Research on New Media Integration Method Based on Game Model
Jinshan Xu
*
and Yanquan Zhao
Shandong Institute of Commerce and Technology, Jinan, China
Keywords: New Media, Traditional Media, IPTV, Game Model.
Abstract: Radio and television traditional media and new media are not blindly contradictory and conflicting, the two
will coexist in the future for some time. The integration and development of traditional media and new
media has become possible in terms of national policies and technical support. It is particularly necessary
for media units at all levels to formulate appropriate integration plans between traditional media and new
media in combination with their own actual conditions. Firstly, this paper conducts an in-depth study on the
development status and latest technology of traditional media and new media at home and abroad,
introduces game theory into the study of the integration scheme of traditional media and new media, and
establishes the game model of the integration scheme. Then, by using the game model and combining the
demand analysis of traditional media and new media integration schemes, the original limited TV and the
Internet are organically combined, and an IPTV system is established to realize the integration of traditional
media and new media. The results show that the system achieves the expected goal and has certain
theoretical value and popularization significance.
1 INTRODUCTION
In the new media era, the development of
information technology has become an important
development direction in China. China has invested
a lot of energy in information terminal, information
satellite and other technologies, and the media
industry has obtained significant space for
development, and the media has made remarkable
progress in all aspects of technology, resources and
policies (Basak, G. K., 2023). With the continuous
development and progress of information, it
promotes the industrialization of media gradually.
With the rapid development of media
industrialization, the operation mode of media
companies is no longer simple, they have obtained
more and larger markets, and they have achieved
expansion in various media fields, so as to meet the
diversified needs of consumers (Yu, G., 2022). With
the integration and transformation of media, the
mutual cooperation between new media and
traditional media has gradually become its
development trend, and media integration has
achieved a win-win situation for both traditional
media and new media. Compared with a single
media, the integrated communication mode of
various media usually has a wider market, and has
significant advantages in information acquisition and
dissemination (Shan, X. W., 2021).
With the advent of the information age, social
economy and culture have developed rapidly. But at
the same time, it is difficult to accurately position
the consumer group through a single way, and
various factors such as the audience's family
background, birth years, living standards, and
education status need to be fully considered (Liu, H.
A., 2021). At the same time, the different life
concepts and lifestyles of the audience also lead to
the relative dispersion of the audience group. In the
modern market environment, what it needs to strive
for is the dissemination of "fragmented" information
and consumption choices of user groups. Based on
this, the mutual integration of new media and
traditional media can better meet the specific market
needs (Li, S., 2022).
Traditional media have strong authority and
credibility, and in the long-term development, they
usually have a mature and perfect media system.
Industry practitioners also need to have sufficient
knowledge reserves and experience. In the face of
various news and information, they need to be able
to choose and distinguish correctly (Gan, Z. A., 2021).
However, the continuous development of traditional
media has also accumulated a large audience, mainly
because of its high social influence and credibility,
and has an important position in the media market.
As far as the development of the media industry is
concerned, in the face of relevant changes brought
556
Xu, J. and Zhao, Y.
Research on New Media Integration Method Based on Game Model.
DOI: 10.5220/0012287500003807
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 2nd International Seminar on Artificial Intelligence, Networking and Information Technology (ANIT 2023), pages 556-560
ISBN: 978-989-758-677-4
Proceedings Copyright © 2024 by SCITEPRESS Science and Technology Publications, Lda.
by new media, more attention should be paid to the
advantages of traditional media, and in the long-term
development, audiences can still exert corresponding
influence on public opinion (Wu, Y. J., Wang, J. X.).
The continuous development of new media is
directly related to the support of information
technology. In the era of new media, the network has
become an indispensable part of people's actual life.
Internet technology is widely used in both life and
work (Liu, Z. J., 2021). In this case, the role of new
media has been fully brought into play, and the
audience can become the receiver and publisher of
information through relevant Internet technologies,
and complete the dissemination of information.
From this, it can be seen that new media has
significant advantages in both the scope and speed
of information dissemination. At the same time,
another important advantage of new media is its
interactivity, which provides a new communication
channel and bridge between the media and the
audience. Through interaction, the audience of new
media can be consolidated and get corresponding
satisfaction (Huang, F. F., 2021).
Based on the analysis of the advantages of new
media and traditional media, it can be seen that the
analytical ability of big data of new media should be
fully utilized to ensure communication and contact
with the audience, so as to effectively improve the
speed of information transmission of traditional
media. More information can be obtained through
contact and communication with the audience,
which can effectively make up for the limitations of
traditional media (Hu, W. F., 2020). For new media,
innovation in interaction is more obvious. For
example, relevant new media platforms such as
wechat public account, Weibo and Tiktok have been
widely used in people's real life, and have a wide
user base, whose information content also covers all
aspects. For new media, although it has obvious
advantages in communication and can fully meet
people's spiritual needs, it also needs to improve the
quality and depth of information content. Relevant
supervision and measures are not perfect, which also
shows the weakness of new media. It can be seen
that the integration of traditional media and new
media can effectively promote the continuous
development and progress of the industry.
