The Practical Value of Virtual Reality Technology in the Practical
Teaching Course of Art Design
Lin Song
a
Linyi Vocational College, Linyi City, Shandong Province, China
Keywords: Virtual Reality Technology, Art Design, Unity3D, Training System, ASP.NET.
Abstract: Facing the demand of building a high-quality practice teaching system for art design majors in colleges and
universities, and aiming at many shortcomings existing in the current practice teaching courses for art
design majors, this paper will take advantage of the application advantages of VR technology, 3D modeling
technology and visual interaction technology, take 3ds Max, Unity3D and other software programs as the
core to design the simulation practice of art design, and adopt ASP.NET framework to integrate and
package the system to form an art design practice teaching system. The system is presented by Web
application, and the overall design is completed according to MVC mode. The development and deployment
of each functional module will fully realize the virtual reproduction of the art design training process. This
not only innovatively introduces the virtual simulation teaching method and online teaching form into the
practical course of art design, but also strengthens the examination and evaluation of practical teaching. It is
conducive to the cultivation of students' innovative spirit and practical ability, promotes the reform of
teaching mode, and makes a positive attempt for the informatization construction of higher education.
a
https://orcid.org/0000-0001-9875-4828
1 INTRODUCTION
As an important force to promote social and
economic development and lead the change of
market environment, digital technology has not only
promoted the transformation and upgrading of
industrial structure in all sectors and fields of the
whole society, but also made clear the new trend of
future development. Innovative modes such as
digital economy, multi-dimensional integration, and
intelligent drive will accelerate the reshaping of the
development pattern of the market and industry in an
all-round way, and become an important way to
achieve high-quality development goals in the new
era and new stage. Under this background, the
modes and ways of people's access to information
are becoming more diversified and convenient, so
that our cognition, thoughts and aesthetics have
undergone tremendous changes. As the concrete
embodiment of our ideology, art design has
gradually realized the innovative development of
networking and informatization, and has the
characteristics of autonomy, timeliness,
environmental protection and intelligence. At the
same time, art design and economic development are
closely related, and they interact and influence each
other. The prosperity of art design needs economic
development as the foundation, and economic
development needs the empowerment and boost of
art design. (Luo, 2019) The development trend of
the art design industry will also be synchronized
with the social and economic development, further
integrating the concepts of science and technology
innovation and application scenario expansion with
interaction, service and sustainability, forming a
comprehensive design concept and a brand-new
design mode, and giving birth to the new demand for
art design talents, and also setting a brand-new
standard for talent training mode.
As an independent and comprehensive art
discipline, the essence of art design is the
comprehensive embodiment of personal thought,
creativity and professional practice ability. Faced
with the rapid changes in the market and industry,
colleges and universities need to focus on solving
the contradiction between the rapid development of
art and design discipline and the insufficient
effectiveness of education and teaching. Colleges
Song, L.
The Practical Value of Virtual Reality Technology in the Practical Teaching Course of Art Design.
DOI: 10.5220/0011913900003613
In Proceedings of the 2nd International Conference on New Media Development and Modernized Education (NMDME 2022), pages 467-472
ISBN: 978-989-758-630-9
Copyright
c
2023 by SCITEPRESS Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
467
and universities should fully realize the seriousness
of the problems existing in the current education and
teaching practice, such as single teaching means,
unscientific training courses, disjointed teaching
content and industrial application, and combine the
current market demand and career development
planning, reform and innovate the art design talent
training mode, form a standardized art design
education system, and improve the quality of talent
training. (Chen, 2021) In view of this, this paper
holds that colleges and universities should give full
play to the positive role of information education
means, create and improve digital teaching
environment, aim at many shortcomings existing in
current art design teaching, build an art design
practice teaching system based on Web technology
and VR technology as the core, and form a set of
practical and comprehensive application solutions by
virtue of the application advantages of virtual
simulation teaching method and online teaching. The
functional design of the system will fully meet the
actual needs of students and teachers, which is not
only conducive to the cultivation of students'
innovative spirit and practical ability, but also can
effectively reduce the difficulty of teachers' work,
improve work efficiency, improve the teaching
system of art design major and promote the reform
of teaching mode.
2 OVERVIEW OF KEY
TECHNOLOGIES
2.1 Virtual Reality Technology
VR (Virtual Reality), that is, virtual reality
technology, is a modern technology that uses
computer hardware devices and software
applications to create a simulation environment, and
integrates visual, auditory, tactile and other intuitive
feelings into it, so that users can interact with
various objects in the virtual environment in a
natural way. (Yang, 2016) In the process of practical
application, the application of virtual reality
technology in the fields of modern education,
military defense, industrial production, culture and
entertainment, health care, urban construction, etc.
has made great progress with its unique immersion,
interactivity and multi-perception.
