Research on the Construction and Development of Interactive
Micro-Course Resources Based on VR Technology
Pei Xiao
* a
College of Computer and Information Science, Chongqing Normal University, Chongqing, 400000, China
Keywords: VR (Virtual Reality), Micro Course, Micro-Curse Resources, Interactive VR Micro-Course Continuum.
Abstract: With the spread of 5G networks, VR (Virtual Reality) technology has been widely used. The VR technology
could be introduced into micro courses to build micro-course resources based on virtual reality technology.
It can make the courses content more innovative. Hence, integrating VR technology into micro courses will
become an important research. In this study, a curriculum scenario such like real environment was
constructed based on virtual reality technology firstly. Then, the concept of "interactive VR micro-course
continuum" was innovatively proposed. Finally, the following conclusions were drawn: the VR micro
courses provide users with personalized teaching methods, interactive learning processes and immersive
learning experiences, and lay the foundation for the development of highly interactive virtual reality micro
courses.
a
https://orcid.org/0000-0002-9376-7571
1 INTRODUCTION
Due to the vigorous development of the Internet and
the sudden epidemic, innovative online course
resources have become one of the most important
research fields in recent years. Micro course is an
extension of online course resources. Specifically, it
is an online video course that aims at a certain
teaching link or knowledge point and supports
various learning methods. Micro course has the
characteristics of prominent theme, clear direction,
diverse resources, vivid situation, short and concise
(Hu 2011). It is precisely because of the short time
of micro course that students' attention is difficult to
concentrate on course for a long time. In addition,
the current micro course also lacks interaction and
immersion. These problems need to be solved to
improve the teaching effect of micro course.
Hu et al. further analyzed the proportion of
research content in Chinese micro courses from
different dimensions such as theory synthesis,
design, development, application and evaluation.
They pointed out that the proportion of micro-lecture
design and development account for 33.63 % of
micro-lecture research, indicating that there is still
much room for improvement in the construction and
development of micro-course resources (Hu and
Wen 2016). The VR technology integrated with
artificial intelligence (AI) can provide a new
breakthrough for the innovation of two-dimensional
micro courses to three-dimensional immersive micro
courses. According to a report released by the
Chinese Information Center in 2021, VR technology
is one of the key directions in the field of new
generation information technology. The use of VR
technology can create a highly immersive and
interactive digital environment, which can provide
users with an immersive interactive experience in
cyberspace (Liu 2016). Similarly, the application of
VR technology in traditional video courses is also a
research hotspot. Figure 1 shows the number of
papers on VR video courses over the years. As can
be seen from the figure, when VR technology began
to rise in 2016, there have been studies on VR video
courses, and new research papers have been
published every year since then. Therefore, this
study integrated VR technology into micro course to
construct a virtual interactive learning environment
for learners, namely VR micro courses. The addition
of VR technology can break the boundaries of
educational video, help educators explore topics that
are difficult to present in the traditional course, and
356
Xiao, P.
Research on the Construction and Development of Interactive Micro-Course Resources Based on VR Technology.
DOI: 10.5220/0011912100003613
In Proceedings of the 2nd International Conference on New Media Development and Modernized Education (NMDME 2022), pages 356-361
ISBN: 978-989-758-630-9
Copyright
c
2023 by SCITEPRESS Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
can greatly enrich the course content (Guo 2010).
Liu et al. indicated that VR micro courses would
fundamentally reconstruct the representation of
knowledge points, the change of plots and the
creation of situations (Liu and Wang 2020).
Therefore, integrating VR technology into micro
courses to create VR micro courses will become an
irresistible trend.
Figure 1: The number of papers on VR video courses
In order to solve the problems of insufficient
interaction and immersion of current micro courses,
this research reconstructed micro courses with the
help of VR technology, which could effectively
promote the develop of teaching resources. First of
all, this study expounded the value and significance
of interactive micro-course resources based on VR
technology from three aspects of personalized
teaching method, interactive learning process and
immersive learning experience. Then, the specific
process of constructing curriculum scenarios in the
early, middle and late stages of VR micro courses is
analyzed. Finally, the concept of “interactive VR
micro-course continuum” was proposed and
explained based on based on the development
process of planar micro-course video to
three-dimensional panoramic VR micro-course
video, from limited interaction to advanced
interaction of micro-course resources. The research
results can provide reference for the innovative
development of micro courses.
