3.2 Relationship Between Mathematics
and Philosophy of Education
Mathematics and philosophy are two terms that
cannot be separated. Philosophy and mathematics
have a close relationship. Wahyudi (2011) argues that
the relationship between mathematics and philosophy
is the earliest intellectual attempt to understand the
world around us, and both were born in Ancient
Greece and underwent necessary transformations
there. Mathematics is a crucial case study for
philosophers. The contemporary philosophical
agenda has very clear formulations focused on
mathematics, which include epistemology and
Ontology.
3.3 CTL-Based Mathematical e-Comic
Media Development Foundation
Learning mathematics learning media is used to help
smooth communication and interaction between
teachers and students so that learning activities and
achievements in mathematics are more optimal.
Mathematics learning media can be created using
written, audio, visual, or combination.
Philosophy of science and education has a
significant role in shaping the characteristics of
mathematics learning media (Komariah, 2019). The
development of mathematics learning media requires
a philosophy of science and education approach
consisting of ontological, epistemological, and
axiological approaches. Ontologically, the
development of mathematics learning media is based
on reality following the conditions or circumstances
that occur in the classroom. In contrast to the
ontological approach, the development of
mathematics learning media which is carried out
epistemologically, emphasizes the scientific method,
which consists of (1) the existence of a systematic,
logical, and consistent framework of thinking; (2)
requires a hypothesis based on a framework; (3)
requires verification of the hypothesis made. From an
axiological point of view,
Based on ontological, epistemological, and
axiological approaches, mathematics learning media
has practical goals for learning mathematics.
One of the media that educators can develop is e-
comic media. In general, e-comics and comics are
almost the same, and usage is different. Comics are
printed to look like books, while e-comics are
electronic comics that use digital technology such as
cell phones and computers.
Comics have advantages and disadvantages when
applied as a medium of learning (Sutrisno, 2018). The
following are the advantages of comic media,
including (1)comic media can increase students'
motivation and interest in learning; (2) create fun
learning; (3) students will never forget the
experiences they experience and make a memorable
impression on them; (4) the material explained in
comics is more interesting because it contains story
pictures and illustrations that make it easier for
students to understand the subject matter. Meanwhile,
the disadvantages of comic media are (1) not all
students can learn in a visual style; (2) most students
tend only to want to see and are curious about the
attractiveness of the picture.
According to MS Gumelar, quoted by Nuriza S
(2018: 33), there are several design elements in
comics which include: (1) Space is space in comics
such as paper, space on the canvas, space in digital
media such as computers or laptops; (2) Image is an
image, photo, illustration, logo, symbol, and icon that
forms a comic; (3) Text is a symbol of sound in the
comic; (4) Color is the color in comics (S., 2018).
According to Annisa Aura (2021), the
completeness of comic elements consists of three
parts, including (1) the front, which consists of a
cover accompanied by a comic title and credits or a
description of the comic's author; (2) the content
section, consisting of panels, reading or word
balloons, narration, gutter or separation between
panels, and sound effects; (3) the end, contains a
summary of the story or conclusion.
The e-comic media used should use a learning
model that allows students to know theoretical
knowledge and more on contextual knowledge so that
students can more easily construct their own
knowledge, such as the contextual teaching and
learning (CTL) learning model. According to
Nurdyansyah (2016), CTL is a learning concept that
helps students relate the material being taught to real-
world situations of students and makes connections
between the knowledge they have and its application
in everyday life, such as in the family, school, and
community environment.
The Directorate General of Elementary and Basic
Education in Kokom Komalasai (2013) explains the
seven components of CTL, namely: (1)
constructivism, which builds knowledge that is
owned and then expanded; (2) inquiry, namely the
knowledge and skills of students obtained from the
results of self-discovery; (3) asking questions,
namely obtaining the knowledge that students have
starting from asking questions; (4) learning
community, namely learning outcomes obtained from
the cooperation between one student and another
student; (5) modeling, namely presenting examples of