looking at the 3D world through virtual reality, but
his own avatar will go inside that 3D world and
communicate with other avatars.
3 ORIGIN OF THE METAVERSE
It originated in 1992 with the science fiction novel
"Snow Crash", by the American writer Neal
Stephenson, where he merged "Meta" and "Universe"
together, and called it METAVERSE.
In this novel, he told the meaning of this word,
where people connect with each other with the help
of digital gadgets. To reach Metaverse, first of all, we
should have a "Virtual Reality Headset" device, this
device is placed in the eyes, ears, and hands.
After this, as of now, we have to open a Facebook
(Meta World) account and through account login, we
will get our entry into the Metaverse, and with the
help of a Virtual Reality Headset device, we will find
ourselves inside Metaverse.
At present, Facebook, which is now known as
Meta, has not yet given complete detailed information
about how we will be able to enter the Metaverse and
how we will be able to use it.
The future of the Metaverse is infinite and it
depends on how well it connects with other people
and makes things. Preparations are being made to
make Metaverse the biggest platform for E-
Commerce, E-Business, Education, Events, Games,
etc…
In the Education/Training Sector, Flexible
learning concepts with an interactive curriculum,
understanding a concept is much simpler if explained
in an interactive manner in a virtual environment.
Another example is – it is easier to understand the
process of launching a rocket by virtually
experiencing it from the space launch station.
Understanding step-by-step launch into orbit can be
represented visually, with the help of a virtual 3D
classroom setup.
In this way, two types of people will be found in
Metaverse, one who is in the role of the Customer of
this horizon world who wants to buy or rent the
goods, and the other are Merchants who want to sell
or rent these goods.
This means Metaverse will come as an
opportunity for many businesses, which will become
a means of earning or making a good amount of
money in a virtual or real mode.
In the E-Commerce Sector, the way we purchase
weapons, clothes, vehicles, etc for our characters in
mobile gaming, in the same way, Metaverse will also
provide us with a virtual platform where we can buy
or rent lands, houses, clothes, shoes, cars, and many
more things and for this, Metaverse is going to use
and has started using Cryptocurrency (Bitcoin) and
NFT(Non-Fungible Token) for financial transactions
and in terms of security, Blockchain Technology is
being used in all financial transactions to ensure that
all transactions in the Metaverse remain hack-free and
fully secure.
4 METAVERSE CHALLENGES
AND EFFECTS
Ever-evolving technologies have been driving
transformation in all walks of life. There is no doubt
that whenever there have been changes in technology
and technology has advanced a lot, whatever changes
have come in digital platforms, they have also made
a big change in our lifestyle somewhere in a good or
a bad way.
The way many people are facing various mental
and physical problems after too much usage of mobile
technology, so this automated reality world (3D
world) of Metaverse certainly affects the mental and
physical health of people.
After this, people will probably be physically
confined to their homes and active only in the virtual
world or Metaverse. They will spend most of their
time in virtual meetings with people's avatars, where
they will only be able to see their virtual feelings and
their own real feelings will be with them only. There's
a big difference between being in the real world and
experiencing the real world.
Perhaps then one would like to be left alone and
start treating this virtual world as the real world and
forget to differentiate between the real and virtual
world. And the way man is locked in a cage with
mobile technology, perhaps the man will spend his
whole life in a metaverse cage.
Jefferies Group LLC is an American
multinational independent investment bank that has
explained the metaverse as "The biggest disruptor to
how we live ever seen"
According to them, the metaverse will change:
• How we play.
• How we shop.
• How we look after our health.
• How we create new things.
But it will bring new challenges and risks as well,
Like
1) Data Privacy Risk: Like virtual reality can catch all
your feeling through your eye-tracking and can