Media e-Comic Mathematics Based on Contextual Teaching and
Learning in the Perspective of Educational Philosophy
Christina Khaidir
a
, Nola Nari
b
, Jamaris Jamna
c
and Sufyarma Marsidin
d
Universitas Negeri Padang, Sumatera Barat, Indonesia
Keywords: Media, CTL, Educational Philosophy.
Abstract: This research is motivated by learning media, a series of learning processes involving educators and students,
and learning resources. Learning resources can be in the form of learning media that are more modern and
follow students' characteristics to support learning and build a new atmosphere in student learning activities,
such as developing media that uses the internet and digital technology as a means of operation. Thus, this
underlies the researcher to study Contextual Teaching and Learning (CTL)-based mathematical e-comic
media from the perspective of educational philosophy. Educational philosophy has a significant role in
shaping the characteristics of mathematics learning media. In the philosophy of education, several aspects and
dimensions form the basis for making mathematics learning media, namely aspects of ideas and facts, as well
as abstract and concrete dimensions both theoretically and practically. Ontological, epistemological, and
axiological educational philosophy approaches in developing mathematics learning media can form practical
values that lead to abilities or learning outcomes. The type of research used is library research. Moreover,
axiology in the development of mathematics learning media can form practical values that lead to abilities or
learning outcomes. The type of research used is library research. Furthermore, axiology in the development
of mathematics learning media can form practical values that lead to abilities or learning outcomes. The type
of research used is library research.
1 INTRODUCTION
Education is a science. Science is the knowledge that
is systematically arranged based on scientific
principles. So, the science of education is a science
that discusses the general problems of education as a
whole and in the abstract. There are characteristics of
knowledge that are said to be science, including The
first feature, namely that science has its object of
study, which can be divided into two kinds, namely
material objects (for example, humans) and formal
objects (for example science that discusses human
behavior).
The second feature is that science has specific
methods/procedures that can be used to study science
itself. And the third feature is that science material
must be presented systematically, meaning that the
a
https://orcid.org/0009-0009-8747-4674
b
https://orcid.org/0009-0000-7336-4700
c
https://orcid.org/0009-0002-2061-6278
d
https://orcid.org/0000-0002-4312-7429
knowledge is arranged coherently so that it is easy to
learn (for example, background to the problem).
Regarding the grouping of knowledge, Sutari
Imam Barnadib and Piet A. Sahertian argued that
according to the system, knowledge (knowledge) is
divided into two groups, namely: Education as pure
science, which can be said to be independent of
experience and stand-alone like mathematics; and
Education as an applied science, which cannot leave
experience for either its existence or its development
(Imam Barnadib, 1994).
Applied science is applying knowledge from one
or more fields: mathematics, physics or
environmental science, chemistry, or biological
sciences for solving practical problems that directly
affect our daily lives. Philosophy is said to be a
science because philosophy contains four scientific
statements: how, why, where, and what.
310
Khaidir, C., Nari, N., Jamna, J. and Marsidin, S.
Media e-Comic Mathematics Based on Contextual Teaching and Learning in the Perspective of Educational Philosophy.
DOI: 10.5220/0012200200003738
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 4th International Conference on Innovation in Education (ICoIE 4 2022) - Digital Era Education After the Pandemic, pages 310-313
ISBN: 978-989-758-669-9; ISSN: 2975-9676
Proceedings Copyright © 2024 by SCITEPRESS Science and Technology Publications, Lda.
The answers obtained are descriptive in asking
nature what can be captured or seen by the senses
(Ginting & Situmorang, 2008). The question of why
contains an object's cause (origin), with the answers,
obtained being of quality. Where questions ask about
what happened in the past, whether about a thing's
nature or absolute value, the answer obtained is
knowing things that are very general, universal, and
abstract.
In the world of education, related to learning and
learning philosophy of science is a series of
approaches to ways of thinking that guide the
direction of the development of the world of
education. A series of learning processes involve
educators, students, and learning resources, both
those the school has provided and those that educators
deliberately make. Learning resources in the form of
learning media are made by educators to support
learning and build a new atmosphere in student
learning activities. One of the learning media that can
be developed is e-comic.
