An Empirical Study on the Interaction Between People and Smart
Pillows
Qiuhua Li
1
, Lintao Tang
1
and Huizhen Xu
2
1
Academy of Arts and Design, Tsinghua University, Haidian District, Beijing, P. R. China
2
Fair Friend Institute of Intelligent Manufacturing, Hangzhou Vocational & Technical College, Zhejiang, P. R. China
Keywords: Human Computer Interaction, Interdisciplinarity, Consumption Values, Interactive Design.
Abstract: Human-computer interaction is a human-centered methodology, it serves to better meet the needs of users and
improve user experience. Pillow as a necessity of life, in the upgrading of consumption, is developing into
intelligence. This essay applies the theory of consumption value, and adopts an interdisciplinary approach to
explore users' demands for functional value, social value, emotional value, cognitive value and situational
value of smart pillows. Two methods: ethnographic interview and co-design were used to summarise the smart
pillow's user persona and customer journey, and to generate an innovative interaction design scheme. The
research results can promote the development of interdisciplinary, and encourage people to follow the human-
centered principle through innovative interaction design, thus providing people with a better lifestyle. Under
the current multi-context social culture, interdisciplinary knowledge integration can meet the multi-
dimensional consumption value of users and make innovative interaction design more scientific. At the same
time, the innovative interaction design of user participation enables the product to bridge the gap between
users and designers.
1 INTRODUCTION
According to research data, the market size of China's
sleep economy will exceed 400 billion yuan in 2021,
and it is expected to exceed one trillion yuan in 2030
(Wenli, 2022). The sleep economy has huge market
potential. The driving populations of the sleep
economy are the insomniac and the sub-healthy
population. In the rapidly developing economic
environment, poor sleep quality, difficulty in falling
asleep, and easy to get sleepy have become the top
three troubling sleep problems of the generation. The
sleep economy and health concerns are driving the
demand for pillows. Pillows, as a necessity of life, are
closely related to sleep. Pillows are getting more and
more attention. Pillows can affect cervical health and
sleep quality, a comfortable pillow is very important
for sleep. Human-computer interaction is a human-
centered methodology, it serves to better meet the
needs of users and improve user experience.
The theory of consumption value is a research
hotspot and core subject in the field of marketing
management, which has important significance and
value in the aspect of user demands. Consumption
value theory explains the reasons why users buy
products or services. It is a relatively complete
consumption value framework, which determines the
functional value, social value, emotional value,
cognitive value and situational value that affect users'
behaviors (Sheth et al., 1991). The theory of
consumption value requires "human-centered", which
applies an interdisciplinary approach to product
innovation, and integrates sociology, psychology,
anthropology, design, and other disciplines to co-
create with multiple disciplines. Under the
developing trend of intelligence, household products
are being upgraded intelligently. Based on the theory
of consumption value, what do users demand in terms
of the functional value, social value, emotional value,
cognitive value and situational value of smart pillows?
This study consists of exploratory investigations
to determine interactive innovation opportunities for
smart pillows, and three research questions are
proposed to achieve the research objectives:
What is the persona of the smart pillow users.
What are the interactive innovation demands
for smart pillows, based on the theory of
consumption value.
Li, Q., Tang, L. and Xu, H.
An Empirical Study on the Interaction Between People and Smart Pillows.
DOI: 10.5220/0011951600003612
In Proceedings of the 3rd International Symposium on Automation, Information and Computing (ISAIC 2022), pages 465-470
ISBN: 978-989-758-622-4; ISSN: 2975-9463
Copyright
c
2023 by SCITEPRESS Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
465
What innovative product interaction design can
be carried out to make the smart pillow provide
better interactive experiences for users.
2 METHODOLOGY
2.1 Methods in this Study
This research adopts interdisciplinary research
methods, applies the knowledge of anthropology,
sociology, design, and integrates research and
practice through innovative product interaction
design in the way of “research through design”
(Manzini 2015). Two methods: ethnographic
interview (Spradley, 2016) and co-design (Kohtala et
al. 2020) were used. A total of 12 samples were
analyzed and a scientific quota was set for the
composition of the samples (Babbie, 2013).
Ethnographic interviews were conducted in a one-
to-one manner, which eliminated group pressure and
made the information provided by participants more
authentic. During the interview, the host can observe
and obtain the participants' behavior habits, usage
scenarios, and needs for pillows. In addition, the host
can understand the real life of the participants,
establish empathy for them, and gain insight into the
relationship between the behaviors and attitudes of
the participants.
