Enhancing Media Literacy and Digital Tool Proficiency Through
Practical Exploration of Kahoot and Canva
Umida Khidirova
Navoi Innovations University, Navoi, Uzbekistan
Keywords: Media Literacy, Kahoot, Canva, Digital Tools, Gadgets, Online Survey.
Abstract: This paper explores the integration of electronic applications in education to enhance media literacy and
digital tool proficiency among students and future teachers. It highlights the effectiveness of interactive,
multimedia, and hierarchical tasks using Kahoot and Canva in classroom settings. The study includes a brief
guide on how to use these tools, alongside an online survey to gather data. Results from the survey are
analysed to determine the impact and efficiency of these applications in teaching. The findings suggest that
using Kahoot and Canva can significantly improve engagement and learning outcomes. This research
underscores the importance of equipping future educators with the necessary skills to utilise digital tools
effectively, fostering an interactive and modern learning environment.
1 INTRODUCTION
“How to live in the media world”. “The ability to live
in the media world, to use devices and gadgets
harmoniously and effectively, to see the world around
and to see the world inside is called digital ecology.
Mastering its principles is the task of every modern
person. Learn to live in the media, learn to use them
for business”. Indeed, today’s students are different
from other generations because they live in a world of
IT.
There are many advantages and disadvantages of
digital tools. Unfortunately, we cannot watch or
prohibit our children and students from using them all
the time, but we can show a good way to connect
through studies.
For instance: Canva or Kahoot. When using game
game-based online platform Kahoot firstly we can
teach students how to create interactive quiz tests,
secondly, we can interest 99% of students in the topic,
and thirdly, we can strengthen the theme. With Canva
the students can make creative multimedia
presentations, pictures, business cards, templates, etc.
Kahoot is an application for educational
projects. With its help, you can create a test, survey,
educational game, or organize a knowledge
marathon. The application works both on desktop
versions and on smartphones.
Canva – is an online graphic design platform that
offers a wide selection of templates, frames, fonts,
and images for various types of projects.
The first part of this article consists of theoretical
fields such as media literacy and understanding of
using online media programs in schools (among high
school students).
The second part will contain precise instructions
on using Kahoot and Canva with illustrations.
In the third part, the results of the surveys will be
posted.
2 ADVANTAGES AND
DISADVANTAGES
Acquiring media literacy can be truly successful only
if we consider the relationship between the specificity
of media and the way those specificities are
understood by those getting education. On the one
hand, there are great hopes and expectations of
modern-day technologies. It is believed that they will
enrich children’s lives, prod imagination and
creativity, expand knowledge, encourage
multicultural tolerance, and development of
democracy. The role of media in education is of great
importance because with ageing the possibility of
using everyday media grows, which enables the
development of media literacy and the effect of media
1116
Khidirova, U.
Enhancing Media Literacy and Digital Tool Proficiency Through Practical Exploration of Kahoot and Canva.
DOI: 10.5220/0012954200003882
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 2nd Pamir Transboundary Conference for Sustainable Societies (PAMIR-2 2023), pages 1116-1120
ISBN: 978-989-758-723-8
Proceedings Copyright © 2024 by SCITEPRESS – Science and Technology Publications, Lda.
culture. The development of media literacy among
young people is one of the most important tasks the
school and the educational system have - Marina
Ivanovic (2014).
Media literacy is the ability to analyse and
evaluate information received from various media
sources, as well as to effectively use media resources.
Media literacy is becoming increasingly important in
the modern information society, where we are
constantly exposed to a mass of information of
varying quality and we must be able to separate facts
from opinions, think critically, and make informed
decisions.
Teaching media literacy to high school students
has long-term benefits as they become information
literate and equipped with skills that help them
succeed in school, work, and personal life. Therefore,
it is important to develop media literacy among high
school students and include relevant education
programs in the school curriculum.
Canva is a graphic design tool that makes it simple
for users to create a variety of creative content online.
