7 CONCLUSIONS
This paper describes a method for path planning of
multi-legged robots in irregular environments. To
tackle this challenge, a method has been proposed that
starts with the creation of a triangular mesh to define
the contact points of the legs and establish a mesh of
nodes for path planning. After this, the A* algorithm
has been used to find the optimal path from an initial
position to the target position, ensuring that the robot
maintains stability along the path and adopts realistic
and coherent configurations.
This method has also made it possible to identify,
at each point in the path, the robot's contact points and
postures, providing a representation of its positions in
the environment.
However, considering that the robot will need to
plan the next path while it executes the current one, it
will be crucial to improve the search times of the
current algorithm. In this context, a promising
strategy to increase efficiency is to explore the use of
Rapidly Exploring Random Trees (RRT) instead of
the A* algorithm. Although the A* algorithm is
capable of finding the absolute optimal path, its high
computational cost limits it in applications requiring
real-time computations. On the other hand, the RRT
algorithm offers faster search times, although the
solutions found may be sub-optimal compared to the
exhaustive approach of the A* algorithm.
As another future line of research, it will be
necessary to address the planning of the movements
between successive postures, i.e.: for every two
neighbouring postures of the optimal path obtained by
the algorithm, it will be necessary to determine a
sequence of movements to transform one posture into
another (sequence of raising and swinging legs, etc.),
while keeping stability.
ACKNOWLEDGEMENTS
This work is part of the INVESTIGO 2022
Programme (file number: INVEST/2022/432) funded
by the Valencian Conselleria d’Innovació,
Universitats, Investigació i Societat Digital, and by
the European Union (Next Generation EU); and of the
CIGE/2021/177 project, funded by the Valencian
Conselleria d’Innovació, Universitats, Ciència i
Societat Digital.
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