The Correlation Between Media Consumption and Loneliness:
The Case of Young People in Portugal
Catarina Feio
1a
, Lídia Oliveira
1b
and José Manuel Martins
2c
1
Department of Communication and Arts, University of Aveiro, Portugal
2
Department of Social, Political and Territorial Sciences, University of Aveiro, Portugal
Keywords: Media Consumption, Loneliness, Young People, Social Media, Online Games, Streaming.
Abstract: Currently, digital media allows individuals to be constantly connected, however, physical interpersonal
relationships and interactions that are not mediated by digital platforms are increasingly rare. This generates
worrisome levels of loneliness and social alienation, especially in young people who have grown up in a
digital world. To understand whether there is a relationship between media consumption and loneliness
amongst young people in Portugal, this study statistically relates these two variables. The investigation used
a sample of 337 participants and the data was collected through a survey built in two parts, one with the UCLA
Loneliness Scale and another with media consumption habits.
The investigation outcomes show that young people mostly carry out their media consumption in the new
media and that it is on social media that they spend more time daily. It also allows us to conclude that young
people who spend more time daily streaming and gaming online have a higher rate of loneliness. Positive
and negative relationships are also identified between the rate of loneliness of young people and the habits
they tend to practice when they feel lonely or bored.
1 INTRODUCTION
Media consumption and access to social networks are
recurrently present in the routine of individuals. The
reception of information can happen on any platform:
television, radio, on the Internet, on social networks.
Nowadays it is increasingly difficult to be
disconnected, turning to media consumption to keep
up with the news, for leisure time watching series,
movies or through games, as well as to stay connected
with each other. However, this constant connection
does not mean that we are closer to our peers, on the
contrary, constant connection can lead to social
alienation and worrisome levels of loneliness. This
problem is even more relevant amongst the young
population, which grew up in the digital world.
Loneliness has been a growing problem and
isolation, a consequence of the Covid-19 pandemic,
has been an accelerator of the effects that have been
felt. As Hertz (2021) explains in her book “The
Lonely Century”, before the Covid-19 confinement
a
https://orcid.org/0000-0002-6255-8128
b
https://orcid.org/0000-0002-3278-0326
c
https://orcid.org/0000-0003-1345-7993
there were already alternatives to human interaction
(such as food delivery services, online exercise
classes, recommendations generated by algorithms)
and the pandemic has significantly accelerated this
trend.
This study is part of a larger investigation that
addresses the issues of media consumption,
loneliness, and political participation. This article will
focus on the relation between media consumption and
loneliness, in the case of young people living in
Portugal.
Youth is considered the formative years of the
individual (Aroldi, 2011), the phase between
childhood and adulthood. This construction of the
individual is influenced not only by the family, but
also by teachers, society and by the Internet which is
an important foundation in the construction of young
people since the beginning of the 21st century (Helve
& Bynner, 2007). And as young people are less
frequent users of traditional media and turn to new
media to carry out their media consumption, it is
Feio, C., Oliveira, L. and Martins, J.
The Correlation Between Media Consumption and Loneliness: The Case of Young People in Portugal.
DOI: 10.5220/0011970000003485
In Proceedings of the 8th International Conference on Complexity, Future Information Systems and Risk (COMPLEXIS 2023), pages 77-84
ISBN: 978-989-758-644-6; ISSN: 2184-5034
Copyright
c
2023 by SCITEPRESS Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
77
important to understand how the Internet and social
media are present in the lives and construction of the
youth (Melro, 2018).
New media is more attractive to young people as
it allows, on one hand, greater flexibility on the part
of the consumer to select and choose the content they
consume, when they consume it and where they
consume it (as for example in the case of streaming
platforms) (Rajendran & Thesinghraja, 2014), as it
also allows the consumer to be a producer and to be
closer to their peers (as in the case of social media).
Thus, social media satisfies the individual's needs for
self-connection and social connection (Kim et al.,
2022). And social media has a central role as a way
of socializing with friends and family, in romantic
relationships, in job hunting and networking, as well
as in the way businesses are managed, the interaction
with companies and brands (Aichner et al., 2021).
