Development of Key Technologies of Virtual Reality and Augmented
Reality and Their Application
Yang Xiao
1a
, Tian Li
2
, Changchen Wan
3
and Jie Zhang
1
1
School of Mechanical Engineering, Southwest Petroleum University, Chengdu, China
2
Production Development Department, AECC Chengdu Engine Co., Ltd., Chengdu, China
3
Department of Mechanical Engineering, West China University, Chengdu, China
Keywords: Virtual Reality, Augmented Reality, Key Technologies, Application Fields.
Abstract: With the rapid development of computer science and technology, the application of information technology
in people's work and life has become more and more extensive and important. Information equipment's
hardware and software environment has also been greatly developed, which has promoted the development,
maturity, and application of many new technologies. Virtual reality and augmented reality technologies have
begun to attract widespread attention from the government, the enterprise, and people from all walks of life.
Focusing on the development trend of virtual reality and augmented reality technology, this paper summarizes
the technical characteristics, the key technologies’ development status, and the wide application of virtual
reality and augmented reality. Hope to help relevant personnel refer to and borrow in the process of making
decisions, development, and technological breakthroughs in technology applications through this article, to
lay a more solid foundation for the continuous development and application of virtual reality and augmented
reality technology.
1 INTRODUCTION
Virtual reality technology (VR for short) creates
artificially constructed three-dimensional virtual
environments in which users naturally interact with
objects, greatly expanding the ability of humans to
understand, simulate and adapt to the world. VR
technology started to emerge in the 1960s and 1970s
and began to take shape and develop in the 1990s,
solving major or universal needs in many application
areas such as simulation training, industrial design,
and interactive experience (Ronald T. Azuma, 1997).
Augmented reality technology (AR for short)
improves the user's awareness of the real environment
through the use of computer-generated three-
dimensional as well as multidimensional information.
Using technologies such as visualization,
optoelectronic display, and human-computer
interaction to reflect the information of the virtual
environment in the real world through senses, and
accurately overlaying the computer-generated virtual
scenes, virtual objects, or information into the real
scene to achieve a seamless connection between the
real world and the virtual scene. So that when the user
a
https://orcid.org/0000-0002-5757-8335
visits the virtual world in the real scene, a real
environment effect is presented to the user from the
visual and tactile senses (Zhu Miaoliang, Yiao Yian,
Jiang Yueliang, 2004).
AR and VR technologies can not only improve the
intensity of interaction between the information
environment and the real environment but can also
further promote the growing demand for immersive
digital applications. Therefore, to better improve the
quality of the application of VR and AR-related
technologies, this paper focuses on the development
trend of VR and AR, reviewing the technical
characteristics of VR and AR, the current state of
development of key technologies, and the wide
application of these technologies. It is hoped that this
paper can help relevant personnel in the process of
decision-making, development, and technological
breakthroughs in technology applications, to lay a
more solid foundation for the continuous
development and application of VR and AR
technology in general.
818
Xiao, Y., Li, T., Wan, C. and Zhang, J.
Development of Key Technologies of Virtual Reality and Augmented Reality and Their Application.
DOI: 10.5220/0012059900003612
In Proceedings of the 3rd International Symposium on Automation, Information and Computing (ISAIC 2022), pages 818-826
ISBN: 978-989-758-622-4; ISSN: 2975-9463
Copyright
c
2023 by SCITEPRESS Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
2 VIRTUAL REALITY AND
AUGMENTED REALITY
Virtual Reality was proposed by Jaron Lanier, the
creator of VR, in the early 1980s. It refers to the
integrated use of computer graphics systems and a
variety of display and control and other interface
devices, in the computer-generated, interactive three-
dimensional environment to provide immersion in the
technology, where the computer-generated,
interactive three-dimensional environment is called
the virtual environment.
The basic characteristics of VR are immersion,
interaction, and conception. Compared with other
computer systems, VR systems can provide real-time
interactive operation, three-dimensional visual space,
and a multi-channel human-computer interface. As a
new type of human-computer interface, VR not only
immerses participants in the virtual world generated
by the computer but also provides a direct means of
communication and interaction between the user and
the virtual world. Using VR systems, the real world
can be simulated dynamically, and the dynamic
environment can respond to the user's posture, verbal
commands, etc. in real time. The computer can track
the user's input and modify the virtual environment
obtained from the simulation promptly according to
the input. so that a real-time interactive relationship
between the user and the simulated environment is
established to create a sense of immersion. Thus, VR
technology has changed the way humans obtain
information, improved the harmony between humans
and machines, and made the human-computer
interface more intuitive. VR technology inherits the
latest technological developments such as computer
graphics, simulation, artificial intelligence, sensing
technology, display technology, and high-speed
network transmission. Its emergence opens up a new
way for human beings to understand the world.
