTION
With the continuous advancement of the process of
education informatization, hybrid teaching, which can
balance the advantages of online and offline learning,
has attracted more and more attention (Xu, Dong,
Wang, 2017). Through the combination of online
interactive learning and online inquiry learning, online
and offline learning, formative evaluation and
summative evaluation, this research analyzes and
studies the mixed teaching mode of vocational
colleges and professional courses according to the
basic research of mixed learning, the construction of
mixed learning resources, the development and design
of mixed learning systems, the research of mixed
*
This work is supported by the Shandong Vocational
Education Teaching Reform Research Project, the Fifth
Council Scientific research planning topics of The
learning application fields, and the practical results of
mixed learning (Sun, Li, Zhang et al., 2019).
2 RESEARCH SUMMARY
Since entering the 21st century, information
technology has brought profound changes to
education informatization. The hegemony of
traditional teaching mode has gradually declined, and
a new teaching mode, Blended Learning, has emerged
as the times require. After years of research and
practice, the theory, methods and strategies of blended
learning are becoming more and more perfect. More
and more schools and enterprises have adopted the
mixed mode to carry out teaching activities or staff
Chinese Society For Technical And Vocational Education
in 2022, the Weifang Industry & Education Integration
Institute Goertek Horizontal Project.
Zhang, J., Wang, J., Yang, J. and Li, L.
Research on the Reform of Professional Mixed Teaching Mode in Vocational Colleges Based on VR Simulation Technology.
DOI: 10.5220/0011897300003613
In Proceedings of the 2nd International Conference on New Media Development and Modernized Education (NMDME 2022), pages 15-19
ISBN: 978-989-758-630-9
Copyright
c
2023 by SCITEPRESS Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
15
training. The American survey report and the
empirical research on classroom teaching, network
teaching and mixed teaching carried out in the training
field, basic education, higher education and public
institution training show that mixed teaching has great
advantages. The president of the University of
Pennsylvania also pointed out that blended learning is
the most important development trend of higher
education. Neither classroom teaching nor online self-
study can achieve the desired results.
Mixed teaching refers to a strategy that combines
face-to-face teaching, online learning and practice
under the guidance of various learning theories and
under the guidance of teaching objectives, according
to the learning content, learning environment,
teaching methods, learners and teachers' own
conditions. It effectively integrates face-to-face
teaching and online learning, and comprehensively
uses online learning to reduce costs and improve
efficiency.
Mixed teaching is a new trend in the development
of international educational technology. That is,
combine the advantages of traditional face-to-face
teaching and online E-learning, and build a large
number of online learning videos for students to learn
independently with the help of a highly interactive
online learning platform; At the same time, through
face-to-face classroom interactive discussion, students
can answer questions and solve doubts, and cultivate
students' comprehensive ability (Lu 2010)
.
2.1 Research Status of Hybrid
Teaching Mode Based on VR
Simulation Technology Abroad
Since the first e-learning paper published in the
American Training Journal in 1996, educational
technicians and training workers have begun to study
online learning and training, and gradually established
a theoretical system on e-learning. However,
according to the report of the American Society for
Training & Development in 2001, 80% of enterprise
training is still in the form of traditional classroom
teaching, and the development of e-learning is not
ideal. With this report as a sign, e-learning has
gradually entered a low tide. People begin to reflect on
learning in the technological environment. Blended
learning, which combines online and offline learning,
has gradually entered people's vision. With the
deepening of research in the past ten years, mixed
teaching abroad has now been widely recognized and
on the right track. The theoretical research on mixed
learning has become more mature and has been widely
used in foreign universities and enterprises.
Many professors in American colleges and
universities have started to use blended learning. They
use blended learning mode for one or two classes in
the weekly course. They let learners go online for self-
study in dormitories or libraries, and cultivate learners'
ability to acquire knowledge, analyze and solve
problems, and innovate. Through the mixed learning
practice, it is found that the participation of learners
has increased, the team cooperation has become more
harmonious, and the form of traditional classroom
teaching has changed. It is no longer just a teacher's
lecture, but more a place for dialogue and interaction
between teachers and students. In addition, it has also
promoted teachers' cross campus cooperation. By
referencing learning resources with teachers from
other schools, the curriculum content has become
more professional and diversified (S. S. Fisher, M.
McGreevy, J. Humphries, W. Robinett, 1987).
It is verified that there are many theoretical and
practical researches on the research of mixed teaching
mode based on information technology abroad.
However, although VR technology appeared earlier,
the VR technology and supporting equipment really
matured later. The application accumulation period of
VR technology and equipment came in 2016, and
various technical equipment made sudden advances.
This year's application technology burst, which is
called the first year of VR application. Separate VR
simulation technology and hybrid teaching mode have
been studied more abroad, but the research on the
integration of VR simulation technology and hybrid
teaching practice mode is less.
