Study of Coding Units Depth for Depth Maps Quality Scalable
Compression Using SHVC
Dorsaf Sebai
a
, Faouzi Ghorbel and Sounia Messbahi
Cristal Laboratory, National School of Computer Science, Manouba University, Tunisia
Keywords:
Scalable High Efficiency Video Coding, Depth Maps, Coding Units, Quality Scalability.
Abstract:
Scalable High Efficiency Video Coding (SHVC) is used to adaptively encode texture images. SHVC archi-
tecture is composed of Base and Enhancement Layers (BL and EL), with an interlayer picture processing
module between them. In order to ensure effective encoding, each picture is divided into a certain number of
Coding Units (CUs), with different depths, composing the Coding Tree Unit (CTU). Being initially dedicated
to texture images, SHVC does not provide the same efficiency when applied to depth maps. To understand the
causes behind, we propose to study the SHVC CTU partitioning for depth maps. This can be a starting point
to propose an efficient 3D video scalable compression. Main observations of this study show that the depth
of most CUs is 2 and 3 for texture images. However, this depth is either 0 or 1 for depth maps. Moreover,
CUs depths frequently change when passing from the base and enhancement layers of SHVC for the non-flat
regions. This is not the case for the smooth regions that generally preserve the same CUs depths in the two
SHVC layers.
1 INTRODUCTION
3D video has become increasingly popular with ad-
vances in communication, display and related areas.
Today, 3D video leads to the emergence of new tech-
nologies, namely virtual, augmented and mixed reali-
ties that find their applications in several fields such as
health, education, and industry. Even for Internet of
Things (IoT), the future is for the 3D vision and IoT
with depth to allow machines, such as autonomous
cars, robots and drones, a deep perception like human
beings. This is all the more true as cameras, which
simultaneously capture the image and its depth, be-
come more and more accessible to the general public
thanks to their integration in smartphones.
The digital age has greatly changed the consump-
tion of 3D video content, defining new trends and con-
straints that the standards of compression must face.
3D videos have in fact become accessible on many
devices, such as television, computer, smartphones,
IoT gadgets and by many transmission media such
as the Internet, mobile, terrestrial and satellite net-
works. At the same time, users are increasingly de-
manding good quality. This is especially true with the
emergence of new video formats, such as Ultra High
Definition (UHD), High Dynamic Range (HDR) and
High Frame Rate (HFR). Faced to these challenges,
a
https://orcid.org/0000-0001-7720-2741
scalable compression is required to provide multiple
streams of the same video that meet the heteroge-
neous needs of the receivers.
Being a scalable extension of the High Effi-
ciency Video Coding (HEVC) (Sullivan et al., 2012)
video compression standard, the Scalable High Effi-
ciency Video Coding standard (SHVC) (Boyce et al.,
2016) makes it possible to perform scalable encod-
ing. SHVC is dedicated to the scalable compression
of conventional 2D videos whose only component is
texture images. It is not adapted to depth maps as it in-
duces damaging visual artifacts at sharp depth discon-
tinuities (Sebai, 2020). Further, 3D High Efficiency
Video Coding (3D-HEVC) (Tech et al., 2016), is the
latest standard dedicated to the compression of depth
maps. But, it does not allow scalable compression of
these latter. However, the need for scalable compres-
sion also persists for 3D video used by many appli-
cations, such as virtual, augmented and mixed reality.
In this paper, we propose a study of the SHVC CTU
partitioning for depth images in order to evaluate its
efficiency in 3D context. Firstly, we aim to anal-
yse the CTUs depth in texture images versus depth
maps. Secondly, we analyze the CTU construction in
Base Layer (BL) versus Enhancement Layer (EL) of
SHVC.
The rest of this paper is organized as follows. In
Section 2 and 3, we present the concepts required to
114
Sebai, D., Ghorbel, F. and Messbahi, S.
Study of Coding Units Depth for Depth Maps Quality Scalable Compression Using SHVC.
DOI: 10.5220/0011706400003417
In Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - Volume 4: VISAPP, pages
114-120
ISBN: 978-989-758-634-7; ISSN: 2184-4321
Copyright
c
2023 by SCITEPRESS – Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)