new classes of objects are mainly sustainability
oriented.
A significant part of the case studies in the Atlas
depends on considerable financial, material and
energy resources, and although sustainability
problems are main design motivations, these concerns
are not equally reflected in the production of the
devices themselves. Nonetheless, it is notorious that
this is an emergent and inescapable development.
Urban objects residing outdoors are increasingly
designed to ambient energy harvesting, becoming
energetically self-sufficient, and the use of recycled
materials and new fabrication methods that minimize
waste, costs and promote circular economy (like
additive manufacturing, is also a recent but growing
trend. These developments in energetic, material and
fabrication processes aren’t currently highly
intertwined with cyber components incorporation,
nor large scale 3D printed objects are fully accepted
as final products.
These challenges were the leitmotif for the
developing Research Project’s demonstrator for a
new breed of environmentally sensible interactive
urban devices, which integrates all the Project’s
research lines. It will be materialized in a family of
augmented street furniture that incorporates: (i)
cyber-components, (ii) renewable energy, (iii)
recycled materials, and (iv) additive manufacturing in
a full-scale outdoor-ready device, resorting to
recycled plastic extrusion-based additive
manufacturing by robotic arm. The lessons learned
from the Atlas fed the demonstrators’ requirements
and design guidelines, balancing digital integration
and physical affordances, as well as needed resources
and expected results.
ACKNOWLEDGEMENTS
Work co-funded by European Regional Development
Fund (ERDF) thru Norte 2020: Project
“Lab4U&Spaces - Living Lab of Interactive Urban
Space Solution” (NORTE-01-0145-FEDER-
000072); and Project Lab2PT - Landscapes, Heritage
and Territory laboratory - UIDB/04509/2020 thru
FCT - Fundação para a Ciência e a Tecnologia.
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