The Relationship of Situational Efficiency Parameters of Volleyball
Game Phases and Their Intrateam Variability with the Set Score
Ivana Klaričić
1
and Zoran Grgantov
2
1
Faculty of Kinesiology, University of Osijek, Croatia
2
Faculty of Kinesiology, University of Split, Croatia
Keywords: Situational Efficiency, Variability of Game Phases, Volleyball.
Abstract: The purpose of this study is to determine the relationship between situational efficiency parameters of five
phases of the volleyball game and their intrateam variability with the set score. A sample of 40 volleyball sets
played in the European League for Men in 2011 and 2012 were randomly selected. Although, the sample
wasn't recent, the purpose of this methodologically based study was to propose a new performance indicator.
The multiple regression analysis determined a high and positive relationship between the situational efficiency
of five phases of the volleyball game with the set score. It also determined that the intrateam variability
between the phases of the volleyball game had a statistically significant but negative relationship with the set
score. The variability of game phases explained 4.1% of the variance of the score. Conclusion was that a
larger negative deviation in situational efficiency of one phase of the game cannot be compensated only by
the corresponding increase in another phase of the game, as the linear regression model suggests.
1 INTRODUCTION
Performance analysis is a powerful research area,
providing answers to understand the factors that are
critical for participation in elite level sports (Hughes
and Bartlett, 2002). The purpose of performance
analysis is to determine which performance indicators
are the most responsible for a match score.
Each team sport has its specific performance
indicators that are assumed to impact the match score.
These specificities arise from the structure of the
sport itself. The volleyball game consists of six
phases that are sequentially executed: serve,
reception, setting, attack, block and dig (Busca and
Febrer, 2012). Thus, the selection of performance
indicators in volleyball is mostly focused on the
efficiency of game phases. The efficiency of the game
phase can be defined by the efficiency coefficients
(Marcelino et al., 2008) or discrete variables of total
successful or / and unsuccessful performances
(Marcelino, et. al., 2008; Yu et al., 2018). Marcelino
et al. (2008) determined that the relative measures of
the spike were better performance indicators of
success in high level volleyball then the discrete ones.
According to the authors of this study, efficiency
coefficients are more appropriate because they
consider all executions, not only the terminal ones.
In pursuit for predictors with a higher relationship
with the score, researchers consider various relations
between the performance indicators but also various
manners for defining the score. Some of those less
obvious performance indicators were the efficiency
coefficients derived from two or more performance
indicators (Drikos et al., 2009). Drikos et al. (2009)
also determined that performance indicators derived
from the discrete indicators were better predictors
then the discrete ones. Those were the serving
efficiency ratio, defined as the ratio of lost serves to
aces, and the attack efficiency ratio, defined as the
number of kill attacks divided by the sum of attack
errors and kill-blocks. They also defined the team
performance as the ratio of sets won to the total
number of sets. In other study, Drikos et al. (2020)
were determining differences in 12 performance
indicators between volleyball sets classified by two
indipendent factors (gender and type of result). They
tested the effect of those independent factors as well
as the interactions of factors (gender x type of result).
It is very important that the total set of performance
indicators isn't too complex. It has to be simple
enough in order to be logically explained for the
practical purpose.
The performance indicator introduced by the
author in this study is the intrateam variability of the
situational efficiency parameters of volleyball game
Klari
ˇ
ci
´
c, I. and Grgantov, Z.
The Relationship of Situational Efficiency Parameters of Volleyball Game Phases and Their Intrateam Variability with the Set Score.
DOI: 10.5220/0012164000003587
In Proceedings of the 11th International Conference on Sport Sciences Research and Technology Support (icSPORTS 2023), pages 45-49
ISBN: 978-989-758-673-6; ISSN: 2184-3201
Copyright © 2023 by SCITEPRESS – Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
45
phases. Variability is a measure of the the amount of
dispersion in a dataset. In this study, higher variability
implies greater differences between team's below
average and above average efficiency coefficients of
the game phases in a set. The relationship of the
intrateam variability with the score will give the
answer if a extremely low performance in one game
phase could be compensated by proportionally high
performance in another one.
Given the high sequentiality of game phases in
volleyball, the assumption was that the extremely low
performance in one game phase would consequently
lower the score, that the high performance in another
game phase could not compensate for. The
assumption is that the homogeneity of performance
efficiency of game phases would have the additional
positive impact on the score when teams have the
same cumulative situational efficiency.