The contents found in the research are recorded
and analyzed to gain insight into users' values and
lifestyles. The value appeal and hidden needs
associated with the smart pillow are captured in every
detail of the participants' lives. In the research,
participants from different backgrounds not only put
forward their expectations for smart pillows, but also
discussed the future possibilities of innovative
interaction design through collaborative design.
Participants contributed many ideas for innovative
interaction designs for smart pillows. This study
follows design ethics and is carried out with the
consent of the participants. Design research and
interaction design should be human-centered, take
“goodness” as the principle, and use “goodness”
methods to make people’s lives happier.
2.2 Sampling
Considering the different demands of users for smart
pillows based on factors such as age, gender, identity,
income, type, and price of the pillow, this study
adopts non-probability sampling, as Babbie (2013)
refers as quota sampling, and carries out reasonable
distribution of each characteristic. The participants
include students, white-collar workers, middle and
senior managers, etc. According to Nielsen's
experience, in some qualitative studies, more than 80%
of the problems can be found with 8 samples, while
in quantitative studies, statistically significant results
can be obtained with 30 samples. This study uses a
qualitative approach to explore the new demands of
users. The samples are shown in Figure 1.
Figure 1: Samples of pillow users in the research.
2.3 Ethnographic Interview
The interview process consists of eight steps: (1)
research objective determination, (2) research method
design, (3) user quota making, (4) sample recruitment
and screening, (5) interview outline design, (6)
execution of interviews, (7) hypothesis verification,
(8) result analysis.
The interview outline mainly consists of five parts.
The first part is the warm-up and self-introduction of
the interviewees. The purpose is to introduce the
objective of this study, establish a harmonious and
friendly atmosphere, and understand the sleeping
habits and concepts of the interviewees. The second
part is pillow usage habits and purchase motivation,
aiming to understand users' usage habits of pillows
and the sleep-related products that they own, in order
to understand users' purchase scenarios of pillow
products. The third part is the purchase process and
consideration factors, the purpose is to understand the
information acquired channels of users, to clarify the
purchase decision-making process and users' factors
of concern. The fourth part is the evaluation of pillow
usage, the purpose is to understand users'
expectations, satisfactions, and pain points of the
pillow, and understand users' pillow using habits. The
fifth part is the testing of the pillow's function and
material requirements, to understand users'
preference for the pillow's function, material, and
shape, also to explore users' unmet expectations.
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3 DATA ANALYSIS
3.1 User Persona
The father of interaction design (Cooper, 2004)
proposed the concept of user persona, which is a
virtual representation of real users and a target user
model based on a series of real information. A user
persona is a fictional, specific, and focused
description of a target user. Domestic scholars have
also studied and developed user persona. Currently,
the commonly used concept of user persona refers to
the characteristics of a group that integrates buyers
and users, and describes the target user. The
descriptive elements include age, gender, family
structure, educational background, and other
demographic characteristics, as well as emotions,
attitudes, behaviors, preferences, motives, goals, pain
points, habits, and other factors. That is, the user
persona is used to express clearly what kind of
"person" the user is.
Figure 2: User persona.
Based on the information obtained from the
investigation, the user persona of the smart pillow is
summarized (see Figure 2). The users of smart
pillows are mainly young and middle-aged, and their
core demands for the pillows are focused on health,
spine protection, and comfort. They come from better
economic backgrounds and possess higher
consumption capacities. In terms of life status, they
are under great pressure to balance their family life
and career. In terms of health, they often have
problems such as lack of energy, insomnia, easy to
wake up, poor sleep, shoulder and neck pain,
headache and so on. They are more inclined to invest
in health and expect technology to improve their
health. Because there are growing amounts of sub-
health problems such as shoulder and neck muscle
strain and cervical curvature change, they have a
higher demand for pillow sleep monitoring and
massage functions. In terms of consumption concept,
they pay attention to material safety, scientific and
comfortable design, and they pursue new functions
and new technologies to improve the quality of life.
In purchasing decisions, they care most about the
products and brands, and pay more attention to the
pillow fitting for cervical spine support, hoping to
improve sleep and health through intelligent
functions. They prefer brands that focus on sleep and
have technical expertise.
