Table 1: Existing studies of future predictions in net sports.
Year Author Sports Prediction target
2019 Shimizu et al. Tennis Shot direction
2019, 2020 Wu et al. Table tennis Serve landing point
2016 Waghmare et al. Badminton Shuttle landing point
2022 Wang et al. Badminton Stroke (Shot type and shuttle landing point)
2019 Suda et al. Volleyball Toss trajectory
2020 Lin et al. Table tennis Serve trajectory
2022 Proposed Badminton Shuttle trajectory
• The proposed method is more accurate than the
baseline method using only the shuttle’s position
information as input.
2 RELATED WORK
2.1 Future Predictions in Net Sports
In recent years, research on future predictions in
sports has become more popular, including net sports
such as tennis, table tennis, volleyball, and bad-
minton. In this section, we describe existing stud-
ies on net sports and compare them with the present
study.
As shown in Table 1, existing studies of future pre-
diction in net sports include shot direction, landing
point, and trajectory prediction. The following is a
detailed description of existing research in each sport.
In tennis, Shimizu et al. predicted the future shot
direction in three categories–right cross, left cross,
and straight–based on the player’s continuous posi-
tion and posture information until the ball was hit
(Shimizu et al., 2019). This was the first study of shot
direction prediction in tennis, and a new dataset with
shot directions was also created. However, in bad-
minton, the direction prediction is not enough because
players move differently in low and high trajectories.
In table tennis, Wu et al. predicted the landing
point of the service based on the player’s motion in-
formation up to just before hitting the ping-pong ball,
which was obtained by pose estimation (Wu et al.,
2019; Wu and Koike, 2020). In badminton, Wagh-
mare et al. predicted the landing point of the shut-
tle by calculating the shuttle’s speed and direction us-
ing a two-dimensional laser scanner (Waghmare et al.,
2016). Wang et al. used a network called ShuttleNet
to predict the next stroke based on the stroke (shot
type and landing point) (Wang et al., 2022). This is
the first study on stroke prediction in sports. These
methods assist the player in getting to the landing
point quickly but are not sufficient to help the player
gain an advantage in the game by hitting the shuttle
back faster and higher.
In volleyball, Suda et al. predicted the trajectory
of the toss 0.3 sec before the actual toss based on the
setter player’s 3D joint positions (Suda et al., 2019).
In table tennis, Lin et al. predicted the trajectory of a
subsequent serve from the initial trajectory of the ser-
vice using a dual-network method in which two sepa-
rate trajectories are learned: a parabola from the ser-
vice point to the landing point on the table (parabola
1) and a parabola from the landing point to the hitting
point (parabola 2) (Lin et al., 2020).
All of these existing studies were conducted in the
last few years. As shot direction prediction in tennis
(Shimizu et al., 2019) and stroke prediction in bad-
minton (Wang et al., 2022) were the first tasks to be
worked on, the research on future prediction in net
sports is considered to be in its developing stage. As
for research on future prediction in badminton, land-
ing point prediction and stroke prediction have been
examined, but trajectory prediction has not been ade-
quately studied. Therefore, in this study, we perform
trajectory prediction of the shuttle in badminton.
2.2 Object Detection
Object detection identifies objects in an image as
bounding boxes. There are two types of deep
learning-based object detection methods: a one-step
method that directly detects the target object from
the input image and a two-step method that selects
rough candidate regions from the input image and
then performs detailed detection for each candidate
region. The former is a method that emphasizes pro-
cessing speed, such as in real-time, and typical meth-
ods include YOLOv4 (Bochkovskiy et al., 2020). The
latter has a lower processing speed than the former,
but higher detection accuracy and typical methods in-
clude Region-CNN (R-CNN) (Girshick et al., 2014),
Fast R-CNN (Girshick, 2015), and Faster R-CNN
(Ren et al., 2015). In this method, we use Faster R-
CNN, which is the best-performing of the two-stage
methods that can obtain more accurate position and
posture information about the players.
Prediction of Shuttle Trajectory in Badminton Using Player’s Position
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