AR is a new technology developed based on VR
technology. It is a technology that uses a computer to
generate additional information about the real world
seen by the user for scenery enhancement or
expansion. It superimposes computer-generated
virtual objects, scenes, or system cues onto the real
scene to “augment” reality. In an AR environment,
users can see the real environment around them along
with computer-generated augmented information.
This augmented information can be virtual objects
that coexist with the real environment in the real
environment or non-geometric information about the
real objects that exist. AR builds a bridge between VR
and the real world (Azuma R, Baillot Y, Behringer R,
et al., 2001).
AR was created with the development of VR
technology, so there is a close and inseparable
relationship between the two, but there are also
significant differences. VR systems emphasize the
complete immersion of the user's senses of sight,
hearing, and touch in a virtual environment,
emphasizing the immersion of the user's senses in a
completely computer-generated space (Cyberspace).
VR is usually done with the help of display devices
that can isolate the user's vision from the
environment, generally using immersive helmet
displays (Jue Wang, Keith J. Bennett, 2013). In
contrast, AR systems not only do not isolate the
surrounding real environment but also emphasize the
user's presence in the real world and strive to maintain
the constancy of their sensory effects displays.
The application of AR involves how to
superimpose the virtual objects generated by the
computer into the video stream in real time as
required by the user. In the process of placing 3D
virtual objects into the user's environment, it is
necessary to first determine the exact position of the
virtual object in the 3D scene, and then when the
camera position changes, the virtual object should be
projected correctly relative to the camera. The
essence of this type of problem is how to describe the
motion of the camera so that the virtual object can be
added to the user's environment accurately and
quickly.
The development of computer vision technology
has greatly promoted the application of AR, making
the AR model much more flexible and realistic. AR
not only inherits the advantages of VR but also has
the characteristics of combining reality and reality.
Compared with VR technology, AR technology
brings the computer into the user's " world". Instead
of immersing the user into the world of the computer.
It allows the user to receive various auxiliary
information from the computer about the actual
objects as they interact with them.
3 KEY TECHNOLOGIES FOR
VIRTUAL REALITY AND
AUGMENTED REALITY
VR technology establishes an artificially constructed
three-dimensional virtual environment, users interact
with objects in the virtual environment naturally and
influence each other, which greatly expands the
human ability to understand the world, simulate and
adapt to the world. VR technology has made great
progress in theoretical technology and application
development, and the main scientific issues include
Development of Key Technologies of Virtual Reality and Augmented Reality and Their Application
819
modeling methods, performance technology, human-
computer interaction, and equipment, which are three
major categories.
The technology of superimposing 3D virtual
objects into real-world displays is called AR. The
synthesis of the real world and virtual environment
reduces the workload of 3D modeling, improves user
experience and credibility with the help of real scenes
and objects, and promotes the further development of
VR technology. AR technology is "real with virtual',
the image captured by the camera truly reflects the
real scene, which can reduce the modeling and
rendering workload of the scene, providing a
lightweight and realistic technology.
The technical characteristics of AR can be
separated from the following three points: mixing
virtual and real environments; real-time interaction;
and three-dimensional registration.
The key technologies of VR/AR contain mainly
the following
Environment Modeling Technology:
That is, the establishment of the virtual
environment, the purpose is to obtain the actual
three-dimensional data of a three-dimensional
environment, and according to the needs of the
application, use the acquired three-dimensional
data to establish the corresponding virtual
environment model.
At present, the study of the physical
representation of virtual objects and their physical
models is mainly focused on kinematics and
dynamics. Physical models are available only for
particle systems, spring models, smoothed
particle hydrodynamics methods, and a few
others. Many physical characteristics of matter
(such as material characteristics), physical
phenomena such as explosions and cuts, realistic
representation of physical characteristics, and
interaction responses of material objects such as
flexible, viscous, plastic, flow, gas, and field in
real-time, there are many theoretical problems.