However, if the Internet and social media have
advantages for their users, they also have
disadvantages, and it is necessary to highlight the
disadvantages for the young population. Constant
access to the Internet on various devices used for
working and studying, increases problems of
concentration and focus, especially for the youngest,
since the constant ease of access, notifications and all
the mechanisms of social media and various
applications aimed at capturing the attention of
individuals with a sense of novelty and urgency,
makes it difficult to be present and complete a task
without interruptions (Baumgartner & Sumter, 2017).
It is also noteworthy that studies indicate that there is
a relationship between the duration of Internet use
and other addictive behaviours such as alcoholism,
tobacco, and drug use, which may manifest in
adolescence. That is why it is so important to apply
measures and dialogue to prevent these consequences
(Secades-Villa et al., 2015). Covid-19, and its
repercussions, was a cause of increased compulsive
internet use, especially among young people.
Psychological stress, Fear of missing out (FoMO) and
propensity to boredom are phenomena related to
internet addiction (Liang et al., 2022).
Regarding the consumption of information, young
people do not use traditional media for their news
consumption. While adults and the elderly have stable
habits of information consumption, young people, in
addition to resorting to new media with great
adherence, are also more willing to make cross-media
consumption (Torres et al., 2017). Although social
networks are the main means of consuming
information by young people, they also consider it
less reliable, especially compared to traditional media
such as newspapers and radio. Consequently, it is
possible to verify a paradox in the consumption of
information by young people, because, although they
consider social media an unreliable source for the
consumption of information, it is on these platforms
that they do so and do not resort to strategies to verify
the veracity of the content (Pérez-Escoda et al., 2021),
which leaves young people more vulnerable to the
consumption of disinformation and fake news.
Having this in consideration, the correlation
between media consumption and loneliness is a topic
that has been studied in sociology and psychology.
The perspective of youth in this correlation of themes
has been the subject of investigation since media
consumption, in particular that excessive use of the
Internet can lead to dependence. Young people and
adolescents are more susceptible to use the Internet
(social media, online games, etc.) and to acquire
compulsive behaviours, and this age group is more
exposed to the negative effects of this consumption
(Savolainen et al., 2020). Some negative effects of
constant connection and social media are that they
open the door to new forms of social exclusion,
intimidation, and harassment (Hertz, 2021).
It is worth mentioning that the young people’s
experience with social media affects their well-being
positively or negatively, thus concluding that there is
a link between well-being and the use of social media
(Seabrook et al., 2016), and, since the beginning of
adolescence, the use of social networks is related to
the satisfaction of life of young people (Iacus &
Porro, 2022). A positive relationship between young
people and social media can benefit their social
capital, self-esteem, social support, and psychological
well-being, while a bad relationship with social media
has negative implications on the psychological well-
being of individuals (Erfani & Abedin, 2018). Bad
social experiences online result in young people
feeling lonelier, alienated from their peers, and these
factors contribute to a deterioration of both the mental
and physical health of the young population,
consequently making them more vulnerable to
compulsive behaviours (such as compulsive Internet
use) and self-destructive behaviours (Savolainen et
al., 2020). In addition, young people who are in a
growing up and developing phase, are exposed to
selected and edited images of influencers and their
peers who appear to have a perfect and successful life.
This type of pressure and the need to demonstrate
only the positive aspect of their lives, at a time of such
transformation and transitions, is a negative
contribution to the well-being of young people,
especially considering the constant comparison with
their peers about the transition to new phases of adult
COMPLEXIS 2023 - 8th International Conference on Complexity, Future Information Systems and Risk
78
life, also contributing to them feeling like they are
falling behind (Brunborg & Andreas, 2019).
However, other studies also point out that the
relationship between media consumption (online) and
loneliness can be perceived from both perspectives.
Either excessive media consumption can result in an
increase in the level of loneliness, leading to the
individual feeling anxious, depressed and alienated
from personal and family contexts, or, from another
perspective, the increase in media consumption can
be a consequence of the feeling of solitude of the
individual who seeks close relationships with others
in this environment (Mozafar Saadati et al., 2021).
