items were modified or not. This may be due, among
other things, to the existence of a response tendency
that results from the one-sided modification. Thus, a
general influence on the measured UEQ values is
present, which makes a comparability of both the
original and the one-sided UEQ values, as well as of
the one-sided UEQ values with the values of UEQ+
scales impossible.
This study also has some limitations that must be
mentioned and considered in the interpretation of the
results.
First, our samples are only of medium size and not
representative concerning age and gender. Female
participants are overrepresented, and the average age
of the participants is also below the average age in the
population. But these facts are, as shown in the
Research Protocol, not statistically significant. This is
also in line with already known results. For example,
most studies investigating the impact of age and
gender on UX scores (see Lewis, 2018 for a summary
of studies that investigate the impact of demographic
variables on System Usability Scale scores) found no
significant effect of these demographic variables on
the usability ratings.
Second, the investigated product can influence
the results. UX items are always interpreted in the
context of the evaluated product. In addition, the three
products we investigated are all task centric in the
meaning that users focus on completing clearly
defined tasks with the help of these products (create
presentations, communicate with friends or
colleagues, get some detailed information concerning
a geographical location or plan routes). The study
should be replicated with products of different types,
for example games or social networks.
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APPENDIX
A transcript of the survey used is shown below, using
Google Maps as an example. As explained, Parts 1
and 3 were used identically in all 6 applications, while
Part 2 was divided into original and one-sided UEQ
depending on the questionnaire.