Amelia Putri (2022) states that e-comics and
comics are generally almost the same. The difference
is in terms of usage. Comics are printed to look like
books, while e-comics are electronic comics that use
digital technology such as cell phones and computers.
The development of learning media certainly
requires a learning model that will shape the media's
characteristics following the expected practical goals.
The learning model in educational philosophy is a
significant factor in directing the orientation of
making learning media, such as in learning
mathematics which tends to use media to help
illustrate abstract concepts so that they are easily
understood.
2 METHOD
The method used in writing this article is the library
research method. A literature study is a technique that
is carried out by conducting studies by collecting
references from books, articles, magazines,
newspapers, and online media.
The references that have been collected are then
sorted according to the topics to be discussed. In the
literature study, a synthesis is also carried out, namely
re-describing in their language the opinions or
theories of experts contained in reference sources.
The preparation of this article uses references
obtained through online media, such as website
pages, blogs, articles, modules, and electronic books.
3 RESULTS AND DISCUSSION
3.1 Definition of Philosophy and
Mathematics
Several figures expressed different opinions about the
meaning of philosophy, and these figures were: (1)
Plato, who stated that philosophy is the science of
obtaining pure truth; (2) Aristotle stated that
philosophy is a science of studying reality.
Furthermore, (3) Rene Descartes stated that
philosophy is a set with a base of investigation about
God, nature, and humans. From the definition stated
above, it can be concluded that philosophy is a
science that seeks the truth value of the essence of a
problem.
The word mathematics comes from the Latin
word mathematic, initially taken from the Greek word
mathematics, which means study (Rahma, 2013).
This word originates from mathematics, which means
knowledge or science (knowledge, science).
Mathematics is also related to words almost the same,
namely machine or mathenein, which means learning
(thinking). So, based on the word's origin,
mathematics means knowledge obtained by thinking
(reasoning). Mathematics is a primary science
benchmark for developing and progressing science,
technology, and philosophy (Ulfa, 2019).
Philosophy and mathematics do not doubt that
from the past until now, these two fields of
knowledge are very closely related. Philosophy of
mathematics is a branch of philosophy that examines
mathematics's philosophical assumptions,
foundations, and effects. The philosophy of
mathematics aims to provide a record of the nature
and methodology of mathematics and to understand
the place of mathematics in human life. The field of
knowledge called the philosophy of mathematics
results from philosophical thought whose goal is
mathematics.
Slamet (2008) explains the details of the field of
philosophy of mathematics that can be put forward
and are expected to be more systematic, including
several sections, namely: (1) Mathematical
epistemology, namely the theory of knowledge
whose study target is mathematical knowledge; (2)
Mathematical ontology, recently ontology is seen as
a theory of what exists; (c) Mathematical axiology,
consisting of ethics which discusses aspects of truth,
responsibility and the role of mathematics in life, and
aesthetics which discusses the beauty of mathematics
and its implications for life which can affect other
aspects, especially art, and culture in life.
Media e-Comic Mathematics Based on Contextual Teaching and Learning in the Perspective of Educational Philosophy
311
3.2 Relationship Between Mathematics
and Philosophy of Education
Mathematics and philosophy are two terms that
cannot be separated. Philosophy and mathematics
have a close relationship. Wahyudi (2011) argues that
the relationship between mathematics and philosophy
is the earliest intellectual attempt to understand the
world around us, and both were born in Ancient
Greece and underwent necessary transformations
there. Mathematics is a crucial case study for
philosophers. The contemporary philosophical
agenda has very clear formulations focused on
mathematics, which include epistemology and
Ontology.
3.3 CTL-Based Mathematical e-Comic
Media Development Foundation
Learning mathematics learning media is used to help
smooth communication and interaction between
teachers and students so that learning activities and
achievements in mathematics are more optimal.
Mathematics learning media can be created using
written, audio, visual, or combination.