2.2 Research Status of Hybrid
Teaching Mode Based on VR
Simulation Technology in China
In 2003, Professor Zhu Zhiting's paper "Hybrid
Learning in Distance Education" systematically
introduced hybrid learning for the first time in China.
Over the past ten years, blended learning has gained
increasing popularity in China, and its research has
spread throughout school education, in-service
training, adult education and other levels and fields.
From the source of researchers, because mixed
learning research requires a large amount of capital
injection and advanced technical support, as well as
the operation of academic groups with rich academic
background, most researchers come from the central
and eastern regions with developed economy and
higher education, especially in the Yangtze River
Delta, Pearl River Delta, Beijing Tianjin, Wuhan and
other surrounding areas where universities gather.
NMDME 2022 - The International Conference on New Media Development and Modernized Education
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From the perspective of discipline distribution and
literature sources, the research focuses on nine major
disciplines, namely, educational theory and
management, computer software and educational
application, foreign languages and characters,
secondary education, higher education, computer
hardware technology, adult education and special
education, vocational education, medical education
and medicine, which are divided into two categories:
ontology research and discipline application research.
Among them, the ontology research of hybrid learning
accounts for a large proportion. Literature source
journals are mainly educational technology and
distance education journals, and computer science and
adult education journals also have a high number of
papers.
From the perspective of research content and
practical research, the basic research on blended
learning is generally weak, focusing on the definition,
characteristics and significance value. Except for a
few articles with high academic quality and influence,
the impact and significance of other studies are
relatively limited. Only positioning research in the
field of education limits researchers' research vision;
The construction of resource platform and
environment shows the trend of informal evolution,
but there is no standardized research in relevant
research, which may affect the universality of learning
resources; The development of hybrid learning system
design is diversified and professional; School
education still accounts for a large proportion in the
application research of blended learning. In recent
years, teacher professional development, enterprise
training, adult learning and other fields have also made
great progress, and the proportion of each application
field is becoming balanced; There are many studies on
the construction of learning models and curriculum
design, and few empirical studies on effectiveness.
The application of blended learning to curriculum
reform has also gradually attracted attention (Virtual
reality technology, 1995).
The author searched and found that there were
many sub item studies and published papers on the
application of VR virtual simulation technology and
hybrid teaching mode. In the past 10 years, VR virtual
simulation technology, as a new thing in the
information age, although the concept of VR virtual
simulation appeared earlier, due to the immaturity of
research and development of VR virtual simulation
technology equipment at home and abroad, only one
paper on the combination of VR virtual simulation
technology and hybrid learning and specific research
and application of system analysis was found in China
(Jorge Martín-Gutiérrez a, José Ls Saorín a, B M C
, et al., 2010), and it was published in 2006.
As the accounting and big data majors in
vocational colleges started late, on the one hand, the
lack of investment in practical teaching conditions in
various schools led to the low quality of talent
training. In recent years, the enrollment scale of
accounting and big data majors in various colleges and
universities has been expanding, but the construction
of school running conditions, teachers and other
hardware facilities has lagged behind. However, the
prerequisite for good teaching effect is good practice
conditions, the use of hybrid teaching information
means and strong teachers. Therefore, the lack of
teaching conditions and the backwardness of teaching
methods have caused poor teaching effect and the
decline of talent training quality. Employers have
higher and higher requirements for the quality and
ability of talents, which will inevitably require us to
further change the existing teaching mode. Therefore,
the key to solving the problem is how to use
information conditions, combine virtual simulation
technology and hybrid teaching mode to change the
existing traditional classroom teaching form, improve
teaching efficiency, and cultivate talents through
various ways (Kartiko, Kavakli, Cheng, 2010).
Figure 1. Technavio Releases 2018-2022 Global VR
Education Market Research Report
3 ANALYSIS OF
IMPLEMENTATION PROCESS
3.1 Build an Innovative Teaching Mode
Based on VR Virtual Reality
Simulation Technology and Hybrid
Teaching
The virtual 3D simulation technology is integrated
into the teaching to assist the teaching, so that students
can learn at any time and anywhere. Teachers in the
classroom explain and answer questions, and conduct
simulation training, so as to improve the efficiency of
classroom teaching, cultivate students' interest in
learning, and lay a foundation for the study of
Research on the Reform of Professional Mixed Teaching Mode in Vocational Colleges Based on VR Simulation Technology
17
subsequent core professional courses. The VR virtual
reality simulation technology is combined with the
hybrid teaching mode to greatly mobilize the
enthusiasm of students.