Therefore, the integration of the two has significant
feasibility, and can complement and support each
other's advantages.
2 METHODS
2.1 Game Equilibrium Algorithm
Between Traditional Media and
New Media
In reality, many decision-making activities are
sequential, often choosing behaviors in turn rather
than co-choosing behaviors. Moreover, the player
who chooses behaviors later can see the selection
content of the player who chooses behaviors first, so
the decision of the latter player is affected by the
decision behavior of the previous player. Each
player will make its own optimal strategy based on
all the information it has at the time of decision. In
other words, the strategy of each player is a function
of all the information that the decision maker has at
the time of decision making. In chess, for example,
both sides move one after the other, and each
person's decision at each moment is a function of the
information they have from the previous series of
decisions. Another example is the selection of real
estate development and the rotating bidding in
auction activities. Sequential selection is very
different from simultaneous selection at once, so the
Games formed by such decision problems are very
different from static games, and we call them
Dynamic Games or Sequential Move games.
In dynamic games, players choose their actions
not simultaneously but successively, and the
question for each player to consider is what response
strategy the other player will take if I adopt this
strategy The feature of how the strategy I take will
affect my own and my opponent's future strategy
choices makes dynamic games use an extended
approach to describe and analyze dynamic games in
terms of representation.
The extended form of a dynamic game is also
called a "game tree". The selection behavior of each
player in dynamic game has a sequence. The
decision section corresponding to the first action
selection is called "initial section", and all the
information contained in each selection node is
called "information set". The choice behavior of
each player will form a connected game stage in
turn, so the choice behavior of the player in the
dynamic game is often called a stage. In the dynamic
game, there may be several game choices at the
same time, then the simultaneous choices of these
players also constitute a stage. A dynamic game has
at least two stages, so dynamic games are sometimes
called multi-stage games.
Compared with matrix representation, the
expansion formula "expands" mainly the strategic
Research on New Media Integration Method Based on Game Model
557
space of the players, that is, when a certain player
acts. What strategies are available for each move,
and what information is known about the game.
Since the extended form can reflect the order of
player selection and the stage of the game, it is the
best method to represent the dynamic game (the
number of stages and the number of optional
behaviors of players are small). Because dynamic
games are often expressed in extended form, they
are sometimes called "extended games".
In the first round game of the integration of old
and new media, the radio and television department
should choose whether to integrate traditional media
and new media. At this time, the traditional media
and new media become the players in the game.
There are two choices for new media: the
introduction of new media alone or the integration
with traditional media (referred to as integration and
non-integration); There are also two possibilities for
traditional media: rejecting the integration of new
media alone and merging with new media
(integration and non-integration).
The action sets of traditional media and new
media are respectively (integration, non-integration)
and (integration, non-integration). New media
strategies include: (integration, traditional media
exist alone), (non-integration, traditional media exist
alone), (integration, traditional media accept
integration), (non-integration, traditional media
accept integration).
The process of strategic selection in the radio and
television department is the process of measuring the
cost/benefit of various strategies. In order to explain
under what circumstances the broadcasting and
television departments should adopt the integration
of old and new media as the optimal strategy, this
paper, based on the Nash equilibrium model, uses
the mixed strategy Nash equilibrium model to
propose the following game equilibrium algorithm
between traditional media and new media:
Step 1: In order to calculate the costs and
benefits of various strategies, make the following
assumptions:
R is the probability of traditional media choosing
"convergence"; 0≤R≤1
A is the normal expenditure of "non-integration"
of traditional media, which also needs to be paid
after the deployment of new media;
A≥0F is the loss suffered by the "fusion" of
traditional media under the influence of new media;
F≥0K is the revenue obtained from new media
when traditional media "merges";
K≥0B New media does not integrate traditional
media with normal benefits, the integration of
traditional media will also get the same benefits;
B≥0
Q The probability of new media merging with
traditional media; 0≤Q≤1C is the cost of new media
fusion;
C≥0
D additional income after new media integration;
0≤D≤1
Step 2: Based on the above assumptions, the
following payment function can be obtained
Table 1: Media convergence strategy matrix.