Commencing with the creation of greeting cards,
infographics, posters, brochures, and presentations.
Canva is presently available on the web, on phones,
and on Android platforms. Canva's narrative starts on
January 1, 2012, which is also his birthday. Melanie
Perkins, the founder of Fusion Books, a well-known
Australian book publisher, also established Canva.
Canva broke the record for most users in its first year
of launch when it posted a record 750,000. After five
years, Canva reached a point in 2017 where it started
to turn a profit. They had 200 workers at the time,
divided between their San Francisco and Australia
operations.
With 294,000 premium subscribers, one of the
largest revenue streams comes from this group of
customers. Ten million people were using Canva as
of 2017, and it was available in 169 countries - Ellang
Priansyah, "Using Canva to help students improve
their reading skills".
You can use a smartphone, laptop, notebook, or
any other internet-connected device to play Kahoot.
Instructors can use Kahoot to generate multiple-
choice tests for their students that follow a game-like
pattern. There may be four possible answers on this
quiz, and there may be questions with multimedia
elements like pictures and videos. The instructor can
also allot time for each question so that students can
respond - Finny Restiana (2023).
Using these online media programs also develops
technology and computer skills in high school
students. They learn to create and edit content, work
as a team, and share their ideas with others. These
skills are important today and will be useful in the
future, both academically and professionally.
3 INFORMATION ON USAGE
Instructions for using Kahoot and Canva programs:
1. Kahoot:
Login to the official Kahoot website at
www.kahoot.com. (1.1picture, 1.2 picture)
Figure 1: Open the official Kahoot website at
www.kahoot.com.
Figure 2: Create a new account or log in to an existing one.
Figure 3: After logging in, you will be asked to create a new
quiz, survey, or discussion.
Enhancing Media Literacy and Digital Tool Proficiency Through Practical Exploration of Kahoot and Canva
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Figure 4: Select the type of activity you want to create and
click on the "Create New" button. Give your activity a name
and add questions, answers, and possible answers. Click on
the "Finish" button to complete the creation of the activity.
Figure 5: It creates play discover share. 3rd edition
Oct.2017).
1. Registration and login: (Figure 6)
Go to Canva's website at www.canva.com.
Click on the "Register" button and fill in the
required information or log in through your
Google or Facebook account.
Figure 6: Main Page.
2. Create a new project:
In the control panel, select the type of
document you want to create. For example,
"Poster", "Presentation" or "Social Media
Covers".
Choose one of the preset templates or create
a document from scratch.
3. Interface and tools: (Figure 7)
Canva's home screen consists of a left
toolbar and a workspace. The left panel
contains various design elements, fonts,
backgrounds, images, and more.
Use the toolbar to add text, images, lines,
background colour, and other elements to
your document. You can also upload your
images or use those available in Canva.
Figure 7: Dashboard Representation.
4. Editing and customizing the document: (Figure 8)
Select design elements on a document and
change their size, colour, and proportions
using the toolbar.
Change the font, text size, and colour, and
control alignment and padding to create the
look you want.
Figure 8: Project Details.
5. Saving and exporting the project: (2.4 picture)
When you have completed the project, click
on the "Save" button in the upper right
corner of the interface.
Select the document-saving format, such as
JPEG, PNG, PDF, PowerPoint, or other
formats, depending on your needs.
Specify the save location and click the
"Save" button.
6. Publication and collaboration:
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Canva also offers the ability to publish and
collaborate on projects with other users. You
can invite other people to edit the document
together, and you can export the project as a
link to share on social networks or web pages.
This is just a basic guide to using Canva online
software. Canva offers many additional features such
as using filters, creating animated images, and much
more. It's an intuitive and easy-to-use tool that allows
you to create stunning designs without the need-to-
know complex design programs.