As it is possible that this relationship between
media consumption and loneliness can become
something cyclical, the lonelier the young person
feels, the more they consume, the less they seek to
connect with their peers outside the online sphere, the
less face-to-face communication skills they explore,
the lonelier they feel.
This article is structured as follows: after the
theoretical framework presented in this introduction
the methodology chapter that follows, which explains
the methodological approach, the research question,
the objectives and the population and sample of this
study. This is followed by the Results and Discussion,
which begins with an overview of the relationship
between the various media consumption mediums
related to each other and the UCLA loneliness scale,
and continues with the analysis of the consumption of
social media, streaming and online games and the
analysis of the habits that young people have when
they feel lonely or bored and the loneliness scale.
2 METHODOLOGY
This research applies a quantitative approach that
seeks to validate the hypotheses using statistics and
concrete data (Mattar, 2015), through the relationship
between variables, to understand the interdependence
of the phenomena under study. So that it can
constitute an original contribution to the problem.
The quantitative approach resorted to the use of a
survey answered by a sample of the youth population
living in Portugal (N=337), with the objective of
acquiring the necessary data to carry out the statistical
relationships between the variables under study.
It is emphasized that this study is part of a broader
investigation that addresses the issues of media
consumption, loneliness, and political participation.
This article focuses on the relationship between
media consumption and loneliness, in the case of
young people living in Portugal.
2.1 Question and Research Objectives
This investigation has the following research
question: Is there a relationship between media
consumption and levels of loneliness in young people
in Portugal?
Research objectives:
Understand whether there is a relationship
between young people's media consumption
habits and their loneliness scale;
Assess whether the time spent daily on social
media is related to the loneliness scale among
young people;
Analyse whether the time devoted to media
consumption on entertainment content
platforms is related to the loneliness scale of
young people;
Analyse whether the habits and activities that
young people use most often when they feel
lonely and bored are related to their loneliness
scale.
2.2 Data Collection Instrument
(Survey)
The study uses a survey as a data collection
instrument utilized for the statistical analysis of this
investigation. This questionnaire survey involved a
first phase of creating an Analysis Model in which the
variables and indicators of the concepts media
consumption and loneliness are identified. Therefore,
the Analysis Model was the primary element that
served as the basis for the structuring of this
investigation, both for the theoretical framework
chapter and for the data collection element, with the
analysis performed in the Analysis Model being the
conceptual basis that supports the development of the
data collection instrument.
The process of elaborating the survey was carried
out in various stages: initially, the questionnaire
objectives were specified, which intended to collect
sociodemographic data and data relating to media
consumption and loneliness scale of respondents.
Data collection and questions related to media
consumption aim to understand the type of media
consumption that respondents carry out as well as the
time allocated to this consumption on an ordinal
scale, emphasizing the need to understand the habits
related to the consumption of information, the quest
for being up to date with the news and the degree of
trust in the different media platforms.
Regarding the theme of loneliness, during the first
phase of this research it was established that an
existing loneliness scale indicator would be used,
The Correlation Between Media Consumption and Loneliness: The Case of Young People in Portugal
79
choosing for this purpose the UCLA Loneliness Scale
(Pontinen & Swails, 2017) which, through twenty
questions, assigns a rating to the respondent's degree
of loneliness. The scale was translated from English
to Portuguese, as a reference for translation, the
article: “Psychometric Validation of the UCLA-
Loneliness Scale for Portuguese Elderly People”
(Pocinho et al., 2010) was adapted to the population
of this study.
After building the data collection element, it was
implemented in an online platform for this purpose.
Before the questionnaire became available, a usability
test was carried out with three participants who
answered the questionnaire and were later
interviewed to make known errors and doubts that
occurred during the response to the survey. The
appropriate corrections were made considering these
interviews. The questionnaire was available for
responses between the 6th and 29th of April 2022 and
was disseminated through an online campaign.
2.3 Population and Sample
For this research, the population is made up of young
people living in Portugal aged between 18 and 30,
that is, it focuses on emerging young people as they
are the generation with the greatest impact on social
dynamics, in terms of social decision-making and
policy, with future implications. This population is
characterized by having approximately one million
three hundred thousand individuals (according to
Portada - PORDATA, (last access on 20.06.2022),
“Resident population, annual average: total and by
age group”).
