Research on the Design of Intelligent Educational Products for
Left-Behind Children Based on Perceptual Engineering
Lujun Ren
1,2 a
, Khairun Nisa Mustaffa Halabi
1b
and Hui Ma
1c
1
City University Malaysia U.C.I. EDUCATION SDN. BHD. (457626-U), U, No. 8, Jalan 51A/223, Petaling Jaya, Selangor
Darul Ehsan,Menara City, Malaysia
2
School of Mechanical and Electrical Engineering, Anhui Jianzhu University, Hefei, China
Keywords: Emotional Engineering, Intelligent Products, Emotional Design, Children's Product Design.
Abstract: In the context of China's urbanisation, the issue of left-behind children has always been of great concern, and
the physical and mental health development of left-behind children has also received continuous attention
from society. With the help of technology, remote interaction has become more convenient, but parent-child
interaction products and services for left-behind families have yet to be improved, and left-behind children
are facing problems such as little parent-child interaction, lack of family education and companionship, and
worrying psychological conditions. Therefore, it is important to provide suitable parent-child interaction
products for left-behind children, so that they can feel the love and companionship of their parents from afar.
At the same time, gamification is widely used in education and is also conducive to family interaction, which
can increase the motivation and participation of family members. Therefore, this paper attempts to integrate
gamification elements into parent-child interactive products for left-behind children from the perspective of
gamification to promote parent-child interaction and parent-child education, so that parents and left-behind
children can be together even though they are separated from each other, in order to provide new research
perspectives and practical experiences for parent-child interactive products for left-behind children. This
paper is divided into three parts: theoretical analysis, user research and design research. This paper is divided
into three parts: theoretical analysis, user study and design study. Children's smart products use a combination
of perceptual and engineering techniques to quantitatively analyse the user's emotional layer, which not only
quantifies the user's perceptual needs, but also enables the product to be personalised. At present, the main
functions of children's smart products include children's educational counselling, children's robot toys and
cloud-based parental monitoring and communication functions. The design is evaluated through an interactive
prototype, and an evaluation scale is designed based on system usability, user interface satisfaction and
gamification purposes.
1 INTRODUCTION
Over the past few decades, China's rapid socio-
economic development has facilitated large-scale
rural-to-urban population movements. According to
the China Aging Development Report 2013, there are
70 million left-behind families in China, involving
240 million people, of which 77% are left-behind
families in rural areas. According to the sample data
of the Sixth Population Census of China in 2010, the
a
https://orcid.org/0000-0003-4568-7822
b
https://orcid.org/0000-0003-1940-8519
c
https://orcid.org/0000-0002-5633-6836
scale of left-behind children in rural areas nationwide
reached 61.025 million, accounting for 37.7% of rural
children and 21.88% of children nationwide.
Translated with www.DeepL.com/Translator
(free version)According to the seventh national
census, in 2020, the urbanization rate of China's
resident population is 63.89%, but the urbanization
rate of the household registration population is still
only 45.4%, and there are 3.76 billion people in the
floating population, of which about 130 million are
children of the floating population, only about 1/3 of
360
Ren, L., Mustaffa Halabi, K. and Ma, H.
Research on the Design of Intelligent Educational Products for Left-Behind Children Based on Perceptual Engineering.
DOI: 10.5220/0011928400003612
In Proceedings of the 3rd International Symposium on Automation, Information and Computing (ISAIC 2022), pages 360-366
ISBN: 978-989-758-622-4; ISSN: 2975-9463
Copyright
c
2023 by SCITEPRESS Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
the children of the floating population live with their
parents, and nearly half of the children of the floating
population are separated from their parents at the
compulsory education stage.
Translated with www.DeepL.com/Translator (free
version) (Jia yu Wei , 2022).
The concept of left-behind children is defined as
"children who are left at home while their parents
work or study outside the home for many years",
while other researchers define left-behind children as
"children under the age of 16 whose parents or one of
them is working in another city and the children are
left behind to be taken care of by other relatives".