The purpose of this study is to determine the
realtionship between situational efficiency
parameters of five phases of the volleyball game and
their intrateam variability with the set score.
2 METHODS
2.1 Set of Entities
The samle of entities were 40 volleyball sets from
matches played in the European Volleyball League
for Men in 2011 and 2012. In order to avoid
dependence of the sample, only the data from one set
of a match and only one team were collected. Both
the set and the team were randomly selected.
2.2 Set of Variables
The predictor variables were the efficiency
coefficients of the five phases of the volleyball game:
serve, reception, spike, block, dig, and their intrateam
variability. The setting was excluded from this study
because of its specific situational efficiency analysis.
The efficiency coefficient of each game phase was
defined as the arithmetic mean of scores of all
performed technical skills within a particular phase in
one set. Each performed skill was evaluated with a
score (1 – 4) according to precisely defined criterion.
The score 1 was an error, 2 was an advantage for the
opponent, 3 was an advantage for the team being
evaluated, and 4 was an ideal performance (reception,
dig) or a point won (serve, spike, block). The
intrateam variability of the game phases was the
calculated standard deviation of the five efficiency
coefficients of each team. The first step was to
standardize the efficiency coefficients of each game
phase. The second step was to calculate the standard
deviation of standardized efficiency coefficients for
each individual team. The criterion variable was the
set score defined as a relative point difference, the
point difference in a set devided by the total number
of points. If the team won the set, the relative point
difference was positive and on the contrary, if the
team lost the set, the relative point difference was
negative. The authors believe that the same point
difference does not represent an equal outcome of the
set in the case when the result is 15 : 13, 25 : 23 or 31
: 29. For this reason, the result in the set was defined
as a relative point difference.
2.3 Data Collection
The data were obtained from the existing videos of
played volleyball matches into prepared forms. It was
done by the first author, who has multiannual playing
experience, an A coaching license and a multiannual
coaching experience in men’s volleyball. The
reliability analysis was conducted with the help of an
expert with multiannual playing, coaching and
notational analysis work experience.
2.4 Statistical Analysis
A reliability analysis was conducted on a sample of 3
randomly selected sets. Spearman’s rank correlation
and Cohen's kappa were calculated to determine the
degree of agreement between the two different
measurements (the first author and the expert) and
two different measurements of the same measurer
(the first author) at intervals of 4 – 6 weeks (test-retest
method).
The descriptive statistics were: arithmetic mean
(Mean), standard deviation (σ), minimum (Min) and
maximum (Max). Normality of distribution was
determined by Shapiro-Wilk test.
Two separate multiple regression analysis were
conducted to determine the relationship between the
efficiency coefficients of the five phases of the
volleyball game and their intrateam variability and
the set score. The first one was conducted without the
variability as a predictor and the second one included
the variability in order to determine its contribution
on the regression model.
The collected data were analysed with the
computer program Statistica for Windows 13.3
(TIBCO Software Inc.).
icSPORTS 2023 - 11th International Conference on Sport Sciences Research and Technology Support
46
Table 1: Descriptive statistics results.
Mean ± σ Min Max
Relative point difference
-0.01 ± 0.13 -0.32 0.25
Efficiency coefficient-serve 2.14 ± 0.20 1.75 2.50
Efficiency coefficient-reception 2.98 ± 0.26 2.55 3.50
Efficiency coefficient-spike
3.04 ± 0.24 2.44 3.65
Efficiency coefficient-block 2.29 ± 0.39 1.00 3.00
Efficiency coefficient-dig
1.95 ± 0.28 1.22 2.61
Variabilit
y
-
g
ame phases 0.90 ± 0.34 0.39 1.77
Legend: Mean – arithmetic mean, σ – standard deviation, Min – minimal result, Max – maksimal result.
Table 2: The results of two multiple regressions (variability of the game phases included in the second analysis).
