governing entities to create value jointly.(Hein et al.,
2020). This app is tailored for Android users in
Indonesia. The market share of Android users in
Indonesia is 89%, followed by iOS with 10%.
(Statcounter, 2022).
Design Thinking is used as the basis for innovation
in this research. Design Thinking has a market value
share of USD 6900.0 million in 2021 and is expected
to grow at a CAGR of 7.25% during the forecast
period, reaching USD 10500.0 million by 2027.
Companies such as IBM, Adobe, and Enigma have
made Design Thinking the basis of their innovation.
(Global Design Thinking Industry Research Report,
Competitive Landscape, Market Size, Regional Status
And Prospect, 2022)
2 TEORITICAL BACKGROUND
Design thinking, also called designerly thinking,
involves a non-linear and repetitive method that aims
to comprehend users, question assumptions, re-
evaluate issues, and generate new solutions that can
be tested and prototyped. (Siang & Interaction Design
Foundation, 2018). In more abstract terms, Design
thinking can be described as a recursive and
cooperative approach to resolving issues creatively.
(Pope-Ruark, 2019).
This process of Design Thinking is consists of five
phases: Empathize, Define, Ideate, Prototype and
Test (Doorley et al., 2018). During the Empathy
phase, designers investigate the needs and objectives
of the target users for a product. In the Empathy
phase, designers research the needs and goals of a
product's target users. This phase is a valuable
opportunity to uncover crucial user traits, address
gaps in understanding users, and question pre-
existing assumptions. In the Definition phase,
designers synthesize core user characteristics and
establish the design requirements, which are the
must-haves for the product.
The ideation phase is a crucial step in the design
thinking process, where designers generate ideas that
can be materialized. These ideas can pertain to
various aspects of the product, such as navigation
menus, content style, visual presentation, etc.
Ideation enables designers to think innovatively and
often collaboratively. This phase is characterized by
generating many ideas, some of which may be
unrealistic or unfeasible, but the designers need to
consider all options.
The prototype phase follows the ideation phase in
the design thinking process. In this phase, designers
create one or more product mockups and visual
representations of the ideas generated during the
ideation phase. These prototypes provide designers
with a tangible expression of the product and can be
used to test its functionality, usability, and user
engagement. This allows designers to obtain valuable
feedback on the product's design. It's worth noting
that prototypes are not the final products and may be
altered based on feedback and testing.(Doorley et al.,
2018).
The prototype phase follows the ideation phase in
the design thinking process. In this phase, designers
create one or more product mockups and visual
representations of the ideas generated during the
ideation phase. These prototypes provide designers
with a tangible expression of the product and can be
used to test its functionality, usability, and user
engagement. This allows designers to obtain valuable
feedback on the product's design. It's worth noting
that prototypes are not the final products and may be
altered based on feedback and testing. (Sodik & Putri,
2021)
The design thinking methodology is not a linear
progression but rather a cyclical and iterative process.
Designers frequently revisit the Empathize stage to
conduct further user research as they engage in the
ideation phase. Additionally, testing is not undertaken
exclusively after the process, but rather, it is
incorporated throughout various stages of iterative
prototyping on both a large and small scale (Siang &
Interaction Design Foundation, 2018).
3 METHODOLOGY
In this research, the methodology employed is the
design thinking method, which entails the following
stages: Empathize, Define, Solution, Prototype, and
Testing. The sample population consisted of 30
individuals of diverse backgrounds, all of whom are
members of the target customer segment for this
platform.
3.1 Empathize
During the Empathize stage, the focus is on gaining a
deeper understanding of the user regarding their
thoughts and feelings. This enables the identification
of pain points, which serve as a foundation for the
development of features that address the user's
problems.(Liu & Cai, 2022). The output generated is
in the form of an Empathy Map. (Bittner & Shoury,
2019).
An Empathy Map is created to enable researchers
to gain a deeper understanding of the user through
interviews. (Bittner & Shoury, 2019). The Empathy
Map comprises four groups that are differentiated
based on the results of the interviews. The first group
contains information about what the user Says, the