With the gradual increase in the population of left-
behind children in rural areas, left-behind children
grow up without timely shelter from their parents and
are unable to enjoy a complete family education. As
a result, they are powerless and panic-stricken in the
face of the dangerous environment outside. If they are
not given the sunshine and rain they need during the
critical period of their growth, they will not be able to
grow up healthily. Although children are independent
individuals, they are also the hope and future of their
families and countries. Giving proper and timely
emotional care to this special group of children left
behind in rural areas is the key measure necessar
(Xue-Fei Huang,Xue-Xin Ouyang, 2017)
In recent years, intergenerational care has become
the main form of upbringing for families with left-
behind children. Due to the low level of education of
grandparents, the burden and heavy responsibility of
life dragging on during the weekdays, and the
physical illness of some elderly people themselves,
there is usually a certain care bias in ensuring the
physical and mental development, good habits and
education of left-behind children.
Through the analysis of the research background
of left-behind children, the number of left-behind
children is increasing at this stage, and there are
usually certain care deviations in safety and health,
living habits and education. Through the literature
research method: search on the Internet or use other
methods for domestic and foreign papers and
literature, etc., analyze the problems and current
situation of left-behind children, the drawbacks and
shortcomings of intelligent accompanying products
for left-behind children at the present stage, and
summarize and improve them. Using research
methods to analyze the problems of left-behind
children, based on the concept of perceptual
engineering, we finally decided to design an
intelligent product that can provide emotional
companionship, health monitoring and learning help
for left-behind children, interact with parents from a
distance and send parental care, and accompany the
growth of left-behind children instead of parents who
work outside. On the basis of this, we can realize the
appearance to meet the needs of children and achieve
the humanized design that combines form and
function.
Therefore, children's smart products can be used
to accompany left-behind children instead of their
parents. Children's smart products are quantitative
analysis of the user's emotional layer using a
combination of sensual and engineering technology,
which not only quantifies the user's sensual needs, but
also enables the product to be personalized. Through
the form of the product itself, the joint with the cell
phone APP and the additional functions it has to
deliver some emotional information to the user.
2 STATUS OF DEVELOPMENT
China's domestic robotics market has entered a phase
of rapid development, with an increasing demand for
service-oriented robots. From 2018, the overall
market size of China's robots is expected to reach
$8.74 billion, of which $1.84 billion of service robots
account for 21%, while sales of domestic-style
service robots reached $0.89 billion of the total
market size, accounting for 48.4%. In terms of the
number of robotics-related patent applications, the
number of patent applications grew at a fast rate,
reaching a total of 27060 applications in 2017
(Foresight Industrial Research Institute,2018).
The market size of service robots in China is
growing rapidly, and there is huge potential and
development space for service robots in China as the
demand for aging and healthcare and education
increases.The overall industrial scale of service
machines in China expanded from 2013-2017,
China's service robot market size reached $1.84
billion (equivalent to $12.176 billion) in 2018, up
43.8% year-on-year from the previous year. 2018
China's children's intelligent companion robot market
size was $2.062 billion, and children's intelligent
companion robots accounted for 16.93% of the
service robot size share.
Don Norman, a master of emotional design in
product design, suggests that the emotional system
consists of three distinct but interrelated levels, each
of which influences our experience of the world in a
particular way. These three levels are instinctive,
Research on the Design of Intelligent Educational Products for Left-Behind Children Based on Perceptual Engineering
361
behavioral, and reflective. Emotional design: Why do
we like or hate everyday things? Each of these three
dimensions or levels of study, while closely linked
and intertwined in the emotional system, affects
design in its own particular way. Instinctive Design -
"Focus on Appearance". The hierarchy is primarily
concerned with perceptible qualities and how they
make the user/observer feel. For example, a large
floor standing clock has no more features or chimes
than a small one on a mantelpiece, but its intrinsic
qualities (ingrained, unconscious, subjective and
automatic sensations) distinguish the two in the eyes
of the owner.