For this study, a non-probabilistic sample was
used, using a snowball sampling strategy. This
sampling technique was selected since this is the most
viable technique, given that it is not possible to have
equal access to all young people living in Portugal to
obtain a simple probabilistic sample. Snowball
sampling uses reference chains, so, through a specific
selection of individuals who match the criterion, it is
possible to continue to disseminate the survey by
individuals who correspond to the same requirements
(Vinuto, 2014). The sample was built through the
dissemination of the data collection element among
young people who corresponded to the defined
criteria and who consequently shared the survey with
their circle of relationships that also corresponded to
the criteria of this investigation.
The sample of this investigation has the answers
of 337 young people living in Portugal aged between
18 and 30.
2.4 Treatment of Data
The data was analysed using SPSS - Statistical
Analysis Software 27. The data obtained through the
online questionnaire was exported to Excel, here the
data was processed and then they were transferred to
SPSS 27 for statistical analysis.
The statistical tests used to carry out the analysis
that aims to determine whether there is a relationship
between the concepts were: linear regression tests,
ANOVA means comparison tests, Mann-Whitney,
Kruskal-Wallis tests and Spearman Correlations and
Principal Components Analysis.
3 RESULTS AND DISCUSSION
3.1 Media Consumption and
Loneliness
We first conduct a non-parametric correlation test to
examine whether there were significant relationships
between the individuals' loneliness scale and their
daily media consumption habits (the variables
analysed were: daily time watching television, daily
time streaming, daily time gaming, daily time
listening to the radio, daily time reading newspapers
and magazines and daily time on social media), and
also among the different types of media consumption.
In a first analysis of how young people's media
consumption habits relate to each other it is possible
to find that there are positive relationships between
the time spent consuming traditional media. We
found that there is a significant positive relationship
between the daily time spent watching television and
listening to the radio r(335) = .281, p = <.001,
between the daily time spent watching television and
reading newspapers and magazines r(335) = .171, p
= .002, and between the daily time spent reading
newspapers and magazines and listening to the radio
r(335) = .170, p = .002.
A significant positive relationship is also found
between media consumption habits in new media.
We found a significant positive relationship between
the time spent daily streaming and gaming r(335) =
.153, p = .005 ,and between the time spent daily
streaming and on social media r(335) = .127, p =
.020.
This means that young people who tend to spend
time in one of the traditional media platforms tend to
also consume other traditional media channels more
frequently. The same happens in media consumption
in new media, young people who spend more time
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80
daily on social media also tend to spend more time
daily streaming and playing online and vice versa.
There is a multifaceted pattern of media
consumption that converges on itself, meaning more
hours on social media, more hours on online gaming,
and more hours streaming, and these consumptions
correlate with higher loneliness levels. Loneliness
goes hand in hand with psychological disorders and
(lack of) mental health. These results highlight that
there is a tsunami quietly brewing. The respondents
in this study are young people who are in the
developmental stage called emerging adulthood (18-
30) (Arnett, 2004), which is characterized by opening
horizons, experimentation, and freedom. If these
young people are trapped in the labyrinth of social
media, streaming, and online gaming wrapped in a
sense of loneliness that is attempted to be minimized
by online media consumption, then their development
as emerging adults is in jeopardy, as is their
subjective well-being and psychological well-being.
A negative significant relationship between the
daily time spent on social networks and reading
magazines and newspapers is also noteworthy r(335) =
-.123, p = .024. This data highlights that young people
who spend more time daily on social media tend to
spend less time of their day reading newspapers and
magazines. This is a relevant result, since young people
who limit their consumption of current affairs on social
media are more susceptible to receiving propaganda
and political extremist content (Castelli Gattinara &
Pirro, 2018). As it was possible to verify in the
elections of 2016 in the United States and 2018 in
Brazil, social media were a vehicle for the transmission
of misinformation and fake news (Ituassu & Lifschitz,
2019). With the shift in consumption from traditional
channels of information consumption to new media
and social media, researchers and society in general
should ask themselves what tools we need to equip
young people to safely navigate social media and
search for and consume reliable information and news.
