Figure 1: Online Time Utilization
The seventeenth objective was to know the online
time utilization for academic, entertainment, utility
and social networking by the students. It was found
that students spent maximum time for educational
purpose. It includes online coaching, reading e-text
books ,e-newspapers, watching recorded lectures,
and playing mind games online. After this they spent
time for entertainment. It includes reading e-books,
watching online movies, porn scenes, web series,
listening songs, playing action and fantasy games.
After this they spent time on social networking to
chat with their friends and families. Lastly, they
spent time on utility purpose. It includes doing
online payments and online shopping.
5 CONCLUSION
The college youth is involved in multiple online
activities. Internet has made the life easy and
comfortable. Girls prefer online-coaching. Both
boys and girls prefer reading e-text books and e-
books. They also like to watch online recorded
videos, movies, web series and listening songs on
online applications. Boys prefer to read e-
newspapers and girls sometimes read e-newspaper.
Sometimes they like to play online mind-games.
Some boys play online action games and outdoor
games on online platform. There is a greater
inclination towards social networking in the college
youth. They both prefer to do online shopping and
boys prefer payment through online modes. There is
a less craze for visiting porn and gambling web sites
.They spent 31% of the time for educational purpose,
30 % for entertainment ,25 % for social networking
and 14 % for other utility .
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