4 RESULTS
We conducted an online survey using the “Forms
App” program. Forms. app is an online form builder
& survey software that helps people create beautiful
forms and surveys, distribute them, and collect big
data. With forms. app, users can create forms and
surveys, enjoy all features on the free plan, and collect
payments through easy integrations such as PayPal
and Stripe. An online survey was conducted among
high school teachers (50 members) in one of the local
schools in the Karmanа district of the Navoi region.
The survey was conducted anonymously. No one was
recruited for this survey, only volunteers participated.
The result was very good, although many teachers
30% were older and they knew about these programs
and many of them used these digital tools in their
lessons. Teachers of different subjects participated in
the survey and therefore we surveyed the local Uzbek
language. Simple questions were asked on the topic of
our article. In these pie charts you can see the results.
First question. Are Kahoot and Canva effective for
high school students?
88% of people answered positively to this
question. Only 6% of people answered that
they did not know about these programs or
answered negatively. This can be seen in
figure 9.
Figure 9: Graph highlighting effectiveness for high school
students.
Second question. What percentage of students do
you think can be attracted to the lesson using these
programs?
78% of people answered 90%, 16% of people
answered 50%, and only 6% of people said
that with these programs it is impossible to
attract students to the lesson. This can be seen
in figure 10.
Figure 10: Graph highlighting the attractiveness to learning
using programming.
Third question: Have you tried these apps?
80% of people answered yes, 8% of people
answered no, 12% of people were interested in
these programs and they answered, “I would
like to use it now”. This can be seen in figure
11.
Figure 11: Graph highlighting number of usages in apps.
Fourth question. Do you think using apps like this in
the classroom will be beneficial in the future?
60% of people answered yes, 30% of people
answered not in all regions of Uzbekistan, and
only 2% answered no. This can be seen in
Figure 12.
Enhancing Media Literacy and Digital Tool Proficiency Through Practical Exploration of Kahoot and Canva
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Figure 12: Advantages of using apps in classroom.
Fifth question. Do you think these applications can be
used in disciplines other than computer science?
74% of people answered yes, 22% answered it
depends on the teacher’s abilities, 4%
answered only in computer science lessons.
Figure 13: Graph highlighting usage of apps in non-
computer science disciplines.
5 CONCLUSIONS
In conclusion, media literacy is a crucial ability that
enables people to actively interact with media
platforms, critically assess information, and traverse
the complicated media ecosystem. It gives people the
skills they need to defend against deceptive practices,
exercise critical thought, and participate in public
conversation. Building media literacy is crucial for
people to succeed in the digital age as media
continues to influence our culture.
For high school students' personal, intellectual, and
professional development, media literacy is essential.
It gives students the ability to think critically, make
wise judgments, and engage in the media-dominated
society as active citizens. Teachers and legislators
need to understand the value of media literacy
education and take action to include it in the high
school curriculum as the media landscape changes.
They can educate the next generation of students to
be cautious and perceptive media consumers by doing
this. Based on the analysis of the online survey, it is
evident that in the secondary schools in this region,
nearly eighty percent of the teachers are already
aware of these programs, and eighty percent of them
incorporate these digital tools into their lessons. This
suggests that the students have access to these
programs and can work on any project related to
them. Most significantly, our poll inspired 12% of
those who were unaware of these resources to learn
about and make use of them in the future.
REFERENCES
Punyanunt-Carter, N. M. (2017). eTools: Using Kahoot! in
the classroom. Texas Tech University.
Qerimi, G., Jahiri, M., Ujkani, B., & Zeneli, A. (2014).
Development of media literacy an important aspect of
modern education. Procedia - Social and Behavioural
Sciences, 194, 438-442. University of Nis - Faculty of
Philosophy, Cirila I Medija 2, 1800 Nis, Serbia.
Priansyah, E. (2019). The use of Canva application to
develop students’ reading skills.
Restiana, F. (2023). The influence of using Kahoot
application on students' reading comprehension in the
second year of senior high school (Thesis). Faculty of
Tarbiyah and Teacher Training, Raden Intan State
Islamic University Lampung.
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