(Zhu Hongxuan, Zhang Yaoyin, and Xu Bowen,
2016) argued that the design of children's companion
robot form research analysis and design practice
should consider not only the product itself attributes,
but also go to the design application of emotional
needs for the analysis and research of children's
companion products, and the design research on the
appearance of the product shape, color matching,
function, and action.(Zhu, 2018) In the design
innovation of children's companion robots, attention
should be paid to the innovative design concept of
humanization and modularity, with emphasis on
improving the portability and safety and practicality
of children's companion robots, and innovative
attempts have been made to the product shape form
and usage of companion robots. How to use the basic
theories and methods of sensual engineering
combined with product shape form to explore the
connection between, and the use of sensual appeal to
improve the transformation of design applications, in
the deep verification through the consumer
preference for product shape form in deriving
relevant data analysis to improve the innovation of
product design (Ma Xianxian, 2018).
With the background of rapid technological
development, companion AI products have become
the key research content in more fields. With designs
for children's enlightenment, games and APP
interactions, and voice communication, researchers
predict that intelligent companion products will
become the core of another technological revolution
after the personal computer. However, as products
continue to evolve and various design styles compete
on the same stage, the styling of smart companion
products continues to innovate and challenge. At the
same time, more and more intelligent companion
robots are applying emotional design in their
development, interacting with users through form and
function.
Most of today's intelligent companion robots have
their own unique perception and self-adaptive
capabilities, and also have the ability to self-adjust
and provide feedback based on different user
operating styles, and even to meet the needs of
independent learning and autonomous adaptation.
But even so, the capabilities of intelligent companion
products at the level of technology creation are given
by technicians at the time of creation, and do not yet
have the ability to make autonomous judgments and
cater to users' emotions.
With the promulgation of various policies, the
realization of various systems, the rapid development
of the rural economy, the income level of residents
also followed, coupled with the parents of left-behind
children are 80s and 90s, the modern concept of
understanding, they have a trend of diversification,
combination and growth of cultural products, most of
the parents of families are willing to choose a variety
of intelligent accompanying products for the physical
and mental health of their children to replace the older
generation to raise their children The shortcomings of
the children. In addition, nowadays, a variety of
public welfare to rural areas, left-behind children are
also widely concerned about the problem, if rural
families do not have enough conditions to pay for
similar intelligent products, you can submit an
application, the government free distribution.
As an emerging group of rural children in China,
they have a thirst for cheap cultural products in
general. However, due to the relatively late start of
China's overall cultural industry and intelligent
product industry, the corresponding market in rural
areas does not have a complete market system, and
most rural left-behind children can only passively
choose cheap and affordable cultural products.
However, most of the urban left-behind children are
consumers of luxury cultural products. Their parents
are always away and think that buying luxury and
expensive cultural products for their children can
make up for their fault of not being able to accompany
their children, and that an expensive toy can satisfy
their children. Therefore, this topic puts aside other
elements, the main function is to achieve
companionship, whether in rural or urban left-behind
children they are eager for affection and the company
of their parents.
The next thing is the development of living and
studying habits. Due to the lack of proper guidance
from parents and the backward education of the older
generation, some grandparents blindly spoil their
children, some also leave their children aside to live
ISAIC 2022 - International Symposium on Automation, Information and Computing
362
and grow on their own because of too many
household chores, which undoubtedly has an
unhelpful impact on the formation of children's
values and outlook on life. Therefore, this product
should accompany the child while being able to give
the child the right education, and make the left-behind
children love learning and trust the product itself.