Virtual training system is the product of the
integration of virtual reality technology and
innovation in modern education. The virtual training
system can be designed and developed according to
the real course content or the actual application
requirements, and the virtual reproduction of the
training environment, conditions, processes and
results can be completed with the help of input and
output devices, servers and application software
programs, so that users can get a similar real training
experience to achieve the effect of replacing or
partially replacing the real training. In addition, the
virtual simulation training system also has
application advantages such as saving time and cost,
avoiding training risks, breaking through time and
space constraints, which not only gives users a great
space for autonomous learning, but also can
effectively improve the training effect and realize
the promotion of integrated teaching efficiency.
The construction process of virtual training
system will go through many steps in turn, such as
overall planning, data collection, material sorting,
original modeling, scenario dummy, interactive
development, test and release. The overall system
architecture model is shown in Figure 1. The virtual
training system can be divided into different
categories according to the immersion degree and
interaction mode. Compared with immersion and
enhanced systems, desktop virtual training system
only needs a generalized computer system to realize
the normal operation of the system. Although it
reduces the immersion of the system, it is convenient
for students and teachers to operate, and has a wide
range of popularization and application. The
research core of this paper is the design and
application of desktop virtual simulation training
system in practice teaching of art design major.
Figure 1: Architecture model of virtual simulation training
system (original)
2.2 3D Modeling
3D digital modeling, also known as 3D modeling, is
a digital technology based on the collection of
points, lines, surfaces and other physical, chemical
and other related information, that is, using
computer systems and operating software to
complete the reproduction of objects or scenes in a
virtual 3D space. (Chen, 2022) 3D modeling
technology is the key content design link in the VR
industry. The quality and fineness of 3D models are
directly related to the presentation effect of virtual
NMDME 2022 - The International Conference on New Media Development and Modernized Education
468
environment, and also determine the visual and
experience effects of users.
The realization of 3D modeling is inseparable
from the support of operating software tools.
Different software tools have different advantages
and different application scopes. Therefore, it is very
important to choose an appropriate 3D modeling
tool. Common 3D modeling tools include
Rhinoceros, Solid Works, Maya and 3ds Max.
Among them, 3ds Max software has powerful
functions, can adapt to many application scenarios,
supports a large number of extensible application
plug-ins, has good operability, and is not difficult to
learn at the beginning. It is the most widely used 3D
modeling software at present. For the actual
application requirements of this system, 3ds Max
software will be selected to complete the
construction of models and scenes. The process of
3D model building with 3ds Max software is shown
in Figure 2. The main process will involve data
collection of solid model, design and production of
3D model body, building of texture materials,
material giving and baking, and model building and
output.
Figure 2: 3D model building process under MAX software (original)
2.3 Visual Interaction
Visual interaction belongs to the technical category
of human-computer interaction, aiming at realizing
the way that users can access information or interact
with information by using graphics and images as
transmission media. Compared with the traditional
man-machine interaction mode, visual interaction
optimizes the display mode of information,
facilitates users to intuitively and efficiently obtain
real-time dynamic data information in a more natural
way, and improves the effectiveness of man-
machine interaction. In the virtual reality
environment, deep immersion sensory feeling and
natural and comfortable human-computer interaction
are the mainstream research directions of future
virtual reality application systems. (Xu, 2021)
In the interactive design stage, this paper will
choose Unity3D software as the development
engine. Through the built-in functional components
such as collision detection, material setting, particle
dynamic effect and interactive mode, users can
quickly unify the human body movements and the
data operation and processing capabilities of the
system, and realize the real-time interaction between
man and machine. In addition, Unity3D supports a
variety of output formats, which is convenient for
virtual reality systems to run on different equipment
terminals. Among them, WebGL format can support
the display of virtual reality scenes and models in
web pages. It only needs to input the website address
without installing any functional plug-ins, which is
more suitable for the application of desktop virtual
simulation training system of art design in this study.
2.4 Development Process
According to the application requirements of the
above related application technologies, we can
complete the configuration and deployment of the
development environment of art design practice
teaching system. The development content of the
system is divided into two parts. One is to complete
the design, construction and project export of virtual
training function modules based on 3ds Max, Unity
3D and other software. The second is to complete
the integration and encapsulation of the system in
The Practical Value of Virtual Reality Technology in the Practical Teaching Course of Art Design
469
ASP.NET environment, form a standard Web
application, and publish it on the server.
For the design of virtual training function
module of art design, based on the specific project
cases in the fields of visual communication,
environmental arts, plane and product design
involved in art design, and based on the physical
data of all kinds of tools, materials and finished
products, the corresponding model is made in 3ds
Max software. After the modeling is completed,
materials will be given and maps baked, which will
make the model more realistic and vivid. The
establishment and production of map materials need
to be handled by Photoshop software. After all kinds
of models are designed and built, 3ds Max software
exports all 3D models to. FBX files, and introduces
these files into Unity 3D. In the Unity 3D software,
the integration and assembly of models and scenes,
the addition and optimization of dynamic effects, the
setting and processing of objects in the environment
and the development of key interactive functions
will be completed.
