The picture quality was also responded well by
students. The results obtained are 77.78%. This value
indicates that the images and illustrations displayed
on the model and its support system, in particular,
Simulator programs and online collaborative support
systems are effective in arousing curiosity and
fostering student motivation.
Figure 4 also shows that the readability of the
perceived product is very good with a perception
level of 76.83%. These results indicate that the
display of letters in the Virtual Breadboard simulator
program as a substitute for real tools and materials, as
well as the TeamViewer program as an online
collaborative work tool, facilitates pupil
comprehension because it is simple to read.
The color composition aspect was very well
received by students with an average level of
education by 81.90%. These results indicate that the
composition of the supporting colors has been
changed to generate an aesthetically acceptable
composition in the student's answer.
In the aspect of ease of operation, a response of
88.57% was obtained, which indicates that the model
and its supporting system are easy to operate. Ease of
use is reflected in the results of student assessments
which show that the menus provided by learning
support devices are easy to recognize, read,
understand, and execute.
Regarding the quality of communication, it was
revealed that there was a poor response from the
qualitative data collected. This is due to the fact that
participants may encounter unanticipated
technological issues, such as slow internet
connections, which prevent the practicum from being
completed normally. Nevertheless, with a mean
response rate of 66.67%, the subject generally gave a
good response to aspects of the communication skills
of the support system. This demonstrates that services
like as chat rooms, voice over IP, video conferencing,
and file transfers may be utilized efficiently and
without difficulty used to support practical activities.
Researchers pay attention to the results of the
analysis, it can be stated that in student responses, the
product applied has given a good appearance with an
average response rate of 77.71%.
4 CONCLUSIONS
The conclusion of this study is that the Digital
Electronics Practicum using Virtual Breadboard
Simulator gets a positive reaction when TeamViewer
is used to facilitate its implementation. This is
confirmed by response statistics indicating that
students respond well to practicum activities. Due to
the epidemic, TeamViewer can be utilized to
facilitate online collaborative digital electronics
practicum through online practicum learning.
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