3 ERGONOMICS-CENTERED
DESIGN
The English translation of the word "sensual" in
sensual engineering is "Kansei", which is derived
from the Japanese pronunciation of the word "kansei"
(Tang Lingjie, 2008). Early as 1970, researchers at
Hiroshima University in Japan designed houses with
the emotions and demands of the occupants as the
goal, and transformed them into design elements in
engineering design, a technique also known as
"emotional engineering". Professor Mitsunori
Nagamachi, who started the research on emotional
engineering, was keenly aware that consumers
nowadays are no longer satisfied with mass-produced
products in small quantities, but are seeking full
satisfaction of their personalities and spiritual
pleasure. At first, sensual design was a passive design
based on commercial considerations to meet the
gradual emergence of sensual consumption, and later,
as theoretical research progressed, it developed into a
planned and conscious market development with
sensual design.
Perceptual engineering can also be called an
evaluation method (Sukwadi R., Muafi,Sanjaya H.P,
2018), For the use of the crowd, how to catch the first
glimpse of the design form of the use of the crowd is
very important, especially in the design form into the
perceptual intention expressed in words, as in life
often said high-end, atmospheric, upscale,
representing the consumer crowd for the design of the
perceptual intention of the product, but this statement
is relatively vague. Emotional engineering can help
consumers to reasonably express their inner thoughts,
and can also represent consumers' inner emotional
consciousness, thus satisfying consumers' emotional
needs and reducing design costs at the same time.
4 CHILDREN'S INTELLIGENT
EDUCATIONAL PRODUCT
DESIGN
With the Internet era and the rapid development of 5G
and virtual reality, the Smart+ approach has driven
the development of various industries, as well as the
children's education market. The Internet classroom
played a great role in the new crown epidemic in 2020,
where students and teachers were taught interactively
through the Internet. (Wang Zhuli, 2015). The open
network classroom, such as think, will prompt the
traditional classroom teaching mode to bring change.
Children's products from the simplest static toys
gradually develop towards the direction of intelligent
products, bringing opportunities for the development
of the education industry. Many intelligent products
incorporate voice recognition, image interaction and
other technological elements, and an increasing
variety of intelligent educational products for
children continue to be developed (Yu Xiaoli, 2016).
Nowadays, the post-80s and post-90s have started to
become a group of parents, who are also the main
force in purchasing intelligent educational products
market consumption, and they also prefer to use the
convenience brought by intelligent products.
Therefore, children's intelligent products can now
accompany children well, while making up for the
uneven educational resources (Jie Tao, 2009), Parents
can also download the educational resources they
need in the children's smart products for their
children's educational use.
Searching through online platforms, with
"intelligence + education" and "artificial intelligence
education" as the topics, the search analysis found
that the number of papers on artificial intelligence has
been increasing from 2016 to 2019, indicating the
increasing attention of Chinese domestic Experts and
scholars continue to pay attention to AI research.
They have conducted research on intelligent
education from multiple perspectives, deeply
integrating intelligent technology with education, and
have achieved certain research results. Domestic
research on intelligent education is lagging behind
compared with foreign countries, the research fields
are relatively scattered, and the world share of talents
in artificial intelligence is low (Zhang Xin, Wang
Minghui, 2019).Speaking at the International
Conference on Artificial Intelligence and Education,
Chinese Minister of Education Chen Baosheng said
that in order to take a practical approach to the future
Research on the Design of Intelligent Educational Products for Left-Behind Children Based on Perceptual Engineering
363
development of intelligent education, it is necessary
to take the "road of popularization", "road of
integration", "road of change" and "road of
innovation" (Minister of Education Chen Baosheng
Delivers Keynote Address at International
Conference on Artificial Intelligence and Education,
2019).Children's intelligent education category is
broadly divided into the following categories: game
toys, programming robot products, children's
educational APP products, early learning machine
products.