β
b
t
R
2
part. (%)
p
R 0.89 Intercept -2.29 -11.31 0.00
R
2
80.0% Efficiency coefficient-serve 0.36 0.25 4.37 17.0 0.00
R
2
adj
76.5% Efficiency coefficient-reception 0.27 0.14 3.31 11.8 0.00
F
26.3 Efficiency coefficient-spike 0.48 0.26 5.74 32.6 0.00
p 0.00
Efficiency coefficient-block
0.22 0.08 2.65
5.4
0.01
Efficiency coefficient-dig
0.39 0.19 4.69
12.8
0.00
R 0.91 Intercep
t
-2.19 -11.20 0.00
R
2
82.3% Efficienc
y
coefficien
t
-serve 0.38 0.26 4.92 18.2 0.00
R
2
ad
j
79.1% Efficienc
y
coefficien
t
-reception 0.26 0.14 3.43 11.5 0.00
F
25.6 Efficienc
coefficien
t
-spike 0.47 0.26 5.88 31.6 0.00
p
0.00 Efficienc
y
coefficien
t
-
b
loc
k
0.20 0.07 2.47 4.8 0.02
Efficienc
y
coefficien
t
-di
g
0.37 0.18 4.68 12.2 0.00
Variabilit
y
-
g
ame phases -0.17 -0.07 -2.29 4.1 0.03
Legend: R – coefficient of multiple correlation, R
2
– coefficient of determination,
R
2
adj
– adjusted coefficient of
determination, F – Fisher's test value, β – standardized regression coefficients, b – unstandardized regression coefficients,
R
2
part
partial coefficient of determination,
t – t–test value, p – significance level.
3 RESULTS
Reliability analysis results determined a high
correlation between the two measurements of the
same measurer conducted at two-time points (R =
0.91; κ = 0.92) and the two different measurers (R =
0.92; κ = 0.88).
Two separate multiple regression analysis were
conducted. The first one in order to determine the
extent of the relationship of the efficiency coefficients
of five volleyball game phases and the relative point
difference in the set. The second one was conducted
in order to determine the contribution of the
variability of the game phases witin a team in the
regression model.
The multiple regression analysis showed that all
predictors had a significant relationship with the set
score. The efficiency coefficients of the five phases
of the volleyball game and the variability of the
phases explained a total of 82.3% of the variance of
the relative point difference in the set. All regression
coefficients of game phases were positive, the
increasement of their efficiency coefficients had a
positive impact on the set score. The regression
coefficient of variability was negative, which ment
that the greater the variability of game phases within
the team, the greater negative impact on the set score.
Variability explains 4.1% of the results.
4 DISCUSSION
The purpose of this research was to determine the
extent of the relationship between the efficiency
coefficients of the volleyball game phases and also
their intrateam variability with the set score.
The Relationship of Situational Efficiency Parameters of Volleyball Game Phases and Their Intrateam Variability with the Set Score
47
Descriptive indicators showed that the attack is
the phase of the game that has the highest situational
efficiency coefficient, 3.04 out of 4, the maximal
possible efficiency coefficient. The second one was
the reception with almost equal values, then block and
serve, the dig had the lowest situational efficiency
coefficient, 1.95. Previous research has also shown
that attack have been the most effective phase of the
volleyball game (Eom and Schutz, 1992; Marelić et
al., 1998; Marcelino, et al, 2008; Stutzig et al., 2015).
The block had the highest standard deviation (0.39),
which ment that it was the phase of the game in which
the sample of teams is the least homogeneous. In
contrast, serve had the lowest standard deviation
(0.20). However, a high situational efficiency
coefficients of a game phase does not represent its
impact on the set score.
The correlation coefficient of the arithmetic mean
of the five efficiency coefficient of game phases and
their standard deviation (intrateam variability) was r
= -0.09. This ment that both the teams with high and
the teams with low situational efficiency could have
equally high or low variability. However, it is not
possible to determine the impact of efficiency
coefficients and treir variability on the set score based
on descriptive results. That was why a multiple
regression analysis was conducted to determine the
aforementioned relationship.
The results of multiple regression analysis
showed that the situational efficiency coefficient of
the five phases of the volleyball game have a high
relationship with the set score. All regression
coefficients of game phases were positive,
increasment in their efficiency coefficients had a
positive impact on the set score. The attack was the
phase of the game that explained the most variance of
the results (31.6%), followed by serve (18.2%), dig
(12.2%) and reception (11.5%) and finally block with
only 4.8%. As mentioned, a high efficiency
coefficient does not imply as high impact on the set
score. For example, dig, which had the lowest average
efficiency coefficient of all game phases (1.95), had a
greater relationship (the amount of common variance)
with the set score (12.2%) than both the reception
(11.5%) and the block (4.8%).