Philosophy of science and education has a
significant role in shaping the characteristics of
mathematics learning media (Komariah, 2019). The
development of mathematics learning media requires
a philosophy of science and education approach
consisting of ontological, epistemological, and
axiological approaches. Ontologically, the
development of mathematics learning media is based
on reality following the conditions or circumstances
that occur in the classroom. In contrast to the
ontological approach, the development of
mathematics learning media which is carried out
epistemologically, emphasizes the scientific method,
which consists of (1) the existence of a systematic,
logical, and consistent framework of thinking; (2)
requires a hypothesis based on a framework; (3)
requires verification of the hypothesis made. From an
axiological point of view,
Based on ontological, epistemological, and
axiological approaches, mathematics learning media
has practical goals for learning mathematics.
One of the media that educators can develop is e-
comic media. In general, e-comics and comics are
almost the same, and usage is different. Comics are
printed to look like books, while e-comics are
electronic comics that use digital technology such as
cell phones and computers.
Comics have advantages and disadvantages when
applied as a medium of learning (Sutrisno, 2018). The
following are the advantages of comic media,
including (1)comic media can increase students'
motivation and interest in learning; (2) create fun
learning; (3) students will never forget the
experiences they experience and make a memorable
impression on them; (4) the material explained in
comics is more interesting because it contains story
pictures and illustrations that make it easier for
students to understand the subject matter. Meanwhile,
the disadvantages of comic media are (1) not all
students can learn in a visual style; (2) most students
tend only to want to see and are curious about the
attractiveness of the picture.
According to MS Gumelar, quoted by Nuriza S
(2018: 33), there are several design elements in
comics which include: (1) Space is space in comics
such as paper, space on the canvas, space in digital
media such as computers or laptops; (2) Image is an
image, photo, illustration, logo, symbol, and icon that
forms a comic; (3) Text is a symbol of sound in the
comic; (4) Color is the color in comics (S., 2018).
According to Annisa Aura (2021), the
completeness of comic elements consists of three
parts, including (1) the front, which consists of a
cover accompanied by a comic title and credits or a
description of the comic's author; (2) the content
section, consisting of panels, reading or word
balloons, narration, gutter or separation between
panels, and sound effects; (3) the end, contains a
summary of the story or conclusion.
The e-comic media used should use a learning
model that allows students to know theoretical
knowledge and more on contextual knowledge so that
students can more easily construct their own
knowledge, such as the contextual teaching and
learning (CTL) learning model. According to
Nurdyansyah (2016), CTL is a learning concept that
helps students relate the material being taught to real-
world situations of students and makes connections
between the knowledge they have and its application
in everyday life, such as in the family, school, and
community environment.
The Directorate General of Elementary and Basic
Education in Kokom Komalasai (2013) explains the
seven components of CTL, namely: (1)
constructivism, which builds knowledge that is
owned and then expanded; (2) inquiry, namely the
knowledge and skills of students obtained from the
results of self-discovery; (3) asking questions,
namely obtaining the knowledge that students have
starting from asking questions; (4) learning
community, namely learning outcomes obtained from
the cooperation between one student and another
student; (5) modeling, namely presenting examples of
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situations in learning; (6) reflection, namely thinking
backward about what has been learned before; (7) the
actual assessment, namely the assessment of the
results of the learning process.
Ontological, epistemological, and axiological
approaches to the philosophy of science and
education in developing e-comic mathematics
learning media, if summarized following their
practical purposes, can form practical values that lead
to abilities or learning outcomes. These practical
values can be in the form of (1) abstract concepts that
can be understood concretely; (2) complex object
messages can be shown to be similar to their original
conditions; (3) students can interact actively; (4)
students' perceptions become uniform; (5) students'
learning motivation increases; and (6) the consistency
of delivering information is more effective and
repeatable. These practical values will be achieved if
the selection of mathematics learning media is carried
out correctly, so it is necessary to consider the
conditions of students, learning objectives, and the
characteristics of the media used. It will be
outstanding in helping the learning process be
effective, efficient, and productive.
4 CONCLUSIONS
Education as a science is classified into 2: Education
as a pure science and Education as an applied science.
Philosophy of science is the basis for the development
of mathematics learning media, especially for
choosing media development according to the
ontological, epistemological, and axiological
approaches. This approach is oriented to the practical
goals of media development, which is oriented to the
practical values obtained after the mathematics
learning media is applied.
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