The balance between real-time and realism for
specific applications is also a problem to be
considered because of the huge computational
effort of the physical model.
With the continuous expansion of VR application
fields, virtual human manipulating entities (e.g.,
aircraft, vehicles, etc.) becomes an important part
of VR systems, and the behavior of these
intelligence makes the three I (immersion,
interaction, imagination) characteristics of VR
systems develop to four I, i.e. intelligence. The
solution to this kind of problem depends on the
development of artificial intelligence technology
and human brain science.
Haptic Feedback Technology:
In VR systems, users can manipulate virtual
objects directly and feel the reaction force of the
virtual objects, thus creating a sense of
immersion.
There are still a large number of problems with the
way and mechanism of force/haptic realistic
perception between human and virtual objects and
their devices, especially the sense of flexibility; in
addition, the study of new perceptual channels,
such as the sense of temperature and humidity,
smell/taste, etc., is a problem area that requires
multidisciplinary cross research to solve.
Interaction Technology:
Human-computer interaction in VR technology
goes far beyond the traditional mode of keyboard
and mouse, using complex sensor devices such as
digital helmets and digital gloves, as well as three-
dimensional interaction technology with voice
recognition and voice input technology to become
an important means of human-computer
interaction.
The spatial calculation of virtual scenes in head-
mounted displays, including the real-time
accurate tracking and positioning of the
experiencer's head and position, as well as the
location calculation and real-time performance of
virtual objects in real space in AR head-mounted
displays are issues that need further research.
Related to this, virtual-real fusion is one of the
basic problems of AR, including the fusion of
graphic objects and video images in video-based
AR display, and the fusion of graphic objects and
real scenes in optical perspective-based AR
display, and many problems are yet to be solved.
Meanwhile, the outdoorization of optical
perspective AR, including the fusion of reality and
reality in large outdoor scenes, is a direction to be
explored.
Mobile Terminal and Internet-Based VR:
Mobile terminal and Internet-based VR have
great potential for development. For the former,
low computing and low storage VR technology,
cloud VR technology, low latency big data
transmission and new interaction are innovative
technology directions. The latter requires full-
screen 3D drawing, VR device access with more
appropriate human-computer interaction
mechanisms, and new browser standards. web VR
will bring change and disruptive impact on
existing browsers and mail systems, etc., and
become the new entrance to the Internet.
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820
System Integration Technologies:
Since VR systems include a large amount of
perceptual information and models, system
integration technologies are of top priority. These
technologies include information
synchronization, model calibration, data
conversion, recognition, synthesis, etc.
At present, the productivity of VR content
production is low because of the low automation and
intelligence of tools and development platforms for
VR modeling, drawing, and repair, and because VR
hardware is incompatible and uses its software
development kit (SDK). Improving the efficiency of
3D modeling (geometry, image, scanning, etc.) and
the level of automation of cavity repair are elements
that need further research, and developing standard
application program interfaces and common software
packages is an inevitable way to improve sharing and
R&D efficiency.
4 APPLICATIONS OF VR AND AR
VR and AR technologies have seen significant
developments in manufacturing applications (Dong
Xiaofei, 2012).
4.1 Manufacturing
The use of remote real-time monitoring and sharing
of expertise such as equipment maintenance and
operation can help workers complete repairs and
perform troubleshooting and maintenance of
machines. VR and AR can help solve a range of
problems in visualizing and guiding operations
(Zhang Qiuyue, 2017). This technology can carry out
operational guidance on technical support to solve
equipment problems and ensure proper operation of
equipment.
The intelligent management of VR and AR
technologies in machinery is shown in Figure 1. The
platform provides customers with a full range of
services such as training, maintenance, remote
assistance, evaluation, quality control, and diagnosis
(Ren Fuji, Bao Yanwei, 2020).
Using VR/AR technology, companies can
improve R&D efficiency, reduce production costs,
shorten R&D cycles and improve product stability.
Figure 1: VR/AR machinery intelligent management
platform.
4.1.1 Application for Virtual Assembly and
Production Line
In machinery manufacturing, VR technology is used
to establish virtual parts for assembly, users can
simulate the product assembly process, check the
design of the parts in the virtual assembly process,
whether the assembly process produces interference
situations, and the parts design drawings to modify.