3.2 Customer Journey
Customer journey (Kalbach, 2018) is an effective tool
to analyze the interaction between users and products.
The basic elements of customer journey include user
behaviors, goals, emotions, pain points, contact
points, key moments, satisfactions, and improvement
opportunities. In the abductive analysis of customer
journey, it can focus on core contact points such as
key moments to explore the potential demands of
users and find new opportunities. Customer journey
can systematically analyze user demands and
behaviors. The user persona and customer journey
have become two commonly used tools. Under the
collaborative design with users, the user persona and
customer journey can be efficiently summarised,
providing rich information input for the abductive
reasoning of product interaction innovation, and truly
realizing user-demand based product innovation.
The customer journey of smart pillow can be
divided into four stages: demand generation,
information research, product evaluation, purchase
and use. In the demand generation stage, there are
three reasons that drive users to buy new pillows. The
first reason is that the original pillow can becomes
dirty and wore out over time, with poor comfort
support, and so on. The second reason is that users
have problems with sleep quality and health, so they
buy healthier and more comfortable pillows to
improve it. The third reason is that the pillow in the
An Empirical Study on the Interaction Between People and Smart Pillows
467
function, material, design and other aspects of the
launch of new products, attracting users to buy it.
During the search information stage, users mainly
learn about pillow information through e-commerce
platforms, official websites, content platforms, and
physical stores. Expert evaluation, KOL
recommendation, sales volume and user reviews also
have a great impact on users. In the purchase
evaluation stage, user will evaluate and compare the
following functions of the pillow, including moderate
softness and hardness, breathable design, anti-mite,
anti-microbial, height regulation, sleep monitoring
and massage function, etc., which are the
embodiment of comfort and professionalism of the
pillow. Users trust well-known brands, because it
speaks for the products’ value and ensures their
quality. In terms of pillow appearance and material,
users prefer rectangular-shaped, memory cotton-
made and gray-colored designs. At present, the
pillowcase is mainly made of pure cotton, and users
pay more attention to the color of the pillowcase.
White, gray, and yellow are preferred by users. With
the development of the cultural and creative industry,
there are more and more pillows printed with cultural
and creative patterns, which improve users' sense of
pleasure and are also favored by them. In the stage of
purchase and use, more and more users purchase
products on the e-commerce platform, because it has
abundant products and affordable prices. In the use of
pillows, if the pillow brings users experiences beyond
their expectations, they are more likely to recommend
it to their friends. In the interview, it is discovered that
the pillow is generally used for 2-3 years. Most users
dry the pillow regularly, but rarely wash the pillow
inner with water.
4 FINDING
Consumption value theory explains why users buy
one product rather than another. When users choose
products, they will compare the consumption value of
different products and choose the product that can
provide them with the highest consumption value. In
the theory of consumption value, functional value
refers to the basic function or physical properties of a
product. Emotional value refers to the emotional
experience that a product can bring to consumers,
which comes from the feeling or affection caused by
the product. Social value means that a product can
connect consumers through social groups, improve
social status and shape social image. Cognitive value
refers to the product that can bring freshness to
consumers, satisfy their curiosity, and pursuit of new
knowledge or novelty psychology. Situational value
refers to the choices consumers make when facing
certain situations. A product can temporarily provide
greater functionality or social value, changing the
behavior of consumers.
The application of consumption value theory is
based on internet big data and investigation, this essay
summarizes users' demands for the functional value,
social value, emotional value, cognitive value and
situational value of smart pillows (see Figure 3).
Users' functional value demands for smart
pillows mainly include moderate softness and
hardness, breathable design, anti-mite and anti-
microbial, and height regulation.
Users' emotional value demands for smart pillows
mainly include rectangle shape, memory cotton
filling, and gray in color.
Users' social value demands for smart pillows
mainly include brand, which not only guarantees
quality but also symbolizes identity.
Users' cognitive value demands for smart pillows
mainly include high sales volume, which can bring
trust.
Users' situational value demands for smart pillows
mainly include sleep monitoring or cervical spine
repair.
Figure 3: The consumption value of smart pillows.