3.2 Build Highly Simulated Virtual
Environment and VR Operation
Scene for Simulated Training
In the field of accounting and big data, for a long time,
people have had to use abstract concepts to express
very rich content, and use relatively abstract graphics
and concise language to describe complex scenes, so
as to transfer a lot of information. However, this way
of information processing and transmission is very
difficult to communicate because it is affected by the
occupation, knowledge structure and understanding
ability of the information receiver.
Cultivate the professional skills of students
majoring in accounting and big data by promoting
reality and coupling reality with fiction. The
development of VR virtual simulation technology
provides us with an extremely effective means to
overcome this difficulty. Virtual reality is used to
achieve an immersive feeling, such as bank tax
settlement training, and finally forms a three-
dimensional information space where people can
immerse themselves, go beyond it, enter and exit
freely, and interact. VR technology provides users
with a new type of human-computer interface, which
not only enables participants to feel the realistic
existence of site scenes or model entities, but also
makes real-time and accurate responses to
participants' movements and operations, replacing
actual construction training, which is very safe and
highly efficient.
3.3 Innovate the Resource Sharing
Mode and Form a Flexible
Application Feature of "Instant
Teaching, Learning, Practice and
Examination", Which Can Fully
Meet the Needs of Studentsbuild a
High-Quality Education and
Teaching Resource Platform Based
on VR Virtual Reality Technology
With the help of desktop computers, laptops, PADs,
smartphones and other forms of terminal equipment,
students can make full use of advanced information
technology means such as scanning two-dimensional
code, voice recognition, body recognition technology
to carry out online "teaching learning practice
examination" without the number of people, time and
space constraints, to meet the experimental training
teaching requirements of multi disciplines, multi
majors and different levels. Develop APP site
resources (text, pictures, teaching videos) and
Internet+teaching materials. Students can register
online, or scan the QR code of teaching materials to
access the Internet anytime and anywhere for online
learning, chapter testing, and mid-term and final
exams.
3.4 Build a High-Quality Education
and Teaching Resource Platform
Based on VR Virtual Reality
Technology
It breaks the traditional graphic teaching method, uses
the online and offline three-dimensional interactive
teaching method, intuitively displays the teaching
content, and provides a teaching platform for VR
simulation teaching and training. Synchronize
learning and practice, master the content learned in a
short time, and improve the classroom efficiency
through real-time interactive pictures. Use Sketchup,
3dsMAX and other software to develop and make 3D
model resource library for online and offline use to
assist teaching and improve classroom teaching effect.
Focus on the development of rural industries, promote
the deep coupling of talent chain, ecological chain,
governance chain and industrial chain, accelerate the
flow and aggregation of resource elements to rural
areas, help consolidate and expand the achievements
of poverty alleviation, and promote the overall
revitalization of rural areas. Focus on the development
of rural industries, promote the deep coupling of talent
chain, ecological chain, governance chain and
industrial chain, accelerate the flow and aggregation
of resource elements to rural areas, help consolidate
and expand the achievements of poverty alleviation,
and promote the overall revitalization of rural areas.
4 CONCLUSIONS
For the major of big data and accounting in vocational
colleges, this research has defined the professional
teaching system, built a hybrid teaching mode based
on VR simulation technology, developed a suitable
teaching platform for theoretical and practical
teaching and established a teaching resource library,
which can be expanded, and will play a very important
role in promoting the sustainable development of
students. For each vocational school, it has determined
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the training objectives of professional teaching and
constructed a reasonable education and teaching
model, which plays an important role in guiding and
promoting the educational reform of each vocational
college and can promote the improvement of the level
of running a school of its own specialty. The students
majoring in big data and accounting in vocational
colleges are the biggest beneficiaries of the research
results of this topic. As a scientific and reasonable
training sequence of hybrid teaching mode based on
VR simulation technology has been established, it
helps them understand the content that is difficult to
read in the learning process, conduct comprehensive
simulation training operation and cognition, and
improve teaching efficiency and interest. Compared
with the past, they can learn more knowledge and
skills in the same time, learn more useful vocational
skills and knowledge, strengthen professional ability,
and have stronger competitiveness in employment.
Enterprises are also the direct beneficiaries of the
research results of this topic, because more high-
quality skilled talents will promote enterprises and
promote the development of enterprises and local
economy.
ACKNOWLEDGMENT
This work is supported by the Shandong Vocational
Education Teaching Reform Research Project (No.
2021100, 2021280). It is also supported by the Fifth
Council Scientific research planning topics of The
Chinese Society For Technical And Vocational
Education in 2022 (No. ZJ2022B04, ZJ2022B77). It is
also supported by Weifang Industry & Education
Integration Institute Goertek Horizontal Project (No.
2021ghx0010) . It is also supported by the National
Industrial and Informatization Vocational Education
Teaching Steering Committee Scientific Research
Project (No. GXHZWC23594) .
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