Strategy matrix
Traditional media
Integration(R)
Non-
integration(1-
R)
New
media
Integration(Q)
D+B-C -F-
A
B-C -A
Non-
integration(1-
Q)
B K-A
B -A
Step 3: Analyze the game model to get the
optimal strategy for developing new media
Given R, the expected benefits of new media
integration and non-integration are:
L(1, R)=(D+B-C)R+(B-C) (1-r) (1)
L(0, R)=BR+B (1-R)=B (2)
In order to integrate new media and traditional
media, (1) ≥ (2) should be made, that is:
(D+ B-c) R+(B-c) (1-R) ≥B
R≥C/D (3)
That is, when R≥C/D, radio and television media
choose the integration of old and new media as the
optimal strategy
Step 4: By analyzing the game model, it is
concluded that given Q, the optimal strategy for
developing traditional media, the expected returns of
traditional media choosing integration and non-
integration are as follows:
M(1, Q) =(-F-A)Q+(K-A)(1-q) (4)
M(0, Q)=-AQ-A(1-Q)=-A (5)
To integrate traditional media options, (4) ≥ (5):
(-F-A) Q+ (K-A) (1-Q) ≥-A
Q ≤K/ (F+K (6)
That is, when Q≤ K/ (F+K), traditional media
choose and integrate the optimal strategy. The above
is the derivation process of how new media and
traditional media choose the optimal strategy. Of
course, there is no relevant standard on how to
calculate these costs and benefits. Comprehensive
consideration of the existing hardware and software
equipment, personnel, pipe network, market space,
ANIT 2023 - The International Seminar on Artificial Intelligence, Networking and Information Technology
558
investment capital, development space and other
comprehensive considerations, scientific
demonstration of each parameter coefficient, in
order to scientific and accurate decision-making.
In the specific integration process, whether the
radio and television department and the
telecommunications department cooperate to
integrate the old and new media, or the radio and
television department upgrades its network and
equipment to cater to the new media, it can be said
that from the perspective of the implementer, the
traditional media and the new media should
understand each other as much as possible, so the
game of the integration of the new and old media is
a complete information game. Choosing a
reasonable integration strategy can maximize cost
savings, improve social and economic benefits, and
obtain the highest benefit/cost ratio for the radio and
television department.
2.2 System Implementation
The management and client interfaces use a unified
Web interface. The client can watch all kinds of TV
programs by obtaining free player software. The
core of the system is a set of complete online video
on demand business platform, on this platform can
be freely completed program acquisition, release,
certification, advertising, statistical analysis and so
on. It is based on distributed multi-server system, is
a real network streaming media management service
system.
The design principle of this system is firstly
positioned in the advanced design of streaming
Media. With Windows Media as the development
platform, it has full technical advantages, accounting
for more than 90% of the world's streaming media
applications. The video service management system
of GT-NTV system is based on this excellent video
service platform. Constitute the domestic advanced
technology, design combination program.
From the hardware server, server-side running
software, database, Web side, we have selected
excellent systems for users, and through strict
testing, practice, thus established the overall has
good reliability.
At the same time, the entire system includes
streaming media server, acquisition and production
system, content management, load balancing and
other technologies, supporting 100,000 system users,
in the event of failure to ensure the normal operation
of the system and fault recovery open background
management system. Provide a good system
expansion and maintenance interface In the design
of GT-NTV system management system from the
structure of the full consideration of the expansion
of functions and user customization requirements, to
provide users with a set of flexible management of
self-maintenance design ideas.
Support multi-server system management and
scheduling; Supports mainstream media formats,
and has an expanded interface; Support the
management and scheduling of multiple Windows
Media live broadcast devices; Dynamic client
program access generation interface, providing a
variety of program publishing styles; Client-side
content retrieval is flexible, with rich Check Box
combination options.
It provides a variety of charging modes and user-
defined charging standards for third parties, and can
load various forms of tariff policies. The user and
program information of the system back-end
management system can be created separately or
obtained from the table structure of other existing
integrated business systems that provide standard
interfaces. Similarly, because the specific business
billing is dependent on different business systems,
the user and program information or authentication
billing data structure of the GT-NTV system can
also be opened for the integrated business system,
because the current popular central business system
has a strong external database call interface. The
user information and program information of GT-
NTV system can be separated independently. The
system integrates WWW server and database server,
so that the system has perfect data management,
identity authentication, access control, service
record, billing management and other complete
functions.
Figure 1: The system implementation.
3 CONCLUSION
In the era of new media, information is spreading at
a geometric speed, which leads to the fact that
information is no longer as scarce as traditional
Research on New Media Integration Method Based on Game Model
559
media. Based on this, new media takes "traffic is
king" as the guidance, and pushes gimmicky and
fragmented information content to network users, so
as to attract users' attention and prompt them to fall
into the trap of shallow reading. As far as traditional
media and newspapers are concerned, due to their
professional, rigorous and profound information
characteristics tempered by a long history, they need
to be inherited in the new media era and produce
authoritative and authentic information, so as to
cope with the interference of traffic information and
promote the full play of the correct public opinion
guidance function. Attention should be paid to the
dissemination of information should be
authoritative, true, objective and accurate
information, media workers should strengthen the
dissemination of information and expand the breadth
of information dissemination.
Firstly, this paper conducts an in-depth study on
the development status and latest technology of
traditional media and new media at home and
abroad, introduces game theory into the study of the
integration scheme of traditional media and new
media, and establishes the game model of the
integration scheme. Then, using the game model,
combined with the actual situation, the local
traditional media and new media integration scheme
system is designed to realize the integration of
traditional media and new media.
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