The dig and the reception are not the game phases
by which a team is not able to win a point. The team
is able to win a point by the serve, spike and block
(and the opponent error). A high amount of the
common variance of the dig with the score (R
2
part.
=
12.2%) in this study was unexpected. According to
Palao et al. (2006), despite the crucial role of the
attack, it is assumed that defensive actions are
fundamental to maintain success in the competition.
Similar to the dig, the reception had an unexpectedly
high relationship with the set score (R
2
part.
= 11.5%).
But, according to Laios and Moustakidis (2011) the
reception has a high impact on the score. The efficient
reception enables all tactical variants of the team's
attack which makes the attack unpredictable for the
opponent. In contrary to the reception and the dig, the
block as a terminal game phase, had an unexpectedly
low relationship with the set score (R
2
part.
= 4.8%).
But, in top level volleyball, the block stops only
15¬20 % of the opponent's spikes (Palao et al., 2004).
The reason is that the team's tactics emphasize quick
spikes that make the time deficit to the opponent's
block. That may be the reason the block doesn't win
many points in the set (in this sample 10,4%). On
contrary, The fewest points are won by the serve (in
this sample 4,4%) but the serve has a high
relationship with the score (R
2
part.
= 18.2%). The
game phases in volleyball are executed in a manner
that makes volleyball a highly sequential sport,
efficiency of every game phase is partially
determined by the previous one.
The intrateam variability of game phases has a
statistically significant relationship with the score, but
the regression coefficient was negative, which shows
that variability had a negative impact on the set score.
The variance of the score explained by the team's
variability was low, 4.1%, but when we consider that
the block explained 4.8%, then the magnitude of the
impact of the variability on the set score can't be
ignored. The consequence of 4.1% common variance
of the variability and the score in practical application
is the number of points in the set. The team with the
lowest variability (0.39) loses approximately 1.4
points and the team with the highest variability (1.77)
loses 6.2 points in a set with a total of 50 points (26 :
24). According to the regression model, the team with
the lowest variability wins 4.8 points more then the
team with the highest variability even the both teams
have the same all situational efficiency coefficients of
the game phases. Theoretically, if more point were
played (31:29) the difference would increase to 5.8
points. It is obvious which team wins the theoretical
match.
For examle, if a team A has higher variability and
lower efficiency coefficient only in block then the
team B, it isn't enough to substitute proportional
backlog in, for example, attack in order to catch up
with the team B, as the linear regression model
without variability suggests. Additional increase has
to be accomplished in order substitute the higher
variability. As already mentioned, the reason to this
icSPORTS 2023 - 11th International Conference on Sport Sciences Research and Technology Support
48
could be the high sequentiality of the volleyball game.
Although invisible to the observer, in a large number
of sequentialy performed skills during the set,
variability of the game phasese manages to achieve
that 4% negative impact on the set score.
The purpose of the performance analysis is to
determine predictors that impact the score in as many
possible ways. Many less obvious predictors had also
been determined to have an impact on the score.
Various interactions between predictors have been
determined as such less obvious predictors with a
significant impact on the score (Drikos, et al., 2020).
In some research various efficiency coefficients were
derived from predictor variables in order to determine
the relationship with the score (Drikos, et al., 2009).
The intrateam variability between situational
efficiency of game phases showed that the
homogeneity of performance indicators is important
for overall situational efficiency. Given the fact that
in top level sport even the smallest differences can
decide between victory and defeat, the importance of
variability of game phases becomes even more
important. The virtue of this predictor is its
explication simplicity for the scientific and practical
application.
European League for Men is a top level volleyball
competition so the limitation of this study is that it's
results could not refer to other levels of competition
in volleyball. It is difficult to assume would the
intateam variability of the game phases have this type
of impact on the set score if the volleyball sets were
played in a lower level of competition. So the
implication of this study is that the further research
should be conducted with volleyball sets collected
from the lower level of competition.
5 CONCLUSION
The multiple regression results determined a high and
positive relationship between the five phases of the
volleyball game and the relative point difference in
the set. The relationship between the game phases
variability and the relative point difference was also
determined but it was negative. The intrateam
variability between efficiency coefficients of the
game phases has been determined to be another
possible predictor of team's performance. The
practical applicability of the results of this research is
a recommendation for teams to place additional
emphasis in the training process primarily on
increasing the efficiency of game phases with the
lowest efficiency coefficients, and only then on
increasing the efficiency coefficients of game phases
that have the greatest positive impact on the set score.
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