Based on users' demand for the consumption
value of smart pillows, this study carried out the
innovative interaction design of smart pillows (see
Figure 4). The core features of the innovative
interactive design of the intelligent pillow are sleep
monitoring and height regulation. Sleep monitoring
can record health data such as sleep duration, deep
sleep, latent sleep, heart rate, and respiratory rate,
providing users with sensory health monitoring and
scientifically improved sleep. Height regulation is
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468
innovatively realized by the way of pulling rope,
which is convenient for users to easily adjust the
height according to their individual conditions and
obtain a comfortable sleep experience. In addition,
the innovative interactive design also meets users'
other consumption value needs, such as moderate
softness and hardness, rectangle shape, high-quality
memory cotton material, and so on.
The product innovation interaction design based
on the consumption value theory can provide users
with multi-dimensional value experiences. By
meeting users' demands for functional value, social
value, emotional value, cognitive value and
situational value, it avoids the limitations of product
innovation design carried out from a single
perspective. Under the current multi-context social
culture, interdisciplinary knowledge integration can
meet the multi-dimensional consumption value of
users and make innovative interaction design more
scientific. At the same time, the innovative interaction
design of user participation enables the product to
bridge the gap between users and designers.
Figure 4: Innovative interactive design for smart pillows.
5 DISCUSSION
5.1 This Study Solves Three Problems
Household intelligence is a big development trend,
smart pillows are becoming more and more popular.
Through two research methods of ethnographic
interview and collaborative design, this paper
analyses and summarizes the consumption value
demands of users for smart pillows. In the future, we
will continue to conduct research to obtain more
research results. This study addresses three questions:
What is the persona of the smart pillow users.
What are the interactive innovation demands
for smart pillows, based on the theory of
consumption value.
What innovative product interaction design can
be carried out to make the smart pillow provide
better interactive experience for users
5.2 Contribution to Knowledge
This paper has two main contributions to knowledge.
First of all, it has enriched the knowledge of the
application of consumption value to interactive
innovation design, which is conducive to help
designers systematically understand user demands. It
provides knowledge reference for future research and
practical application. Secondly, a new combination of
research methods is adopted to provide a new method
for the study of interactive innovation design. The
integrated application of ethnographic interview and
collaborative design, as well as the summary of the
user persona and customer journey, is conducive to
insight and analysis of the potential demands of users.
5.3 Value of the Method and Future
Research
The interaction design based on user demand is the
guarantee for the success of innovation. The
interaction design of new products of traditional
enterprises is usually carried out by experience. With
the development of experience economy, users have
more and more demands for products. The interaction
design of new products should not be conducted
solely based on the experience of designers
subjectively. Instead, more consideration should be
given to the ideas of users and they should be allowed
to participate in the process of interaction design of
new products. In the past practice of innovative
interaction design, the method of user participation is
rarely used. Adhering to the human-centered
An Empirical Study on the Interaction Between People and Smart Pillows
469
principle, it is of great significance to invite users to
participate in product interaction design.
Innovative interaction design has changed
people's way of life, re-designed the relationship
between people, and also re-designed the relationship
between people and things. In order to better meet the
demands of users, the application of consumption
value theory in design requires interdisciplinary
methods and user participation design. Products
designed based on consumption value theory provide
users with multi-dimensional value experiences.
In the future, relevant research can be carried out
continuously to track the interaction between people
and smart pillows, discover user needs, and provide
information basis for innovative interaction design. In
addition, the method of this study can be applied to
the study interaction between people and other
products, such as smart refrigerators, vacuum
cleaners, smart phones, smart doorbells and so on.
6 CONCLUSIONS
The demand for smart pillows is driven by the sleep
economy, consumption upgrades, intelligence
developments, sub-health conditions and so on. The
theory of consumption value has important
significance and value in the aspect of insight into
user demands. Consumption value theory explains the
reasons why users buy products or services. This
essay adopts an interdisciplinary approach to explore
users' demands for the functional value, social value,
emotional value, cognitive value and situational value
of smart pillows.
Tow methodologies of the ethnographic interview
and co-design are adopted in this study. Based on
users' demand for the consumption value of smart
pillows, this study summaries the user persona and
customer journey of the smart pillow, and generates
an innovative interaction design scheme. The product
innovation interaction design based on the
consumption value theory can provide users with
multi-dimensional value experiences. This study not
only enriches the knowledge of interaction design,
but also promotes the development of
interdisciplinarity. The esearch results can encourage
people to carry out interactive design following the
human-centered principle.
ACKNOWLEDGEMENTS
This research is supported by Tsinghua University
Initiative Scientific Research Program.
Program Number: 2021THZW.
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