VR technology applied in product production can
improve design, enhance enterprise production
efficiency, shorten the production cycle, and reduce
production costs. The use of VR technology allows
enterprises to improve market responsiveness and
strengthen flexibility in production processes.
4.1.2 Application in Machinery and
Equipment Maintenance
The use of AR/VR technology in machinery and
equipment maintenance can improve the efficiency of
maintenance. Using AR smart glasses for machinery
and equipment maintenance can view the specific
operation steps of equipment fault repair. At the same
time, through the smart glasses communication
system for maintenance operation guidance,
maintenance personnel with insufficient work
experience can also complete the repair and
maintenance tasks with the help of the system to
ensure the standardization and standardization of the
operation process. AR technology combined with
equipment system monitoring data analysis can
discern whether the machinery and equipment are
running normally, fault problem analysis, and
elimination, to achieve stable use of equipment.
4.1.3 Business Marketing
Enterprises can apply VR, and AR technology to
present the shape, material, parts, and internal
structure of the product as well as the design principle,
Development of Key Technologies of Virtual Reality and Augmented Reality and Their Application
821
working process, performance characteristics, and
usage of the machinery through virtual 3D images.
Using VR technology, customers understand the
internal structure of the product and how to use the
equipment, etc. in an all-around way. At the same
time, it can also put the equipment maintenance, and
fault judgment maintenance tutorial guide customers
to learn to use, which can ensure the normal operation
of the equipment, but also more convenient
maintenance equipment, greatly increasing the
customer's desire to buy.
For enterprises, VR and AR technologies can
enhance customers' understanding of products and
reduce the cost of equipment transfer and exhibition
set-up during exhibitions and implementation
sessions, as shown in Figure 2.
Figure 2: VR/AR Application in enterprise product
marketing
4.2 Military
AR technology has entered the military field in many
aspects of the application and began to play an
important role. Countries around the world also attach
great importance to the use of AR technology in the
military field, in the manufacture of weapons and
equipment, battlefield environment display, troop
exercises and training, rear-end integrated security,
and other aspects of a large number of research and
exploration, and achieved a series of results, showing
a broad application prospect.
4.2.1 Defense Industry Production
AR technology used in the field of the defense
industry is mainly reflected in four aspects: First, it
can display and share information in real-time such as
physical objects, models, design drawings, etc. Using
multi-channel human-machine natural interaction
technology, which makes it possible for off-site,
multiple people to interact in real-time, communicate
and exchange design ideas, modify and improve the
program. Second, the model of weapons and
equipment and a variety of possible design solutions
can be integrated and displayed to the user, the user
can compare a variety of options through the AR
system, and can directly reflect the modification to
the development of the equipment model. Third, it
can provide users with an advanced demonstration,
allowing developers and users to simultaneously
enter the virtual and real combat environment to
operate the weapon system, to test the design of the
weapon system, tactics, technical performance
indicators, and the rationality of its operation. Fourth,
the standard workflow guidelines for assembly and
maintenance can be accurately displayed to the user,
significantly improving the efficiency of equipment
development and equipment practicality.
4.2.2 Battlefield Environment Display
AR technology is used in battlefield environment
display, mainly through the integration of virtual
objects in the real environment, not only can display
the real battlefield scene to the troops, but also can
enhance the display of the real battlefield scene by
adding virtual objects to emphasize the
environmental information that cannot be seen by the
naked eye, as well as the hidden forces of the enemy
or their side, thus truly realizing the visualization of
various battlefield information. For example, using
AR technology for a pilot cockpit display, on the front
glass of the pilot's cockpit, or their helmet display, not
only can provide navigation information to the pilot,
but also can provide enhanced battlefield information
including the enemy's hidden forces.
The helmet-targeting display based on AR
technology can project relevant information directly
onto the pilot's helmet viewfinder, providing him with
a virtual picture of the helicopter's surroundings so
that the combat scenes or targets can be displayed to
the pilot in AR under various types of harsh
geographical and meteorological conditions.
