Thanks to its lightweight structure, this approach
is not only extendable by the set of exercises, but also
regarding the overall functionality. Using JavaScript,
other gamification principles can be added easily to
this basic implementation. Here, the presented ap-
proach offers possibilities to tackle a demand of re-
cent gamification research (Behl et al., 2022; Zain-
uddin et al., 2020a): Elucidating the effects of single
game elements (instead of overall gamification prod-
ucts). By adding or removing game elements with
the help of JavaScript, specific outcomes (motivation,
learning progress) can be mapped onto specific game
elements (e. g. storytelling), regarding specific groups
(e. g. lower- vs. higher-skilled students). In this, re-
search regarding the question of how a catch-up of
lower-skilled students regarding math with gamified
e-learning exercises can be boosted.
ACKNOWLEDGEMENTS
This work is part of the Digital Mentoring project,
which is funded by the Stiftung Innovation in der
Hochschullehre under FBM2020-VA-219-2-05750.
We thank our project partners from the Westphalian
University and the University of Applied Sciences
and Arts Dortmund for their support. We also thank
Ralf Erlebach from the University of Wuppertal. Find
the mentioned repository here: http://bit.ly/3HRpyu0.
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