In the process of scene building, there are mainly
terrain creation, lighting and shadow processing, sky
box setting, atomization effect adding and other
steps. Terrain creation mainly depends on the Creat
Terrain command of Unity3D software, and then the
details are edited, including improving the surface
mapping and adding plant models. For interactive
function design, a lot of functional script codes need
to be written. For example, the user can rotate the
model through mouse control. The specific
implementation code is shown in Figure 3. After all
the designs are completed, use Unity 3D to publish
all the 3D data to the Web, that is, choose Unity3D
to choose WebGL for export. After the project is
exported, all content-specific files containing
WebGL are generated.
The overall development of the system is based
on Windows10.0 operating system. The basic
development environment is. net framework 4.7.1 in
ASP.NET, the development language is C#, and the
integrated development tool is Visual Studio Code.
The Web server is Windows IIS 10.0, and the
database is SQL Server 2019. After the system is
fully developed, it will be packaged and published to
the IIS server. After the corresponding ports are
configured, users can use the system from the client
browser. Through the introduction of the above key
technical theories, we have determined the overall
environment of the system development, the running
process of related software and tools, and the
technical feasibility of the overall project of the art
design training teaching system.
Figure 3: Key code for optional mouse control model
(original)
3 DETAILED FUNCTION
IMPLEMENTATION
3.1 Student Side
After the user passes the account password
verification and authentication, the system will
automatically jump to the home page interface.
Under this page, there are two functional modules:
simulation training and training assessment. Under
the simulation training module, students and users
can intuitively obtain the content of training
programs and practice teaching units of special skills
in different professional directions. The curriculum
design is shown in Table 1. Students can choose and
enter the study independently. Before the virtual
simulation training, the system can provide
corresponding video learning materials, which is
convenient for students to quickly master the
training operation process and master the application
methods of the virtual simulation training system.
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470
Table 1: Design of some training contents
Major field Training content Target
Visual communication design Font design, logo design
Master professional skills and methods to improve
p
ractical ability.
Environmental art design
Interior design, landscape
design
Master the expression methods of environmental art
design and improve aesthetics.
Product design
Clothing design, household
p
roduct desi
g
n
Master product design process, and have knowledge
of er
g
onomics and aesthetics.
Graphic design
Advertising design,
p
ackaging design
Deepen the understanding of graphic design and
improve the ability of design and production.
After students finish their studies, they can
complete the corresponding project training. The
system supports two training modes, one is cognitive
training and the other is functional training. Among
them, cognitive training is mainly to improve
students' level of learning and mastering some
concepts, materials and structures. For example, in
the clothing design project, cognitive training will
realize the "instant change" of fabrics through
different model transformations, visually compare
the clothing appearances of different types of
fabrics, deepen the understanding of the
characteristics of all kinds of fabrics, make students
clear the principles of clothing material selection,
and improve the rationality of clothing fabric design.
(Wang, 2022) Functional training can fully simulate
the whole process of actual work or production,
improve students' proficiency in professional skills
and exercise their comprehensive ability. For
example, clothing design projects, the system will
support users to complete various operations such as
body shape matching, clothing modeling planning,
fabric attribute selection, pattern process design.
During the training process, students can control the
switching of perspectives through the keyboard,
which is convenient to view and control details from
multiple angles. This function depends on the script
code control of Button View Change class under
Unity3D. The key code is shown in Figure 4.
Figure 4: Key code for first-person perspective and third-person perspective switching
Under the training assessment function, student
users can complete the training assessment. The
assessment content is related to the training project,
and the topic will be composed of multiple control
operation commands, each of which corresponds to
a different score, and the system will score it
according to the accuracy of the operation
commands.
3.2 Teacher Side
Compared with the functional design of students,
teachers pay more attention to the design,
maintenance and assistance of practical teaching
courses. When teachers log in to the system, the
main work lies in the uploading and publishing of
training course information and some teaching
resources, as well as the organization and
implementation of training teaching. In addition, the
teachers will give subjective scores according to the
final training results, and the teachers' scores will be
The Practical Value of Virtual Reality Technology in the Practical Teaching Course of Art Design
471
graded according to five grades: excellent, good,
fair, poor and very poor, with five weights of 10, 8,
5, 3 and 1 respectively. After the evaluation, the
system will automatically construct the evaluation
model matrix, combine all teachers' scores with the
system's automatic scores, and introduce confidence
G to complete the final score evaluation. For
example, Formula 1 is the evaluation matrix, where
C represents the teacher's evaluation score, r
i
represents the degree scores of different assessment
points, and the final calculation formula of students'
comprehensive evaluation value is shown in
Formula 2, Q represents the system's automatic
score, and M is the final score.
=
333231
232221
131211
1
rrr
rrr
rrr
C
(1)
=
×+=
n
i
iii
CGQM
1
(2)
4 CONCLUSIONS
Based on the actual needs of the reform of modern
education teaching mode in colleges and
universities, this paper puts forward a
comprehensive application solution that combines
online teaching and virtual simulation experiment
teaching methods in view of the difficulties faced by
the current art design practice teaching process. The
construction and application of the system will fully
realize the virtual reproduction of the art design
training process, which is conducive to the
cultivation of students' innovative spirit and practical
ability, promotes the improvement of the art
teaching system, and makes outstanding
contributions to promoting the informatization
construction of higher education.
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