User Requirements of Audio and Video Products with
Pan-Knowledge Based on Kano Model
Ye Wang and Fei Wang
*
School of Management, Guangzhou Xinhua University, Tianhe District, Guangzhou, China
Keywords: Pan-Knowledge, Knowledge Payment, Product Research, User Requirements Analysis, The Kano Model.
Abstract: With the in-depth development of Internet information technology, the knowledge payment market has been
booming since 2016 in China. The pan-knowledge audio and video products with a wider range than
traditional online education products are popular among users. Pan-knowledge learning has also become a
new learning mode with the rise of the Internet. Based on the pan-knowledge audio and video products as the
research object, by using the Kano model to analyze the user requirements of this kind of products, we find
the audio and video products of pan-knowledge with the following features can be more competitive: unusual
theme, summary of the products, providing graphic pages and annotations. The products with editing
professionally improve let the user satisfaction.
1 INTRODUCTION
According to the "China Sharing Economy
Development Report (2022)", the market transaction
scale of China's sharing economy reached 3 trillion
yuan in 2021. The sharing economy in the knowledge
and skill sector developed rapidly, with the
transaction scale growing by 13.2% year on year.
With the slowdown in the growth of the scale of
Internet users, high-quality content resources such as
knowledge and skills have become a new focus of
commercial competition, as it can stimulate the
degree of activity and conversion rate of existing
users. Internet digital content in the field of
knowledge and skills is called pan-knowledge
content, which is different from traditional online
education because it has a broader scope. In addition
to knowledge products such as online education, it
also includes knowledge sharing products to improve
personal literacy, such as career experience, life
skills, philosophy and literature. Pan-knowledge
learning has also become a new learning model with
the rise of online knowledge sharing. Pan-knowledge
audio and video products have become an important
part of digital content products. Audio and video
platform enterprises hope to have high-quality
original content products. Therefore, it is of practical
significance to study the user requirements of pan-
knowledge audio and video products.
2 LITERATURE REVIEW
2.1 Pan-Knowledge
Pan-knowledge learning is usually mediated by
platforms such as TikTok, Iget and Himalaya. Users
select the audio or video products that they are
interested in on these platforms. Knowledge bloggers
produce pan-knowledge-themed audio and video
content on Internet platforms, and gain attention or
profits by sharing and disseminating these digital
content products. The high-quality original digital
content attracts users who have knowledge needs to
make payment for knowledge, which is called
knowledge payment. After comparing and analyzing
the three existing business models of knowledge
payment, Jinzhuo Ma put forward that richer content
services and cost-effective pan-knowledge payment
will be the new trend (Ma 2018).
2.2 Kano Model
Under the influence of Herzberg's two-factor theory,
Professor Noriaki Kano, a Japanese scholar, proposed
the Kano model in the 1980s, which introduced the
criteria of satisfaction and dissatisfaction into the
field of product quality management for the first time.
It is an analytical method to distinguish and rank user
requirements. As shown in Table 1, the model divides