2 SCENARIO CONSTRUCTION
OF VIRTUAL MICRO COURSE
In this section, a new type of VR micro course was
developed, and the whole development and
production processes were introduced in detail.
Developing VR micro courses not only simply
transfer the course scene from two-dimensional to
three-dimensional, but also focus on the course
production steps and user experience design. This
research took science, readability and
purposefulness as the standards, and integrated the
video course production methods and the inspiration
of teaching interaction into VR micro courses,
aiming to guide learners to immerse themselves in
VR micro courses, and make them to reach the state
of in-depth learning.
2.1 Preliminary Preparation
2.1.1 Hardware
When making a VR micro course, it is needed to
take a panoramic live shot of the scene. To take a
panoramic picture, multiple cameras need to be used
to take pictures at the same time for later picture
synthesis, or use a panoramic camera directly. At
present, mainstream panoramic cameras include
Insta360, MAX, RICON, etc. The insta360 camera
has the function of automatic synthesis, which can
save production time. Hence, Insta360 camera was
used to record panoramic course scene in this study.
How to effectively output the completed panoramic
scene requires the help of a display and a handle.
According to the characteristics of VR micro-course,
this study selects HTC VIVE head-mounted display
and VR handle to provide the audience with the
medium to experience VR micro course. The
audiences used HTC VIVE head mounted display
and handle to participate in VR micro courses. More
convenient to watch learning videos and experience
interactive processes in virtual space. for example
the viewing angle of the VR micro course can be
freely selected and audiences can interact with the
virtual scene, which can make the audience feel that
they are participating in a real course. This
effectively improves the immersion and interactivity
of micro courses.
2.1.2 Software
The mainstream software for VR video development
includes: Pr, Unity3D, Ins360 Studio, etc. Pr is a
non-linear video editing software for graphic image
design, 2D and 3D video clips. In the process of VR
micro course production, the Ins360 Studio software
synthesizes the set video into a 360-degree video,
adjusts and modifies the video parameters. Use Pr
software to process the video as required. Unity
software is a world-leading industry software, which
provides a powerful platform for creating 2D, 3D,
Research on the Construction and Development of Interactive Micro-Course Resources Based on VR Technology
357
VR, VR, MR and other games and applications.
Unity is one of the essential software in the
production process of VR micro-course, and unity
builds a bridge between the virtual world and the
real world. Therefore, by using unity software to add
the micro-course video recorded by teachers in the
real world to virtual reality technology (VR), VR
micro-courses with the characteristics of the times
and new technologies can be created.
2.2 Production of VR Micro Course
2.2.1 Production Process
In this study, binary teaching as a case, according to
the teaching case design courseware content. First,
In this study, binary teaching as a case, according to
the teaching case design courseware content. In this
study, binary teaching as a case, according to the
teaching case design courseware content. In the
stage of learners ' learning new knowledge, the
teachers in the VR micro-course, as the imparters,
impart new knowledge to students around the binary
content ; in the stage of cooperative exploration of
learners, the teachers in the VR course act as guides
to assist learners to actively participate in curriculum
activities, strive to explore and think about
problems, and cultivate innovative ability ; in the
stage of learners ' summary evaluation, teachers in
VR courses, as evaluators, should evaluate learners
in a multi-dimensional and diversified way to avoid
a single evaluation method. Evaluation should not
only look at the results, but also pay more attention
to the development of learners in all aspects, so as to
stimulate learners ' interest and enthusiasm in
learning, and achieve good teaching and learning
results for teachers ' teaching in VR micro-courses
and students ' learning in VR micro-courses. Then,
the shooting script of VR scene is designed, which
controls the virtual camera's movement and rotation
angle in the PC or Android system. In the VR micro
course, the virtual camera needs to rotate around the
target point to observe the scene from different
angles, and it also needs to shift the camera to
simulate the perspective of the experiencer walking
in the virtual scene. The shooting scripts are coded
in C# language, and then the scripts are written into
the main camera. Finally, the apk file of VR micro
course is export. Install the apk file on an android
system or VR device to watch the VR micro course.
2.2.2 Function Design
To highlight the interactive function of educators
and learners in the VR micro course, the branching
function of the VR micro course is designed based
on mastery learning theory. In the VR micro course,
the course is divided into several small units, the
latter unit of learning based on the previous one,
according to the level of students to master the
real-time adjustment of learning content (Yang et al.
