extremity outcome measures after stroke. BMC Neu-
rology, 15(1):29.
Alvarez-Sab
´
ın, J., Quintana, M., Masjuan, J., Oliva-
Moreno, J., Mar, J., Gonzalez-Rojas, N., Becerra, V.,
Torres, C., and Yebenes, M. (2017). Economic impact
of patients admitted to stroke units in spain. The Eu-
ropean Journal of Health Economics, 18(4):449–458.
Bravo, V. P. and Mu
˜
noz, J. A. (2022). Wearables and their
applications for the rehabilitation of elderly people.
Medical and Biological Engineering and Computing,
60(5):1239—1252.
Carr, J. H., Shepherd, R. B., Nordholm, L., and Lynne, D.
(1985). Investigation of a new motor assessment scale
for stroke patients. Physical Therapy, 65(2):175–180.
Clus, D., Larsen, M. E., Lemey, C., and Berrouiguet,
S. (2018). The Use of Virtual Reality in Patients
with Eating Disorders: Systematic Review. Journal
of Medical Internet Research, 20(4):e7898. Com-
pany: Journal of Medical Internet Research Distribu-
tor: Journal of Medical Internet Research Institution:
Journal of Medical Internet Research Label: Journal
of Medical Internet Research Publisher: JMIR Publi-
cations Inc., Toronto, Canada.
de Ara
´
ujo, A. V. L., Neiva, J. F. d. O., Monteiro, C. B.
d. M., and Magalh
˜
aes, F. H. (2019). Efficacy of Vir-
tual Reality Rehabilitation after Spinal Cord Injury: A
Systematic Review. BioMed Research International,
2019:e7106951. Publisher: Hindawi.
Dias, P., Silva, R., Amorim, P., La
´
ıns, J., Roque, E.,
Ser
ˆ
odio, I., Pereira, F., and Santos, B. S. (2019). Using
Virtual Reality to Increase Motivation in Poststroke
Rehabilitation. IEEE Computer Graphics and Appli-
cations, 39(1):64–70. Conference Name: IEEE Com-
puter Graphics and Applications.
Everard, G., Otmane-Tolba, Y., Rosselli, Z., Pellissier, T.,
Ajana, K., Dehem, S., Auvinet, E., Edwards, M. G.,
Lebleu, J., and Lejeune, T. (2022). Concurrent valid-
ity of an immersive virtual reality version of the box
and block test to assess manual dexterity among pa-
tients with stroke. Journal of NeuroEngineering and
Rehabilitation, 19(1):7.
Gieser, S. N., Gentry, C., LePage, J., and Makedon, F.
(2016). Comparing objective and subjective metrics
between physical and virtual tasks. In Lackey, S. and
Shumaker, R., editors, Virtual, Augmented and Mixed
Reality, Lecture Notes in Computer Science, pages 3–
13. Springer International Publishing.
Guill
´
en-Climent, S., Garzo, A., Mu
˜
noz Alcaraz, M. N.,
Casado-Adam, P., Arcas-Ruiz-Ruano, J., Mej
´
ıas-
Ruiz, M., and Mayordomo-Riera, F. J. (2021). A us-
ability study in patients with stroke using MERLIN, a
robotic system based on serious games for upper limb
rehabilitation in the home setting. Journal of Neuro-
Engineering and Rehabilitation, 18(1):41.
Hashim, N. A., Razak, N. A. A., and Osman, N. A. A.
(2021). Comparison of Conventional and Virtual Re-
ality Box and Blocks Tests in Upper Limb Amputees:
A Case-Control Study. IEEE Access, 9:76983–76990.
Conference Name: IEEE Access.
Hebert, J. S., Lewicke, J., Williams, T. R., and Vette, A. H.
(2014). Normative data for modified box and blocks
test measuring upper-limb function via motion cap-
ture. Journal of Rehabilitation Research and Devel-
opment, 51(6):918–932.
Hodkin, E. F., Lei, Y., Humby, J., Glover, I. S., Choud-
hury, S., Kumar, H., Perez, M. A., Rodgers, H., and
Jackson, A. (2018). Automated fes for upper limb
rehabilitation following stroke and spinal cord injury.
IEEE Transactions on Neural Systems and Rehabili-
tation Engineering, 26(5):1067–1074.
Jung, H. Y., Lee, J., and Shin, H. I. (2018). The nat-
ural course of passive tenodesis grip in individuals
with spinal cord injury with preserved wrist extension
power but paralyzed fingers and thumbs. Spinal Cord,
56(9):900–906.
Kang, Y., Ding, H., Zhou, H., Wei, Z., Liu, L., Pan, D.,
and Feng, S. (2017). Epidemiology of worldwide
spinal cord injury: a literature review. Journal of Neu-
rorestoratology, Volume 6:1–9.
Lamash, L., Klinger, E., and Josman, N. (2017). Using a
virtual supermarket to promote independent function-
ing among adolescents with Autism Spectrum Disor-
der. In 2017 International Conference on Virtual Re-
habilitation (ICVR), pages 1–7. ISSN: 2331-9569.
Lee, S.-H., Yeh, S.-C., Chan, R.-C., Chen, S., Yang, G.,
and Zheng, L.-R. (2016). Motor ingredients derived
from a wearable sensor-based virtual reality system
for frozen shoulder rehabilitation. BioMed Research
International, 10(6). Publisher: Hindawi.
Maggio, M. G., De Cola, M. C., Latella, D., Maresca, G.,
Finocchiaro, C., La Rosa, G., Cimino, V., Sorbera, C.,
Bramanti, P., De Luca, R., and Calabr
`
o, R. S. (2018).
What about the role of virtual reality in parkinson dis-
ease’s cognitive rehabilitation? preliminary findings
from a randomized clinical trial. Journal of Geriatric
Psychiatry and Neurology, 31(6):312–318. Publisher:
SAGE Publications Inc STM.
Mathiowetz, V., Volland, G., Kashman, N., and Weber, K.
(1985). Adult norms for the box and block test of man-
ual dexterity. The American Journal of Occupational
Therapy, 39(6):386–391.
Mekki, M., Delgado, A. D., Fry, A., Putrino, D., and
Huang, V. (2018). Robotic rehabilitation and spinal
cord injury: a narrative review. Neurotherapeutics,
15(3):604–617.
O
˜
na, E. D., Jard
´
on Huete, A., Cuesta-G
´
omez, A., Baeza,
P., Cano de la Cuerda, R., and Balaguer, C. (2020-05-
13). Validity of a fully-immersive VR-based version
of the box and blocks test for upper limb function as-
sessment in parkinson’s disease. Sensors, 20:2773.
Oliveira, C. S., Almeida, C. S., Freitas, L. C., Santana, R.,
Fernandes, G., Junior, P. R. F., and Moura, R. C. F.
(2016). Use of the box and block test for the evalu-
ation of manual dexterity in individuals with central
nervous system disorders: A systematic review. Man-
ual Therapy, Posturology & Rehabilitation Jour-
nal, pages 1–7.
Pereira, M. F., Prahm, C., Kolbenschlag, J., Oliveira, E.,
and Rodrigues, N. F. (2020). A virtual reality serious
game for hand rehabilitation therapy. In 2020 IEEE
8th International Conference on Serious Games and
Performance Analysis for Upper Limb Rehabilitation in Non-Immersive and Immersive Scenarios
241