Regarding the relationship between media
consumption habits and the loneliness scale of young
people it is possible to highlight two significant
positive relationships. There is a significant positive
relationship between the time spent daily streaming
and the loneliness scale r(335) = .137, p = .012, as
well as between the time spent daily gaming online
and the loneliness scale r(335) = .178, p = <.001.
3.2 Relationship Between Loneliness
and Time Spent on Social Media
Media consumption on social media is part of the
daily routine for 99.4% of the survey respondents,
this being the most recurrent daily consumption in the
sample of this study. Considering this it is necessary
to study this type of consumption and the levels of
loneliness of the respondents further statistically.
Since social networks not only take time away from
face-to-face interpersonal interactions but are also a
fertile environment for hostilities and comparisons
(Hertz, 2021).
"It is this state of permanent connectedness that
makes our use of the telephone and social media like
nothing else in the history of human beings and that
is contributing in ways that are quite profound to the
very unique nature of the loneliness crisis of the
century we live in." (Hertz, 2021, p. 117)
Through the non-parametric correlations teste it
was not possible to detect a significant relationship
between the loneliness scale and the time spent daily
on social media r(335) = .053, p = .336. However,
considering that most of the sample devotes two or
less hours daily on social media (N=241) it was
decided to statistically analyse whether there is a
relationship between young people who have a
compulsive consumption of social media daily, i.e.
consume three or more hours of social media per day
(N=96), and young people who consume two or less
hours of social media daily in relation to their
loneliness scale.
Using a t test it is possible to highlight a
significant relationship t(335) =2,15, p = .032
between daily compulsive or non-compulsive
consumption of social media and the loneliness scale
of young people. This test indicates that young people
who spend two hours or less daily on social media
have on average a lower rate of loneliness compared
to young people who spend three or more hours a day
on social media.
3.3 Relationship Between Loneliness
and Online Gaming
After establishing that there is a significant difference
between the time spent gaming daily and the
loneliness rate of the young respondents r(335) =
.178, p = <.001 it was analysed whether there is also
a relationship between young people who do not
usually game (N=221) and those who play daily
(N=116) in relation to their loneliness scales.
Thus, through a t-test it is possible to conclude
that young people who do not play online daily have
lower mean scores of the loneliness scale compared
to young people who game, even if it is for a short
period of time, since the results show a significant
relationship between the variables t(335) = -3,36, p =
<.001.
The Correlation Between Media Consumption and Loneliness: The Case of Young People in Portugal
81
As we can see through the Simple Boxplot we can
identify that there is a difference in the median of the
loneliness rate, that is, the young people who do not
play daily show a lower median and a shorter
percentile compared to the young people who play
online daily. These illustrative results are in line with
those of the t-test.
Figure 1: Simple Boxplot of ULCA Loneliness Scale and
youth that play and does not play daily.
3.4 Relationship Between Loneliness
and Streaming
The time spent streaming daily displays a significant
positive correlation with the level of loneliness r(335)
= .137, p = .012. To visualize the differences in the
loneliness rate of the different times dedicated daily
to streaming, the following Simple Boxplot was used.
As can be seen, the median loneliness rate with a
lower value belongs to the young people who do not
have the habit of streaming daily and, in contrast, the
clearly higher median loneliness rate is that of young
people who stream three or more hours a day, this
habit can be considered binge-watching.
Considering binge-watching as a compulsive
behavior it was analyzed whether there is a
relationship between compulsive and non-
compulsive streaming consumption in relation to the
loneliness rate of young people. Non-compulsive
consumption was considered as two or less hours of
streaming per day and compulsive consumption as
three or more hours of streaming daily. The results of
the t-test illustrate that there is a significant
relationship between youths' loneliness rate and
compulsive binge-watching behavior t(335) = 4,14, p
= <.001, with youths who stream more than three
hours daily ( M = 49,95) having an average loneliness
rate 11 points higher compared to respondents who
do not engage in compulsive behavior ( M = 38,88).
Figure 2: Simple Boxplot of ULCA Loneliness Scale and
time spend streaming daily.