For example, the children's companion robot
"Xiao Wu" produced by Shenzhen Cambrian
Intelligent Technology Co. The robot "Buddy",
developed by Beijing Qihoo 360 Technology Co. The
"Alpha Egg" intelligent robot developed and
produced by KU XUNFE is a children's companion
robot that integrates the functions of voice video
communication, learning and education, voice
communication and video on demand, etc. Its shape
is small and cute, which is loved by consumers; the
intelligent robot "Wukong" jointly developed and
produced by Ubiquity and Tencent. Wukong robot
image is vivid and lovely, with affinity, can be
applied to a variety of scenarios: family care,
children's education and office, support face
recognition, photo and video, voice dialogue and
other functions; fire rabbit company to develop fire
rabbit intelligent children's early learning story
machine J7pro can read picture books intelligent early
learning machine, enlightenment powerful English
enlightenment, a machine to get fire rabbit learning
machine early learning machine children intelligent
robot this Romibo is developed to help special
children's groups to treat autism, which can
effectively help autistic children to overcome their
own language learning difficulties, to be able to
communicate and interact with others boldly, so that
It can help children with autism overcome their
language learning difficulties and interact with others
so that they can better integrate into society in the
future. Xiaobanlong APP has a high number of
downloads and is a well-known early education brand.
It is suitable for children aged 0-8 years old, and uses
the cartoon image of "Xiaobanlong" to learn together
with children. The whole interface is interactive and
rich in functions, which can cultivate good habits for
children, inspire intelligence and accompany children.
4.1 Children's Intelligent Education
Product Design Features
4.1.1 Product Functional Characteristics
Children's educational products are designed
according to the physiological developmental
characteristics and psychological developmental
characteristics of children. As the special
characteristics of children's development are taken
into account, most of them guide children to use the
products in a way that is easy for children to
understand and easy to grasp in operation. Children
are extremely curious and like to explore new and
strange things, so generally product designers add
cartoon elements to the content or use form. After
attracting children's interest in the product, children
are guided to take the initiative to communicate, sing,
dance and play games, thus inspiring children's
intelligence, exercising physical coordination,
training logical thinking skills, developing language
skills, etc.The advantage of children's intelligent
educational products is that they can follow the
growth of children and provide timely and rich
learning content to children of the right age.
Considering children's playful nature, most of them
are designed to lead children to learn and master
knowledge through the form of games and the
teaching method of "teaching with fun". With the
accelerated pace of life, overtime has become the
norm for many parents, and intelligent educational
products accompanying children's education greatly
reduces parents' workload. Products with voice
recognition function can talk to the child, tell him
stories and so on, but also to achieve the parents and
children communicate remotely, always accompany
the child.Some products also have a safety
monitoring function, which can help parents monitor
the safety and physical health of their children. Some
full-featured products are not only toys for children,
but also play the role of children's teachers and
playmates. Many educational products on the market
now have complicated functions, similar product
functions, generally have voice recognition, voice
dialogue, storytelling and other functions, the product
education content lacks innovation. From the child's
subject knowledge, language skills perspective
education of intelligent products more, specifically
designed for children's other capabilities of intelligent
educational products less.
ISAIC 2022 - International Symposium on Automation, Information and Computing
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4.1.2 Product Appearance Characteristics
Children's companion robots play an important role
in the growth and enlightenment of children, and are
children's playmates. As a vulnerable group, children
are more susceptible to injuries caused by
unreasonable product design, both physiological and
psychological, with physiological injuries being the
most intuitive. Safety design is the first consideration
in the design process of children's companion robots,
product safety is mainly reflected in three aspects of
product form, color design and functional design.
Product form. Curious and love to move is the
nature of children, for their favorite things they will
follow their own thoughts to play with, so in the
process of using, regardless of the method is right or
wrong, it is easy to have accidents. The choice of
morphological factors should be based on curves,
round balls, etc., to avoid sharp angles.
Color design aspects. Different colors in the
product have different warning effects, so you can use
these colors with warning effects in the color design
of the children's companion robot, and start to
cultivate their cognition and learning of the meaning
of colors from childhood.
Functional design. The design uses the law of
constraint design to limit the degree of error in the use
of the product from the physical structure, to highlight
the correct way of operation, and to guide children to
use the product correctly in terms of its function. At
the same time, such guidance and education can be
applied to other products, which can avoid
unnecessary risks caused by children in the process of
using other products.