4.2.3 Operational Command and Control
AR technology is used in combat command and
control, mainly in 3 aspects: First, the application of
AR technology in the combat command system can
enable the commander to grasp the situation of each
combat unit and task force in real time, which is
conducive to the commander to quickly and correctly
understand the intention of superiors and make timely
decisions. Second, the application of the combat
command network system can enable commanders at
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all levels to simultaneously watch and discuss the
battlefield as well as interact with virtual scenes to
achieve a high degree of sharing of information across
the battlefield, which is conducive to a unified
understanding and close collaboration among
commanders at all levels. Third, the AR system
applied to multi-user, multi-terminal collaborative
work, can establish a shared, understandable virtual
space for each user, and terminal, allowing each user,
and terminal to share battlefield information, real-time
communication, and interaction, conducive to
command troops to strengthen cooperation,
collaborative operations.
4.2.4 Military Exercise Training
The application of AR technology in military
exercises and training helps to innovate exercise
training methods and methods and increase the degree
of actual combat. The application of a military
training system based on AR technology can build an
extremely realistic combat-oriented training
environment. Trainees can see not only the real
training scenes but also various combat-oriented
virtual objects added to the scenes through the AR
system they carry with them so that trainees can
conduct immersive training and further enhance the
combat-oriented level of military exercises and
training (Roberts, D, et al., 2012; Sun Tong, Qu Lei,
Lai Ming, 2022; Wang Minghui, Sheng Yu, Zhou
Haiguang, et al., 2018).
The "AR sandbox system can visually reflect the
real terrain of the battlefield so that combatants can
immerse themselves in the battlefield terrain, which
will have a significant impact on military training,
and adversarial exercises.
Figure 3: Military Exercise Training with VR.
4.2.5 Equipment Maintenance Guarantees
AR technology used in the maintenance of weapons
and equipment, by adding all kinds of maintenance
support information in the actual equipment, can
guide the maintenance personnel to implement
maintenance by step, can pinpoint the parts that are
not directly visible and visualize them, to confirm the
parts to be tested and repaired or replaced, which can
not only help maintenance personnel quickly familiar
with and master a variety of weapons and equipment
maintenance techniques, but also ensure the
standardization of the entire maintenance process
greatly reduce the training costs of maintenance
personnel, reduces the difficulty of equipment
disassembly, maintenance, and repair, and improves
the efficiency of maintenance and security.
Figure 4: AR technology for equipment maintenance.
4.2.6 Military Medical Treatment
AR technology used in military medical treatment can
superimpose various types of information about the
sick and wounded on the body or physical
mannequins of the sick and wounded, helping doctors
to make surgical plans, precise positioning, and
Auxiliary guidance during surgery, and simulated
surgical training. For example, after a critically ill
patient is put into an ambulance, it is a long journey
from the ambulance to the hospital. The
accompanying doctor wearing AR glasses can
quickly transmit the patient's illness to the attending
doctor in the hospital through the camera on it, and
the attending doctor can make an emergency plan
according to the situation to save lives quickly. In the
ward, nurses seeking the ward through AR glasses
can quickly transmit the situation of the sick and
injured to the doctor in the office, and the doctor does
not have to personally go to each patient's bed to
check, improving medical efficiency. During surgery,
it also provides a first view of the surgical process,
facilitating telemedicine collaboration, prompting
surgical steps, and enhancing surgical reliability by
prompting attention to details of the surgical process
through AR effects.
Development of Key Technologies of Virtual Reality and Augmented Reality and Their Application
823
Figure 5: Military medical treatment.
4.3 Education
VR and AR technologies can be used to simulate
objects, allowing learners to see virtually generated
model objects in the context of a realistic
environment (Shen Yang, Lu Xing, Zeng Haijun,
2020). This means of interaction based on the real
world and augmented by virtual data gives educators
a whole new way to express learning objects and also
builds a space for learners to explore on their own in
the most natural way of interaction. This is very
inspiring for teaching abstract content. It is due to
these features that it has great potential for
development and application in the field of education
(Zhou Meiyun, 2020; Liu Gengzhe, Liu Xiaowen,
Gou Zhaoyuan, 2022; Buentello-Montoya D A,
Lomeli-Plascencia M G, Medina-Herrera L M, 2021).
AR-based virtual learning environments are new
in the field of education, where learners interact with
the environment and get feedback quickly and decide
what to do next based on the feedback results,
establishing a link between knowledge and response.
This is consistent with Piaget's vision and practice of
"bringing the laboratory into the classroom" and with
the constructivist learning theory that "learning is an
experience of real situations”.