2020). The dialog box analysis function is added to
the course, which can provide personalized course
later content according to the learners’ answers to
questions. These functions can effectively help
learners learn and understand the learning content.
2.3 VR Micro Course Teaching
We invited and organized students to participate in
VR micro lesson experience. The course content
included binary and related knowledge. Students
learned these knowledge points in VR micro course
and interact with educational games in VR micro
course to deepen students’ understanding.
The human-video interaction is a major feature
of VR micro course, which can simulate the
interaction between students and teachers in the
actual course to the greatest extent. In the course
questioning, this interaction can analyze the learning
effect according to the students’ answers and provide
personalized teaching guidance (Yang et al. 2020).
In VR micro courses, the combination of 3D virtual
scenes and human-video interaction provides
students with a more immersive, exploratory
teaching experience that enhances the potential
value of learning (Heng et al. 2020). With the
characteristics of interactivity and immersion of VR
micro courses, educational VR games can be added
to the course. In the educational VR game, students
can manipulate the virtual avatar and play different
roles to complete the tasks set in the course,
achieving the purpose of learning knowledge (Wang
et al. 2015). Educational VR games can teach
through play and effectively improve students’
interest in learning.
3 THE ROLE OF VR MICRO
COURSES
VR micro-course is the product of the integration of
information technology and education and teaching.
It seamlessly connects the teaching and learning of
real classroom and virtual classroom, and provides
learners with personalized teaching methods,
interactive learning process and immersive learning
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experience. Aims to use intelligent teaching methods
to promote the improvement of teaching quality. The
role of VR micro course is shown in Figure 2.
Figure 2: The role of VR micro courses
3.1 Provide Personalized Teaching
The traditional teaching video only seeks to copy the
classroom teaching content and teaching methods to
the network platform, relying on video to explain,
without fragmented design and reconstruction of
teaching content, unable to use network technology
to achieve personalized teaching, and there are many
problems affecting the teaching quality (Huang et al.
2015). The teaching process includes two stages of
knowledge teaching and internalization, which are
learner centered (Fan et al. 2012). The impartation of
knowledge is a process in which the teacher takes
the leading position to teach knowledge and the
students receive knowledge. The internalization of
knowledge takes students as the main body, which
requires students to complete through practice or
homework after receiving knowledge from teachers.
Personalized teaching respects the teaching of
students' personality, and teaching should be carried
out according to each student's personality, interest,
specialty and needs, that is, what students need,
teachers need to grant, and students in this teaching
mode are completely in an autonomous learning
state. n this study, VR technology is used to integrate
personalized teaching into micro lessons. Teachers
adopt different teaching methods and micro lesson
making methods according to learners' cognitive
level to teach students in accordance with their
aptitude and individualize their teaching.
3.2 Provide Interactive Teaching
Processes
The course resources on MOOC, Netease Cloud
Classroom and other learning platforms are very
rich, and learners are not limited by time and place
to choose courses according to their own learning
interests and needs. During the learning process,
learners can adjust their speaking speed or send
bullet screen comments according to the content
taught by the teacher. Although the course video
provides some interaction, the depth of these
interactions is shallow, and teachers and students
cannot achieve effective two-way interaction. The
VR micro course provides the function of interaction
between teachers and students, and interaction
between students and teaching content. This function
is to judge learners' mastery of current knowledge,
analyze students' needs and learning abilities, and
adopt different teaching schemes, so as to reflect the
interactivity of the learning process and achieve
effective interaction of learners in the virtual course.
3.2 Provide Immersive Teaching
Experience
The flow theory says immersion is about focusing
on the current target situation and forgetting the real
world (Fan et al. 2012). VR technology uses
headstock displays to close users' vision and hearing,
create virtual audio-visual, and create a sense of
psychological engagement and situational learning
for learners. Integrate the immersive experience
brought by VR technology into the micro course, so
as to increase the average retention rate of learning
content. Immersion has three factors: condition,
experience and result.
First of all, in the process of VR micro course
production, two conditional factors are defined, that
is, learners have clear learning goals in the
experience process and the course will give
immediate feedback on learners interactive
behavior. Then, in the experience factors, the
learner's experience is increased by integrating the
learners action and perception, focusing the
learners attention and giving the learner an absolute
sense of control over the activity. Finally, the result
factor is to achieve the staggered effect of immerse
learners in space and time. Through these three
factors, learners can be fully immersed in the
learning process to achieve better learning results.