Children's companion robots are designed for
children, and the product specifications should
comply with the physiological size of children. Safety
is the most important of the many design factors for
children's companion robots, and the primary starting
point for product design is that children will not be
harmed when using the product, even if they operate
unconsciously.
The material of the smart companion product also
has a certain influence on children, because the nature
of the material of the smart companion product used,
the corresponding interpersonal relationship, and the
environmental scene when it is used will have the
greatest impact on the emotions of children left
behind, because children's happiness and curiosity are
often caused by the material and shape of the product.
The research shows that most of the left-behind
children are raised by their grandparents or close
relatives, and these relatives do not have high
diplomas and cannot give too much education to their
children in terms of learning and living habits, so the
intelligent accompanying design of this research can
give great help to these left-behind children who need
accompanying and education. Most of the parents do
not know about the newly developed intelligent
accompanying products and their corresponding
APPs, but they are willing to try them, and they prefer
small portable sizes that do not take up much space
and colorful colors.
Through the preliminary research, we designed and
exported an intelligent accompanying product, the
main functions of which revolve around six aspects:
improving the living habits of left-behind children,
solving the psychological problems of left-behind
children, helping left-behind children to tutor their
study problems, guaranteeing the safety of left-behind
children, cultivating various interests of left-behind
children, and assisting left-behind children to make
friends and have fun. It can wake up the children on
time, train the children's correct biological clock, and
help them with their homework within the specified
time; it can use the product to communicate with
parents by video and transmit their care for the
children; it can have a scientific study plan that
includes all subjects and allows the children to
combine work and play; it can keep an eye on the
children's safety while accompanying them, and
notify the emergency contact immediately if there is
any special situation. The product can infer children's
interests by observing their usage and push the
corresponding video course to cultivate them; the
product can be interconnected with each other, i.e.
children can contact their best friends by video and
phone and can synchronize their learning and
supervise each other.
Main shape of the product is a yellowish chicken,
the head of the chicken has a red heart, when the child
completes the required content on time, or when the
completion of the great, the small red heart will be lit
to encourage children. There is a shell on the outside
of the chick. When the product is first used, the outer
shell cannot be separated and the user can only
vaguely see the chick inside through the transparent
shell, and the shell will only be separated after the
user has used it correctly for a period of time in
accordance with the regulations, but only the top half
of the shell can be taken away and the chick inside
can only be removed after a further period of use.
Through the design of the product to better cultivate
good living and learning habits of children need to
Research on the Design of Intelligent Educational Products for Left-Behind Children Based on Perceptual Engineering
365
adhere to, and is not in a hurry, it takes a period of
time. This design can help children to develop good
habits of life and learning, and willing to accompany
this product in their own side; can also improve the
children have a very strong curiosity and exploration
of an unknown thing, when children are not able to
open the eggshell, they will be very interested in
seeing what is inside, so there will not be a period of
time to use it is not interesting, cast aside the situation;
when the chick is When the chick is "hatched"
children will have a strong sense of pride and honor,
and they will feel that they have made their own
efforts to get the chick "out of trouble", so they will
care more for the chick in the future, which can help
children cultivate the spirit of perseverance, because
they know that after perseverance they can This helps
children develop a spirit of perseverance because they
know that they will see the rainbow after they
persevere.
5 SUMMARY
Based on perceptual engineering in children's
intelligent educational product design research under
the analysis of children's real, Good design always
pursues good needs and will put the user in the first
place. This paper explores the real needs of children
through user-centered design, applies user research
methods to the field of children's products, explores
and analyzes the physiological, behavioral and
cognitive characteristics of children, and fully
considers the factors that affect children's experience,
so that it can well guide the innovative design of this
type of product. It is hoped that the product design
process of children's intelligent educational products
constructed in this paper can provide new ideas for
other designers.
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