4.3.1 Vocational Training
AR technology is widely used in the field of
vocational education, providing realistic simulation
opportunities for some experiments and training that
are difficult or dangerous to carry out due to objective
conditions. For some subjects that need to receive 3D
information in the learning process, AR technology
displays physical information, making it easier for
learners to get three-dimensional models and create a
continuous learning experience for learners.
Here is an AR application that helps engineering
students improve their spatial skills. As shown in
Figure 6, a book that presents a 3D model helps
students complete a virtualization learning task to
improve their spatial imagination skills within a short
remedial course.
Figure 6: VR-assisted vocational training.
4.3.2 Medical Education
AR technology plays a unique role in the field of
medical education, which can help medical learners
establish a three-dimensional dynamic concept of the
human body system, observe internal activities, and
simulate surgical practices. With AR technology, it is
possible to get different levels of human body
structure with just a flick of the hand and observe an
organ’s movement individually, as shown in Figure
7. Links, videos, or models can be presented through
AR technology while the learner is looking at the
book to help the learner establish a physical concept
of what they are learning.
Figure 7: AR Medically Assisted Education.
4.3.3 Engineering Education
In an engineering education system for maintenance
training of machines, the AR system not only displays
real information and superimposed virtual
information through a camera, but also shows the
location of the operation in the display through a
tactile pointer. Teachers and students can use this
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824
system for experimental demonstrations or open
exploration of complex task solutions, as shown in
Figure 8. This system is an excellent tool for learning
experiences for some complex experiments.
Figure 8: AR machine maintenance training.
4.4 Sports
VR and AR in sports, including research projects such
as VR sports rooms, VR tennis, and VR cycling
(Wang L P, 2022).
Sports IT-integrated theme parks can provide
consumers with more diverse sports and
entertainment experiences by introducing and
upgrading entertainment facilities that reflect virtual
and AR, and consumers get sports satisfaction
through various VR experiences. In particular, the
completion of various theme parks such as sports VR
theme parks, virtual basketball parks (Figure 9),
virtual tennis parks, virtual horseback riding arenas,
etc., can provide a comprehensive experience of
sports VR sports such as screen basketball, soccer,
horseback riding, cycling, skiing, shooting, etc.,
ensuring the fun and competitive nature of sports.
VR/AR Basketball Theme Park
Figure 9: VR/AR Basketball Theme Park.
4.5 Medicine
VR and AR technologies are also used in the field of
medicine, not only to provide more diversified and
realistic case analysis for difficult cases that are
currently rare but also to build a better virtual
operating table, which can play a greater role in
enhancing doctors' own surgical experience. The
technology is also widely used in telemedicine
collaboration and rehabilitation treatment, and has a
positive impact on the development and optimization
of medical treatment in China, as shown in Figure 10.
Figure 10: Telemedicine-related application.
5 CONCLUSIONS AND FURTHER
DEVELOPMENT
As a novel type of human-computer interface and
new technology, VR and AR are receiving a lot of
attention and have already played an increasingly
significant role, showing high potential for
application. However, many issues still need to be
addressed to realize the full potential of VR and AR
in the future. For example, research on faster and
more reliable real-time image generation algorithms,
research on psychological, physiological, and
sociological effects of VR and AR on operators,
improving the convenience of VR and AR
development tools, developing VR sensing devices
that meet market needs, and are acceptable to the
general public, creating exemplary engineering
applications, etc.
VR and AR technologies provide a powerful
means to expand human intelligence and will have a
huge and far-reaching impact on production methods
and social life. As technology continues to evolve, its
content will continue to grow. And as the price of
input and output devices decreases, the quality of
video displays improves, and highly functional but
Development of Key Technologies of Virtual Reality and Augmented Reality and Their Application
825
easy-to-use software becomes practical, the
applications of VR and AR are bound to grow. the
prospect of VR and AR technologies revolutionizing
artificial intelligence, CAD, graphics simulation,
virtual communications, remote sensing,
entertainment, simulation training, and many other
fields is extremely attractive.
From its creation to its development to becoming
a brand-new way for human beings to expand and
access the world, VR technology is rapidly entering
all walks of life, showing its great technological
leadership and driving force. VR is rapidly entering
two major application aspects of industry sectors and
popular life.
ACKNOWLEDGMENTS
This research was supported by the Open Research
Project of the National Key Laboratory of VR
Technology and Systems VRLAB 2020C07.
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