Therefore, we conclude that it is recreational
media consumption, in this case consumption in new
media, that is related to the loneliness level of young
people. As explored earlier, compulsive consumption
of streaming, called binge-watching is associated
with personality disorders, sleep pattern disturbances,
and antisocial behavior. Since we have constant
access to our mobile devices, this practice becomes
very accessible and can become an addiction equal to
alcoholism, tobacco, or other forms of addiction
(Dhanuka & Bohra, 2019).
3.5 Relationship Between the
Loneliness Level and the Habits
and Activities that Young People
Engage in when They Feel Lonely
Taking into consideration the existing data, it is also
possible to understand if there is a relationship
between the loneliness level of the respondents and
the habits and activities they practice when they feel
lonely.
Among all the response options presented, a
correlation test showed a significant positive
relationship between the loneliness level and young
people who tend to play online games when they feel
lonely r(335) = .164, p = .003, and a significant
negative relationship between the loneliness level and
young people who tend to spend time with friends and
family when they feel lonely r(335) = -.222, p =
<.001.
That is, young people who, when they feel lonely
or bored, tend to play online have, on average, a
higher level of loneliness. On the contrary, young
people who, in the same situation, turn to their friends
and family have, on average, a lower level of
loneliness. Family and friends, which are strong and
meaningful social ties, are shown to be good antidotes
to solitude, thus combating, as discussed earlier,
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82
social loneliness (Hofman et al., 2022) as can be
clearly seen in the following Simple Bloxplot, it is
evident that the more time respondents spend with
their family and friends when they feel lonely or
bored, the lower the median loneliness rate.
Figure 3: Simple Boxplot of ULCA Loneliness Scale and
time spend with family and friends when feeling lonely or
bored.
4 CONCLUSIONS
This study analysed the relationship between media
consumption and loneliness in the case of young
people in Portugal, with a sample of 337 respondents
aged between 18 and 30 and living in Portugal.
Regarding the media consumption habits of
young people in Portugal, the research allows us to
highlight that social media is the main means of
media consumption of young people in Portugal. It is
possible to ascertain that young people who tend to
do their media consumption on traditional media tend
to use more platforms of this type while young people
who use new media tend to consume several digital
platforms. It should also be noted that there is a
significant negative relationship between the time
spent daily on social media and the time spent daily
reading newspapers and magazines, that is, young
people who spend more time of their day on social
media have a lower habit of reading newspapers or
magazines.
Considering the relationship between media
consumption and loneliness, the study found that
young people who spend 2 hours or less a day on
social media have on average a lower loneliness rate
compared to those who spend 3 or more hours on
social media daily, that is, consumption of 3 or more
hours becomes critical, with a significant impact on
the loneliness of individuals.
It is also possible to highlight that the media
consumption means that show a significant
correlation with the respondents' loneliness level are
online gaming and streaming. Young people who
habitually play online tend to have higher loneliness
levels compared to young people who do not play
online. In the case of streaming, young people who
spend more than 3 hours a day streaming also show
higher averages of loneliness compared to young
people who do not stream or who spend less time
daily with this type of consumption. It should be
noted that excessive consumption of streaming can be
considered binge-watching (watching a lot of
audiovisual content such as series and movies, in a
short period of time), which is considered a
compulsive behaviour (Dhanuka & Bohra, 2019).
By studying the habits of young people when they
feel lonely and bored it was possible to determine that
the more frequent the habit of seeking the company
of friends and family in this circumstance, the lower
the levels of loneliness of the respondents. On the
contrary, young people who more frequently tend to
do online gaming at these times have, on average, a
higher level of loneliness.
This study is an exploratory study and is
considered a starting point for future research that
takes into consideration this issue in view of young
people in Portugal. It is believed that the continuation
of the study of this matter is of great relevance due to
all the conclusions that have been listed. It is
emphasized that the results presented in the study are
correlations and do not present causality, that is,
cause-effect. As possible topics for future research we
highlight the study of the phenomenon of fake news
consumption and the consequences of sharing this
content on young people's personal social media, the
spiral of loneliness and social media consumption and
the impact of binge-watching on young people in
Portugal.
ACKNOWLEDGEMENTS
This work is financially supported by national funds
through FCT Foundation for Science and
Technology, I.P., under the project
UIDB/05460/2020.
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