4 INTERACTIVE VR
MICRO-COURSE CONTINUUM
From the traditional 2D course video with limited
interaction to the advanced interactive VR micro
course, the interaction between learners and course
content is developed, which effectively improves
learning efficiency.
Based on the development process of VR
Research on the Construction and Development of Interactive Micro-Course Resources Based on VR Technology
359
micro-lecture, we put forward the concept of
“interactive VR micro-course continuum”. In
interactive VR micro-course continuum, the
interaction level between learners and courses is
divided into limited interaction, intermediate
interaction and advanced interaction, and matches
with the corresponding courses, forming a rich and
complete system framework, as shown in Figure 3.
Figure 3: Interactive VR micro-course continuum
4.1 Limited Interaction
As a teaching assistant tool, traditional teaching
videos provide learners with visual information,
vivid video images and knowledge content in the
learning process. Researchers analyzed the learning
effect of teaching videos and learning basic theories,
and found that traditional teaching videos did not
pay attention to the interaction between learners and
teaching videos. Usually, the learner can only adjust
the video playback progress, this adjustment does
not have any other response to the course content. It
can be concluded that the interaction between
learners and courses of traditional teaching videos is
limited. Hence, the traditional teaching video is
defined as the primary state of interactive VR
micro-course continuum. Located on the left side of
the interactive VR micro-course continuum
4.2 Intermediate Interaction
Compared with the primary interactive continuum,
the intermediate interactive continuum added the
function of human video interaction. Bullet screen is
the earliest human-video interaction, which appeared
in Japan’s video website in 2006 and then was
applied to various online education platforms. When
sending educational video bullet screen, user
comments will be displayed on the interface, which
have the characteristic of real-time and refined. For
China's micro courses, there are some meaningless
interactions, and most micro course videos can only
be played in a linear way, so students cannot interact
effectively with the video. Simply integrating
teaching videos into micro classes cannot improve
the teaching effect, but teaching videos that allow
learners to interact randomly with the content can
effectively promote teaching efficiency. In order to
improve the learning effect, learners can interact
with the course. In the intermediate interactive
continuum, learners interact with the learning
content through reading, listening, writing and other
learning behaviors. Then, teachers and students
solve the doubts in learning by asking questions for
human-video interaction. Finally, the learners
themselves renew their understanding of new
knowledge and old knowledge video from the
simple to the deep.
4.3 Advanced Interaction
In the advanced interactive continuum, in addition to
the video screen, sound, operation buttons, bullet
screen and other interactive methods, learners can
also become the role in the virtual classroom and
enter the virtual scene. Learners can get the learning
experience like real courses, that is, learners and
courses are highly interactive. In the famous video
game Facade, players interact with virtual characters
by typing words, thus promoting the development of
story. The interactive technology of Facade games
can be applied to VR micro courses, which can
effectively promote the development of interactive
methods in VR micro courses. In the virtual micro
class environment, learners can walk freely in the
scene and interact with the course content by
controlling handle. which has achieved advanced
interaction. Advanced interaction can not only make
learners’ thinking diverge, expand their knowledge
category, enrich their knowledge inventory, but also
enable learners to improve their operation and
practice ability with the help of virtual scenes.
5 CONCLUSION
To solve the problem of lack of immersion and
interaction in traditional micro courses, this study
proposes to combine VR technology with micro
courses. The VR micro course was developed and
students experienced VR micro courses. According
to the development of course video interaction, the
concept of interactive VR course continuum is
proposed. The follow conclusions can be drawn:
(1) On the basis of traditional micro courses, the
VR micro-course is constructed by adding VR
technology, and its construction process is
introduced in detail.
(2) In the VR micro course, the interactive
function is designed and added. It can judge
NMDME 2022 - The International Conference on New Media Development and Modernized Education
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students’ learning effect and provide personalized
teaching content according to their answers to
classroom questions.
(3) The role of VR micro course is summarized:
provide students with personalized learning style,
interactive learning process and immersive learning
experience.
(4) The concept of “interactive VR micro-course
continuum” is proposed, which expounds the
development process from the limited interactive
traditional teaching video to the advanced interactive
VR micro course.
ACKNOWLEDGEMENTS
The authors gratefully acknowledge financial
support from Smart Education Research Institute of
Chongqing Normal University 2021 Special Project:
“Development of interactive course resources based
on VR technology” (YZH21025).
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